13.1CVNov 21, 2023
TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile SensingMauro Comi, Yijiong Lin, Alex Church et al.
Humans rely on their visual and tactile senses to develop a comprehensive 3D understanding of their physical environment. Recently, there has been a growing interest in exploring and manipulating objects using data-driven approaches that utilise high-resolution vision-based tactile sensors. However, 3D shape reconstruction using tactile sensing has lagged behind visual shape reconstruction because of limitations in existing techniques, including the inability to generalise over unseen shapes, the absence of real-world testing, and limited expressive capacity imposed by discrete representations. To address these challenges, we propose TouchSDF, a Deep Learning approach for tactile 3D shape reconstruction that leverages the rich information provided by a vision-based tactile sensor and the expressivity of the implicit neural representation DeepSDF. Our technique consists of two components: (1) a Convolutional Neural Network that maps tactile images into local meshes representing the surface at the touch location, and (2) an implicit neural function that predicts a signed distance function to extract the desired 3D shape. This combination allows TouchSDF to reconstruct smooth and continuous 3D shapes from tactile inputs in simulation and real-world settings, opening up research avenues for robust 3D-aware representations and improved multimodal perception in robotics. Code and supplementary material are available at: https://touchsdf.github.io/
6.3ROJul 26, 2023
Attention for Robot Touch: Tactile Saliency Prediction for Robust Sim-to-Real Tactile ControlYijiong Lin, Mauro Comi, Alex Church et al.
High-resolution tactile sensing can provide accurate information about local contact in contact-rich robotic tasks. However, the deployment of such tasks in unstructured environments remains under-investigated. To improve the robustness of tactile robot control in unstructured environments, we propose and study a new concept: \textit{tactile saliency} for robot touch, inspired by the human touch attention mechanism from neuroscience and the visual saliency prediction problem from computer vision. In analogy to visual saliency, this concept involves identifying key information in tactile images captured by a tactile sensor. While visual saliency datasets are commonly annotated by humans, manually labelling tactile images is challenging due to their counterintuitive patterns. To address this challenge, we propose a novel approach comprised of three interrelated networks: 1) a Contact Depth Network (ConDepNet), which generates a contact depth map to localize deformation in a real tactile image that contains target and noise features; 2) a Tactile Saliency Network (TacSalNet), which predicts a tactile saliency map to describe the target areas for an input contact depth map; 3) and a Tactile Noise Generator (TacNGen), which generates noise features to train the TacSalNet. Experimental results in contact pose estimation and edge-following in the presence of distractors showcase the accurate prediction of target features from real tactile images. Overall, our tactile saliency prediction approach gives robust sim-to-real tactile control in environments with unknown distractors. Project page: https://sites.google.com/view/tactile-saliency/.
2.2ROAug 26, 2022
Semi-Supervised Disentanglement of Tactile Contact~Geometry from Sliding-Induced ShearAnupam K. Gupta, Alex Church, Nathan F. Lepora
The sense of touch is fundamental to human dexterity. When mimicked in robotic touch, particularly by use of soft optical tactile sensors, it suffers from distortion due to motion-dependent shear. This complicates tactile tasks like shape reconstruction and exploration that require information about contact geometry. In this work, we pursue a semi-supervised approach to remove shear while preserving contact-only information. We validate our approach by showing a match between the model-generated unsheared images with their counterparts from vertically tapping onto the object. The model-generated unsheared images give faithful reconstruction of contact-geometry otherwise masked by shear, along with robust estimation of object pose then used for sliding exploration and full reconstruction of several planar shapes. We show that our semi-supervised approach achieves comparable performance to its fully supervised counterpart across all validation tasks with an order of magnitude less supervision. The semi-supervised method is thus more computational and labeled sample-efficient. We expect it will have broad applicability to wide range of complex tactile exploration and manipulation tasks performed via a shear-sensitive sense of touch.
20.6ROMay 12, 2024
AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real TouchMax Yang, Chenghua Lu, Alex Church et al.
Human hands are capable of in-hand manipulation in the presence of different hand motions. For a robot hand, harnessing rich tactile information to achieve this level of dexterity still remains a significant challenge. In this paper, we present AnyRotate, a system for gravity-invariant multi-axis in-hand object rotation using dense featured sim-to-real touch. We tackle this problem by training a dense tactile policy in simulation and present a sim-to-real method for rich tactile sensing to achieve zero-shot policy transfer. Our formulation allows the training of a unified policy to rotate unseen objects about arbitrary rotation axes in any hand direction. In our experiments, we highlight the benefit of capturing detailed contact information when handling objects of varying properties. Interestingly, we found rich multi-fingered tactile sensing can detect unstable grasps and provide a reactive behavior that improves the robustness of the policy. The project website can be found at https://maxyang27896.github.io/anyrotate/.
Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image TranslationAlex Church, John Lloyd, Raia Hadsell et al.
Simulation has recently become key for deep reinforcement learning to safely and efficiently acquire general and complex control policies from visual and proprioceptive inputs. Tactile information is not usually considered despite its direct relation to environment interaction. In this work, we present a suite of simulated environments tailored towards tactile robotics and reinforcement learning. A simple and fast method of simulating optical tactile sensors is provided, where high-resolution contact geometry is represented as depth images. Proximal Policy Optimisation (PPO) is used to learn successful policies across all considered tasks. A data-driven approach enables translation of the current state of a real tactile sensor to corresponding simulated depth images. This policy is implemented within a real-time control loop on a physical robot to demonstrate zero-shot sim-to-real policy transfer on several physically-interactive tasks requiring a sense of touch.
Deep Reinforcement Learning for Tactile Robotics: Learning to Type on a Braille KeyboardAlex Church, John Lloyd, Raia Hadsell et al.
Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement learning: learning to type on a braille keyboard. Four tasks are proposed, progressing in difficulty from arrow to alphabet keys and from discrete to continuous actions. A simulated counterpart is also constructed by sampling tactile data from the physical environment. Using state-of-the-art deep RL algorithms, we show that all of these tasks can be successfully learnt in simulation, and 3 out of 4 tasks can be learned on the real robot. A lack of sample efficiency currently makes the continuous alphabet task impractical on the robot. To the best of our knowledge, this work presents the first demonstration of successfully training deep RL agents in the real world using observations that exclusively consist of tactile images. To aid future research utilising this environment, the code for this project has been released along with designs of the braille keycaps for 3D printing and a guide for recreating the experiments. A brief video summary is also available at https://youtu.be/eNylCA2uE_E.
13.6ROJul 17, 2019
Tactile Model O: Fabrication and testing of a 3d-printed, three-fingered tactile robot handJasper W. James, Alex Church, Luke Cramphorn et al.
Bringing tactile sensation to robotic hands will allow for more effective grasping, along with the wide range of benefits of human-like touch. Here we present a 3D-printed, three-fingered tactile robot hand comprising an OpenHand Model O customized to house a TacTip soft biomimetic tactile sensor in the distal phalanx of each finger. We expect that combining the grasping capabilities of this underactuated hand with sophisticated tactile sensing will result in an effective platform for robot hand research -- the Tactile Model O (T-MO). The design uses three JeVois machine vision systems, each comprising a miniature camera in the tactile fingertip with a processing module in the base of the hand. To evaluate the capabilities of the T-MO, we benchmark its grasping performance using the Gripper Assessment Benchmark on the YCB object set. Tactile sensing capabilities are evaluated by performing tactile object classification on 26 objects and predicting whether a grasp will successfully lift each object. Results are consistent with the state of the art, taking advantage of advances in deep learning applied to tactile image outputs. Overall, this work demonstrates that the T-MO is an effective platform for robot hand research and we expect it to open-up a range of applications in autonomous object handling. Supplemental video: https://youtu.be/RTcCpgffCrQ.
22.4RODec 7, 2018
From pixels to percepts: Highly robust edge perception and contour following using deep learning and an optical biomimetic tactile sensorNathan F. Lepora, Alex Church, Conrad De Kerckhove et al.
Deep learning has the potential to have the impact on robot touch that it has had on robot vision. Optical tactile sensors act as a bridge between the subjects by allowing techniques from vision to be applied to touch. In this paper, we apply deep learning to an optical biomimetic tactile sensor, the TacTip, which images an array of papillae (pins) inside its sensing surface analogous to structures within human skin. Our main result is that the application of a deep CNN can give reliable edge perception and thus a robust policy for planning contact points to move around object contours. Robustness is demonstrated over several irregular and compliant objects with both tapping and continuous sliding, using a model trained only by tapping onto a disk. These results relied on using techniques to encourage generalization to tasks beyond which the model was trained. We expect this is a generic problem in practical applications of tactile sensing that deep learning will solve. A video demonstrating the approach can be found at https://www.youtube.com/watch?v=QHrGsG9AHts