34.0CVMay 30, 2022
EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion ModelXinya Ji, Hang Zhou, Kaisiyuan Wang et al.
Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM) to generate one-shot emotional talking faces by involving an emotion source video. Specifically, we first propose an Audio2Facial-Dynamics module, which renders talking faces from audio-driven unsupervised zero- and first-order key-points motion. Then through exploring the motion model's properties, we further propose an Implicit Emotion Displacement Learner to represent emotion-related facial dynamics as linearly additive displacements to the previously acquired motion representations. Comprehensive experiments demonstrate that by incorporating the results from both modules, our method can generate satisfactory talking face results on arbitrary subjects with realistic emotion patterns.
Explore Spatio-temporal Aggregation for Insubstantial Object Detection: Benchmark Dataset and BaselineKailai Zhou, Yibo Wang, Tao Lv et al.
We endeavor on a rarely explored task named Insubstantial Object Detection (IOD), which aims to localize the object with following characteristics: (1) amorphous shape with indistinct boundary; (2) similarity to surroundings; (3) absence in color. Accordingly, it is far more challenging to distinguish insubstantial objects in a single static frame and the collaborative representation of spatial and temporal information is crucial. Thus, we construct an IOD-Video dataset comprised of 600 videos (141,017 frames) covering various distances, sizes, visibility, and scenes captured by different spectral ranges. In addition, we develop a spatio-temporal aggregation framework for IOD, in which different backbones are deployed and a spatio-temporal aggregation loss (STAloss) is elaborately designed to leverage the consistency along the time axis. Experiments conducted on IOD-Video dataset demonstrate that spatio-temporal aggregation can significantly improve the performance of IOD. We hope our work will attract further researches into this valuable yet challenging task. The code will be available at: \url{https://github.com/CalayZhou/IOD-Video}.
22.6CLMay 21, 2025
Hunyuan-TurboS: Advancing Large Language Models through Mamba-Transformer Synergy and Adaptive Chain-of-ThoughtTencent Hunyuan Team, Ao Liu, Botong Zhou et al. · tencent-ai
As Large Language Models (LLMs) rapidly advance, we introduce Hunyuan-TurboS, a novel large hybrid Transformer-Mamba Mixture of Experts (MoE) model. It synergistically combines Mamba's long-sequence processing efficiency with Transformer's superior contextual understanding. Hunyuan-TurboS features an adaptive long-short chain-of-thought (CoT) mechanism, dynamically switching between rapid responses for simple queries and deep "thinking" modes for complex problems, optimizing computational resources. Architecturally, this 56B activated (560B total) parameter model employs 128 layers (Mamba2, Attention, FFN) with an innovative AMF/MF block pattern. Faster Mamba2 ensures linear complexity, Grouped-Query Attention minimizes KV cache, and FFNs use an MoE structure. Pre-trained on 16T high-quality tokens, it supports a 256K context length and is the first industry-deployed large-scale Mamba model. Our comprehensive post-training strategy enhances capabilities via Supervised Fine-Tuning (3M instructions), a novel Adaptive Long-short CoT Fusion method, Multi-round Deliberation Learning for iterative improvement, and a two-stage Large-scale Reinforcement Learning process targeting STEM and general instruction-following. Evaluations show strong performance: overall top 7 rank on LMSYS Chatbot Arena with a score of 1356, outperforming leading models like Gemini-2.0-Flash-001 (1352) and o4-mini-2025-04-16 (1345). TurboS also achieves an average of 77.9% across 23 automated benchmarks. Hunyuan-TurboS balances high performance and efficiency, offering substantial capabilities at lower inference costs than many reasoning models, establishing a new paradigm for efficient large-scale pre-trained models.
RAFaRe: Learning Robust and Accurate Non-parametric 3D Face Reconstruction from Pseudo 2D&3D PairsLongwei Guo, Hao Zhu, Yuanxun Lu et al.
We propose a robust and accurate non-parametric method for single-view 3D face reconstruction (SVFR). While tremendous efforts have been devoted to parametric SVFR, a visible gap still lies between the result 3D shape and the ground truth. We believe there are two major obstacles: 1) the representation of the parametric model is limited to a certain face database; 2) 2D images and 3D shapes in the fitted datasets are distinctly misaligned. To resolve these issues, a large-scale pseudo 2D\&3D dataset is created by first rendering the detailed 3D faces, then swapping the face in the wild images with the rendered face. These pseudo 2D&3D pairs are created from publicly available datasets which eliminate the gaps between 2D and 3D data while covering diverse appearances, poses, scenes, and illumination. We further propose a non-parametric scheme to learn a well-generalized SVFR model from the created dataset, and the proposed hierarchical signed distance function turns out to be effective in predicting middle-scale and small-scale 3D facial geometry. Our model outperforms previous methods on FaceScape-wild/lab and MICC benchmarks and is well generalized to various appearances, poses, expressions, and in-the-wild environments. The code is released at http://github.com/zhuhao-nju/rafare .
22.0CVNov 27, 2023
Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D DiffusionYuanxun Lu, Jingyang Zhang, Shiwei Li et al.
Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25.
9.8CVSep 22, 2023
RHINO: Regularizing the Hash-based Implicit Neural RepresentationHao Zhu, Fengyi Liu, Qi Zhang et al.
The use of Implicit Neural Representation (INR) through a hash-table has demonstrated impressive effectiveness and efficiency in characterizing intricate signals. However, current state-of-the-art methods exhibit insufficient regularization, often yielding unreliable and noisy results during interpolations. We find that this issue stems from broken gradient flow between input coordinates and indexed hash-keys, where the chain rule attempts to model discrete hash-keys, rather than the continuous coordinates. To tackle this concern, we introduce RHINO, in which a continuous analytical function is incorporated to facilitate regularization by connecting the input coordinate and the network additionally without modifying the architecture of current hash-based INRs. This connection ensures a seamless backpropagation of gradients from the network's output back to the input coordinates, thereby enhancing regularization. Our experimental results not only showcase the broadened regularization capability across different hash-based INRs like DINER and Instant NGP, but also across a variety of tasks such as image fitting, representation of signed distance functions, and optimization of 5D static / 6D dynamic neural radiance fields. Notably, RHINO outperforms current state-of-the-art techniques in both quality and speed, affirming its superiority.
