22.1GRJun 14, 2022
Physics Informed Neural Fields for Smoke Reconstruction with Sparse DataMengyu Chu, Lingjie Liu, Quan Zheng et al.
High-fidelity reconstruction of fluids from sparse multiview RGB videos remains a formidable challenge due to the complexity of the underlying physics as well as complex occlusion and lighting in captures. Existing solutions either assume knowledge of obstacles and lighting, or only focus on simple fluid scenes without obstacles or complex lighting, and thus are unsuitable for real-world scenes with unknown lighting or arbitrary obstacles. We present the first method to reconstruct dynamic fluid by leveraging the governing physics (ie, Navier -Stokes equations) in an end-to-end optimization from sparse videos without taking lighting conditions, geometry information, or boundary conditions as input. We provide a continuous spatio-temporal scene representation using neural networks as the ansatz of density and velocity solution functions for fluids as well as the radiance field for static objects. With a hybrid architecture that separates static and dynamic contents, fluid interactions with static obstacles are reconstructed for the first time without additional geometry input or human labeling. By augmenting time-varying neural radiance fields with physics-informed deep learning, our method benefits from the supervision of images and physical priors. To achieve robust optimization from sparse views, we introduced a layer-by-layer growing strategy to progressively increase the network capacity. Using progressively growing models with a new regularization term, we manage to disentangle density-color ambiguity in radiance fields without overfitting. A pretrained density-to-velocity fluid model is leveraged in addition as the data prior to avoid suboptimal velocity which underestimates vorticity but trivially fulfills physical equations. Our method exhibits high-quality results with relaxed constraints and strong flexibility on a representative set of synthetic and real flow captures.
Revisiting Image Deblurring with an Efficient ConvNetLingyan Ruan, Mojtaba Bemana, Hans-peter Seidel et al.
Image deblurring aims to recover the latent sharp image from its blurry counterpart and has a wide range of applications in computer vision. The Convolution Neural Networks (CNNs) have performed well in this domain for many years, and until recently an alternative network architecture, namely Transformer, has demonstrated even stronger performance. One can attribute its superiority to the multi-head self-attention (MHSA) mechanism, which offers a larger receptive field and better input content adaptability than CNNs. However, as MHSA demands high computational costs that grow quadratically with respect to the input resolution, it becomes impractical for high-resolution image deblurring tasks. In this work, we propose a unified lightweight CNN network that features a large effective receptive field (ERF) and demonstrates comparable or even better performance than Transformers while bearing less computational costs. Our key design is an efficient CNN block dubbed LaKD, equipped with a large kernel depth-wise convolution and spatial-channel mixing structure, attaining comparable or larger ERF than Transformers but with a smaller parameter scale. Specifically, we achieve +0.17dB / +0.43dB PSNR over the state-of-the-art Restormer on defocus / motion deblurring benchmark datasets with 32% fewer parameters and 39% fewer MACs. Extensive experiments demonstrate the superior performance of our network and the effectiveness of each module. Furthermore, we propose a compact and intuitive ERFMeter metric that quantitatively characterizes ERF, and shows a high correlation to the network performance. We hope this work can inspire the research community to further explore the pros and cons of CNN and Transformer architectures beyond image deblurring tasks.
15.6CVNov 22, 2022
GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the WildChao Wang, Ana Serrano, Xingang Pan et al.
Most in-the-wild images are stored in Low Dynamic Range (LDR) form, serving as a partial observation of the High Dynamic Range (HDR) visual world. Despite limited dynamic range, these LDR images are often captured with different exposures, implicitly containing information about the underlying HDR image distribution. Inspired by this intuition, in this work we present, to the best of our knowledge, the first method for learning a generative model of HDR images from in-the-wild LDR image collections in a fully unsupervised manner. The key idea is to train a generative adversarial network (GAN) to generate HDR images which, when projected to LDR under various exposures, are indistinguishable from real LDR images. The projection from HDR to LDR is achieved via a camera model that captures the stochasticity in exposure and camera response function. Experiments show that our method GlowGAN can synthesize photorealistic HDR images in many challenging cases such as landscapes, lightning, or windows, where previous supervised generative models produce overexposed images. We further demonstrate the new application of unsupervised inverse tone mapping (ITM) enabled by GlowGAN. Our ITM method does not need HDR images or paired multi-exposure images for training, yet it reconstructs more plausible information for overexposed regions than state-of-the-art supervised learning models trained on such data.
