LGFeb 15, 2023
On-Demand Communication for Asynchronous Multi-Agent BanditsYu-Zhen Janice Chen, Lin Yang, Xuchuang Wang et al. · uw
This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously -- agent pull times and rates are unknown, irregular, and heterogeneous -- and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.
SYOct 15, 2023Code
BONES: Near-Optimal Neural-Enhanced Video StreamingLingdong Wang, Simran Singh, Jacob Chakareski et al.
Accessing high-quality video content can be challenging due to insufficient and unstable network bandwidth. Recent advances in neural enhancement have shown promising results in improving the quality of degraded videos through deep learning. Neural-Enhanced Streaming (NES) incorporates this new approach into video streaming, allowing users to download low-quality video segments and then enhance them to obtain high-quality content without violating the playback of the video stream. We introduce BONES, an NES control algorithm that jointly manages the network and computational resources to maximize the quality of experience (QoE) of the user. BONES formulates NES as a Lyapunov optimization problem and solves it in an online manner with near-optimal performance, making it the first NES algorithm to provide a theoretical performance guarantee. Comprehensive experimental results indicate that BONES increases QoE by 5\% to 20\% over state-of-the-art algorithms with minimal overhead. Our code is available at https://github.com/UMass-LIDS/bones.
LGMar 30, 2023
Contextual Combinatorial Bandits with Probabilistically Triggered ArmsXutong Liu, Jinhang Zuo, Siwei Wang et al. · uw
We study contextual combinatorial bandits with probabilistically triggered arms (C$^2$MAB-T) under a variety of smoothness conditions that capture a wide range of applications, such as contextual cascading bandits and contextual influence maximization bandits. Under the triggering probability modulated (TPM) condition, we devise the C$^2$-UCB-T algorithm and propose a novel analysis that achieves an $\tilde{O}(d\sqrt{KT})$ regret bound, removing a potentially exponentially large factor $O(1/p_{\min})$, where $d$ is the dimension of contexts, $p_{\min}$ is the minimum positive probability that any arm can be triggered, and batch-size $K$ is the maximum number of arms that can be triggered per round. Under the variance modulated (VM) or triggering probability and variance modulated (TPVM) conditions, we propose a new variance-adaptive algorithm VAC$^2$-UCB and derive a regret bound $\tilde{O}(d\sqrt{T})$, which is independent of the batch-size $K$. As a valuable by-product, our analysis technique and variance-adaptive algorithm can be applied to the CMAB-T and C$^2$MAB setting, improving existing results there as well. We also include experiments that demonstrate the improved performance of our algorithms compared with benchmark algorithms on synthetic and real-world datasets.
CVSep 12, 2022Code
CU-Net: Real-Time High-Fidelity Color Upsampling for Point CloudsLingdong Wang, Mohammad Hajiesmaili, Jacob Chakareski et al.
Point cloud upsampling is essential for high-quality augmented reality, virtual reality, and telepresence applications, due to the capture, processing, and communication limitations of existing technologies. Although geometry upsampling to densify a point cloud's coordinates has been well studied, the upsampling of the color attributes has been largely overlooked. In this paper, we propose CU-Net, the first deep-learning point cloud color upsampling model that enables low latency and high visual fidelity operation. CU-Net achieves linear time and space complexity by leveraging a feature extractor based on sparse convolution and a color prediction module based on neural implicit function. Therefore, CU-Net is theoretically guaranteed to be more efficient than most existing methods with quadratic complexity. Experimental results demonstrate that CU-Net can colorize a photo-realistic point cloud with nearly a million points in real time, while having notably better visual performance than baselines. Besides, CU-Net can adapt to arbitrary upsampling ratios and unseen objects without retraining. Our source code is available at https://github.com/UMass-LIDS/cunet.
LGNov 12, 2022
Online Search with Predictions: Pareto-optimal Algorithm and its Applications in Energy MarketsRussell Lee, Bo Sun, Mohammad Hajiesmaili et al.
This paper develops learning-augmented algorithms for energy trading in volatile electricity markets. The basic problem is to sell (or buy) $k$ units of energy for the highest revenue (lowest cost) over uncertain time-varying prices, which can framed as a classic online search problem in the literature of competitive analysis. State-of-the-art algorithms assume no knowledge about future market prices when they make trading decisions in each time slot, and aim for guaranteeing the performance for the worst-case price sequence. In practice, however, predictions about future prices become commonly available by leveraging machine learning. This paper aims to incorporate machine-learned predictions to design competitive algorithms for online search problems. An important property of our algorithms is that they achieve performances competitive with the offline algorithm in hindsight when the predictions are accurate (i.e., consistency) and also provide worst-case guarantees when the predictions are arbitrarily wrong (i.e., robustness). The proposed algorithms achieve the Pareto-optimal trade-off between consistency and robustness, where no other algorithms for online search can improve on the consistency for a given robustness. Further, we extend the basic online search problem to a more general inventory management setting that can capture storage-assisted energy trading in electricity markets. In empirical evaluations using traces from real-world applications, our learning-augmented algorithms improve the average empirical performance compared to benchmark algorithms, while also providing improved worst-case performance.
LGAug 8, 2023
Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication CostsLin Yang, Xuchuang Wang, Mohammad Hajiesmaili et al.
Recently, there has been extensive study of cooperative multi-agent multi-armed bandits where a set of distributed agents cooperatively play the same multi-armed bandit game. The goal is to develop bandit algorithms with the optimal group and individual regrets and low communication between agents. The prior work tackled this problem using two paradigms: leader-follower and fully distributed algorithms. Prior algorithms in both paradigms achieve the optimal group regret. The leader-follower algorithms achieve constant communication costs but fail to achieve optimal individual regrets. The state-of-the-art fully distributed algorithms achieve optimal individual regrets but fail to achieve constant communication costs. This paper presents a simple yet effective communication policy and integrates it into a learning algorithm for cooperative bandits. Our algorithm achieves the best of both paradigms: optimal individual regret and constant communication costs.
DCMay 6
A Performance Analyzer for a Public Cloud's ML-Augmented VM AllocatorRoozbeh Bostandoost, Pooria Namyar, Siva Kesava Reddy Kakarla et al.
Cloud operators increasingly deploy multiple ML models in their VM allocation pipelines. In such settings, individually benign predictions can shift and compound, severely degrading performance. In a cloud provider's VM placement pipeline, CPU, memory, and lifetime prediction models jointly determine server count, live migration frequency, and network utilization; yet no existing approach can systematically stress-test how these models adversely interact. Deterministic adversarial analyzers cannot capture probabilistic ML behavior, so operators miss failures that arise only from correlated distributional shifts across models In SANJESH, we formulate a bi-level optimization that captures how the ML models behave statistically and uncovers how they adversely interact. The outer level searches over what predictions the ML models could produce under distributional uncertainty to find adversarial conditions; the inner level evaluates how the VM allocator behaves given those predictions. When we applied it to the operator's production traces, SANJESH uncovered scenarios that cause $4\times$ worse performance than the operators' evaluator detected.
LGAug 16, 2024
Stochastic Bandits Robust to Adversarial AttacksXuchuang Wang, Jinhang Zuo, Xutong Liu et al. · uw
This paper investigates stochastic multi-armed bandit algorithms that are robust to adversarial attacks, where an attacker can first observe the learner's action and {then} alter their reward observation. We study two cases of this model, with or without the knowledge of an attack budget $C$, defined as an upper bound of the summation of the difference between the actual and altered rewards. For both cases, we devise two types of algorithms with regret bounds having additive or multiplicative $C$ dependence terms. For the known attack budget case, we prove our algorithms achieve the regret bound of ${O}((K/Δ)\log T + KC)$ and $\tilde{O}(\sqrt{KTC})$ for the additive and multiplicative $C$ terms, respectively, where $K$ is the number of arms, $T$ is the time horizon, $Δ$ is the gap between the expected rewards of the optimal arm and the second-best arm, and $\tilde{O}$ hides the logarithmic factors. For the unknown case, we prove our algorithms achieve the regret bound of $\tilde{O}(\sqrt{KT} + KC^2)$ and $\tilde{O}(KC\sqrt{T})$ for the additive and multiplicative $C$ terms, respectively. In addition to these upper bound results, we provide several lower bounds showing the tightness of our bounds and the optimality of our algorithms. These results delineate an intrinsic separation between the bandits with attacks and corruption models [Lykouris et al., 2018].
LGMar 11, 2023
No-regret Algorithms for Fair Resource AllocationAbhishek Sinha, Ativ Joshi, Rajarshi Bhattacharjee et al.
We consider a fair resource allocation problem in the no-regret setting against an unrestricted adversary. The objective is to allocate resources equitably among several agents in an online fashion so that the difference of the aggregate $α$-fair utilities of the agents between an optimal static clairvoyant allocation and that of the online policy grows sub-linearly with time. The problem is challenging due to the non-additive nature of the $α$-fairness function. Previously, it was shown that no online policy can exist for this problem with a sublinear standard regret. In this paper, we propose an efficient online resource allocation policy, called Online Proportional Fair (OPF), that achieves $c_α$-approximate sublinear regret with the approximation factor $c_α=(1-α)^{-(1-α)}\leq 1.445,$ for $0\leq α< 1$. The upper bound to the $c_α$-regret for this problem exhibits a surprising phase transition phenomenon. The regret bound changes from a power-law to a constant at the critical exponent $α=\frac{1}{2}.$ As a corollary, our result also resolves an open problem raised by Even-Dar et al. [2009] on designing an efficient no-regret policy for the online job scheduling problem in certain parameter regimes. The proof of our results introduces new algorithmic and analytical techniques, including greedy estimation of the future gradients for non-additive global reward functions and bootstrapping adaptive regret bounds, which may be of independent interest.
DSOct 31, 2023
Online Conversion with Switching Costs: Robust and Learning-Augmented AlgorithmsAdam Lechowicz, Nicolas Christianson, Bo Sun et al.
We introduce and study online conversion with switching costs, a family of online problems that capture emerging problems at the intersection of energy and sustainability. In this problem, an online player attempts to purchase (alternatively, sell) fractional shares of an asset during a fixed time horizon with length $T$. At each time step, a cost function (alternatively, price function) is revealed, and the player must irrevocably decide an amount of asset to convert. The player also incurs a switching cost whenever their decision changes in consecutive time steps, i.e., when they increase or decrease their purchasing amount. We introduce competitive (robust) threshold-based algorithms for both the minimization and maximization variants of this problem, and show they are optimal among deterministic online algorithms. We then propose learning-augmented algorithms that take advantage of untrusted black-box advice (such as predictions from a machine learning model) to achieve significantly better average-case performance without sacrificing worst-case competitive guarantees. Finally, we empirically evaluate our proposed algorithms using a carbon-aware EV charging case study, showing that our algorithms substantially improve on baseline methods for this problem.
LGOct 17, 2023
Online Algorithms with Uncertainty-Quantified PredictionsBo Sun, Jerry Huang, Nicolas Christianson et al.
The burgeoning field of algorithms with predictions studies the problem of using possibly imperfect machine learning predictions to improve online algorithm performance. While nearly all existing algorithms in this framework make no assumptions on prediction quality, a number of methods providing uncertainty quantification (UQ) on machine learning models have been developed in recent years, which could enable additional information about prediction quality at decision time. In this work, we investigate the problem of optimally utilizing uncertainty-quantified predictions in the design of online algorithms. In particular, we study two classic online problems, ski rental and online search, where the decision-maker is provided predictions augmented with UQ describing the likelihood of the ground truth falling within a particular range of values. We demonstrate that non-trivial modifications to algorithm design are needed to fully leverage the UQ predictions. Moreover, we consider how to utilize more general forms of UQ, proposing an online learning framework that learns to exploit UQ to make decisions in multi-instance settings.
