David Petrovic

CV
3papers
1citation
Novelty35%
AI Score39

3 Papers

11.6SYMay 27
Towards Autonomous Commissioning of Industrial Drives via Multi-Objective Bayesian Optimization

David Petrovic, Gian Antonio Susto, Angelo Cenedese

The commissioning of industrial electric drives still relies heavily on manual tuning of cascaded control loops, requiring expert knowledge and significant time. In this paper, we propose a fully automated approach for tuning the current control loop of industrial drives using Bayesian Optimization (BO) directly on real hardware, without requiring a system model or firmware modifications. The drive is treated as a black-box system, and the controller parameters are iteratively updated through closed-loop experiments. The tuning problem is formulated as a multi-objective optimization task that directly minimizes tracking error, time-weighted error, overshoot, and oscillatory behavior, enabling the identification of Pareto-optimal controller configurations. To address discrete parameters, noisy evaluations, and limited budgets, we adopt a multivariate Tree-structured Parzen Estimator (TPE) as the underlying BO strategy. The proposed method operates under practical industrial constraints, including communication latency and limited evaluation budgets. The experimental validation on a real motor drive system under no-load conditions shows that the method achieves performance comparable to expert tuning within a few minutes and without human intervention. Results show that Gaussian Process (GP)-based BO can yield highly competitive final solutions, but TPE-based BO is better aligned with this setting due to faster convergence, richer Pareto-front approximation, and lower computational overhead.

35.3CVApr 7
Continual Visual Anomaly Detection on the Edge: Benchmark and Efficient Solutions

Manuel Barusco, Francesco Borsatti, David Petrovic et al.

Visual Anomaly Detection (VAD) is a critical task for many applications including industrial inspection and healthcare. While VAD has been extensively studied, two key challenges remain largely unaddressed in conjunction: edge deployment, where computational resources are severely constrained, and continual learning, where models must adapt to evolving data distributions without forgetting previously acquired knowledge. Our benchmark provides guidance for the selection of the optimal backbone and VAD method under joint efficiency and adaptability constraints, characterizing the trade-offs between memory footprint, inference cost, and detection performance. Studying these challenges in isolation is insufficient, as methods designed for one setting make assumptions that break down when the other constraint is simultaneously imposed. In this work, we propose the first comprehensive benchmark for VAD on the edge in the continual learning scenario, evaluating seven VAD models across three lightweight backbone architectures. Furthermore, we propose Tiny-Dinomaly, a lightweight adaptation of the Dinomaly model built on the DINO foundation model that achieves 13x smaller memory footprint and 20x lower computational cost while improving Pixel F1 by 5 percentage points. Finally, we introduce targeted modifications to PatchCore and PaDiM to improve their efficiency in the continual learning setting.

53.0HCMar 14
Deep Learning for Virtual Reality User Identification: A Benchmark

Davide Frizzo, Fabrizio Genilotti, David Petrovic et al.

Virtual Reality (VR) applications require robust user identification systems to ensure secure access to equipment and protect worker identities. Motion tracking data from VR headsets and controllers has emerged as a powerful behavioral biometric, with recent studies demonstrating identification accuracies exceeding 94% across a large user base. However, the application of modern deep learning architectures, particularly State Space Models (SSM), to VR scenarios remains largely unexplored. In this work, we benchmark user identification performance across the large-scale Who is Alyx VR dataset, gathering data from 71 users playing the popular Half-Life:Alyx game. We evaluate both established architectures (Long Short-Term Memory (LSTM), Gated Recurrent Unit (GRU), Convolutional Neural Network (CNN), Temporal Convolutional Network (TCN), Transformer) and the emerging SSMs on time series motion data. Our results provide the first comprehensive benchmark of state-of-the-art and novel architectures for VR user identification, establishing baseline performance metrics for future privacy preserving authentication systems in manufacturing environments.