8.4CVApr 4, 2023
Neural Field Convolutions by Repeated DifferentiationNtumba Elie Nsampi, Adarsh Djeacoumar, Hans-Peter Seidel et al.
Neural fields are evolving towards a general-purpose continuous representation for visual computing. Yet, despite their numerous appealing properties, they are hardly amenable to signal processing. As a remedy, we present a method to perform general continuous convolutions with general continuous signals such as neural fields. Observing that piecewise polynomial kernels reduce to a sparse set of Dirac deltas after repeated differentiation, we leverage convolution identities and train a repeated integral field to efficiently execute large-scale convolutions. We demonstrate our approach on a variety of data modalities and spatially-varying kernels.
2.6CVJun 19, 2022
Video frame interpolation for high dynamic range sequences captured with dual-exposure sensorsUğur Çoğalan, Mojtaba Bemana, Hans-Peter Seidel et al.
Video frame interpolation (VFI) enables many important applications that might involve the temporal domain, such as slow motion playback, or the spatial domain, such as stop motion sequences. We are focusing on the former task, where one of the key challenges is handling high dynamic range (HDR) scenes in the presence of complex motion. To this end, we explore possible advantages of dual-exposure sensors that readily provide sharp short and blurry long exposures that are spatially registered and whose ends are temporally aligned. This way, motion blur registers temporally continuous information on the scene motion that, combined with the sharp reference, enables more precise motion sampling within a single camera shot. We demonstrate that this facilitates a more complex motion reconstruction in the VFI task, as well as HDR frame reconstruction that so far has been considered only for the originally captured frames, not in-between interpolated frames. We design a neural network trained in these tasks that clearly outperforms existing solutions. We also propose a metric for scene motion complexity that provides important insights into the performance of VFI methods at the test time.
1.2GRSep 27, 2023
Joint Sampling and Optimisation for Inverse RenderingMartin Balint, Karol Myszkowski, Hans-Peter Seidel et al.
When dealing with difficult inverse problems such as inverse rendering, using Monte Carlo estimated gradients to optimise parameters can slow down convergence due to variance. Averaging many gradient samples in each iteration reduces this variance trivially. However, for problems that require thousands of optimisation iterations, the computational cost of this approach rises quickly. We derive a theoretical framework for interleaving sampling and optimisation. We update and reuse past samples with low-variance finite-difference estimators that describe the change in the estimated gradients between each iteration. By combining proportional and finite-difference samples, we continuously reduce the variance of our novel gradient meta-estimators throughout the optimisation process. We investigate how our estimator interlinks with Adam and derive a stable combination. We implement our method for inverse path tracing and demonstrate how our estimator speeds up convergence on difficult optimisation tasks.
9.7GRMay 23, 2024
Bracket Diffusion: HDR Image Generation by Consistent LDR DenoisingMojtaba Bemana, Thomas Leimkühler, Karol Myszkowski et al.
We demonstrate generating HDR images using the concerted action of multiple black-box, pre-trained LDR image diffusion models. Relying on a pre-trained LDR generative diffusion models is vital as, first, there is no sufficiently large HDR image dataset available to re-train them, and, second, even if it was, re-training such models is impossible for most compute budgets. Instead, we seek inspiration from the HDR image capture literature that traditionally fuses sets of LDR images, called "exposure brackets'', to produce a single HDR image. We operate multiple denoising processes to generate multiple LDR brackets that together form a valid HDR result. The key to making this work is to introduce a consistency term into the diffusion process to couple the brackets such that they agree across the exposure range they share while accounting for possible differences due to the quantization error. We demonstrate state-of-the-art unconditional and conditional or restoration-type (LDR2HDR) generative modeling results, yet in HDR.
4.1LGSep 22, 2025
Learning Neural AntiderivativesFizza Rubab, Ntumba Elie Nsampi, Martin Balint et al.