LGOct 30, 2025
Offline Clustering of Preference Learning with Active-data AugmentationJingyuan Liu, Fatemeh Ghaffari, Xuchuang Wang et al.
Preference learning from pairwise feedback is a widely adopted framework in applications such as reinforcement learning with human feedback and recommendations. In many practical settings, however, user interactions are limited or costly, making offline preference learning necessary. Moreover, real-world preference learning often involves users with different preferences. For example, annotators from different backgrounds may rank the same responses differently. This setting presents two central challenges: (1) identifying similarity across users to effectively aggregate data, especially under scenarios where offline data is imbalanced across dimensions, and (2) handling the imbalanced offline data where some preference dimensions are underrepresented. To address these challenges, we study the Offline Clustering of Preference Learning problem, where the learner has access to fixed datasets from multiple users with potentially different preferences and aims to maximize utility for a test user. To tackle the first challenge, we first propose Off-C$^2$PL for the pure offline setting, where the learner relies solely on offline data. Our theoretical analysis provides a suboptimality bound that explicitly captures the tradeoff between sample noise and bias. To address the second challenge of inbalanced data, we extend our framework to the setting with active-data augmentation where the learner is allowed to select a limited number of additional active-data for the test user based on the cluster structure learned by Off-C$^2$PL. In this setting, our second algorithm, A$^2$-Off-C$^2$PL, actively selects samples that target the least-informative dimensions of the test user's preference. We prove that these actively collected samples contribute more effectively than offline ones. Finally, we validate our theoretical results through simulations on synthetic and real-world datasets.
DSAug 14, 2024
Learning-Augmented Competitive Algorithms for Spatiotemporal Online Allocation with Deadline ConstraintsAdam Lechowicz, Nicolas Christianson, Bo Sun et al.
We introduce and study spatiotemporal online allocation with deadline constraints ($\mathsf{SOAD}$), a new online problem motivated by emerging challenges in sustainability and energy. In $\mathsf{SOAD}$, an online player completes a workload by allocating and scheduling it on the points of a metric space $(X, d)$ while subject to a deadline $T$. At each time step, a service cost function is revealed that represents the cost of servicing the workload at each point, and the player must irrevocably decide the current allocation of work to points. Whenever the player moves this allocation, they incur a movement cost defined by the distance metric $d(\cdot, \ \cdot)$ that captures, e.g., an overhead cost. $\mathsf{SOAD}$ formalizes the open problem of combining general metrics and deadline constraints in the online algorithms literature, unifying problems such as metrical task systems and online search. We propose a competitive algorithm for $\mathsf{SOAD}$ along with a matching lower bound establishing its optimality. Our main algorithm, \textsc{ST-CLIP}, is a learning-augmented algorithm that takes advantage of predictions (e.g., forecasts of relevant costs) and achieves an optimal consistency-robustness trade-off. We evaluate our proposed algorithms in a simulated case study of carbon-aware spatiotemporal workload management, an application in sustainable computing that schedules a delay-tolerant batch compute job on a distributed network of data centers. In these experiments, we show that \textsc{ST-CLIP} substantially improves on heuristic baseline methods.
CVApr 6
Low-Bitrate Video Compression through Semantic-Conditioned DiffusionLingdong Wang, Guan-Ming Su, Divya Kothandaraman et al.
Traditional video codecs optimized for pixel fidelity collapse at ultra-low bitrates and produce severe artifacts. This failure arises from a fundamental misalignment between pixel accuracy and human perception. We propose a semantic video compression framework named DiSCo that transmits only the most meaningful information while relying on generative priors for detail synthesis. The source video is decomposed into three compact modalities: a textual description, a spatiotemporally degraded video, and optional sketches or poses that respectively capture semantic, appearance, and motion cues. A conditional video diffusion model then reconstructs high-quality, temporally coherent videos from these compact representations. Temporal forward filling, token interleaving, and modality-specific codecs are proposed to improve multimodal generation and modality compactness. Experiments show that our method outperforms baseline semantic and traditional codecs by 2-10X on perceptual metrics at low bitrates.
LGNov 3, 2023
Adversarial Attacks on Cooperative Multi-agent BanditsJinhang Zuo, Zhiyao Zhang, Xuchuang Wang et al.
Cooperative multi-agent multi-armed bandits (CMA2B) consider the collaborative efforts of multiple agents in a shared multi-armed bandit game. We study latent vulnerabilities exposed by this collaboration and consider adversarial attacks on a few agents with the goal of influencing the decisions of the rest. More specifically, we study adversarial attacks on CMA2B in both homogeneous settings, where agents operate with the same arm set, and heterogeneous settings, where agents have distinct arm sets. In the homogeneous setting, we propose attack strategies that, by targeting just one agent, convince all agents to select a particular target arm $T-o(T)$ times while incurring $o(T)$ attack costs in $T$ rounds. In the heterogeneous setting, we prove that a target arm attack requires linear attack costs and propose attack strategies that can force a maximum number of agents to suffer linear regrets while incurring sublinear costs and only manipulating the observations of a few target agents. Numerical experiments validate the effectiveness of our proposed attack strategies.
GTFeb 12
Bandit Learning in Matching Markets with InterviewsAmirmahdi Mirfakhar, Xuchuang Wang, Mengfan Xu et al.
Two-sided matching markets rely on preferences from both sides, yet it is often impractical to evaluate preferences. Participants, therefore, conduct a limited number of interviews, which provide early, noisy impressions and shape final decisions. We study bandit learning in matching markets with interviews, modeling interviews as \textit{low-cost hints} that reveal partial preference information to both sides. Our framework departs from existing work by allowing firm-side uncertainty: firms, like agents, may be unsure of their own preferences and can make early hiring mistakes by hiring less preferred agents. To handle this, we extend the firm's action space to allow \emph{strategic deferral} (choosing not to hire in a round), enabling recovery from suboptimal hires and supporting decentralized learning without coordination. We design novel algorithms for (i) a centralized setting with an omniscient interview allocator and (ii) decentralized settings with two types of firm-side feedback. Across all settings, our algorithms achieve time-independent regret, a substantial improvement over the $O(\log T)$ regret bounds known for learning stable matchings without interviews. Also, under mild structured markets, decentralized performance matches the centralized counterpart up to polynomial factors in the number of agents and firms.