10.4CVApr 18, 2023
NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient IlluminationYiyu Zhuang, Qi Zhang, Xuan Wang et al.
Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.
Aperture Diffraction for Compact Snapshot Spectral ImagingTao Lv, Hao Ye, Quan Yuan et al.
We demonstrate a compact, cost-effective snapshot spectral imaging system named Aperture Diffraction Imaging Spectrometer (ADIS), which consists only of an imaging lens with an ultra-thin orthogonal aperture mask and a mosaic filter sensor, requiring no additional physical footprint compared to common RGB cameras. Then we introduce a new optical design that each point in the object space is multiplexed to discrete encoding locations on the mosaic filter sensor by diffraction-based spatial-spectral projection engineering generated from the orthogonal mask. The orthogonal projection is uniformly accepted to obtain a weakly calibration-dependent data form to enhance modulation robustness. Meanwhile, the Cascade Shift-Shuffle Spectral Transformer (CSST) with strong perception of the diffraction degeneration is designed to solve a sparsity-constrained inverse problem, realizing the volume reconstruction from 2D measurements with Large amount of aliasing. Our system is evaluated by elaborating the imaging optical theory and reconstruction algorithm with demonstrating the experimental imaging under a single exposure. Ultimately, we achieve the sub-super-pixel spatial resolution and high spectral resolution imaging. The code will be available at: https://github.com/Krito-ex/CSST.
32.8CVNov 27, 2023
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray TracingJian Gao, Chun Gu, Youtian Lin et al.
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.
Joint RGB-Spectral Decomposition Model Guided Image Enhancement in Mobile PhotographyKailai Zhou, Lijing Cai, Yibo Wang et al.
The integration of miniaturized spectrometers into mobile devices offers new avenues for image quality enhancement and facilitates novel downstream tasks. However, the broader application of spectral sensors in mobile photography is hindered by the inherent complexity of spectral images and the constraints of spectral imaging capabilities. To overcome these challenges, we propose a joint RGB-Spectral decomposition model guided enhancement framework, which consists of two steps: joint decomposition and prior-guided enhancement. Firstly, we leverage the complementarity between RGB and Low-resolution Multi-Spectral Images (Lr-MSI) to predict shading, reflectance, and material semantic priors. Subsequently, these priors are seamlessly integrated into the established HDRNet to promote dynamic range enhancement, color mapping, and grid expert learning, respectively. Additionally, we construct a high-quality Mobile-Spec dataset to support our research, and our experiments validate the effectiveness of Lr-MSI in the tone enhancement task. This work aims to establish a solid foundation for advancing spectral vision in mobile photography. The code is available at \url{https://github.com/CalayZhou/JDM-HDRNet}.
16.8CVApr 3, 2023
Disorder-invariant Implicit Neural RepresentationHao Zhu, Shaowen Xie, Zhen Liu et al.
Implicit neural representation (INR) characterizes the attributes of a signal as a function of corresponding coordinates which emerges as a sharp weapon for solving inverse problems. However, the expressive power of INR is limited by the spectral bias in the network training. In this paper, we find that such a frequency-related problem could be greatly solved by re-arranging the coordinates of the input signal, for which we propose the disorder-invariant implicit neural representation (DINER) by augmenting a hash-table to a traditional INR backbone. Given discrete signals sharing the same histogram of attributes and different arrangement orders, the hash-table could project the coordinates into the same distribution for which the mapped signal can be better modeled using the subsequent INR network, leading to significantly alleviated spectral bias. Furthermore, the expressive power of the DINER is determined by the width of the hash-table. Different width corresponds to different geometrical elements in the attribute space, \textit{e.g.}, 1D curve, 2D curved-plane and 3D curved-volume when the width is set as $1$, $2$ and $3$, respectively. More covered areas of the geometrical elements result in stronger expressive power. Experiments not only reveal the generalization of the DINER for different INR backbones (MLP vs. SIREN) and various tasks (image/video representation, phase retrieval, refractive index recovery, and neural radiance field optimization) but also show the superiority over the state-of-the-art algorithms both in quality and speed. \textit{Project page:} \url{https://ezio77.github.io/DINER-website/}
24.6IVNov 15, 2022
DINER: Disorder-Invariant Implicit Neural RepresentationShaowen Xie, Hao Zhu, Zhen Liu et al.
Implicit neural representation (INR) characterizes the attributes of a signal as a function of corresponding coordinates which emerges as a sharp weapon for solving inverse problems. However, the capacity of INR is limited by the spectral bias in the network training. In this paper, we find that such a frequency-related problem could be largely solved by re-arranging the coordinates of the input signal, for which we propose the disorder-invariant implicit neural representation (DINER) by augmenting a hash-table to a traditional INR backbone. Given discrete signals sharing the same histogram of attributes and different arrangement orders, the hash-table could project the coordinates into the same distribution for which the mapped signal can be better modeled using the subsequent INR network, leading to significantly alleviated spectral bias. Experiments not only reveal the generalization of the DINER for different INR backbones (MLP vs. SIREN) and various tasks (image/video representation, phase retrieval, and refractive index recovery) but also show the superiority over the state-of-the-art algorithms both in quality and speed.
3.3SPDec 9, 2022
EEG Opto-processor: epileptic seizure detection using diffractive photonic computing unitsTao Yan, Maoqi Zhang, Sen Wan et al.
Electroencephalography (EEG) analysis extracts critical information from brain signals, which has provided fundamental support for various applications, including brain-disease diagnosis and brain-computer interface. However, the real-time processing of large-scale EEG signals at high energy efficiency has placed great challenges for electronic processors on edge computing devices. Here, we propose the EEG opto-processor based on diffractive photonic computing units (DPUs) to effectively process the extracranial and intracranial EEG signals and perform epileptic seizure detection. The signals of EEG channels within a second-time window are optically encoded as inputs to the constructed diffractive neural networks for classification, which monitors the brain state to determine whether it's the symptom of an epileptic seizure or not. We developed both the free-space and integrated DPUs as edge computing systems and demonstrated their applications for real-time epileptic seizure detection with the benchmark datasets, i.e., the CHB-MIT extracranial EEG dataset and Epilepsy-iEEG-Multicenter intracranial EEG dataset, at high computing performance. Along with the channel selection mechanism, both the numerical evaluations and experimental results validated the sufficient high classification accuracies of the proposed opto-processors for supervising the clinical diagnosis. Our work opens up a new research direction of utilizing photonic computing techniques for processing large-scale EEG signals in promoting its broader applications.