Neural fields offer continuous, learnable representations that extend beyond traditional discrete formats in visual computing. We study the problem of learning neural representations of repeated antiderivatives directly from a function, a continuous analogue of summed-area tables. Although widely used in discrete domains, such cumulative schemes rely on grids, which prevents their applicability in continuous neural contexts. We introduce and analyze a range of neural methods for repeated integration, including both adaptations of prior work and novel designs. Our evaluation spans multiple input dimensionalities and integration orders, assessing both reconstruction quality and performance in downstream tasks such as filtering and rendering. These results enable integrating classical cumulative operators into modern neural systems and offer insights into learning tasks involving differential and integral operators.
2.6LGDec 18, 2024
Uncertainty separation via ensemble quantile regressionNavid Ansari, Hans-Peter Seidel, Vahid Babaei
This paper introduces a novel and scalable framework for uncertainty estimation and separation with applications in data driven modeling in science and engineering tasks where reliable uncertainty quantification is critical. Leveraging an ensemble of quantile regression (E-QR) models, our approach enhances aleatoric uncertainty estimation while preserving the quality of epistemic uncertainty, surpassing competing methods, such as Deep Ensembles (DE) and Monte Carlo (MC) dropout. To address challenges in separating uncertainty types, we propose an algorithm that iteratively improves separation through progressive sampling in regions of high uncertainty. Our framework is scalable to large datasets and demonstrates superior performance on synthetic benchmarks, offering a robust tool for uncertainty quantification in data-driven applications.
4.3GRJun 13, 2024
Learning Images Across Scales Using Adversarial TrainingKrzysztof Wolski, Adarsh Djeacoumar, Alireza Javanmardi et al.
The real world exhibits rich structure and detail across many scales of observation. It is difficult, however, to capture and represent a broad spectrum of scales using ordinary images. We devise a novel paradigm for learning a representation that captures an orders-of-magnitude variety of scales from an unstructured collection of ordinary images. We treat this collection as a distribution of scale-space slices to be learned using adversarial training, and additionally enforce coherency across slices. Our approach relies on a multiscale generator with carefully injected procedural frequency content, which allows to interactively explore the emerging continuous scale space. Training across vastly different scales poses challenges regarding stability, which we tackle using a supervision scheme that involves careful sampling of scales. We show that our generator can be used as a multiscale generative model, and for reconstructions of scale spaces from unstructured patches. Significantly outperforming the state of the art, we demonstrate zoom-in factors of up to 256x at high quality and scale consistency.
13.5CVJun 11, 2024
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of FieldChao Wang, Krzysztof Wolski, Bernhard Kerbl et al.
Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.
2.8CVMay 31, 2023
Enhancing image quality prediction with self-supervised visual maskingUğur Çoğalan, Mojtaba Bemana, Hans-Peter Seidel et al.
Full-reference image quality metrics (FR-IQMs) aim to measure the visual differences between a pair of reference and distorted images, with the goal of accurately predicting human judgments. However, existing FR-IQMs, including traditional ones like PSNR and SSIM and even perceptual ones such as HDR-VDP, LPIPS, and DISTS, still fall short in capturing the complexities and nuances of human perception. In this work, rather than devising a novel IQM model, we seek to improve upon the perceptual quality of existing FR-IQM methods. We achieve this by considering visual masking, an important characteristic of the human visual system that changes its sensitivity to distortions as a function of local image content. Specifically, for a given FR-IQM metric, we propose to predict a visual masking model that modulates reference and distorted images in a way that penalizes the visual errors based on their visibility. Since the ground truth visual masks are difficult to obtain, we demonstrate how they can be derived in a self-supervised manner solely based on mean opinion scores (MOS) collected from an FR-IQM dataset. Our approach results in enhanced FR-IQM metrics that are more in line with human prediction both visually and quantitatively.
13.8GRFeb 2, 2022
Eikonal Fields for Refractive Novel-View SynthesisMojtaba Bemana, Karol Myszkowski, Jeppe Revall Frisvad et al.
