CVMar 27

Detailed Geometry and Appearance from Opportunistic Motion

arXiv:2603.2666558.5h-index: 4
AI Analysis

This addresses a foundational task in computer vision with broad applications, but it is incremental as it builds on existing methods like 2D Gaussian splatting.

The paper tackled the problem of reconstructing 3D geometry and appearance from sparse fixed cameras by exploiting opportunistic object motion, achieving significantly more accurate results than state-of-the-art baselines in experiments with extremely sparse viewpoints.

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes