Yi Zhou

CV
h-index20
16papers
887citations
Novelty50%
AI Score41

16 Papers

16.1CVAug 22, 2023
GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency

Omid Taheri, Yi Zhou, Dimitrios Tzionas et al.

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.

4.1CROct 30, 2023
Privacy-Preserving Federated Learning over Vertically and Horizontally Partitioned Data for Financial Anomaly Detection

Swanand Ravindra Kadhe, Heiko Ludwig, Nathalie Baracaldo et al.

The effective detection of evidence of financial anomalies requires collaboration among multiple entities who own a diverse set of data, such as a payment network system (PNS) and its partner banks. Trust among these financial institutions is limited by regulation and competition. Federated learning (FL) enables entities to collaboratively train a model when data is either vertically or horizontally partitioned across the entities. However, in real-world financial anomaly detection scenarios, the data is partitioned both vertically and horizontally and hence it is not possible to use existing FL approaches in a plug-and-play manner. Our novel solution, PV4FAD, combines fully homomorphic encryption (HE), secure multi-party computation (SMPC), differential privacy (DP), and randomization techniques to balance privacy and accuracy during training and to prevent inference threats at model deployment time. Our solution provides input privacy through HE and SMPC, and output privacy against inference time attacks through DP. Specifically, we show that, in the honest-but-curious threat model, banks do not learn any sensitive features about PNS transactions, and the PNS does not learn any information about the banks' dataset but only learns prediction labels. We also develop and analyze a DP mechanism to protect output privacy during inference. Our solution generates high-utility models by significantly reducing the per-bank noise level while satisfying distributed DP. To ensure high accuracy, our approach produces an ensemble model, in particular, a random forest. This enables us to take advantage of the well-known properties of ensembles to reduce variance and increase accuracy. Our solution won second prize in the first phase of the U.S. Privacy Enhancing Technologies (PETs) Prize Challenge.

2.3AISep 27, 2024
KALE-LM-Chem: Vision and Practice Toward an AI Brain for Chemistry

Weichen Dai, Yezeng Chen, Zijie Dai et al.

Recent advancements in large language models (LLMs) have demonstrated strong potential for enabling domain-specific intelligence. In this work, we present our vision for building an AI-powered chemical brain, which frames chemical intelligence around four core capabilities: information extraction, semantic parsing, knowledge-based QA, and reasoning & planning. We argue that domain knowledge and logic are essential pillars for enabling such a system to assist and accelerate scientific discovery. To initiate this effort, we introduce our first generation of large language models for chemistry: KALE-LM-Chem and KALE-LM-Chem-1.5, which have achieved outstanding performance in tasks related to the field of chemistry. We hope that our work serves as a strong starting point, helping to realize more intelligent AI and promoting the advancement of human science and technology, as well as societal development.

20.4CVDec 9, 2020Code
Group-Wise Semantic Mining for Weakly Supervised Semantic Segmentation

Xueyi Li, Tianfei Zhou, Jianwu Li et al.

Acquiring sufficient ground-truth supervision to train deep visual models has been a bottleneck over the years due to the data-hungry nature of deep learning. This is exacerbated in some structured prediction tasks, such as semantic segmentation, which requires pixel-level annotations. This work addresses weakly supervised semantic segmentation (WSSS), with the goal of bridging the gap between image-level annotations and pixel-level segmentation. We formulate WSSS as a novel group-wise learning task that explicitly models semantic dependencies in a group of images to estimate more reliable pseudo ground-truths, which can be used for training more accurate segmentation models. In particular, we devise a graph neural network (GNN) for group-wise semantic mining, wherein input images are represented as graph nodes, and the underlying relations between a pair of images are characterized by an efficient co-attention mechanism. Moreover, in order to prevent the model from paying excessive attention to common semantics only, we further propose a graph dropout layer, encouraging the model to learn more accurate and complete object responses. The whole network is end-to-end trainable by iterative message passing, which propagates interaction cues over the images to progressively improve the performance. We conduct experiments on the popular PASCAL VOC 2012 and COCO benchmarks, and our model yields state-of-the-art performance. Our code is available at: https://github.com/Lixy1997/Group-WSSS.