We tackle the problem of generating novel-view images from collections of 2D images showing refractive and reflective objects. Current solutions assume opaque or transparent light transport along straight paths following the emission-absorption model. Instead, we optimize for a field of 3D-varying Index of Refraction (IoR) and trace light through it that bends toward the spatial gradients of said IoR according to the laws of eikonal light transport.
7.3CVOct 19, 2021
Learning a self-supervised tone mapping operator via feature contrast masking lossChao Wang, Bin Chen, Hans-Peter Seidel et al.
High Dynamic Range (HDR) content is becoming ubiquitous due to the rapid development of capture technologies. Nevertheless, the dynamic range of common display devices is still limited, therefore tone mapping (TM) remains a key challenge for image visualization. Recent work has demonstrated that neural networks can achieve remarkable performance in this task when compared to traditional methods, however, the quality of the results of these learning-based methods is limited by the training data. Most existing works use as training set a curated selection of best-performing results from existing traditional tone mapping operators (often guided by a quality metric), therefore, the quality of newly generated results is fundamentally limited by the performance of such operators. This quality might be even further limited by the pool of HDR content that is used for training. In this work we propose a learning-based self-supervised tone mapping operator that is trained at test time specifically for each HDR image and does not need any data labeling. The key novelty of our approach is a carefully designed loss function built upon fundamental knowledge on contrast perception that allows for directly comparing the content in the HDR and tone mapped images. We achieve this goal by reformulating classic VGG feature maps into feature contrast maps that normalize local feature differences by their average magnitude in a local neighborhood, allowing our loss to account for contrast masking effects. We perform extensive ablation studies and exploration of parameters and demonstrate that our solution outperforms existing approaches with a single set of fixed parameters, as confirmed by both objective and subjective metrics.
3.3GRSep 27, 2021
Mixed Integer Neural Inverse DesignNavid Ansari, Hans-Peter Seidel, Vahid Babaei
In computational design and fabrication, neural networks are becoming important surrogates for bulky forward simulations. A long-standing, intertwined question is that of inverse design: how to compute a design that satisfies a desired target performance? Here, we show that the piecewise linear property, very common in everyday neural networks, allows for an inverse design formulation based on mixed-integer linear programming. Our mixed-integer inverse design uncovers globally optimal or near optimal solutions in a principled manner. Furthermore, our method significantly facilitates emerging, but challenging, combinatorial inverse design tasks, such as material selection. For problems where finding the optimal solution is not desirable or tractable, we develop an efficient yet near-optimal hybrid optimization. Eventually, our method is able to find solutions provably robust to possible fabrication perturbations among multiple designs with similar performances.
11.3GRJul 7, 2021
Egocentric VideoconferencingMohamed Elgharib, Mohit Mendiratta, Justus Thies et al.
We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face expression cues, but usually requires a front-facing camera. Using a frontal camera in a hands-free setting when a person is on the move is impractical. Even holding a mobile phone camera in the front of the face while sitting for a long duration is not convenient. To overcome these issues, we propose a low-cost wearable egocentric camera setup that can be integrated into smart glasses. Our goal is to mimic a classical video call, and therefore, we transform the egocentric perspective of this camera into a front facing video. To this end, we employ a conditional generative adversarial neural network that learns a transition from the highly distorted egocentric views to frontal views common in videoconferencing. Our approach learns to transfer expression details directly from the egocentric view without using a complex intermediate parametric expressions model, as it is used by related face reenactment methods. We successfully handle subtle expressions, not easily captured by parametric blendshape-based solutions, e.g., tongue movement, eye movements, eye blinking, strong expressions and depth varying movements. To get control over the rigid head movements in the target view, we condition the generator on synthetic renderings of a moving neutral face. This allows us to synthesis results at different head poses. Our technique produces temporally smooth video-realistic renderings in real-time using a video-to-video translation network in conjunction with a temporal discriminator. We demonstrate the improved capabilities of our technique by comparing against related state-of-the art approaches.
21.1CVJul 7, 2021
Self-supervised Outdoor Scene RelightingYe Yu, Abhimitra Meka, Mohamed Elgharib et al.
Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such renderings are synthesized using priors learned from limited data. In contrast, we propose a self-supervised approach for relighting. Our approach is trained only on corpora of images collected from the internet without any user-supervision. This virtually endless source of training data allows training a general relighting solution. Our approach first decomposes an image into its albedo, geometry and illumination. A novel relighting is then produced by modifying the illumination parameters. Our solution capture shadow using a dedicated shadow prediction map, and does not rely on accurate geometry estimation. We evaluate our technique subjectively and objectively using a new dataset with ground-truth relighting. Results show the ability of our technique to produce photo-realistic and physically plausible results, that generalizes to unseen scenes.
14.4CVApr 30, 2021
Differentiable Event Stream Simulator for Non-Rigid 3D TrackingJalees Nehvi, Vladislav Golyanik, Franziska Mueller et al.
This paper introduces the first differentiable simulator of event streams, i.e., streams of asynchronous brightness change signals recorded by event cameras. Our differentiable simulator enables non-rigid 3D tracking of deformable objects (such as human hands, isometric surfaces and general watertight meshes) from event streams by leveraging an analysis-by-synthesis principle. So far, event-based tracking and reconstruction of non-rigid objects in 3D, like hands and body, has been either tackled using explicit event trajectories or large-scale datasets. In contrast, our method does not require any such processing or data, and can be readily applied to incoming event streams. We show the effectiveness of our approach for various types of non-rigid objects and compare to existing methods for non-rigid 3D tracking. In our experiments, the proposed energy-based formulations outperform competing RGB-based methods in terms of 3D errors. The source code and the new data are publicly available.
12.6CVMar 13, 2021
PhotoApp: Photorealistic Appearance Editing of Head PortraitsMallikarjun B R, Ayush Tewari, Abdallah Dib et al.
Photorealistic editing of portraits is a challenging task as humans are very sensitive to inconsistencies in faces. We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination in a portrait image. This requires our method to capture and control the full reflectance field of the person in the image. Most editing approaches rely on supervised learning using training data captured with setups such as light and camera stages. Such datasets are expensive to acquire, not readily available and do not capture all the rich variations of in-the-wild portrait images. In addition, most supervised approaches only focus on relighting, and do not allow camera viewpoint editing. Thus, they only capture and control a subset of the reflectance field. Recently, portrait editing has been demonstrated by operating in the generative model space of StyleGAN. While such approaches do not require direct supervision, there is a significant loss of quality when compared to the supervised approaches. In this paper, we present a method which learns from limited supervised training data. The training images only include people in a fixed neutral expression with eyes closed, without much hair or background variations. Each person is captured under 150 one-light-at-a-time conditions and under 8 camera poses. Instead of training directly in the image space, we design a supervised problem which learns transformations in the latent space of StyleGAN. This combines the best of supervised learning and generative adversarial modeling. We show that the StyleGAN prior allows for generalisation to different expressions, hairstyles and backgrounds. This produces high-quality photorealistic results for in-the-wild images and significantly outperforms existing methods. Our approach can edit the illumination and pose simultaneously, and runs at interactive rates.
25.7CVFeb 13, 2021
Learning Speech-driven 3D Conversational Gestures from VideoIkhsanul Habibie, Weipeng Xu, Dushyant Mehta et al.
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that measures the plausibility of the generated sequences of 3D body motion when paired with the input audio features. We also contribute a new way to create a large corpus of more than 33 hours of annotated body, hand, and face data from in-the-wild videos of talking people. To this end, we apply state-of-the-art monocular approaches for 3D body and hand pose estimation as well as dense 3D face performance capture to the video corpus. In this way, we can train on orders of magnitude more data than previous algorithms that resort to complex in-studio motion capture solutions, and thereby train more expressive synthesis algorithms. Our experiments and user study show the state-of-the-art quality of our speech-synthesized full 3D character animations.
6.5IVDec 22, 2020
HDR Denoising and Deblurring by Learning Spatio-temporal Distortion ModelsUğur Çoğalan, Mojtaba Bemana, Karol Myszkowski et al.
