CVGRNov 27, 2023

Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing

arXiv:2311.16043v2156 citationsh-index: 10
Originality Highly original
AI Analysis

This work addresses the challenge of realistic scene relighting for computer graphics applications, representing a novel method rather than an incremental improvement.

The paper tackles the problem of achieving photo-realistic relighting of 3D scenes by enhancing 3D Gaussians with BRDF decomposition and ray tracing, resulting in improved BRDF estimation and novel view synthesis compared to state-of-the-art methods.

In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.

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