DSJan 12
The Secretary Problem with Predictions and a Chosen OrderHelia Karisani, Mohammadreza Daneshvaramoli, Hedyeh Beyhaghi et al.
We study a learning-augmented variant of the secretary problem, recently introduced by Fujii and Yoshida (2023), in which the decision-maker has access to machine-learned predictions of candidate values. The central challenge is to balance consistency and robustness: when predictions are accurate, the algorithm should select a near-optimal secretary, while under inaccurate predictions it should still guarantee a bounded competitive ratio. We consider both the classical Random Order Secretary Problem (ROSP), where candidates arrive in a uniformly random order, and a more natural learning-augmented model in which the decision-maker may choose the arrival order based on predicted values. We call this model the Chosen Order Secretary Problem (COSP), capturing scenarios such as interview schedules set in advance. We propose a new randomized algorithm applicable to both ROSP and COSP. Our method switches from fully trusting predictions to a threshold-based rule once a large prediction deviation is detected. Let $ε\in [0,1]$ denote the maximum multiplicative prediction error. For ROSP, our algorithm achieves a competitive ratio of $\max\{0.221, (1-ε)/(1+ε)\}$, improving upon the prior bound of $\max\{0.215, (1-ε)/(1+ε)\}$. For COSP, we achieve $\max\{0.262, (1-ε)/(1+ε)\}$, surpassing the $0.25$ worst-case bound for prior approaches and moving closer to the classical secretary benchmark of $1/e \approx 0.368$. These results highlight the benefit of combining predictions with arrival-order control in online decision-making.
LGNov 4, 2025
Online Learning to Rank under Corruption: A Robust Cascading Bandits ApproachFatemeh Ghaffari, Siddarth Sitaraman, Xutong Liu et al.
Online learning to rank (OLTR) studies how to recommend a short ranked list of items from a large pool and improves future rankings based on user clicks. This setting is commonly modeled as cascading bandits, where the objective is to maximize the likelihood that the user clicks on at least one of the presented items across as many timesteps as possible. However, such systems are vulnerable to click fraud and other manipulations (i.e., corruption), where bots or paid click farms inject corrupted feedback that misleads the learning process and degrades user experience. In this paper, we propose MSUCB, a robust algorithm that incorporates a novel mean-of-medians estimator, which to our knowledge is applied to bandits with corruption setting for the first time. This estimator behaves like a standard mean in the absence of corruption, so no cost is paid for robustness. Under corruption, the median step filters out outliers and corrupted samples, keeping the estimate close to its true value. Updating this estimate at every round further accelerates empirical convergence in experiments. Hence, MSUCB achieves optimal logarithmic regret in the absence of corruption and degrades gracefully under corruptions, with regret increasing only by an additive term tied to the total corruption. Comprehensive and extensive experiments on real-world datasets further demonstrate that our approach consistently outperforms prior methods while maintaining strong robustness. In particular, it achieves a \(97.35\%\) and a \(91.60\%\) regret improvement over two state-of-the-art methods.
SYJan 30
Degradation-Aware Frequency Regulation of a Heterogeneous Battery Fleet via Reinforcement LearningTanay Raghunandan Srinivasa, Vivek Deulkar, Jia Bhargava et al.
Battery energy storage systems are increasingly deployed as fast-responding resources for grid balancing services such as frequency regulation and for mitigating renewable generation uncertainty. However, repeated charging and discharging induces cycling degradation and reduces battery lifetime. This paper studies the real-time scheduling of a heterogeneous battery fleet that collectively tracks a stochastic balancing signal subject to per-battery ramp-rate and capacity constraints, while minimizing long-term cycling degradation. Cycling degradation is fundamentally path-dependent: it is determined by charge-discharge cycles formed by the state-of-charge (SoC) trajectory and is commonly quantified via rainflow cycle counting. This non-Markovian structure makes it difficult to express degradation as an additive per-time-step cost, complicating classical dynamic programming approaches. We address this challenge by formulating the fleet scheduling problem as a Markov decision process (MDP) with constrained action space and designing a dense proxy reward that provides informative feedback at each time step while remaining aligned with long-term cycle-depth reduction. To scale learning to large state-action spaces induced by fine-grained SoC discretization and asymmetric per-battery constraints, we develop a function-approximation reinforcement learning method using an Extreme Learning Machine (ELM) as a random nonlinear feature map combined with linear temporal-difference learning. We evaluate the proposed approach on a toy Markovian signal model and on a Markovian model trained from real-world regulation signal traces obtained from the University of Delaware, and demonstrate consistent reductions in cycle-depth occurrence and degradation metrics compared to baseline scheduling policies.
LGMay 1
Unlearning Offline Stochastic Multi-Armed BanditsZichun Ye, Runqi Wang, Xuchuang Wang et al.
Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.
DCMar 29, 2024
LACS: Learning-Augmented Algorithms for Carbon-Aware Resource Scaling with Uncertain DemandRoozbeh Bostandoost, Adam Lechowicz, Walid A. Hanafy et al.
