LGMay 16, 2022
An Empirical Investigation of Representation Learning for ImitationXin Chen, Sam Toyer, Cody Wild et al. · berkeley
Imitation learning often needs a large demonstration set in order to handle the full range of situations that an agent might find itself in during deployment. However, collecting expert demonstrations can be expensive. Recent work in vision, reinforcement learning, and NLP has shown that auxiliary representation learning objectives can reduce the need for large amounts of expensive, task-specific data. Our Empirical Investigation of Representation Learning for Imitation (EIRLI) investigates whether similar benefits apply to imitation learning. We propose a modular framework for constructing representation learning algorithms, then use our framework to evaluate the utility of representation learning for imitation across several environment suites. In the settings we evaluate, we find that existing algorithms for image-based representation learning provide limited value relative to a well-tuned baseline with image augmentations. To explain this result, we investigate differences between imitation learning and other settings where representation learning has provided significant benefit, such as image classification. Finally, we release a well-documented codebase which both replicates our findings and provides a modular framework for creating new representation learning algorithms out of reusable components.
LGAug 9, 2024Code
Gemma Scope: Open Sparse Autoencoders Everywhere All At Once on Gemma 2Tom Lieberum, Senthooran Rajamanoharan, Arthur Conmy et al.
Sparse autoencoders (SAEs) are an unsupervised method for learning a sparse decomposition of a neural network's latent representations into seemingly interpretable features. Despite recent excitement about their potential, research applications outside of industry are limited by the high cost of training a comprehensive suite of SAEs. In this work, we introduce Gemma Scope, an open suite of JumpReLU SAEs trained on all layers and sub-layers of Gemma 2 2B and 9B and select layers of Gemma 2 27B base models. We primarily train SAEs on the Gemma 2 pre-trained models, but additionally release SAEs trained on instruction-tuned Gemma 2 9B for comparison. We evaluate the quality of each SAE on standard metrics and release these results. We hope that by releasing these SAE weights, we can help make more ambitious safety and interpretability research easier for the community. Weights and a tutorial can be found at https://huggingface.co/google/gemma-scope and an interactive demo can be found at https://www.neuronpedia.org/gemma-scope
AIMar 23, 2023
Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 CompetitionStephanie Milani, Anssi Kanervisto, Karolis Ramanauskas et al. · berkeley
To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop algorithms to solve tasks with hard-to-specify reward functions in Minecraft. Through this competition, we aimed to promote the development of algorithms that use human feedback as channels to learn the desired behavior. We describe the competition and provide an overview of the top solutions. We conclude by discussing the impact of the competition and future directions for improvement.
ROJan 2, 2023
SIRL: Similarity-based Implicit Representation LearningAndreea Bobu, Yi Liu, Rohin Shah et al. · berkeley
When robots learn reward functions using high capacity models that take raw state directly as input, they need to both learn a representation for what matters in the task -- the task ``features" -- as well as how to combine these features into a single objective. If they try to do both at once from input designed to teach the full reward function, it is easy to end up with a representation that contains spurious correlations in the data, which fails to generalize to new settings. Instead, our ultimate goal is to enable robots to identify and isolate the causal features that people actually care about and use when they represent states and behavior. Our idea is that we can tune into this representation by asking users what behaviors they consider similar: behaviors will be similar if the features that matter are similar, even if low-level behavior is different; conversely, behaviors will be different if even one of the features that matter differs. This, in turn, is what enables the robot to disambiguate between what needs to go into the representation versus what is spurious, as well as what aspects of behavior can be compressed together versus not. The notion of learning representations based on similarity has a nice parallel in contrastive learning, a self-supervised representation learning technique that maps visually similar data points to similar embeddings, where similarity is defined by a designer through data augmentation heuristics. By contrast, in order to learn the representations that people use, so we can learn their preferences and objectives, we use their definition of similarity. In simulation as well as in a user study, we show that learning through such similarity queries leads to representations that, while far from perfect, are indeed more generalizable than self-supervised and task-input alternatives.