We seek to reconstruct sharp and noise-free high-dynamic range (HDR) video from a dual-exposure sensor that records different low-dynamic range (LDR) information in different pixel columns: Odd columns provide low-exposure, sharp, but noisy information; even columns complement this with less noisy, high-exposure, but motion-blurred data. Previous LDR work learns to deblur and denoise (DISTORTED->CLEAN) supervised by pairs of CLEAN and DISTORTED images. Regrettably, capturing DISTORTED sensor readings is time-consuming; as well, there is a lack of CLEAN HDR videos. We suggest a method to overcome those two limitations. First, we learn a different function instead: CLEAN->DISTORTED, which generates samples containing correlated pixel noise, and row and column noise, as well as motion blur from a low number of CLEAN sensor readings. Second, as there is not enough CLEAN HDR video available, we devise a method to learn from LDR video in-stead. Our approach compares favorably to several strong baselines, and can boost existing methods when they are re-trained on our data. Combined with spatial and temporal super-resolution, it enables applications such as re-lighting with low noise or blur.
14.3CVDec 20, 2020
High-Fidelity Neural Human Motion Transfer from Monocular VideoMoritz Kappel, Vladislav Golyanik, Mohamed Elgharib et al.
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing dynamics, including fine and high-frequency details, significantly limits the attainable visual quality. We address these limitations for the first time in the literature and present a new framework which performs high-fidelity and temporally-consistent human motion transfer with natural pose-dependent non-rigid deformations, for several types of loose garments. In contrast to the previous techniques, we perform image generation in three subsequent stages, synthesizing human shape, structure, and appearance. Given a monocular RGB video of an actor, we train a stack of recurrent deep neural networks that generate these intermediate representations from 2D poses and their temporal derivatives. Splitting the difficult motion transfer problem into subtasks that are aware of the temporal motion context helps us to synthesize results with plausible dynamics and pose-dependent detail. It also allows artistic control of results by manipulation of individual framework stages. In the experimental results, we significantly outperform the state-of-the-art in terms of video realism. Our code and data will be made publicly available.
EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event StreamViktor Rudnev, Vladislav Golyanik, Jiayi Wang et al.
3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor reacting on brightness changes. Our EventHands approach has characteristics previously not demonstrated with a single RGB or depth camera such as high temporal resolution at low data throughputs and real-time performance at 1000 Hz. Due to the different data modality of event cameras compared to classical cameras, existing methods cannot be directly applied to and re-trained for event streams. We thus design a new neural approach which accepts a new event stream representation suitable for learning, which is trained on newly-generated synthetic event streams and can generalise to real data. Experiments show that EventHands outperforms recent monocular methods using a colour (or depth) camera in terms of accuracy and its ability to capture hand motions of unprecedented speed. Our method, the event stream simulator and the dataset are publicly available; see https://4dqv.mpi-inf.mpg.de/EventHands/
i3DMM: Deep Implicit 3D Morphable Model of Human HeadsTarun Yenamandra, Ayush Tewari, Florian Bernard et al.
We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire head, including hair. We collect a new dataset consisting of 64 people with different expressions and hairstyles to train i3DMM. Our approach has the following favorable properties: (i) It is the first full head morphable model that includes hair. (ii) In contrast to mesh-based models it can be trained on merely rigidly aligned scans, without requiring difficult non-rigid registration. (iii) We design a novel architecture to decouple the shape model into an implicit reference shape and a deformation of this reference shape. With that, dense correspondences between shapes can be learned implicitly. (iv) This architecture allows us to semantically disentangle the geometry and color components, as color is learned in the reference space. Geometry is further disentangled as identity, expressions, and hairstyle, while color is disentangled as identity and hairstyle components. We show the merits of i3DMM using ablation studies, comparisons to state-of-the-art models, and applications such as semantic head editing and texture transfer. We will make our model publicly available.
16.3CVOct 4, 2020
Learning Complete 3D Morphable Face Models from Images and VideosMallikarjun B R, Ayush Tewari, Hans-Peter Seidel et al.
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D scans and thus do not generalize well across different identities and expressions. We present the first approach to learn complete 3D models of face identity geometry, albedo and expression just from images and videos. The virtually endless collection of such data, in combination with our self-supervised learning-based approach allows for learning face models that generalize beyond the span of existing approaches. Our network design and loss functions ensure a disentangled parameterization of not only identity and albedo, but also, for the first time, an expression basis. Our method also allows for in-the-wild monocular reconstruction at test time. We show that our learned models better generalize and lead to higher quality image-based reconstructions than existing approaches.