Motivated by an imperative to reduce the carbon emissions of cloud data centers, this paper studies the online carbon-aware resource scaling problem with unknown job lengths (OCSU) and applies it to carbon-aware resource scaling for executing computing workloads. The task is to dynamically scale resources (e.g., the number of servers) assigned to a job of unknown length such that it is completed before a deadline, with the objective of reducing the carbon emissions of executing the workload. The total carbon emissions of executing a job originate from the emissions of running the job and excess carbon emitted while switching between different scales (e.g., due to checkpoint and resume). Prior work on carbon-aware resource scaling has assumed accurate job length information, while other approaches have ignored switching losses and require carbon intensity forecasts. These assumptions prohibit the practical deployment of prior work for online carbon-aware execution of scalable computing workload. We propose LACS, a theoretically robust learning-augmented algorithm that solves OCSU. To achieve improved practical average-case performance, LACS integrates machine-learned predictions of job length. To achieve solid theoretical performance, LACS extends the recent theoretical advances on online conversion with switching costs to handle a scenario where the job length is unknown. Our experimental evaluations demonstrate that, on average, the carbon footprint of LACS lies within 1.2% of the online baseline that assumes perfect job length information and within 16% of the offline baseline that, in addition to the job length, also requires accurate carbon intensity forecasts. Furthermore, LACS achieves a 32% reduction in carbon footprint compared to the deadline-aware carbon-agnostic execution of the job.
DSFeb 15, 2024
Robust Learning-Augmented DictionariesAli Zeynali, Shahin Kamali, Mohammad Hajiesmaili
We present the first learning-augmented data structure for implementing dictionaries with optimal consistency and robustness. Our data structure, named RobustSL, is a skip list augmented by predictions of access frequencies of elements in a data sequence. With proper predictions, RobustSL has optimal consistency (achieves static optimality). At the same time, it maintains a logarithmic running time for each operation, ensuring optimal robustness, even if predictions are generated adversarially. Therefore, RobustSL has all the advantages of the recent learning-augmented data structures of Lin, Luo, and Woodruff (ICML 2022) and Cao et al. (arXiv 2023), while providing robustness guarantees that are absent in the previous work. Numerical experiments show that RobustSL outperforms alternative data structures using both synthetic and real datasets.
DSFeb 21, 2024
Chasing Convex Functions with Long-term ConstraintsAdam Lechowicz, Nicolas Christianson, Bo Sun et al.
We introduce and study a family of online metric problems with long-term constraints. In these problems, an online player makes decisions $\mathbf{x}_t$ in a metric space $(X,d)$ to simultaneously minimize their hitting cost $f_t(\mathbf{x}_t)$ and switching cost as determined by the metric. Over the time horizon $T$, the player must satisfy a long-term demand constraint $\sum_{t} c(\mathbf{x}_t) \geq 1$, where $c(\mathbf{x}_t)$ denotes the fraction of demand satisfied at time $t$. Such problems can find a wide array of applications to online resource allocation in sustainable energy/computing systems. We devise optimal competitive and learning-augmented algorithms for the case of bounded hitting cost gradients and weighted $\ell_1$ metrics, and further show that our proposed algorithms perform well in numerical experiments.
NIJun 14, 2025
Learning Best Paths in Quantum NetworksXuchuang Wang, Maoli Liu, Xutong Liu et al.
Quantum networks (QNs) transmit delicate quantum information across noisy quantum channels. Crucial applications, like quantum key distribution (QKD) and distributed quantum computation (DQC), rely on efficient quantum information transmission. Learning the best path between a pair of end nodes in a QN is key to enhancing such applications. This paper addresses learning the best path in a QN in the online learning setting. We explore two types of feedback: "link-level" and "path-level". Link-level feedback pertains to QNs with advanced quantum switches that enable link-level benchmarking. Path-level feedback, on the other hand, is associated with basic quantum switches that permit only path-level benchmarking. We introduce two online learning algorithms, BeQuP-Link and BeQuP-Path, to identify the best path using link-level and path-level feedback, respectively. To learn the best path, BeQuP-Link benchmarks the critical links dynamically, while BeQuP-Path relies on a subroutine, transferring path-level observations to estimate link-level parameters in a batch manner. We analyze the quantum resource complexity of these algorithms and demonstrate that both can efficiently and, with high probability, determine the best path. Finally, we perform NetSquid-based simulations and validate that both algorithms accurately and efficiently identify the best path.
LGOct 22, 2024
Combinatorial Logistic BanditsXutong Liu, Xiangxiang Dai, Xuchuang Wang et al. · uw
We introduce a novel framework called combinatorial logistic bandits (CLogB), where in each round, a subset of base arms (called the super arm) is selected, with the outcome of each base arm being binary and its expectation following a logistic parametric model. The feedback is governed by a general arm triggering process. Our study covers CLogB with reward functions satisfying two smoothness conditions, capturing application scenarios such as online content delivery, online learning to rank, and dynamic channel allocation. We first propose a simple yet efficient algorithm, CLogUCB, utilizing a variance-agnostic exploration bonus. Under the 1-norm triggering probability modulated (TPM) smoothness condition, CLogUCB achieves a regret bound of $\tilde{O}(d\sqrt{κKT})$, where $\tilde{O}$ ignores logarithmic factors, $d$ is the dimension of the feature vector, $κ$ represents the nonlinearity of the logistic model, and $K$ is the maximum number of base arms a super arm can trigger. This result improves on prior work by a factor of $\tilde{O}(\sqrtκ)$. We then enhance CLogUCB with a variance-adaptive version, VA-CLogUCB, which attains a regret bound of $\tilde{O}(d\sqrt{KT})$ under the same 1-norm TPM condition, improving another $\tilde{O}(\sqrtκ)$ factor. VA-CLogUCB shows even greater promise under the stronger triggering probability and variance modulated (TPVM) condition, achieving a leading $\tilde{O}(d\sqrt{T})$ regret, thus removing the additional dependency on the action-size $K$. Furthermore, we enhance the computational efficiency of VA-CLogUCB by eliminating the nonconvex optimization process when the context feature map is time-invariant while maintaining the tight $\tilde{O}(d\sqrt{T})$ regret. Finally, experiments on synthetic and real-world datasets demonstrate the superior performance of our algorithms compared to benchmark algorithms.
LGFeb 22, 2025
Heterogeneous Multi-Agent Bandits with Parsimonious HintsAmirmahdi Mirfakhar, Xuchuang Wang, Jinhang Zuo et al.