20.6CVJun 16, 2023
AvatarBooth: High-Quality and Customizable 3D Human Avatar GenerationYifei Zeng, Yuanxun Lu, Xinya Ji et al.
We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the creation of personalized avatars from casually captured face or body images, while still supporting text-based model generation and editing. Our key contribution is the precise avatar generation control by using dual fine-tuned diffusion models separately for the human face and body. This enables us to capture intricate details of facial appearance, clothing, and accessories, resulting in highly realistic avatar generations. Furthermore, we introduce pose-consistent constraint to the optimization process to enhance the multi-view consistency of synthesized head images from the diffusion model and thus eliminate interference from uncontrolled human poses. In addition, we present a multi-resolution rendering strategy that facilitates coarse-to-fine supervision of 3D avatar generation, thereby enhancing the performance of the proposed system. The resulting avatar model can be further edited using additional text descriptions and driven by motion sequences. Experiments show that AvatarBooth outperforms previous text-to-3D methods in terms of rendering and geometric quality from either text prompts or specific images. Please check our project website at https://zeng-yifei.github.io/avatarbooth_page/.
RefConv: Re-parameterized Refocusing Convolution for Powerful ConvNetsZhicheng Cai, Xiaohan Ding, Qiu Shen et al.
We propose Re-parameterized Refocusing Convolution (RefConv) as a replacement for regular convolutional layers, which is a plug-and-play module to improve the performance without any inference costs. Specifically, given a pre-trained model, RefConv applies a trainable Refocusing Transformation to the basis kernels inherited from the pre-trained model to establish connections among the parameters. For example, a depth-wise RefConv can relate the parameters of a specific channel of convolution kernel to the parameters of the other kernel, i.e., make them refocus on the other parts of the model they have never attended to, rather than focus on the input features only. From another perspective, RefConv augments the priors of existing model structures by utilizing the representations encoded in the pre-trained parameters as the priors and refocusing on them to learn novel representations, thus further enhancing the representational capacity of the pre-trained model. Experimental results validated that RefConv can improve multiple CNN-based models by a clear margin on image classification (up to 1.47% higher top-1 accuracy on ImageNet), object detection and semantic segmentation without introducing any extra inference costs or altering the original model structure. Further studies demonstrated that RefConv can reduce the redundancy of channels and smooth the loss landscape, which explains its effectiveness.
15.3CVSep 19, 2023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of DetailYiyu Zhuang, Qi Zhang, Ying Feng et al.
We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a multi-scale tri-plane-based scene representation that is capable of capturing the LoD of the signed distance function (SDF) and the space radiance. Our representation aggregates space features from a multi-convolved featurization within a conical frustum along a ray and optimizes the LoD feature volume through differentiable rendering. Additionally, we propose an error-guided sampling strategy to guide the growth of the SDF during the optimization. Both qualitative and quantitative evaluations demonstrate that our method achieves superior surface reconstruction and photorealistic view synthesis compared to state-of-the-art approaches.
15.3CVAug 1, 2024
EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking HeadQianyun He, Xinya Ji, Yicheng Gong et al.
We present a novel approach for synthesizing 3D talking heads with controllable emotion, featuring enhanced lip synchronization and rendering quality. Despite significant progress in the field, prior methods still suffer from multi-view consistency and a lack of emotional expressiveness. To address these issues, we collect EmoTalk3D dataset with calibrated multi-view videos, emotional annotations, and per-frame 3D geometry. By training on the EmoTalk3D dataset, we propose a \textit{`Speech-to-Geometry-to-Appearance'} mapping framework that first predicts faithful 3D geometry sequence from the audio features, then the appearance of a 3D talking head represented by 4D Gaussians is synthesized from the predicted geometry. The appearance is further disentangled into canonical and dynamic Gaussians, learned from multi-view videos, and fused to render free-view talking head animation. Moreover, our model enables controllable emotion in the generated talking heads and can be rendered in wide-range views. Our method exhibits improved rendering quality and stability in lip motion generation while capturing dynamic facial details such as wrinkles and subtle expressions. Experiments demonstrate the effectiveness of our approach in generating high-fidelity and emotion-controllable 3D talking heads. The code and EmoTalk3D dataset are released at https://nju-3dv.github.io/projects/EmoTalk3D.
8.7CVJul 28, 2024
FINER++: Building a Family of Variable-periodic Functions for Activating Implicit Neural RepresentationHao Zhu, Zhen Liu, Qi Zhang et al.
Implicit Neural Representation (INR), which utilizes a neural network to map coordinate inputs to corresponding attributes, is causing a revolution in the field of signal processing. However, current INR techniques suffer from the "frequency"-specified spectral bias and capacity-convergence gap, resulting in imperfect performance when representing complex signals with multiple "frequencies". We have identified that both of these two characteristics could be handled by increasing the utilization of definition domain in current activation functions, for which we propose the FINER++ framework by extending existing periodic/non-periodic activation functions to variable-periodic ones. By initializing the bias of the neural network with different ranges, sub-functions with various frequencies in the variable-periodic function are selected for activation. Consequently, the supported frequency set can be flexibly tuned, leading to improved performance in signal representation. We demonstrate the generalization and capabilities of FINER++ with different activation function backbones (Sine, Gauss. and Wavelet) and various tasks (2D image fitting, 3D signed distance field representation, 5D neural radiance fields optimization and streamable INR transmission), and we show that it improves existing INRs. Project page: {https://liuzhen0212.github.io/finerpp/}
11.3CVAug 1, 2024
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360°Yuxiao He, Yiyu Zhuang, Yanwen Wang et al.