26.1CVMar 13, 2024
HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction

Yi Zhou, Hui Zhang, Jiaqian Yu et al.

Vectorized High-Definition (HD) map construction requires predictions of the category and point coordinates of map elements (e.g. road boundary, lane divider, pedestrian crossing, etc.). State-of-the-art methods are mainly based on point-level representation learning for regressing accurate point coordinates. However, this pipeline has limitations in obtaining element-level information and handling element-level failures, e.g. erroneous element shape or entanglement between elements. To tackle the above issues, we propose a simple yet effective HybrId framework named HIMap to sufficiently learn and interact both point-level and element-level information. Concretely, we introduce a hybrid representation called HIQuery to represent all map elements, and propose a point-element interactor to interactively extract and encode the hybrid information of elements, e.g. point position and element shape, into the HIQuery. Additionally, we present a point-element consistency constraint to enhance the consistency between the point-level and element-level information. Finally, the output point-element integrated HIQuery can be directly converted into map elements' class, point coordinates, and mask. We conduct extensive experiments and consistently outperform previous methods on both nuScenes and Argoverse2 datasets. Notably, our method achieves $77.8$ mAP on the nuScenes dataset, remarkably superior to previous SOTAs by $8.3$ mAP at least.

6.5CVMay 17, 2024
Team Samsung-RAL: Technical Report for 2024 RoboDrive Challenge-Robust Map Segmentation Track

Xiaoshuai Hao, Yifan Yang, Hui Zhang et al.

In this report, we describe the technical details of our submission to the 2024 RoboDrive Challenge Robust Map Segmentation Track. The Robust Map Segmentation track focuses on the segmentation of complex driving scene elements in BEV maps under varied driving conditions. Semantic map segmentation provides abundant and precise static environmental information crucial for autonomous driving systems' planning and navigation. While current methods excel in ideal circumstances, e.g., clear daytime conditions and fully functional sensors, their resilience to real-world challenges like adverse weather and sensor failures remains unclear, raising concerns about system safety. In this paper, we explored several methods to improve the robustness of the map segmentation task. The details are as follows: 1) Robustness analysis of utilizing temporal information; 2) Robustness analysis of utilizing different backbones; and 3) Data Augmentation to boost corruption robustness. Based on the evaluation results, we draw several important findings including 1) The temporal fusion module is effective in improving the robustness of the map segmentation model; 2) A strong backbone is effective for improving the corruption robustness; and 3) Some data augmentation methods are effective in improving the robustness of map segmentation models. These novel findings allowed us to achieve promising results in the 2024 RoboDrive Challenge-Robust Map Segmentation Track.

16.4CVApr 4, 2025
Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions

Ting-Hsuan Liao, Yi Zhou, Yu Shen et al.

We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort the natural correlations between different body shapes and their motion dynamics. Our method addresses this gap by generating body-shape-aware human motions from natural language prompts. We utilize a finite scalar quantization-based variational autoencoder (FSQ-VAE) to quantize motion into discrete tokens and then leverage continuous body shape information to de-quantize these tokens back into continuous, detailed motion. Additionally, we harness the capabilities of a pretrained language model to predict both continuous shape parameters and motion tokens, facilitating the synthesis of text-aligned motions and decoding them into shape-aware motions. We evaluate our method quantitatively and qualitatively, and also conduct a comprehensive perceptual study to demonstrate its efficacy in generating shape-aware motions.

13.1CVMar 26, 2025
Video Motion Graphs

Haiyang Liu, Zhan Xu, Fa-Ting Hong et al.

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Results show that our Video Motion Graphs outperforms existing generative- and retrieval-based methods for multi-modal conditioned human motion video generation. Project page can be found at https://h-liu1997.github.io/Video-Motion-Graphs/

3.6CVOct 22, 2025
Curvilinear Structure-preserving Unpaired Cross-domain Medical Image Translation

Zihao Chen, Yi Zhou, Xudong Jiang et al.