We study a hinted heterogeneous multi-agent multi-armed bandits problem (HMA2B), where agents can query low-cost observations (hints) in addition to pulling arms. In this framework, each of the $M$ agents has a unique reward distribution over $K$ arms, and in $T$ rounds, they can observe the reward of the arm they pull only if no other agent pulls that arm. The goal is to maximize the total utility by querying the minimal necessary hints without pulling arms, achieving time-independent regret. We study HMA2B in both centralized and decentralized setups. Our main centralized algorithm, GP-HCLA, which is an extension of HCLA, uses a central decision-maker for arm-pulling and hint queries, achieving $O(M^4K)$ regret with $O(MK\log T)$ adaptive hints. In decentralized setups, we propose two algorithms, HD-ETC and EBHD-ETC, that allow agents to choose actions independently through collision-based communication and query hints uniformly until stopping, yielding $O(M^3K^2)$ regret with $O(M^3K\log T)$ hints, where the former requires knowledge of the minimum gap and the latter does not. Finally, we establish lower bounds to prove the optimality of our results and verify them through numerical simulations.
LGNov 12, 2024
Multi-Agent Stochastic Bandits Robust to Adversarial CorruptionsFatemeh Ghaffari, Xuchuang Wang, Jinhang Zuo et al.
We study the problem of multi-agent multi-armed bandits with adversarial corruption in a heterogeneous setting, where each agent accesses a subset of arms. The adversary can corrupt the reward observations for all agents. Agents share these corrupted rewards with each other, and the objective is to maximize the cumulative total reward of all agents (and not be misled by the adversary). We propose a multi-agent cooperative learning algorithm that is robust to adversarial corruptions. For this newly devised algorithm, we demonstrate that an adversary with an unknown corruption budget $C$ only incurs an additive $O((L / L_{\min}) C)$ term to the standard regret of the model in non-corruption settings, where $L$ is the total number of agents, and $L_{\min}$ is the minimum number of agents with mutual access to an arm. As a side-product, our algorithm also improves the state-of-the-art regret bounds when reducing to both the single-agent and homogeneous multi-agent scenarios, tightening multiplicative $K$ (the number of arms) and $L$ (the number of agents) factors, respectively.
DSNov 23, 2025
Online Smoothed Demand ManagementAdam Lechowicz, Nicolas Christianson, Mohammad Hajiesmaili et al.
We introduce and study a class of online problems called online smoothed demand management $(\texttt{OSDM})$, motivated by paradigm shifts in grid integration and energy storage for large energy consumers such as data centers. In $\texttt{OSDM}$, an operator makes two decisions at each time step: an amount of energy to be purchased, and an amount of energy to be delivered (i.e., used for computation). The difference between these decisions charges (or discharges) the operator's energy storage (e.g., a battery). Two types of demand arrive online: base demand, which must be covered at the current time, and flexible demand, which can be satisfied at any time before a demand-specific deadline $Δ_t$. The operator's goal is to minimize a cost (subject to above constraints) that combines a cost of purchasing energy, a cost for delivering energy (if applicable), and smoothness penalties on the purchasing and delivery rates to discourage fluctuations and encourage ``grid healthy'' decisions. $\texttt{OSDM}$ generalizes several problems in the online algorithms literature while being the first to fully model applications of interest. We propose a competitive algorithm for $\texttt{OSDM}$ called $\texttt{PAAD}$ (partitioned accounting & aggregated decisions) and show it achieves the optimal competitive ratio. To overcome the pessimism typical of worst-case analysis, we also propose a novel learning framework that provides guarantees on the worst-case competitive ratio (i.e., to provide robustness against nonstationarity) while allowing end-to-end differentiable learning of the best algorithm on historical instances of the problem. We evaluate our algorithms in a case study of a grid-integrated data center with battery storage, showing that $\texttt{PAAD}$ effectively solves the problem and end-to-end learning achieves substantial performance improvements compared to $\texttt{PAAD}$.
DSSep 30, 2025
Signal-Aware Workload Shifting Algorithms with Uncertainty-Quantified PredictorsEzra Johnson, Adam Lechowicz, Mohammad Hajiesmaili
A wide range of sustainability and grid-integration strategies depend on workload shifting, which aligns the timing of energy consumption with external signals such as grid curtailment events, carbon intensity, or time-of-use electricity prices. The main challenge lies in the online nature of the problem: operators must make real-time decisions (e.g., whether to consume energy now) without knowledge of the future. While forecasts of signal values are typically available, prior work on learning-augmented online algorithms has relied almost exclusively on simple point forecasts. In parallel, the forecasting research has made significant progress in uncertainty quantification (UQ), which provides richer and more fine-grained predictive information. In this paper, we study how online workload shifting can leverage UQ predictors to improve decision-making. We introduce $\texttt{UQ-Advice}$, a learning-augmented algorithm that systematically integrates UQ forecasts through a $\textit{decision uncertainty score}$ that measures how forecast uncertainty affects optimal future decisions. By introducing $\textit{UQ-robustness}$, a new metric that characterizes how performance degrades with forecast uncertainty, we establish theoretical performance guarantees for $\texttt{UQ-Advice}$. Finally, using trace-driven experiments on carbon intensity and electricity price data, we demonstrate that $\texttt{UQ-Advice}$ consistently outperforms robust baselines and existing learning-augmented methods that ignore uncertainty.
LGSep 7, 2025
Smoothed Online Optimization for Target Tracking: Robust and Learning-Augmented AlgorithmsAli Zeynali, Mahsa Sahebdel, Qingsong Liu et al.
