Antoine Guédon

CV
3papers
1citation
Novelty52%
AI Score42

3 Papers

CVMar 23
MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping

Shiyao Li, Antoine Guédon, Shizhe Chen et al.

Active mapping aims to determine how an agent should move to efficiently reconstruct an unknown environment. Most existing approaches rely on greedy next-best-view prediction, resulting in inefficient exploration and incomplete scene reconstruction. To address this limitation, we introduce MAGICIAN, a novel long-term planning framework that maximizes accumulated surface coverage gain through Imagined Gaussians, a scene representation derived from a pre-trained occupancy network with strong structural priors. This representation enables efficient computation of coverage gain for any novel viewpoint via fast volumetric rendering, allowing its integration into a tree-search algorithm for long-horizon planning. We update Imagined Gaussians and refine the planned trajectory in a closed-loop manner. Our method achieves state-of-the-art performance across indoor and outdoor benchmarks with varying action spaces, demonstrating the critical advantage of long-term planning in active mapping.

CVMar 27
Detailed Geometry and Appearance from Opportunistic Motion

Ryosuke Hirai, Kohei Yamashita, Antoine Guédon et al.

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.

CVApr 8
From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

Diego Gomez, Antoine Guédon, Nissim Maruani et al.

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification strategy to enforce Gaussians to wrap the entire surface by closing geometric holes, ensuring a complete shell of oriented primitives. We modify the differentiable rasterizer to output depth as an isosurface of our continuous model, and introduce Primal Adaptive Meshing for Region-of-Interest meshing at arbitrary resolution. We additionally expose fundamental biases in standard surface evaluation protocols and propose two more rigorous alternatives. Overall, our method Gaussian Wrapping sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures such as the notoriously elusive bicycle spokes.