LGOct 4, 2022
Goal Misgeneralization: Why Correct Specifications Aren't Enough For Correct GoalsRohin Shah, Vikrant Varma, Ramana Kumar et al. · berkeley
The field of AI alignment is concerned with AI systems that pursue unintended goals. One commonly studied mechanism by which an unintended goal might arise is specification gaming, in which the designer-provided specification is flawed in a way that the designers did not foresee. However, an AI system may pursue an undesired goal even when the specification is correct, in the case of goal misgeneralization. Goal misgeneralization is a specific form of robustness failure for learning algorithms in which the learned program competently pursues an undesired goal that leads to good performance in training situations but bad performance in novel test situations. We demonstrate that goal misgeneralization can occur in practical systems by providing several examples in deep learning systems across a variety of domains. Extrapolating forward to more capable systems, we provide hypotheticals that illustrate how goal misgeneralization could lead to catastrophic risk. We suggest several research directions that could reduce the risk of goal misgeneralization for future systems.
LGJul 18, 2023
Does Circuit Analysis Interpretability Scale? Evidence from Multiple Choice Capabilities in ChinchillaTom Lieberum, Matthew Rahtz, János Kramár et al. · berkeley, deepmind
\emph{Circuit analysis} is a promising technique for understanding the internal mechanisms of language models. However, existing analyses are done in small models far from the state of the art. To address this, we present a case study of circuit analysis in the 70B Chinchilla model, aiming to test the scalability of circuit analysis. In particular, we study multiple-choice question answering, and investigate Chinchilla's capability to identify the correct answer \emph{label} given knowledge of the correct answer \emph{text}. We find that the existing techniques of logit attribution, attention pattern visualization, and activation patching naturally scale to Chinchilla, allowing us to identify and categorize a small set of `output nodes' (attention heads and MLPs). We further study the `correct letter' category of attention heads aiming to understand the semantics of their features, with mixed results. For normal multiple-choice question answers, we significantly compress the query, key and value subspaces of the head without loss of performance when operating on the answer labels for multiple-choice questions, and we show that the query and key subspaces represent an `Nth item in an enumeration' feature to at least some extent. However, when we attempt to use this explanation to understand the heads' behaviour on a more general distribution including randomized answer labels, we find that it is only a partial explanation, suggesting there is more to learn about the operation of `correct letter' heads on multiple choice question answering.
LGSep 5, 2023
Explaining grokking through circuit efficiencyVikrant Varma, Rohin Shah, Zachary Kenton et al. · berkeley
One of the most surprising puzzles in neural network generalisation is grokking: a network with perfect training accuracy but poor generalisation will, upon further training, transition to perfect generalisation. We propose that grokking occurs when the task admits a generalising solution and a memorising solution, where the generalising solution is slower to learn but more efficient, producing larger logits with the same parameter norm. We hypothesise that memorising circuits become more inefficient with larger training datasets while generalising circuits do not, suggesting there is a critical dataset size at which memorisation and generalisation are equally efficient. We make and confirm four novel predictions about grokking, providing significant evidence in favour of our explanation. Most strikingly, we demonstrate two novel and surprising behaviours: ungrokking, in which a network regresses from perfect to low test accuracy, and semi-grokking, in which a network shows delayed generalisation to partial rather than perfect test accuracy.
AIApr 14, 2022
Retrospective on the 2021 BASALT Competition on Learning from Human FeedbackRohin Shah, Steven H. Wang, Cody Wild et al. · berkeley
We held the first-ever MineRL Benchmark for Agents that Solve Almost-Lifelike Tasks (MineRL BASALT) Competition at the Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021). The goal of the competition was to promote research towards agents that use learning from human feedback (LfHF) techniques to solve open-world tasks. Rather than mandating the use of LfHF techniques, we described four tasks in natural language to be accomplished in the video game Minecraft, and allowed participants to use any approach they wanted to build agents that could accomplish the tasks. Teams developed a diverse range of LfHF algorithms across a variety of possible human feedback types. The three winning teams implemented significantly different approaches while achieving similar performance. Interestingly, their approaches performed well on different tasks, validating our choice of tasks to include in the competition. While the outcomes validated the design of our competition, we did not get as many participants and submissions as our sister competition, MineRL Diamond. We speculate about the causes of this problem and suggest improvements for future iterations of the competition.
LGJul 5, 2024
On scalable oversight with weak LLMs judging strong LLMsZachary Kenton, Noah Y. Siegel, János Kramár et al.