We introduce the Smoothed Online Optimization for Target Tracking (SOOTT) problem, a new framework that integrates three key objectives in online decision-making under uncertainty: (1) tracking cost for following a dynamically moving target, (2) adversarial perturbation cost for withstanding unpredictable disturbances, and (3) switching cost for penalizing abrupt changes in decisions. This formulation captures real-world scenarios such as elastic and inelastic workload scheduling in AI clusters, where operators must balance long-term service-level agreements (e.g., LLM training) against sudden demand spikes (e.g., real-time inference). We first present BEST, a robust algorithm with provable competitive guarantees for SOOTT. To enhance practical performance, we introduce CoRT, a learning-augmented variant that incorporates untrusted black-box predictions (e.g., from ML models) into its decision process. Our theoretical analysis shows that CoRT strictly improves over BEST when predictions are accurate, while maintaining robustness under arbitrary prediction errors. We validate our approach through a case study on workload scheduling, demonstrating that both algorithms effectively balance trajectory tracking, decision smoothness, and resilience to external disturbances.
LGJul 21, 2025
Competitive Algorithms for Multi-Agent Ski-Rental ProblemsXuchuang Wang, Bo Sun, Hedyeh Beyhaghi et al.
This paper introduces a novel multi-agent ski-rental problem that generalizes the classical ski-rental dilemma to a group setting where agents incur individual and shared costs. In our model, each agent can either rent at a fixed daily cost, or purchase a pass at an individual cost, with an additional third option of a discounted group pass available to all. We consider scenarios in which agents' active days differ, leading to dynamic states as agents drop out of the decision process. To address this problem from different perspectives, we define three distinct competitive ratios: overall, state-dependent, and individual rational. For each objective, we design and analyze optimal deterministic and randomized policies. Our deterministic policies employ state-aware threshold functions that adapt to the dynamic states, while our randomized policies sample and resample thresholds from tailored state-aware distributions. The analysis reveals that symmetric policies, in which all agents use the same threshold, outperform asymmetric ones. Our results provide competitive ratio upper and lower bounds and extend classical ski-rental insights to multi-agent settings, highlighting both theoretical and practical implications for group decision-making under uncertainty.
LGMay 25, 2025
Offline Clustering of Linear Bandits: The Power of Clusters under Limited DataJingyuan Liu, Zeyu Zhang, Xuchuang Wang et al.
Contextual multi-armed bandit is a fundamental learning framework for making a sequence of decisions, e.g., advertising recommendations for a sequence of arriving users. Recent works have shown that clustering these users based on the similarity of their learned preferences can accelerate the learning. However, prior work has primarily focused on the online setting, which requires continually collecting user data, ignoring the offline data widely available in many applications. To tackle these limitations, we study the offline clustering of bandits (Off-ClusBand) problem, which studies how to use the offline dataset to learn cluster properties and improve decision-making. The key challenge in Off-ClusBand arises from data insufficiency for users: unlike the online case where we continually learn from online data, in the offline case, we have a fixed, limited dataset to work from and thus must determine whether we have enough data to confidently cluster users together. To address this challenge, we propose two algorithms: Off-C2LUB, which we show analytically and experimentally outperforms existing methods under limited offline user data, and Off-CLUB, which may incur bias when data is sparse but performs well and nearly matches the lower bound when data is sufficient. We experimentally validate these results on both real and synthetic datasets.
LGApr 22, 2025
Fusing Reward and Dueling Feedback in Stochastic BanditsXuchuang Wang, Qirun Zeng, Jinhang Zuo et al.
This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.
LGFeb 11, 2025
Heterogeneous Multi-agent Multi-armed Bandits on Stochastic Block ModelsMengfan Xu, Liren Shan, Fatemeh Ghaffari et al.
We study a novel heterogeneous multi-agent multi-armed bandit problem with a cluster structure induced by stochastic block models, influencing not only graph topology, but also reward heterogeneity. Specifically, agents are distributed on random graphs based on stochastic block models - a generalized Erdos-Renyi model with heterogeneous edge probabilities: agents are grouped into clusters (known or unknown); edge probabilities for agents within the same cluster differ from those across clusters. In addition, the cluster structure in stochastic block model also determines our heterogeneous rewards. Rewards distributions of the same arm vary across agents in different clusters but remain consistent within a cluster, unifying homogeneous and heterogeneous settings and varying degree of heterogeneity, and rewards are independent samples from these distributions. The objective is to minimize system-wide regret across all agents. To address this, we propose a novel algorithm applicable to both known and unknown cluster settings. The algorithm combines an averaging-based consensus approach with a newly introduced information aggregation and weighting technique, resulting in a UCB-type strategy. It accounts for graph randomness, leverages both intra-cluster (homogeneous) and inter-cluster (heterogeneous) information from rewards and graphs, and incorporates cluster detection for unknown cluster settings. We derive optimal instance-dependent regret upper bounds of order $\log{T}$ under sub-Gaussian rewards. Importantly, our regret bounds capture the degree of heterogeneity in the system (an additional layer of complexity), exhibit smaller constants, scale better for large systems, and impose significantly relaxed assumptions on edge probabilities. In contrast, prior works have not accounted for this refined problem complexity, rely on more stringent assumptions, and exhibit limited scalability.
LGDec 21, 2024
Towards Environmentally Equitable AIMohammad Hajiesmaili, Shaolei Ren, Ramesh K. Sitaraman et al.
The skyrocketing demand for artificial intelligence (AI) has created an enormous appetite for globally deployed power-hungry servers. As a result, the environmental footprint of AI systems has come under increasing scrutiny. More crucially, the current way that we exploit AI workloads' flexibility and manage AI systems can lead to wildly different environmental impacts across locations, increasingly raising environmental inequity concerns and creating unintended sociotechnical consequences. In this paper, we advocate environmental equity as a priority for the management of future AI systems, advancing the boundaries of existing resource management for sustainable AI and also adding a unique dimension to AI fairness. Concretely, we uncover the potential of equity-aware geographical load balancing to fairly re-distribute the environmental cost across different regions, followed by algorithmic challenges. We conclude by discussing a few future directions to exploit the full potential of system management approaches to mitigate AI's environmental inequity.