Unpaired image-to-image translation has emerged as a crucial technique in medical imaging, enabling cross-modality synthesis, domain adaptation, and data augmentation without costly paired datasets. Yet, existing approaches often distort fine curvilinear structures, such as microvasculature, undermining both diagnostic reliability and quantitative analysis. This limitation is consequential in ophthalmic and vascular imaging, where subtle morphological changes carry significant clinical meaning. We propose Curvilinear Structure-preserving Translation (CST), a general framework that explicitly preserves fine curvilinear structures during unpaired translation by integrating structure consistency into the training. Specifically, CST augments baseline models with a curvilinear extraction module for topological supervision. It can be seamlessly incorporated into existing methods. We integrate it into CycleGAN and UNSB as two representative backbones. Comprehensive evaluation across three imaging modalities: optical coherence tomography angiography, color fundus and X-ray coronary angiography demonstrates that CST improves translation fidelity and achieves state-of-the-art performance. By reinforcing geometric integrity in learned mappings, CST establishes a principled pathway toward curvilinear structure-aware cross-domain translation in medical imaging.

31.7CVAug 18, 2021
Stochastic Scene-Aware Motion Prediction

Mohamed Hassan, Duygu Ceylan, Ruben Villegas et al.

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally interact with objects. Such embodied behavior has applications in virtual reality, computer games, and robotics, while synthesized behavior can be used as a source of training data. This is challenging because real human motion is diverse and adapts to the scene. For example, a person can sit or lie on a sofa in many places and with varying styles. It is necessary to model this diversity when synthesizing virtual humans that realistically perform human-scene interactions. We present a novel data-driven, stochastic motion synthesis method that models different styles of performing a given action with a target object. Our method, called SAMP, for Scene-Aware Motion Prediction, generalizes to target objects of various geometries while enabling the character to navigate in cluttered scenes. To train our method, we collected MoCap data covering various sitting, lying down, walking, and running styles. We demonstrate our method on complex indoor scenes and achieve superior performance compared to existing solutions. Our code and data are available for research at https://samp.is.tue.mpg.de.

12.6CVMar 1, 2021
A Deep Emulator for Secondary Motion of 3D Characters

Mianlun Zheng, Yi Zhou, Duygu Ceylan et al.

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion effects. We design a neural network that encodes each local patch of a character simulation mesh where the edges implicitly encode the internal forces between the neighboring vertices. The network emulates the ordinary differential equations of the character dynamics, predicting new vertex positions from the current accelerations, velocities and positions. Being a local method, our network is independent of the mesh topology and generalizes to arbitrarily shaped 3D character meshes at test time. We further represent per-vertex constraints and material properties such as stiffness, enabling us to easily adjust the dynamics in different parts of the mesh. We evaluate our method on various character meshes and complex motion sequences. Our method can be over 30 times more efficient than ground-truth physically based simulation, and outperforms alternative solutions that provide fast approximations.

23.6CVAug 18, 2020
Learning to Generate Diverse Dance Motions with Transformer

Jiaman Li, Yihang Yin, Hang Chu et al.

With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well choreographed dance movements are extremely complex to animate and would involve an expensive and tedious production process. In addition to the use of complex motion capture systems, it typically requires a collaborative effort between animators, dancers, and choreographers. We introduce a complete system for dance motion synthesis, which can generate complex and highly diverse dance sequences given an input music sequence. As motion capture data is limited for the range of dance motions and styles, we introduce a massive dance motion data set that is created from YouTube videos. We also present a novel two-stream motion transformer generative model, which can generate motion sequences with high flexibility. We also introduce new evaluation metrics for the quality of synthesized dance motions, and demonstrate that our system can outperform state-of-the-art methods. Our system provides high-quality animations suitable for large crowds for virtual concerts and can also be used as reference for professional animation pipelines. Most importantly, we show that vast online videos can be effective in training dance motion models.