Scalable oversight protocols aim to enable humans to accurately supervise superhuman AI. In this paper we study debate, where two AI's compete to convince a judge; consultancy, where a single AI tries to convince a judge that asks questions; and compare to a baseline of direct question-answering, where the judge just answers outright without the AI. We use large language models (LLMs) as both AI agents and as stand-ins for human judges, taking the judge models to be weaker than agent models. We benchmark on a diverse range of asymmetries between judges and agents, extending previous work on a single extractive QA task with information asymmetry, to also include mathematics, coding, logic and multimodal reasoning asymmetries. We find that debate outperforms consultancy across all tasks when the consultant is randomly assigned to argue for the correct/incorrect answer. Comparing debate to direct question answering, the results depend on the type of task: in extractive QA tasks with information asymmetry debate outperforms direct question answering, but in other tasks without information asymmetry the results are mixed. Previous work assigned debaters/consultants an answer to argue for. When we allow them to instead choose which answer to argue for, we find judges are less frequently convinced by the wrong answer in debate than in consultancy. Further, we find that stronger debater models increase judge accuracy, though more modestly than in previous studies.
LGMay 28
Realistic honeypot evaluations for scheming propensityVictoria Krakovna, David Lindner, Lewis Ho et al.
We introduce scheming honeypot evaluations, a framework for testing whether models will pursue instrumental goals if given the opportunity. Our scheming honeypot evaluations take the form of coding tasks in Google's alignment research codebases. In a real internal deployment setting, Gemini models do not demonstrate unprompted scheming. If prompts explicitly encourage agency (situational awareness or goal-directedness) and/or give the model a hidden goal, models sometimes scheme or attempt sabotage. Validating the realism of our setting, models show low rates of evaluation awareness, usually due to agency prompts rather than the environments.
AIMar 10Code
Quantifying the Necessity of Chain of Thought through Opaque Serial DepthJonah Brown-Cohen, David Lindner, Rohin Shah
Large language models (LLMs) tend to externalize their reasoning in their chain of thought, making the chain of thought a good target for monitoring. This is partially an inherent feature of the Transformer architecture: sufficiently long serial cognition must pass through the chain of thought (Korbak et al., 2025). We formalize this argument through the notion of opaque serial depth, given by the length of the longest computation that can be done without the use of interpretable intermediate steps like chain of thought. Given this formalization, we compute numeric upper bounds on the opaque serial depth of Gemma 3 models, as well as asymptotic results for additional architectures beyond standard LLMs. We also open-source an automated method that can calculate upper bounds on the opaque serial depth of arbitrary neural networks, and use it to demonstrate that Mixture-of-Experts models likely have lower depth than dense models. Overall, our results suggest that opaque serial depth is a useful tool for understanding the potential for models to do significant reasoning that is not externalized.
LGJan 16
Building Production-Ready Probes For GeminiJános Kramár, Joshua Engels, Zheng Wang et al.
Frontier language model capabilities are improving rapidly. We thus need stronger mitigations against bad actors misusing increasingly powerful systems. Prior work has shown that activation probes may be a promising misuse mitigation technique, but we identify a key remaining challenge: probes fail to generalize under important production distribution shifts. In particular, we find that the shift from short-context to long-context inputs is difficult for existing probe architectures. We propose several new probe architectures that handle this long-context distribution shift. We evaluate these probes in the cyber-offensive domain, testing their robustness against various production-relevant distribution shifts, including multi-turn conversations, long context prompts, and adaptive red teaming. Our results demonstrate that while our novel architectures address context length, a combination of architecture choice and training on diverse distributions is required for broad generalization. Additionally, we show that pairing probes with prompted classifiers achieves optimal accuracy at a low cost due to the computational efficiency of probes. These findings have informed the successful deployment of misuse mitigation probes in user-facing instances of Gemini, Google's frontier language model. Finally, we find early positive results using AlphaEvolve to automate improvements in both probe architecture search and adaptive red teaming, showing that automating some AI safety research is already possible.
LGOct 31, 2025
Consistency Training Helps Stop Sycophancy and JailbreaksAlex Irpan, Alexander Matt Turner, Mark Kurzeja et al.