LGJun 26, 2024
Near-Optimal Consistency-Robustness Trade-Offs for Learning-Augmented Online Knapsack ProblemsMohammadreza Daneshvaramoli, Helia Karisani, Adam Lechowicz et al.
This paper introduces a family of learning-augmented algorithms for online knapsack problems that achieve near Pareto-optimal consistency-robustness trade-offs through a simple combination of trusted learning-augmented and worst-case algorithms. Our approach relies on succinct, practical predictions -- single values or intervals estimating the minimum value of any item in an offline solution. Additionally, we propose a novel fractional-to-integral conversion procedure, offering new insights for online algorithm design.
LGJun 3, 2024
Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and BeyondXutong Liu, Siwei Wang, Jinhang Zuo et al.
We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.
LGMay 26, 2023
Adversarial Attacks on Online Learning to Rank with Click FeedbackJinhang Zuo, Zhiyao Zhang, Zhiyong Wang et al.
Online learning to rank (OLTR) is a sequential decision-making problem where a learning agent selects an ordered list of items and receives feedback through user clicks. Although potential attacks against OLTR algorithms may cause serious losses in real-world applications, little is known about adversarial attacks on OLTR. This paper studies attack strategies against multiple variants of OLTR. Our first result provides an attack strategy against the UCB algorithm on classical stochastic bandits with binary feedback, which solves the key issues caused by bounded and discrete feedback that previous works can not handle. Building on this result, we design attack algorithms against UCB-based OLTR algorithms in position-based and cascade models. Finally, we propose a general attack strategy against any algorithm under the general click model. Each attack algorithm manipulates the learning agent into choosing the target attack item $T-o(T)$ times, incurring a cumulative cost of $o(T)$. Experiments on synthetic and real data further validate the effectiveness of our proposed attack algorithms.
LGMay 22, 2023
Time Fairness in Online Knapsack ProblemsAdam Lechowicz, Rik Sengupta, Bo Sun et al.
The online knapsack problem is a classic problem in the field of online algorithms. Its canonical version asks how to pack items of different values and weights arriving online into a capacity-limited knapsack so as to maximize the total value of the admitted items. Although optimal competitive algorithms are known for this problem, they may be fundamentally unfair, i.e., individual items may be treated inequitably in different ways. We formalize a practically-relevant notion of time fairness which effectively models a trade off between static and dynamic pricing in a motivating application such as cloud resource allocation, and show that existing algorithms perform poorly under this metric. We propose a parameterized deterministic algorithm where the parameter precisely captures the Pareto-optimal trade-off between fairness (static pricing) and competitiveness (dynamic pricing). We show that randomization is theoretically powerful enough to be simultaneously competitive and fair; however, it does not work well in experiments. To further improve the trade-off between fairness and competitiveness, we develop a nearly-optimal learning-augmented algorithm which is fair, consistent, and robust (competitive), showing substantial performance improvements in numerical experiments.
LGJan 23, 2022
Distributed Bandits with Heterogeneous AgentsLin Yang, Yu-zhen Janice Chen, Mohammad Hajiesmaili et al.
This paper tackles a multi-agent bandit setting where $M$ agents cooperate together to solve the same instance of a $K$-armed stochastic bandit problem. The agents are \textit{heterogeneous}: each agent has limited access to a local subset of arms and the agents are asynchronous with different gaps between decision-making rounds. The goal for each agent is to find its optimal local arm, and agents can cooperate by sharing their observations with others. While cooperation between agents improves the performance of learning, it comes with an additional complexity of communication between agents. For this heterogeneous multi-agent setting, we propose two learning algorithms, \ucbo and \AAE. We prove that both algorithms achieve order-optimal regret, which is $O\left(\sum_{i:\tildeΔ_i>0} \log T/\tildeΔ_i\right)$, where $\tildeΔ_i$ is the minimum suboptimality gap between the reward mean of arm $i$ and any local optimal arm. In addition, a careful selection of the valuable information for cooperation, \AAE achieves a low communication complexity of $O(\log T)$. Last, numerical experiments verify the efficiency of both algorithms.
LGSep 3, 2021
Pareto-Optimal Learning-Augmented Algorithms for Online Conversion ProblemsBo Sun, Russell Lee, Mohammad Hajiesmaili et al.
This paper leverages machine-learned predictions to design competitive algorithms for online conversion problems with the goal of improving the competitive ratio when predictions are accurate (i.e., consistency), while also guaranteeing a worst-case competitive ratio regardless of the prediction quality (i.e., robustness). We unify the algorithmic design of both integral and fractional conversion problems, which are also known as the 1-max-search and one-way trading problems, into a class of online threshold-based algorithms (OTA). By incorporating predictions into design of OTA, we achieve the Pareto-optimal trade-off of consistency and robustness, i.e., no online algorithm can achieve a better consistency guarantee given for a robustness guarantee. We demonstrate the performance of OTA using numerical experiments on Bitcoin conversion.
LGApr 30, 2019
Risk-Averse Explore-Then-Commit Algorithms for Finite-Time BanditsAli Yekkehkhany, Ebrahim Arian, Mohammad Hajiesmaili et al.
In this paper, we study multi-armed bandit problems in explore-then-commit setting. In our proposed explore-then-commit setting, the goal is to identify the best arm after a pure experimentation (exploration) phase and exploit it once or for a given finite number of times. We identify that although the arm with the highest expected reward is the most desirable objective for infinite exploitations, it is not necessarily the one that is most probable to have the highest reward in a single or finite-time exploitations. Alternatively, we advocate the idea of risk-aversion where the objective is to compete against the arm with the best risk-return trade-off. Then, we propose two algorithms whose objectives are to select the arm that is most probable to reward the most. Using a new notion of finite-time exploitation regret, we find an upper bound for the minimum number of experiments before commitment, to guarantee an upper bound for the regret. As compared to existing risk-averse bandit algorithms, our algorithms do not rely on hyper-parameters, resulting in a more robust behavior in practice, which is verified by the numerical evaluation.