21.4CVOct 1, 2020
X-Fields: Implicit Neural View-, Light- and Time-Image InterpolationMojtaba Bemana, Karol Myszkowski, Hans-Peter Seidel et al.
We suggest to represent an X-Field -a set of 2D images taken across different view, time or illumination conditions, i.e., video, light field, reflectance fields or combinations thereof-by learning a neural network (NN) to map their view, time or light coordinates to 2D images. Executing this NN at new coordinates results in joint view, time or light interpolation. The key idea to make this workable is a NN that already knows the "basic tricks" of graphics (lighting, 3D projection, occlusion) in a hard-coded and differentiable form. The NN represents the input to that rendering as an implicit map, that for any view, time, or light coordinate and for any pixel can quantify how it will move if view, time or light coordinates change (Jacobian of pixel position with respect to view, time, illumination, etc.). Our X-Field representation is trained for one scene within minutes, leading to a compact set of trainable parameters and hence real-time navigation in view, time and illumination.
28.7CVSep 20, 2020
PIE: Portrait Image Embedding for Semantic ControlAyush Tewari, Mohamed Elgharib, Mallikarjun B R. et al.
Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation controls. The vast majority of existing techniques do not provide such intuitive and fine-grained control, or only enable coarse editing of a single isolated control parameter. Very recently, high-quality semantically controlled editing has been demonstrated, however only on synthetically created StyleGAN images. We present the first approach for embedding real portrait images in the latent space of StyleGAN, which allows for intuitive editing of the head pose, facial expression, and scene illumination in the image. Semantic editing in parameter space is achieved based on StyleRig, a pretrained neural network that maps the control space of a 3D morphable face model to the latent space of the GAN. We design a novel hierarchical non-linear optimization problem to obtain the embedding. An identity preservation energy term allows spatially coherent edits while maintaining facial integrity. Our approach runs at interactive frame rates and thus allows the user to explore the space of possible edits. We evaluate our approach on a wide set of portrait photos, compare it to the current state of the art, and validate the effectiveness of its components in an ablation study.
12.0CVAug 24, 2020
Monocular Reconstruction of Neural Face Reflectance FieldsMallikarjun B R., Ayush Tewari, Tae-Hyun Oh et al.
The reflectance field of a face describes the reflectance properties responsible for complex lighting effects including diffuse, specular, inter-reflection and self shadowing. Most existing methods for estimating the face reflectance from a monocular image assume faces to be diffuse with very few approaches adding a specular component. This still leaves out important perceptual aspects of reflectance as higher-order global illumination effects and self-shadowing are not modeled. We present a new neural representation for face reflectance where we can estimate all components of the reflectance responsible for the final appearance from a single monocular image. Instead of modeling each component of the reflectance separately using parametric models, our neural representation allows us to generate a basis set of faces in a geometric deformation-invariant space, parameterized by the input light direction, viewpoint and face geometry. We learn to reconstruct this reflectance field of a face just from a monocular image, which can be used to render the face from any viewpoint in any light condition. Our method is trained on a light-stage training dataset, which captures 300 people illuminated with 150 light conditions from 8 viewpoints. We show that our method outperforms existing monocular reflectance reconstruction methods, in terms of photorealism due to better capturing of physical premitives, such as sub-surface scattering, specularities, self-shadows and other higher-order effects.
7.2CVMay 20, 2020
VideoForensicsHQ: Detecting High-quality Manipulated Face VideosGereon Fox, Wentao Liu, Hyeongwoo Kim et al.
There are concerns that new approaches to the synthesis of high quality face videos may be misused to manipulate videos with malicious intent. The research community therefore developed methods for the detection of modified footage and assembled benchmark datasets for this task. In this paper, we examine how the performance of forgery detectors depends on the presence of artefacts that the human eye can see. We introduce a new benchmark dataset for face video forgery detection, of unprecedented quality. It allows us to demonstrate that existing detection techniques have difficulties detecting fakes that reliably fool the human eye. We thus introduce a new family of detectors that examine combinations of spatial and temporal features and outperform existing approaches both in terms of detection accuracy and generalization.
