CVGRLGAug 24, 2020

Monocular Reconstruction of Neural Face Reflectance Fields

arXiv:2008.10247v133 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of realistic face rendering for applications in computer graphics and vision, though it is incremental as it builds on neural representations for reflectance.

The paper tackles the problem of reconstructing a full face reflectance field from a single monocular image, which includes complex lighting effects like specularities and self-shadowing, and shows that their method outperforms existing approaches in photorealism by better capturing physical primitives.

The reflectance field of a face describes the reflectance properties responsible for complex lighting effects including diffuse, specular, inter-reflection and self shadowing. Most existing methods for estimating the face reflectance from a monocular image assume faces to be diffuse with very few approaches adding a specular component. This still leaves out important perceptual aspects of reflectance as higher-order global illumination effects and self-shadowing are not modeled. We present a new neural representation for face reflectance where we can estimate all components of the reflectance responsible for the final appearance from a single monocular image. Instead of modeling each component of the reflectance separately using parametric models, our neural representation allows us to generate a basis set of faces in a geometric deformation-invariant space, parameterized by the input light direction, viewpoint and face geometry. We learn to reconstruct this reflectance field of a face just from a monocular image, which can be used to render the face from any viewpoint in any light condition. Our method is trained on a light-stage training dataset, which captures 300 people illuminated with 150 light conditions from 8 viewpoints. We show that our method outperforms existing monocular reflectance reconstruction methods, in terms of photorealism due to better capturing of physical premitives, such as sub-surface scattering, specularities, self-shadows and other higher-order effects.

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