Creating a 360° parametric model of a human head is a very challenging task. While recent advancements have demonstrated the efficacy of leveraging synthetic data for building such parametric head models, their performance remains inadequate in crucial areas such as expression-driven animation, hairstyle editing, and text-based modifications. In this paper, we build a dataset of artist-designed high-fidelity human heads and propose to create a novel parametric 360° renderable parametric head model from it. Our scheme decouples the facial motion/shape and facial appearance, which are represented by a classic parametric 3D mesh model and an attached neural texture, respectively. We further propose a training method for decompositing hairstyle and facial appearance, allowing free-swapping of the hairstyle. A novel inversion fitting method is presented based on single image input with high generalization and fidelity. To the best of our knowledge, our model is the first parametric 3D full-head that achieves 360° free-view synthesis, image-based fitting, appearance editing, and animation within a single model. Experiments show that facial motions and appearances are well disentangled in the parametric space, leading to SOTA performance in rendering and animating quality. The code and SynHead100 dataset are released at https://nju-3dv.github.io/projects/Head360.
10.4IVOct 4, 2023
Continuous 3D Myocardial Motion Tracking via EchocardiographyChengkang Shen, Hao Zhu, You Zhou et al.
Myocardial motion tracking stands as an essential clinical tool in the prevention and detection of cardiovascular diseases (CVDs), the foremost cause of death globally. However, current techniques suffer from incomplete and inaccurate motion estimation of the myocardium in both spatial and temporal dimensions, hindering the early identification of myocardial dysfunction. To address these challenges, this paper introduces the Neural Cardiac Motion Field (NeuralCMF). NeuralCMF leverages implicit neural representation (INR) to model the 3D structure and the comprehensive 6D forward/backward motion of the heart. This method surpasses pixel-wise limitations by offering the capability to continuously query the precise shape and motion of the myocardium at any specific point throughout the cardiac cycle, enhancing the detailed analysis of cardiac dynamics beyond traditional speckle tracking. Notably, NeuralCMF operates without the need for paired datasets, and its optimization is self-supervised through the physics knowledge priors in both space and time dimensions, ensuring compatibility with both 2D and 3D echocardiogram video inputs. Experimental validations across three representative datasets support the robustness and innovative nature of the NeuralCMF, marking significant advantages over existing state-of-the-art methods in cardiac imaging and motion tracking.
3.7CVJul 11, 2024
Neural Poisson Solver: A Universal and Continuous Framework for Natural Signal BlendingDelong Wu, Hao Zhu, Qi Zhang et al.
Implicit Neural Representation (INR) has become a popular method for representing visual signals (e.g., 2D images and 3D scenes), demonstrating promising results in various downstream applications. Given its potential as a medium for visual signals, exploring the development of a neural blending method that utilizes INRs is a natural progression. Neural blending involves merging two INRs to create a new INR that encapsulates information from both original representations. A direct approach involves applying traditional image editing methods to the INR rendering process. However, this method often results in blending distortions, artifacts, and color shifts, primarily due to the discretization of the underlying pixel grid and the introduction of boundary conditions for solving variational problems. To tackle this issue, we introduce the Neural Poisson Solver, a plug-and-play and universally applicable framework across different signal dimensions for blending visual signals represented by INRs. Our Neural Poisson Solver offers a variational problem-solving approach based on the continuous Poisson equation, demonstrating exceptional performance across various domains. Specifically, we propose a gradient-guided neural solver to represent the solution process of the variational problem, refining the target signal to achieve natural blending results. We also develop a Poisson equation-based loss and optimization scheme to train our solver, ensuring it effectively blends the input INR scenes while preserving their inherent structure and semantic content. The lack of dependence on additional prior knowledge makes our method easily adaptable to various task categories, highlighting its versatility. Comprehensive experimental results validate the robustness of our approach across multiple dimensions and blending tasks.
8.4CVNov 13, 2025
Split-Layer: Enhancing Implicit Neural Representation by Maximizing the Dimensionality of Feature SpaceZhicheng Cai, Hao Zhu, Linsen Chen et al.
Implicit neural representation (INR) models signals as continuous functions using neural networks, offering efficient and differentiable optimization for inverse problems across diverse disciplines. However, the representational capacity of INR defined by the range of functions the neural network can characterize, is inherently limited by the low-dimensional feature space in conventional multilayer perceptron (MLP) architectures. While widening the MLP can linearly increase feature space dimensionality, it also leads to a quadratic growth in computational and memory costs. To address this limitation, we propose the split-layer, a novel reformulation of MLP construction. The split-layer divides each layer into multiple parallel branches and integrates their outputs via Hadamard product, effectively constructing a high-degree polynomial space. This approach significantly enhances INR's representational capacity by expanding the feature space dimensionality without incurring prohibitive computational overhead. Extensive experiments demonstrate that the split-layer substantially improves INR performance, surpassing existing methods across multiple tasks, including 2D image fitting, 2D CT reconstruction, 3D shape representation, and 5D novel view synthesis.
8.4CVDec 2, 2025
TEXTRIX: Latent Attribute Grid for Native Texture Generation and BeyondYifei Zeng, Yajie Bao, Jiachen Qian et al.
Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.
6.2CVOct 30, 2025
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose PredictionLi Wang, Yiyu Zhuang, Yanwen Wang et al.
3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of sketches. Previous sketch-to-pose methods, constrained by the lack of large-scale sketch-3D pose annotations, primarily relied on optimization with heuristic rules-an approach that is both time-consuming and limited in generalizability. To address these challenges, we propose a novel approach leveraging a "learn from synthesis" strategy. First, a diffusion model is trained to synthesize sketch images from 2D poses projected from 3D human poses, mimicking disproportionate human structures in sketches. This process enables the creation of a synthetic dataset, SKEP-120K, consisting of 120k accurate sketch-3D pose annotation pairs across various sketch styles. Building on this synthetic dataset, we introduce an end-to-end data-driven framework for estimating human poses and shapes from diverse sketch styles. Our framework combines existing 2D pose detectors and generative diffusion priors for sketch feature extraction with a feed-forward neural network for efficient 2D pose estimation. Multiple heuristic loss functions are incorporated to guarantee geometric coherence between the derived 3D poses and the detected 2D poses while preserving accurate self-contacts. Qualitative, quantitative, and subjective evaluations collectively show that our model substantially surpasses previous ones in both estimation accuracy and speed for sketch-to-pose tasks.
Champ: Controllable and Consistent Human Image Animation with 3D Parametric GuidanceShenhao Zhu, Junming Leo Chen, Zuozhuo Dai et al.
