SEJun 11, 2013
Case Study Based Software Engineering Project Development: State of ArtSukhpal Singh, Harinder Singh
This research paper designates the importance and usage of the case study approach effectively to educating and training software designers and software engineers both in academic and industry. Subsequently an account of the use of case studies based on software engineering in the education of professionals, there is a conversation of issues in training software designers and how a case teaching method can be used to state these issues. The paper describes a software project titled Online Tower Plotting System (OTPS) to develop a complete and comprehensive case study, along with supporting educational material. The case study is aimed to demonstrate a variety of software areas, modules and courses: from bachelor through masters, doctorates and even for ongoing professional development.
SEOct 30, 2012
Reusability Framework for Cloud ComputingSukhpal Singh, Rishideep Singh
Cloud based development is a challenging task for several software engineering projects, especially for those which needs development with reusability. Present time of cloud computing is allowing new professional models for using the software development. The expected upcoming trend of computing is assumed to be this cloud computing because of speed of application deployment, shorter time to market, and lower cost of operation. Until Cloud Co mputing Reusability Model is considered a fundamental capability, the speed of developing services is very slow. Th is paper spreads cloud computing with component based development named Cloud Co mputing Reusability Model (CCR) and enable reusability in cloud computing. In this paper Cloud Co mputing Reusability Model has been proposed. The model has been validated by Cloudsim an d experimental result shows that reusability based cloud computing approach is effective in minimizing cost and time to market.
SEOct 9, 2012
Enabling Reusability in Agile Software DevelopmentSukhpal Singh, Inderveer Chana
Software Engineering Discipline is constantly achieving momentum from past two decades. In last decade, remarkable progress has been observed. New process models that are introduced from time to time in order to keep pace with multidimensional demands of the industry. New software development paradigms are finding its place in industry such as Agile Software Development, Reuse based Development and Component based Development. But different software development models fail to satisfy many needs of software industry. As aim of all the process models is same, i.e., to get quality product, reduce time of development, productivity improvement and reduction in cost. Still, no single process model is complete in itself. Software industry is moving towards Agile Software Development. Agile development does not obviously fit well for building reusable artifacts. However, with careful attention, and important modifications made to agile processes, it may be possible to successfully adapt and put on agile methods to development of reusable objects. The model being proposed here combines the features of Agile Software Development and reusability.
GROct 3, 2012
Reduction of Blocking Artifacts In JPEG Compressed ImageSukhpal Singh
In JPEG (DCT based) compresses image data by representing the original image with a small number of transform coefficients. It exploits the fact that for typical images a large amount of signal energy is concentrated in a small number of coefficients. The goal of DCT transform coding is to minimize the number of retained transform coefficients while keeping distortion at an acceptable level.In JPEG, it is done in 8X8 non overlapping blocks. It divides an image into blocks of equal size and processes each block independently. Block processing allows the coder to adapt to the local image statistics, exploit the correlation present among neighboring image pixels, and to reduce computational and storage requirements. One of the most degradation of the block transform coding is the blocking artifact. These artifacts appear as a regular pattern of visible block boundaries. This degradation is a direct result of the coarse quantization of the coefficients and the independent processing of the blocks which does not take into account the existing correlations among adjacent block pixels. In this paper attempt is being made to reduce the blocking artifact introduced by the Block DCT Transform in JPEG.