Ze Gong

AI
h-index6
5papers
26citations
Novelty52%
AI Score45

5 Papers

1.6CLFeb 25
RuCL: Stratified Rubric-Based Curriculum Learning for Multimodal Large Language Model Reasoning

Yukun Chen, Jiaming Li, Longze Chen et al.

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a prevailing paradigm for enhancing reasoning in Multimodal Large Language Models (MLLMs). However, relying solely on outcome supervision risks reward hacking, where models learn spurious reasoning patterns to satisfy final answer checks. While recent rubric-based approaches offer fine-grained supervision signals, they suffer from high computational costs of instance-level generation and inefficient training dynamics caused by treating all rubrics as equally learnable. In this paper, we propose Stratified Rubric-based Curriculum Learning (RuCL), a novel framework that reformulates curriculum learning by shifting the focus from data selection to reward design. RuCL generates generalized rubrics for broad applicability and stratifies them based on the model's competence. By dynamically adjusting rubric weights during training, RuCL guides the model from mastering foundational perception to tackling advanced logical reasoning. Extensive experiments on various visual reasoning benchmarks show that RuCL yields a remarkable +7.83% average improvement over the Qwen2.5-VL-7B model, achieving a state-of-the-art accuracy of 60.06%.

1.6CLFeb 13
Learning Ordinal Probabilistic Reward from Preferences

Longze Chen, Lu Wang, Renke Shan et al.

Reward models are crucial for aligning large language models (LLMs) with human values and intentions. Existing approaches follow either Generative (GRMs) or Discriminative (DRMs) paradigms, yet both suffer from limitations: GRMs typically demand costly point-wise supervision, while DRMs produce uncalibrated relative scores that lack probabilistic interpretation. To address these challenges, we introduce a novel reward modeling paradigm: Probabilistic Reward Model (PRM). Instead of modeling reward as a deterministic scalar, our approach treats it as a random variable, learning a full probability distribution for the quality of each response. To make this paradigm practical, we present its closed-form, discrete realization: the Ordinal Probabilistic Reward Model (OPRM), which discretizes the quality score into a finite set of ordinal ratings. Building on OPRM, we propose a data-efficient training strategy called Region Flooding Tuning (RgFT). It enables rewards to better reflect absolute text quality by incorporating quality-level annotations, which guide the model to concentrate the probability mass within corresponding rating sub-regions. Experiments on various reward model benchmarks show that our method improves accuracy by $\textbf{2.9%}\sim\textbf{7.4%}$ compared to prior reward models, demonstrating strong performance and data efficiency. Analysis of the score distribution provides evidence that our method captures not only relative rankings but also absolute quality.

11.5LGDec 19, 2024Code
Offline Safe Reinforcement Learning Using Trajectory Classification

Ze Gong, Akshat Kumar, Pradeep Varakantham

Offline safe reinforcement learning (RL) has emerged as a promising approach for learning safe behaviors without engaging in risky online interactions with the environment. Most existing methods in offline safe RL rely on cost constraints at each time step (derived from global cost constraints) and this can result in either overly conservative policies or violation of safety constraints. In this paper, we propose to learn a policy that generates desirable trajectories and avoids undesirable trajectories. To be specific, we first partition the pre-collected dataset of state-action trajectories into desirable and undesirable subsets. Intuitively, the desirable set contains high reward and safe trajectories, and undesirable set contains unsafe trajectories and low-reward safe trajectories. Second, we learn a policy that generates desirable trajectories and avoids undesirable trajectories, where (un)desirability scores are provided by a classifier learnt from the dataset of desirable and undesirable trajectories. This approach bypasses the computational complexity and stability issues of a min-max objective that is employed in existing methods. Theoretically, we also show our approach's strong connections to existing learning paradigms involving human feedback. Finally, we extensively evaluate our method using the DSRL benchmark for offline safe RL. Empirically, our method outperforms competitive baselines, achieving higher rewards and better constraint satisfaction across a wide variety of benchmark tasks.

12.3AIApr 16, 2020
Order Matters: Generating Progressive Explanations for Planning Tasks in Human-Robot Teaming

Mehrdad Zakershahrak, Shashank Rao Marpally, Akshay Sharma et al.

Prior work on generating explanations in a planning and decision-making context has focused on providing the rationale behind an AI agent's decision making. While these methods provide the right explanations from the explainer's perspective, they fail to heed the cognitive requirement of understanding an explanation from the explainee's (the human's) perspective. In this work, we set out to address this issue by first considering the influence of information order in an explanation, or the progressiveness of explanations. Intuitively, progression builds later concepts on previous ones and is known to contribute to better learning. In this work, we aim to investigate similar effects during explanation generation when an explanation is broken into multiple parts that are communicated sequentially. The challenge here lies in modeling the humans' preferences for information order in receiving such explanations to assist understanding. Given this sequential process, a formulation based on goal-based MDP for generating progressive explanations is presented. The reward function of this MDP is learned via inverse reinforcement learning based on explanations that are retrieved via human subject studies. We first evaluated our approach on a scavenger-hunt domain to demonstrate its effectively in capturing the humans' preferences. Upon analyzing the results, it revealed something more fundamental: the preferences arise strongly from both domain dependent and independence features. The correlation with domain independent features pushed us to verify this result further in an escape room domain. Results confirmed our hypothesis that the process of understanding an explanation was a dynamic process. The human preference that reflected this aspect corresponded exactly to the progression for knowledge assimilation hidden deeper in our cognitive process.

8.5AIMar 15, 2019
Online Explanation Generation for Human-Robot Teaming

Mehrdad Zakershahrak, Ze Gong, Nikhillesh Sadassivam et al.

As AI becomes an integral part of our lives, the development of explainable AI, embodied in the decision-making process of an AI or robotic agent, becomes imperative. For a robotic teammate, the ability to generate explanations to justify its behavior is one of the key requirements of explainable agency. Prior work on explanation generation has been focused on supporting the rationale behind the robot's decision or behavior. These approaches, however, fail to consider the mental demand for understanding the received explanation. In other words, the human teammate is expected to understand an explanation no matter how much information is presented. In this work, we argue that explanations, especially those of a complex nature, should be made in an online fashion during the execution, which helps spread out the information to be explained and thus reduce the mental workload of humans in highly cognitive demanding tasks. However, a challenge here is that the different parts of an explanation may be dependent on each other, which must be taken into account when generating online explanations. To this end, a general formulation of online explanation generation is presented with three variations satisfying different "online" properties. The new explanation generation methods are based on a model reconciliation setting introduced in our prior work. We evaluated our methods both with human subjects in a simulated rover domain, using NASA Task Load Index (TLX), and synthetically with ten different problems across two standard IPC domains. Results strongly suggest that our methods generate explanations that are perceived as less cognitively demanding and much preferred over the baselines and are computationally efficient.