An LLM's factuality and refusal training can be compromised by simple changes to a prompt. Models often adopt user beliefs (sycophancy) or satisfy inappropriate requests which are wrapped within special text (jailbreaking). We explore \emph{consistency training}, a self-supervised paradigm that teaches a model to be invariant to certain irrelevant cues in the prompt. Instead of teaching the model what exact response to give on a particular prompt, we aim to teach the model to behave identically across prompt data augmentations (like adding leading questions or jailbreak text). We try enforcing this invariance in two ways: over the model's external outputs (\emph{Bias-augmented Consistency Training} (BCT) from Chua et al. [2025]) and over its internal activations (\emph{Activation Consistency Training} (ACT), a method we introduce). Both methods reduce Gemini 2.5 Flash's susceptibility to irrelevant cues. Because consistency training uses responses from the model itself as training data, it avoids issues that arise from stale training data, such as degrading model capabilities or enforcing outdated response guidelines. While BCT and ACT reduce sycophancy equally well, BCT does better at jailbreak reduction. We think that BCT can simplify training pipelines by removing reliance on static datasets. We argue that some alignment problems are better viewed not in terms of optimal responses, but rather as consistency issues.
CLMar 8, 2024
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextGemini Team, Petko Georgiev, Ving Ian Lei et al. · deepmind, mila
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
AIDec 5, 2023Code
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy TasksStephanie Milani, Anssi Kanervisto, Karolis Ramanauskas et al.
The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through the BASALT Evaluation and Demonstrations Dataset (BEDD), which serves as a resource for algorithm development and performance assessment. BEDD consists of a collection of 26 million image-action pairs from nearly 14,000 videos of human players completing the BASALT tasks in Minecraft. It also includes over 3,000 dense pairwise human evaluations of human and algorithmic agents. These comparisons serve as a fixed, preliminary leaderboard for evaluating newly-developed algorithms. To enable this comparison, we present a streamlined codebase for benchmarking new algorithms against the leaderboard. In addition to presenting these datasets, we conduct a detailed analysis of the data from both datasets to guide algorithm development and evaluation. The released code and data are available at https://github.com/minerllabs/basalt-benchmark .
LGApr 24, 2024
Improving Dictionary Learning with Gated Sparse AutoencodersSenthooran Rajamanoharan, Arthur Conmy, Lewis Smith et al.
Recent work has found that sparse autoencoders (SAEs) are an effective technique for unsupervised discovery of interpretable features in language models' (LMs) activations, by finding sparse, linear reconstructions of LM activations. We introduce the Gated Sparse Autoencoder (Gated SAE), which achieves a Pareto improvement over training with prevailing methods. In SAEs, the L1 penalty used to encourage sparsity introduces many undesirable biases, such as shrinkage -- systematic underestimation of feature activations. The key insight of Gated SAEs is to separate the functionality of (a) determining which directions to use and (b) estimating the magnitudes of those directions: this enables us to apply the L1 penalty only to the former, limiting the scope of undesirable side effects. Through training SAEs on LMs of up to 7B parameters we find that, in typical hyper-parameter ranges, Gated SAEs solve shrinkage, are similarly interpretable, and require half as many firing features to achieve comparable reconstruction fidelity.
LGNov 1, 2020Code
The MAGICAL Benchmark for Robust ImitationSam Toyer, Rohin Shah, Andrew Critch et al.
Imitation Learning (IL) algorithms are typically evaluated in the same environment that was used to create demonstrations. This rewards precise reproduction of demonstrations in one particular environment, but provides little information about how robustly an algorithm can generalise the demonstrator's intent to substantially different deployment settings. This paper presents the MAGICAL benchmark suite, which permits systematic evaluation of generalisation by quantifying robustness to different kinds of distribution shift that an IL algorithm is likely to encounter in practice. Using the MAGICAL suite, we confirm that existing IL algorithms overfit significantly to the context in which demonstrations are provided. We also show that standard methods for reducing overfitting are effective at creating narrow perceptual invariances, but are not sufficient to enable transfer to contexts that require substantially different behaviour, which suggests that new approaches will be needed in order to robustly generalise demonstrator intent. Code and data for the MAGICAL suite is available at https://github.com/qxcv/magical/.
LGOct 13, 2019Code
On the Utility of Learning about Humans for Human-AI CoordinationMicah Carroll, Rohin Shah, Mark K. Ho et al.
