HCMar 6
Challenges in Synchronous & Remote Collaboration Around VisualizationMatthew Brehmer, Maxime Cordeil, Christophe Hurter et al.
We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.
CVMay 23
EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion DiffusionJoshua Siy, Huakun Liu, Yutaro Hirao et al.
Human motion diffusion models can synthesize action sequences from text, but controlling motion intensity remains challenging. Existing approaches rely on effort-related adverbs, which are ambiguous and fail to capture quantitative aspects such as pacing, often resulting in flat and monotonous dynamics. We propose an intensity-control framework based on Effort Metric Attention (EMA), a cross-attention module that conditions diffusion on numerical effort signals. Inspired by Laban Movement Analysis (LMA), the framework focuses on the Time and Weight effort factors. We approximate these factors using two kinematic metrics: peak joint positional change for pacing and collective joint positional change for motion amount. EMA enables fine-grained, region-wise control without costly post-hoc optimization. We introduce two evaluation tasks, metric-to-motion consistency and body-part-level effort modulation, to assess numerical fidelity and localized control. Experiments and a user study show near-monotonic alignment between specified effort levels, generated motion dynamics, and established LMA descriptors. These results indicate effective and interpretable control of effort dynamics in practice.
LGDec 26, 2023
Ensemble Learning to Assess Dynamics of Affective Experience Ratings and Physiological ChangeFelix Dollack, Kiyoshi Kiyokawa, Huakun Liu et al.
The congruence between affective experiences and physiological changes has been a debated topic for centuries. Recent technological advances in measurement and data analysis provide hope to solve this epic challenge. Open science and open data practices, together with data analysis challenges open to the academic community, are also promising tools for solving this problem. In this entry to the Emotion Physiology and Experience Collaboration (EPiC) challenge, we propose a data analysis solution that combines theoretical assumptions with data-driven methodologies. We used feature engineering and ensemble selection. Each predictor was trained on subsets of the training data that would maximize the information available for training. Late fusion was used with an averaging step. We chose to average considering a ``wisdom of crowds'' strategy. This strategy yielded an overall RMSE of 1.19 in the test set. Future work should carefully explore if our assumptions are correct and the potential of weighted fusion.
IVMay 24, 2025
Mind Your Vision: Multimodal Estimation of Refractive Disorders Using Electrooculography and Eye TrackingXin Wei, Huakun Liu, Yutaro Hirao et al.
Refractive errors are among the most common visual impairments globally, yet their diagnosis often relies on active user participation and clinical oversight. This study explores a passive method for estimating refractive power using two eye movement recording techniques: electrooculography (EOG) and video-based eye tracking. Using a publicly available dataset recorded under varying diopter conditions, we trained Long Short-Term Memory (LSTM) models to classify refractive power from unimodal (EOG or eye tracking) and multimodal configuration. We assess performance in both subject-dependent and subject-independent settings to evaluate model personalization and generalizability across individuals. Results show that the multimodal model consistently outperforms unimodal models, achieving the highest average accuracy in both settings: 96.207\% in the subject-dependent scenario and 8.882\% in the subject-independent scenario. However, generalization remains limited, with classification accuracy only marginally above chance in the subject-independent evaluations. Statistical comparisons in the subject-dependent setting confirmed that the multimodal model significantly outperformed the EOG and eye-tracking models. However, no statistically significant differences were found in the subject-independent setting. Our findings demonstrate both the potential and current limitations of eye movement data-based refractive error estimation, contributing to the development of continuous, non-invasive screening methods using EOG signals and eye-tracking data.
GRMay 14, 2025
UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband UnitsHuakun Liu, Hiroki Ota, Xin Wei et al.
Sparse wearable inertial measurement units (IMUs) have gained popularity for estimating 3D human motion. However, challenges such as pose ambiguity, data drift, and limited adaptability to diverse bodies persist. To address these issues, we propose UMotion, an uncertainty-driven, online fusing-all state estimation framework for 3D human shape and pose estimation, supported by six integrated, body-worn ultra-wideband (UWB) distance sensors with IMUs. UWB sensors measure inter-node distances to infer spatial relationships, aiding in resolving pose ambiguities and body shape variations when combined with anthropometric data. Unfortunately, IMUs are prone to drift, and UWB sensors are affected by body occlusions. Consequently, we develop a tightly coupled Unscented Kalman Filter (UKF) framework that fuses uncertainties from sensor data and estimated human motion based on individual body shape. The UKF iteratively refines IMU and UWB measurements by aligning them with uncertain human motion constraints in real-time, producing optimal estimates for each. Experiments on both synthetic and real-world datasets demonstrate the effectiveness of UMotion in stabilizing sensor data and the improvement over state of the art in pose accuracy.
HCJul 7, 2021
Telelife: The Future of Remote LivingJason Orlosky, Misha Sra, Kenan Bektaş et al.
In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to virtual has been accelerated, which has substantially affected various aspects of our lives, including business, education, commerce, healthcare, and personal life. This rapid and large-scale switch from in-person to remote interactions has revealed that our current technologies lack functionality and are limited in their ability to recreate interpersonal interactions. To help address these limitations in the future, we introduce "Telelife," a vision for the near future that depicts the potential means to improve remote living better aligned with how we interact, live and work in the physical world. Telelife encompasses novel synergies of technologies and concepts such as digital twins, virtual prototyping, and attention and context-aware user interfaces with innovative hardware that can support ultrarealistic graphics, user state detection, and more. These ideas will guide the transformation of our daily lives and routines soon, targeting the year 2035. In addition, we identify opportunities across high-impact applications in domains related to this vision of Telelife. Along with a recent survey of relevant fields such as human-computer interaction, pervasive computing, and virtual reality, the directions outlined in this paper will guide future research on remote living.
HCJan 16, 2018
Plane-Casting: 3D Cursor Control with a SmartPhoneNicholas Katzakis, Kiyoshi Kiyokawa, Masahiro Hori et al.
We present Plane-Casting, a novel technique for 3D object manipulation from a distance that is especially suitable for smartphones. We describe two variations of Plane-Casting, Pivot and Free Plane-Casting, and present results from a pilot study. Results suggest that Pivot Plane-Casting is more suitable for quick, coarse movements whereas Free Plane-Casting is more suited to slower, precise motion. In a 3D movement task, Pivot Plane-Casting performed better quantitatively, but subjects preferred Free Plane-Casting overall.