37.7CVMar 31, 2020
StyleRig: Rigging StyleGAN for 3D Control over Portrait ImagesAyush Tewari, Mohamed Elgharib, Gaurav Bharaj et al.
StyleGAN generates photorealistic portrait images of faces with eyes, teeth, hair and context (neck, shoulders, background), but lacks a rig-like control over semantic face parameters that are interpretable in 3D, such as face pose, expressions, and scene illumination. Three-dimensional morphable face models (3DMMs) on the other hand offer control over the semantic parameters, but lack photorealism when rendered and only model the face interior, not other parts of a portrait image (hair, mouth interior, background). We present the first method to provide a face rig-like control over a pretrained and fixed StyleGAN via a 3DMM. A new rigging network, RigNet is trained between the 3DMM's semantic parameters and StyleGAN's input. The network is trained in a self-supervised manner, without the need for manual annotations. At test time, our method generates portrait images with the photorealism of StyleGAN and provides explicit control over the 3D semantic parameters of the face.
24.6CVDec 18, 2018
FML: Face Model Learning from VideosAyush Tewari, Florian Bernard, Pablo Garrido et al.
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.
18.8CVMar 15, 2018
Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye CameraWeipeng Xu, Avishek Chatterjee, Michael Zollhoefer et al.
We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60Hz on a consumer-level GPU. In addition to the novel hardware setup, our other main contributions are: 1) a large ground truth training corpus of top-down fisheye images and 2) a novel disentangled 3D pose estimation approach that takes the unique properties of the egocentric viewpoint into account. As shown by our evaluation, we achieve lower 3D joint error as well as better 2D overlay than the existing baselines.
30.1CVAug 7, 2017
MonoPerfCap: Human Performance Capture from Monocular VideoWeipeng Xu, Avishek Chatterjee, Michael Zollhöfer et al.
We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.
35.5CVMay 3, 2017
VNect: Real-time 3D Human Pose Estimation with a Single RGB CameraDushyant Mehta, Srinath Sridhar, Oleksandr Sotnychenko et al.
We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.
Towards a quality metric for dense light fieldsVamsi Kiran Adhikarla, Marek Vinkler, Denis Sumin et al.
Light fields become a popular representation of three dimensional scenes, and there is interest in their processing, resampling, and compression. As those operations often result in loss of quality, there is a need to quantify it. In this work, we collect a new dataset of dense reference and distorted light fields as well as the corresponding quality scores which are scaled in perceptual units. The scores were acquired in a subjective experiment using an interactive light-field viewing setup. The dataset contains typical artifacts that occur in light-field processing chain due to light-field reconstruction, multi-view compression, and limitations of automultiscopic displays. We test a number of existing objective quality metrics to determine how well they can predict the quality of light fields. We find that the existing image quality metrics provide good measures of light-field quality, but require dense reference light- fields for optimal performance. For more complex tasks of comparing two distorted light fields, their performance drops significantly, which reveals the need for new, light-field-specific metrics.
8.0CVDec 31, 2016
EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)Helge Rhodin, Christian Richardt, Dan Casas et al.
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual-reality headset. It combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a new automatically annotated and augmented dataset. Our inside-in method captures full-body motion in general indoor and outdoor scenes, and also crowded scenes.
17.7CVSep 23, 2016
EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye CamerasHelge Rhodin, Christian Richardt, Dan Casas et al.
Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion. This makes capturing independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentation. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual reality headset. It combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a large new dataset. Our inside-in method captures full-body motion in general indoor and outdoor scenes, and also crowded scenes with many people in close vicinity. The captured user can freely move around, which enables reconstruction of larger-scale activities and is particularly useful in virtual reality to freely roam and interact, while seeing the fully motion-captured virtual body.
19.4CVJul 28, 2016
General Automatic Human Shape and Motion Capture Using Volumetric Contour CuesHelge Rhodin, Nadia Robertini, Dan Casas et al.
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume raycasting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, as well as variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.