20.2CVJun 8, 2020
Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

Yi Zhou, Chenglei Wu, Zimo Li et al.

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can only be applied to a template-specific surface mesh, and is not applicable to more general meshes, like tetrahedrons and non-manifold meshes. While more general graph convolution methods can be employed, they lack performance in reconstruction precision and require higher memory usage. In this paper, we propose a non-template-specific fully convolutional mesh autoencoder for arbitrary registered mesh data. It is enabled by our novel convolution and (un)pooling operators learned with globally shared weights and locally varying coefficients which can efficiently capture the spatially varying contents presented by irregular mesh connections. Our model outperforms state-of-the-art methods on reconstruction accuracy. In addition, the latent codes of our network are fully localized thanks to the fully convolutional structure, and thus have much higher interpolation capability than many traditional 3D mesh generation models.

12.4CVMay 18, 2020
Generative Tweening: Long-term Inbetweening of 3D Human Motions

Yi Zhou, Jingwan Lu, Connelly Barnes et al.

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include key-framing, physics-based simulation, and database methods via motion graphs. Recently, motion generators based on deep learning have been introduced. Although these learning models can automatically generate highly intricate stylized motions of arbitrary length, they still lack user control. To this end, we introduce the problem of long-term inbetweening, which involves automatically synthesizing complex motions over a long time interval given very sparse keyframes by users. We identify a number of challenges related to this problem, including maintaining biomechanical and keyframe constraints, preserving natural motions, and designing the entire motion sequence holistically while considering all constraints. We introduce a biomechanically constrained generative adversarial network that performs long-term inbetweening of human motions, conditioned on keyframe constraints. This network uses a novel two-stage approach where it first predicts local motion in the form of joint angles, and then predicts global motion, i.e. the global path that the character follows. Since there are typically a number of possible motions that could satisfy the given user constraints, we also enable our network to generate a variety of outputs with a scheme that we call Motion DNA. This approach allows the user to manipulate and influence the output content by feeding seed motions (DNA) to the network. Trained with 79 classes of captured motion data, our network performs robustly on a variety of highly complex motion styles.

2.9LGNov 22, 2018
MR-GAN: Manifold Regularized Generative Adversarial Networks

Qunwei Li, Bhavya Kailkhura, Rushil Anirudh et al.

Despite the growing interest in generative adversarial networks (GANs), training GANs remains a challenging problem, both from a theoretical and a practical standpoint. To address this challenge, in this paper, we propose a novel way to exploit the unique geometry of the real data, especially the manifold information. More specifically, we design a method to regularize GAN training by adding an additional regularization term referred to as manifold regularizer. The manifold regularizer forces the generator to respect the unique geometry of the real data manifold and generate high quality data. Furthermore, we theoretically prove that the addition of this regularization term in any class of GANs including DCGAN and Wasserstein GAN leads to improved performance in terms of generalization, existence of equilibrium, and stability. Preliminary experiments show that the proposed manifold regularization helps in avoiding mode collapse and leads to stable training.

25.8LGJul 17, 2017
Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis

Zimo Li, Yi Zhou, Shuangjiu Xiao et al.

We present a real-time method for synthesizing highly complex human motions using a novel training regime we call the auto-conditioned Recurrent Neural Network (acRNN). Recently, researchers have attempted to synthesize new motion by using autoregressive techniques, but existing methods tend to freeze or diverge after a couple of seconds due to an accumulation of errors that are fed back into the network. Furthermore, such methods have only been shown to be reliable for relatively simple human motions, such as walking or running. In contrast, our approach can synthesize arbitrary motions with highly complex styles, including dances or martial arts in addition to locomotion. The acRNN is able to accomplish this by explicitly accommodating for autoregressive noise accumulation during training. Our work is the first to our knowledge that demonstrates the ability to generate over 18,000 continuous frames (300 seconds) of new complex human motion w.r.t. different styles.