In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The methodology utilizes the SMPL(Skinned Multi-Person Linear) model as the 3D human parametric model to establish a unified representation of body shape and pose. This facilitates the accurate capture of intricate human geometry and motion characteristics from source videos. Specifically, we incorporate rendered depth images, normal maps, and semantic maps obtained from SMPL sequences, alongside skeleton-based motion guidance, to enrich the conditions to the latent diffusion model with comprehensive 3D shape and detailed pose attributes. A multi-layer motion fusion module, integrating self-attention mechanisms, is employed to fuse the shape and motion latent representations in the spatial domain. By representing the 3D human parametric model as the motion guidance, we can perform parametric shape alignment of the human body between the reference image and the source video motion. Experimental evaluations conducted on benchmark datasets demonstrate the methodology's superior ability to generate high-quality human animations that accurately capture both pose and shape variations. Furthermore, our approach also exhibits superior generalization capabilities on the proposed in-the-wild dataset. Project page: https://fudan-generative-vision.github.io/champ.
3.6CVApr 26, 2025Code
Spike Imaging Velocimetry: Dense Motion Estimation of Fluids Using Spike CamerasYunzhong Zhang, Bo Xiong, You Zhou et al.
The need for accurate and non-intrusive flow measurement methods has led to the widespread adoption of Particle Image Velocimetry (PIV), a powerful diagnostic tool in fluid motion estimation. This study investigates the tremendous potential of spike cameras (a type of ultra-high-speed, high-dynamic-range camera) in PIV. We propose a deep learning framework, Spike Imaging Velocimetry (SIV), designed specifically for highly turbulent and intricate flow fields. To aggregate motion features from the spike stream while minimizing information loss, we incorporate a Detail-Preserving Hierarchical Transform (DPHT) module. Additionally, we introduce a Graph Encoder (GE) to extract contextual features from highly complex fluid flows. Furthermore, we present a spike-based PIV dataset, Particle Scenes with Spike and Displacement (PSSD), which provides labeled data for three challenging fluid dynamics scenarios. Our proposed method achieves superior performance compared to existing baseline methods on PSSD. The datasets and our implementation of SIV are open-sourced in the supplementary materials.
40.1CVMay 23, 2024
Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion TransformerShuang Wu, Youtian Lin, Feihu Zhang et al.
Generating high-quality 3D assets from text and images has long been challenging, primarily due to the absence of scalable 3D representations capable of capturing intricate geometry distributions. In this work, we introduce Direct3D, a native 3D generative model scalable to in-the-wild input images, without requiring a multiview diffusion model or SDS optimization. Our approach comprises two primary components: a Direct 3D Variational Auto-Encoder (D3D-VAE) and a Direct 3D Diffusion Transformer (D3D-DiT). D3D-VAE efficiently encodes high-resolution 3D shapes into a compact and continuous latent triplane space. Notably, our method directly supervises the decoded geometry using a semi-continuous surface sampling strategy, diverging from previous methods relying on rendered images as supervision signals. D3D-DiT models the distribution of encoded 3D latents and is specifically designed to fuse positional information from the three feature maps of the triplane latent, enabling a native 3D generative model scalable to large-scale 3D datasets. Additionally, we introduce an innovative image-to-3D generation pipeline incorporating semantic and pixel-level image conditions, allowing the model to produce 3D shapes consistent with the provided conditional image input. Extensive experiments demonstrate the superiority of our large-scale pre-trained Direct3D over previous image-to-3D approaches, achieving significantly better generation quality and generalization ability, thus establishing a new state-of-the-art for 3D content creation. Project page: https://nju-3dv.github.io/projects/Direct3D/.
High-Fidelity 3D Face Generation from Natural Language DescriptionsMenghua Wu, Hao Zhu, Linjia Huang et al.
Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue the major obstacle lies in 1) the lack of high-quality 3D face data with descriptive text annotation, and 2) the complex mapping relationship between descriptive language space and shape/appearance space. To solve these problems, we build Describe3D dataset, the first large-scale dataset with fine-grained text descriptions for text-to-3D face generation task. Then we propose a two-stage framework to first generate a 3D face that matches the concrete descriptions, then optimize the parameters in the 3D shape and texture space with abstract description to refine the 3D face model. Extensive experimental results show that our method can produce a faithful 3D face that conforms to the input descriptions with higher accuracy and quality than previous methods. The code and Describe3D dataset are released at https://github.com/zhuhao-nju/describe3d .
Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit FunctionYunze Xiao, Hao Zhu, Haotian Yang et al.
Recovering detailed facial geometry from a set of calibrated multi-view images is valuable for its wide range of applications. Traditional multi-view stereo (MVS) methods adopt an optimization-based scheme to regularize the matching cost. Recently, learning-based methods integrate all these into an end-to-end neural network and show superiority of efficiency. In this paper, we propose a novel architecture to recover extremely detailed 3D faces within dozens of seconds. Unlike previous learning-based methods that regularize the cost volume via 3D CNN, we propose to learn an implicit function for regressing the matching cost. By fitting a 3D morphable model from multi-view images, the features of multiple images are extracted and aggregated in the mesh-attached UV space, which makes the implicit function more effective in recovering detailed facial shape. Our method outperforms SOTA learning-based MVS in accuracy by a large margin on the FaceScape dataset. The code and data are released in https://github.com/zhuhao-nju/mvfr.
MoFaNeRF: Morphable Facial Neural Radiance FieldYiyu Zhuang, Hao Zhu, Xusen Sun et al.
We propose a parametric model that maps free-view images into a vector space of coded facial shape, expression and appearance with a neural radiance field, namely Morphable Facial NeRF. Specifically, MoFaNeRF takes the coded facial shape, expression and appearance along with space coordinate and view direction as input to an MLP, and outputs the radiance of the space point for photo-realistic image synthesis. Compared with conventional 3D morphable models (3DMM), MoFaNeRF shows superiority in directly synthesizing photo-realistic facial details even for eyes, mouths, and beards. Also, continuous face morphing can be easily achieved by interpolating the input shape, expression and appearance codes. By introducing identity-specific modulation and texture encoder, our model synthesizes accurate photometric details and shows strong representation ability. Our model shows strong ability on multiple applications including image-based fitting, random generation, face rigging, face editing, and novel view synthesis. Experiments show that our method achieves higher representation ability than previous parametric models, and achieves competitive performance in several applications. To the best of our knowledge, our work is the first facial parametric model built upon a neural radiance field that can be used in fitting, generation and manipulation. The code and data is available at https://github.com/zhuhao-nju/mofanerf.
FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face ReconstructionHao Zhu, Haotian Yang, Longwei Guo et al.
In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate riggable 3D face models from a single image input. FaceScape dataset releases $16,940$ textured 3D faces, captured from $847$ subjects and each with $20$ specific expressions. The 3D models contain the pore-level facial geometry that is also processed to be topologically uniform. These fine 3D facial models can be represented as a 3D morphable model for coarse shapes and displacement maps for detailed geometry. Taking advantage of the large-scale and high-accuracy dataset, a novel algorithm is further proposed to learn the expression-specific dynamic details using a deep neural network. The learned relationship serves as the foundation of our 3D face prediction system from a single image input. Different from most previous methods, our predicted 3D models are riggable with highly detailed geometry under different expressions. We also use FaceScape data to generate the in-the-wild and in-the-lab benchmark to evaluate recent methods of single-view face reconstruction. The accuracy is reported and analyzed on the dimensions of camera pose and focal length, which provides a faithful and comprehensive evaluation and reveals new challenges. The unprecedented dataset, benchmark, and code have been released at https://github.com/zhuhao-nju/facescape.
Improving Multispectral Pedestrian Detection by Addressing Modality Imbalance ProblemsKailai Zhou, Linsen Chen, Xun Cao
Multispectral pedestrian detection is capable of adapting to insufficient illumination conditions by leveraging color-thermal modalities. On the other hand, it is still lacking of in-depth insights on how to fuse the two modalities effectively. Compared with traditional pedestrian detection, we find multispectral pedestrian detection suffers from modality imbalance problems which will hinder the optimization process of dual-modality network and depress the performance of detector. Inspired by this observation, we propose Modality Balance Network (MBNet) which facilitates the optimization process in a much more flexible and balanced manner. Firstly, we design a novel Differential Modality Aware Fusion (DMAF) module to make the two modalities complement each other. Secondly, an illumination aware feature alignment module selects complementary features according to the illumination conditions and aligns the two modality features adaptively. Extensive experimental results demonstrate MBNet outperforms the state-of-the-arts on both the challenging KAIST and CVC-14 multispectral pedestrian datasets in terms of the accuracy and the computational efficiency. Code is available at https://github.com/CalayZhou/MBNet.
Detailed Human Shape Estimation from a Single Image by Hierarchical Mesh DeformationHao Zhu, Xinxin Zuo, Sen Wang et al.
This paper presents a novel framework to recover detailed human body shapes from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, and viewpoints. Prior methods typically attempt to recover the human body shape using a parametric based template that lacks the surface details. As such the resulting body shape appears to be without clothing. In this paper, we propose a novel learning-based framework that combines the robustness of parametric model with the flexibility of free-form 3D deformation. We use the deep neural networks to refine the 3D shape in a Hierarchical Mesh Deformation (HMD) framework, utilizing the constraints from body joints, silhouettes, and per-pixel shading information. We are able to restore detailed human body shapes beyond skinned models. Experiments demonstrate that our method has outperformed previous state-of-the-art approaches, achieving better accuracy in terms of both 2D IoU number and 3D metric distance. The code is available in https://github.com/zhuhao-nju/hmd.git
33.7CVMar 22, 2024
STAG4D: Spatial-Temporal Anchored Generative 4D GaussiansYifei Zeng, Yanqin Jiang, Siyu Zhu et al.
Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose STAG4D, a novel framework that combines pre-trained diffusion models with dynamic 3D Gaussian splatting for high-fidelity 4D generation. Drawing inspiration from 3D generation techniques, we utilize a multi-view diffusion model to initialize multi-view images anchoring on the input video frames, where the video can be either real-world captured or generated by a video diffusion model. To ensure the temporal consistency of the multi-view sequence initialization, we introduce a simple yet effective fusion strategy to leverage the first frame as a temporal anchor in the self-attention computation. With the almost consistent multi-view sequences, we then apply the score distillation sampling to optimize the 4D Gaussian point cloud. The 4D Gaussian spatting is specially crafted for the generation task, where an adaptive densification strategy is proposed to mitigate the unstable Gaussian gradient for robust optimization. Notably, the proposed pipeline does not require any pre-training or fine-tuning of diffusion networks, offering a more accessible and practical solution for the 4D generation task. Extensive experiments demonstrate that our method outperforms prior 4D generation works in rendering quality, spatial-temporal consistency, and generation robustness, setting a new state-of-the-art for 4D generation from diverse inputs, including text, image, and video.
24.8CVDec 5, 2023
FINER: Flexible spectral-bias tuning in Implicit NEural Representation by Variable-periodic Activation FunctionsZhen Liu, Hao Zhu, Qi Zhang et al.
Implicit Neural Representation (INR), which utilizes a neural network to map coordinate inputs to corresponding attributes, is causing a revolution in the field of signal processing. However, current INR techniques suffer from a restricted capability to tune their supported frequency set, resulting in imperfect performance when representing complex signals with multiple frequencies. We have identified that this frequency-related problem can be greatly alleviated by introducing variable-periodic activation functions, for which we propose FINER. By initializing the bias of the neural network within different ranges, sub-functions with various frequencies in the variable-periodic function are selected for activation. Consequently, the supported frequency set of FINER can be flexibly tuned, leading to improved performance in signal representation. We demonstrate the capabilities of FINER in the contexts of 2D image fitting, 3D signed distance field representation, and 5D neural radiance fields optimization, and we show that it outperforms existing INRs.
21.8CVDec 4, 2023
VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid PriorXusen Sun, Longhao Zhang, Hao Zhu et al.
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid expression motion and rigid head motion. For expression motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For natural head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons.
26.3CVDec 19, 2024
IDOL: Instant Photorealistic 3D Human Creation from a Single ImageYiyu Zhuang, Jiaxi Lv, Hao Wen et al.
Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks. Project page: https://yiyuzhuang.github.io/IDOL/.
