Youtian Lin

CV
h-index7
7papers
668citations
Novelty54%
AI Score41

7 Papers

32.8CVNov 27, 2023
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing

Jian Gao, Chun Gu, Youtian Lin et al.

In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.

36.9CVDec 6, 2023
Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle

Youtian Lin, Zuozhuo Dai, Siyu Zhu et al.

We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training and rendering speeds, our approach harnesses recent advancements in point-based 3D Gaussian Splatting (3DGS). Specifically, a novel Dual-Domain Deformation Model (DDDM) is proposed to explicitly model attribute deformations of each Gaussian point, where the time-dependent residual of each attribute is captured by a polynomial fitting in the time domain, and a Fourier series fitting in the frequency domain. The proposed DDDM is capable of modeling complex scene deformations across long video footage, eliminating the need for training separate 3DGS for each frame or introducing an additional implicit neural field to model 3D dynamics. Moreover, the explicit deformation modeling for discretized Gaussian points ensures ultra-fast training and rendering of a 4D scene, which is comparable to the original 3DGS designed for static 3D reconstruction. Our proposed approach showcases a substantial efficiency improvement, achieving a $5\times$ faster training speed compared to the per-frame 3DGS modeling. In addition, quantitative results demonstrate that the proposed Gaussian-Flow significantly outperforms previous leading methods in novel view rendering quality. Project page: https://nju-3dv.github.io/projects/Gaussian-Flow

33.7CVMar 22, 2024
STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians

Yifei Zeng, Yanqin Jiang, Siyu Zhu et al.

Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose STAG4D, a novel framework that combines pre-trained diffusion models with dynamic 3D Gaussian splatting for high-fidelity 4D generation. Drawing inspiration from 3D generation techniques, we utilize a multi-view diffusion model to initialize multi-view images anchoring on the input video frames, where the video can be either real-world captured or generated by a video diffusion model. To ensure the temporal consistency of the multi-view sequence initialization, we introduce a simple yet effective fusion strategy to leverage the first frame as a temporal anchor in the self-attention computation. With the almost consistent multi-view sequences, we then apply the score distillation sampling to optimize the 4D Gaussian point cloud. The 4D Gaussian spatting is specially crafted for the generation task, where an adaptive densification strategy is proposed to mitigate the unstable Gaussian gradient for robust optimization. Notably, the proposed pipeline does not require any pre-training or fine-tuning of diffusion networks, offering a more accessible and practical solution for the 4D generation task. Extensive experiments demonstrate that our method outperforms prior 4D generation works in rendering quality, spatial-temporal consistency, and generation robustness, setting a new state-of-the-art for 4D generation from diverse inputs, including text, image, and video.

23.6CVDec 14, 2023
UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation

Zexiang Liu, Yangguang Li, Youtian Lin et al.

Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation arises from the use of RGB data in diffusion or reconstruction models, which often results in models with inherent lighting and shadows effects that detract from their realism, thereby limiting their usability in applications that demand accurate relighting capabilities. To bridge this gap, we present UniDream, a text-to-3D generation framework by incorporating unified diffusion priors. Our approach consists of three main components: (1) a dual-phase training process to get albedo-normal aligned multi-view diffusion and reconstruction models, (2) a progressive generation procedure for geometry and albedo-textures based on Score Distillation Sample (SDS) using the trained reconstruction and diffusion models, and (3) an innovative application of SDS for finalizing PBR generation while keeping a fixed albedo based on Stable Diffusion model. Extensive evaluations demonstrate that UniDream surpasses existing methods in generating 3D objects with clearer albedo textures, smoother surfaces, enhanced realism, and superior relighting capabilities.

10.2CVFeb 11, 2025
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors

Lin-Zhuo Chen, Kangjie Liu, Youtian Lin et al.

3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions with sparse or no observational input views. In this work, we try to mitigate the issue by incorporating a pre-trained matching prior to the 3DGS optimization process. We introduce Flow Distillation Sampling (FDS), a technique that leverages pre-trained geometric knowledge to bolster the accuracy of the Gaussian radiance field. Our method employs a strategic sampling technique to target unobserved views adjacent to the input views, utilizing the optical flow calculated from the matching model (Prior Flow) to guide the flow analytically calculated from the 3DGS geometry (Radiance Flow). Comprehensive experiments in depth rendering, mesh reconstruction, and novel view synthesis showcase the significant advantages of FDS over state-of-the-art methods. Additionally, our interpretive experiments and analysis aim to shed light on the effects of FDS on geometric accuracy and rendering quality, potentially providing readers with insights into its performance. Project page: https://nju-3dv.github.io/projects/fds

6.6MMMar 21, 2025
Align Your Rhythm: Generating Highly Aligned Dance Poses with Gating-Enhanced Rhythm-Aware Feature Representation

Congyi Fan, Jian Guan, Xuanjia Zhao et al.

Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods lack proper beat alignment and exhibit unnatural motion dynamics. In this paper, we propose Danceba, a novel framework that leverages gating mechanism to enhance rhythm-aware feature representation for music-driven dance generation, which achieves highly aligned dance poses with enhanced rhythmic sensitivity. Specifically, we introduce Phase-Based Rhythm Extraction (PRE) to precisely extract rhythmic information from musical phase data, capitalizing on the intrinsic periodicity and temporal structures of music. Additionally, we propose Temporal-Gated Causal Attention (TGCA) to focus on global rhythmic features, ensuring that dance movements closely follow the musical rhythm. We also introduce Parallel Mamba Motion Modeling (PMMM) architecture to separately model upper and lower body motions along with musical features, thereby improving the naturalness and diversity of generated dance movements. Extensive experiments confirm that Danceba outperforms state-of-the-art methods, achieving significantly better rhythmic alignment and motion diversity. Project page: https://danceba.github.io/ .

13.3CVDec 2, 2019
IENet: Interacting Embranchment One Stage Anchor Free Detector for Orientation Aerial Object Detection

Youtian Lin, Pengming Feng, Jian Guan et al.

Object detection in aerial images is a challenging task due to the lack of visible features and variant orientation of objects. Significant progress has been made recently for predicting targets from aerial images with horizontal bounding boxes (HBBs) and oriented bounding boxes (OBBs) using two-stage detectors with region based convolutional neural networks (R-CNN), involving object localization in one stage and object classification in the other. However, the computational complexity in two-stage detectors is often high, especially for orientational object detection, due to anchor matching and using regions of interest (RoI) pooling for feature extraction. In this paper, we propose a one-stage anchor free detector for orientational object detection, namely, an interactive embranchment network (IENet), which is built upon a detector with prediction in per-pixel fashion. First, a novel geometric transformation is employed to better represent the oriented object in angle prediction, then a branch interactive module with a self-attention mechanism is developed to fuse features from classification and box regression branches. Finally, we introduce an enhanced intersection over union (IoU) loss for OBB detection, which is computationally more efficient than regular polygon IoU. Experiments conducted demonstrate the effectiveness and the superiority of our proposed method, as compared with state-of-the-art detectors.