HCCVMar 14

Deep Learning for Virtual Reality User Identification: A Benchmark

arXiv:2604.1634153.0h-index: 9
AI Analysis

This work provides a comprehensive benchmark for VR user identification, addressing the need for secure access in manufacturing environments, but it is incremental as it applies existing methods to a new dataset.

The paper benchmarks user identification performance on the Who is Alyx VR dataset with 71 users, evaluating established and emerging deep learning architectures like SSMs on motion tracking data, achieving accuracies exceeding 94%.

Virtual Reality (VR) applications require robust user identification systems to ensure secure access to equipment and protect worker identities. Motion tracking data from VR headsets and controllers has emerged as a powerful behavioral biometric, with recent studies demonstrating identification accuracies exceeding 94% across a large user base. However, the application of modern deep learning architectures, particularly State Space Models (SSM), to VR scenarios remains largely unexplored. In this work, we benchmark user identification performance across the large-scale Who is Alyx VR dataset, gathering data from 71 users playing the popular Half-Life:Alyx game. We evaluate both established architectures (Long Short-Term Memory (LSTM), Gated Recurrent Unit (GRU), Convolutional Neural Network (CNN), Temporal Convolutional Network (TCN), Transformer) and the emerging SSMs on time series motion data. Our results provide the first comprehensive benchmark of state-of-the-art and novel architectures for VR user identification, establishing baseline performance metrics for future privacy preserving authentication systems in manufacturing environments.

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