MMVP: A Multimodal MoCap Dataset with Vision and Pressure SensorsHe Zhang, Shenghao Ren, Haolei Yuan et al.
Foot contact is an important cue for human motion capture, understanding, and generation. Existing datasets tend to annotate dense foot contact using visual matching with thresholding or incorporating pressure signals. However, these approaches either suffer from low accuracy or are only designed for small-range and slow motion. There is still a lack of a vision-pressure multimodal dataset with large-range and fast human motion, as well as accurate and dense foot-contact annotation. To fill this gap, we propose a Multimodal MoCap Dataset with Vision and Pressure sensors, named MMVP. MMVP provides accurate and dense plantar pressure signals synchronized with RGBD observations, which is especially useful for both plausible shape estimation, robust pose fitting without foot drifting, and accurate global translation tracking. To validate the dataset, we propose an RGBD-P SMPL fitting method and also a monocular-video-based baseline framework, VP-MoCap, for human motion capture. Experiments demonstrate that our RGBD-P SMPL Fitting results significantly outperform pure visual motion capture. Moreover, VP-MoCap outperforms SOTA methods in foot-contact and global translation estimation accuracy. We believe the configuration of the dataset and the baseline frameworks will stimulate the research in this direction and also provide a good reference for MoCap applications in various domains. Project page: https://metaverse-ai-lab-thu.github.io/MMVP-Dataset/.
19.8CVNov 23, 2024
FATE: Full-head Gaussian Avatar with Textural Editing from Monocular VideoJiawei Zhang, Zijian Wu, Zhiyang Liang et al.
Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities, notable challenges remain, including incomplete reconstruction and inefficient Gaussian representation. To address these challenges, we introduce FATE, a novel method for reconstructing an editable full-head avatar from a single monocular video. FATE integrates a sampling-based densification strategy to ensure optimal positional distribution of points, improving rendering efficiency. A neural baking technique is introduced to convert discrete Gaussian representations into continuous attribute maps, facilitating intuitive appearance editing. Furthermore, we propose a universal completion framework to recover non-frontal appearance, culminating in a 360$^\circ$-renderable 3D head avatar. FATE outperforms previous approaches in both qualitative and quantitative evaluations, achieving state-of-the-art performance. To the best of our knowledge, FATE is the first animatable and 360$^\circ$ full-head monocular reconstruction method for a 3D head avatar.
12.8CVDec 18, 2024
MCMat: Multiview-Consistent and Physically Accurate PBR Material GenerationShenhao Zhu, Lingteng Qiu, Xiaodong Gu et al.
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/
10.2CVFeb 11, 2025
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching PriorsLin-Zhuo Chen, Kangjie Liu, Youtian Lin et al.
3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions with sparse or no observational input views. In this work, we try to mitigate the issue by incorporating a pre-trained matching prior to the 3DGS optimization process. We introduce Flow Distillation Sampling (FDS), a technique that leverages pre-trained geometric knowledge to bolster the accuracy of the Gaussian radiance field. Our method employs a strategic sampling technique to target unobserved views adjacent to the input views, utilizing the optical flow calculated from the matching model (Prior Flow) to guide the flow analytically calculated from the 3DGS geometry (Radiance Flow). Comprehensive experiments in depth rendering, mesh reconstruction, and novel view synthesis showcase the significant advantages of FDS over state-of-the-art methods. Additionally, our interpretive experiments and analysis aim to shed light on the effects of FDS on geometric accuracy and rendering quality, potentially providing readers with insights into its performance. Project page: https://nju-3dv.github.io/projects/fds
8.6IVJan 7, 2025
A Value Mapping Virtual Staining Framework for Large-scale Histological ImagingJunjia Wang, Bo Xiong, You Zhou et al.
The emergence of virtual staining technology provides a rapid and efficient alternative for researchers in tissue pathology. It enables the utilization of unlabeled microscopic samples to generate virtual replicas of chemically stained histological slices, or facilitate the transformation of one staining type into another. The remarkable performance of generative networks, such as CycleGAN, offers an unsupervised learning approach for virtual coloring, overcoming the limitations of high-quality paired data required in supervised learning. Nevertheless, large-scale color transformation necessitates processing large field-of-view images in patches, often resulting in significant boundary inconsistency and artifacts. Additionally, the transformation between different colorized modalities typically needs further efforts to modify loss functions and tune hyperparameters for independent training of networks. In this study, we introduce a general virtual staining framework that is adaptable to various conditions. We propose a loss function based on the value mapping constraint to ensure the accuracy of virtual coloring between different pathological modalities, termed the Value Mapping Generative Adversarial Network (VM-GAN). Meanwhile, we present a confidence-based tiling method to address the challenge of boundary inconsistency arising from patch-wise processing. Experimental results on diverse data with varying staining protocols demonstrate that our method achieves superior quantitative indicators and improved visual perception.
6.2CVJan 15, 2025
Joint Learning of Depth and Appearance for Portrait Image AnimationXinya Ji, Gaspard Zoss, Prashanth Chandran et al.
2D portrait animation has experienced significant advancements in recent years. Much research has utilized the prior knowledge embedded in large generative diffusion models to enhance high-quality image manipulation. However, most methods only focus on generating RGB images as output, and the co-generation of consistent visual plus 3D output remains largely under-explored. In our work, we propose to jointly learn the visual appearance and depth simultaneously in a diffusion-based portrait image generator. Our method embraces the end-to-end diffusion paradigm and introduces a new architecture suitable for learning this conditional joint distribution, consisting of a reference network and a channel-expanded diffusion backbone. Once trained, our framework can be efficiently adapted to various downstream applications, such as facial depth-to-image and image-to-depth generation, portrait relighting, and audio-driven talking head animation with consistent 3D output.
8.4CVNov 27, 2025
Bringing Your Portrait to 3D PresenceJiawei Zhang, Lei Chu, Jiahao Li et al.
We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.
6.2CVAug 18, 2025
WIPES: Wavelet-based Visual PrimitivesWenhao Zhang, Hao Zhu, Delong Wu et al.
Pursuing a continuous visual representation that offers flexible frequency modulation and fast rendering speed has recently garnered increasing attention in the fields of 3D vision and graphics. However, existing representations often rely on frequency guidance or complex neural network decoding, leading to spectrum loss or slow rendering. To address these limitations, we propose WIPES, a universal Wavelet-based vIsual PrimitivES for representing multi-dimensional visual signals. Building on the spatial-frequency localization advantages of wavelets, WIPES effectively captures both the low-frequency "forest" and the high-frequency "trees." Additionally, we develop a wavelet-based differentiable rasterizer to achieve fast visual rendering. Experimental results on various visual tasks, including 2D image representation, 5D static and 6D dynamic novel view synthesis, demonstrate that WIPES, as a visual primitive, offers higher rendering quality and faster inference than INR-based methods, and outperforms Gaussian-based representations in rendering quality.
8.4CVMar 11, 2025
Mitigating Ambiguities in 3D Classification with Gaussian SplattingRuiqi Zhang, Hao Zhu, Jingyi Zhao et al.
3D classification with point cloud input is a fundamental problem in 3D vision. However, due to the discrete nature and the insufficient material description of point cloud representations, there are ambiguities in distinguishing wire-like and flat surfaces, as well as transparent or reflective objects. To address these issues, we propose Gaussian Splatting (GS) point cloud-based 3D classification. We find that the scale and rotation coefficients in the GS point cloud help characterize surface types. Specifically, wire-like surfaces consist of multiple slender Gaussian ellipsoids, while flat surfaces are composed of a few flat Gaussian ellipsoids. Additionally, the opacity in the GS point cloud represents the transparency characteristics of objects. As a result, ambiguities in point cloud-based 3D classification can be mitigated utilizing GS point cloud as input. To verify the effectiveness of GS point cloud input, we construct the first real-world GS point cloud dataset in the community, which includes 20 categories with 200 objects in each category. Experiments not only validate the superiority of GS point cloud input, especially in distinguishing ambiguous objects, but also demonstrate the generalization ability across different classification methods.
3.6CVFeb 18, 2025
Gaseous Object DetectionKailai Zhou, Yibo Wang, Tao Lv et al.
Object detection, a fundamental and challenging problem in computer vision, has experienced rapid development due to the effectiveness of deep learning. The current objects to be detected are mostly rigid solid substances with apparent and distinct visual characteristics. In this paper, we endeavor on a scarcely explored task named Gaseous Object Detection (GOD), which is undertaken to explore whether the object detection techniques can be extended from solid substances to gaseous substances. Nevertheless, the gas exhibits significantly different visual characteristics: 1) saliency deficiency, 2) arbitrary and ever-changing shapes, 3) lack of distinct boundaries. To facilitate the study on this challenging task, we construct a GOD-Video dataset comprising 600 videos (141,017 frames) that cover various attributes with multiple types of gases. A comprehensive benchmark is established based on this dataset, allowing for a rigorous evaluation of frame-level and video-level detectors. Deduced from the Gaussian dispersion model, the physics-inspired Voxel Shift Field (VSF) is designed to model geometric irregularities and ever-changing shapes in potential 3D space. By integrating VSF into Faster RCNN, the VSF RCNN serves as a simple but strong baseline for gaseous object detection. Our work aims to attract further research into this valuable albeit challenging area.
26.5GRSep 22, 2021
Live Speech Portraits: Real-Time Photorealistic Talking-Head AnimationYuanxun Lu, Jinxiang Chai, Xun Cao
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic model which models the head pose distribution of the target person. Upper body motions are deduced from head poses. In the final stage, we generate conditional feature maps from previous predictions and send them with a candidate image set to an image-to-image translation network to synthesize photorealistic renderings. Our method generalizes well to wild audio and successfully synthesizes high-fidelity personalized facial details, e.g., wrinkles, teeth. Our method also allows explicit control of head poses. Extensive qualitative and quantitative evaluations, along with user studies, demonstrate the superiority of our method over state-of-the-art techniques.
11.6CVAug 6, 2021
Detailed Avatar Recovery from Single ImageHao Zhu, Xinxin Zuo, Haotian Yang et al.
This paper presents a novel framework to recover \emph{detailed} avatar from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, texture, and viewpoints. Prior methods typically attempt to recover the human body shape using a parametric-based template that lacks the surface details. As such resulting body shape appears to be without clothing. In this paper, we propose a novel learning-based framework that combines the robustness of the parametric model with the flexibility of free-form 3D deformation. We use the deep neural networks to refine the 3D shape in a Hierarchical Mesh Deformation (HMD) framework, utilizing the constraints from body joints, silhouettes, and per-pixel shading information. Our method can restore detailed human body shapes with complete textures beyond skinned models. Experiments demonstrate that our method has outperformed previous state-of-the-art approaches, achieving better accuracy in terms of both 2D IoU number and 3D metric distance.
11.0IVAug 5, 2021
End-to-end Neural Video Coding Using a Compound Spatiotemporal RepresentationHaojie Liu, Ming Lu, Zhiqi Chen et al.
Recent years have witnessed rapid advances in learnt video coding. Most algorithms have solely relied on the vector-based motion representation and resampling (e.g., optical flow based bilinear sampling) for exploiting the inter frame redundancy. In spite of the great success of adaptive kernel-based resampling (e.g., adaptive convolutions and deformable convolutions) in video prediction for uncompressed videos, integrating such approaches with rate-distortion optimization for inter frame coding has been less successful. Recognizing that each resampling solution offers unique advantages in regions with different motion and texture characteristics, we propose a hybrid motion compensation (HMC) method that adaptively combines the predictions generated by these two approaches. Specifically, we generate a compound spatiotemporal representation (CSTR) through a recurrent information aggregation (RIA) module using information from the current and multiple past frames. We further design a one-to-many decoder pipeline to generate multiple predictions from the CSTR, including vector-based resampling, adaptive kernel-based resampling, compensation mode selection maps and texture enhancements, and combines them adaptively to achieve more accurate inter prediction. Experiments show that our proposed inter coding system can provide better motion-compensated prediction and is more robust to occlusions and complex motions. Together with jointly trained intra coder and residual coder, the overall learnt hybrid coder yields the state-of-the-art coding efficiency in low-delay scenario, compared to the traditional H.264/AVC and H.265/HEVC, as well as recently published learning-based methods, in terms of both PSNR and MS-SSIM metrics.