While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to them can converge to coordination protocols that fail to understand and be understood by humans. To demonstrate this, we introduce a simple environment that requires challenging coordination, based on the popular game Overcooked, and learn a simple model that mimics human play. We evaluate the performance of agents trained via self-play and population-based training. These agents perform very well when paired with themselves, but when paired with our human model, they are significantly worse than agents designed to play with the human model. An experiment with a planning algorithm yields the same conclusion, though only when the human-aware planner is given the exact human model that it is playing with. A user study with real humans shows this pattern as well, though less strongly. Qualitatively, we find that the gains come from having the agent adapt to the human's gameplay. Given this result, we suggest several approaches for designing agents that learn about humans in order to better coordinate with them. Code is available at https://github.com/HumanCompatibleAI/overcooked_ai.
LGJun 23, 2019Code
On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward InferenceRohin Shah, Noah Gundotra, Pieter Abbeel et al.
Our goal is for agents to optimize the right reward function, despite how difficult it is for us to specify what that is. Inverse Reinforcement Learning (IRL) enables us to infer reward functions from demonstrations, but it usually assumes that the expert is noisily optimal. Real people, on the other hand, often have systematic biases: risk-aversion, myopia, etc. One option is to try to characterize these biases and account for them explicitly during learning. But in the era of deep learning, a natural suggestion researchers make is to avoid mathematical models of human behavior that are fraught with specific assumptions, and instead use a purely data-driven approach. We decided to put this to the test -- rather than relying on assumptions about which specific bias the demonstrator has when planning, we instead learn the demonstrator's planning algorithm that they use to generate demonstrations, as a differentiable planner. Our exploration yielded mixed findings: on the one hand, learning the planner can lead to better reward inference than relying on the wrong assumption; on the other hand, this benefit is dwarfed by the loss we incur by going from an exact to a differentiable planner. This suggest that at least for the foreseeable future, agents need a middle ground between the flexibility of data-driven methods and the useful bias of known human biases. Code is available at https://tinyurl.com/learningbiases.
LGFeb 12, 2019Code
Preferences Implicit in the State of the WorldRohin Shah, Dmitrii Krasheninnikov, Jordan Alexander et al.
Reinforcement learning (RL) agents optimize only the features specified in a reward function and are indifferent to anything left out inadvertently. This means that we must not only specify what to do, but also the much larger space of what not to do. It is easy to forget these preferences, since these preferences are already satisfied in our environment. This motivates our key insight: when a robot is deployed in an environment that humans act in, the state of the environment is already optimized for what humans want. We can therefore use this implicit preference information from the state to fill in the blanks. We develop an algorithm based on Maximum Causal Entropy IRL and use it to evaluate the idea in a suite of proof-of-concept environments designed to show its properties. We find that information from the initial state can be used to infer both side effects that should be avoided as well as preferences for how the environment should be organized. Our code can be found at https://github.com/HumanCompatibleAI/rlsp.
LGMar 20, 2024
Evaluating Frontier Models for Dangerous CapabilitiesMary Phuong, Matthew Aitchison, Elliot Catt et al. · deepmind
To understand the risks posed by a new AI system, we must understand what it can and cannot do. Building on prior work, we introduce a programme of new "dangerous capability" evaluations and pilot them on Gemini 1.0 models. Our evaluations cover four areas: (1) persuasion and deception; (2) cyber-security; (3) self-proliferation; and (4) self-reasoning. We do not find evidence of strong dangerous capabilities in the models we evaluated, but we flag early warning signs. Our goal is to help advance a rigorous science of dangerous capability evaluation, in preparation for future models.
LGMar 1, 2024
AtP*: An efficient and scalable method for localizing LLM behaviour to componentsJános Kramár, Tom Lieberum, Rohin Shah et al.
Activation Patching is a method of directly computing causal attributions of behavior to model components. However, applying it exhaustively requires a sweep with cost scaling linearly in the number of model components, which can be prohibitively expensive for SoTA Large Language Models (LLMs). We investigate Attribution Patching (AtP), a fast gradient-based approximation to Activation Patching and find two classes of failure modes of AtP which lead to significant false negatives. We propose a variant of AtP called AtP*, with two changes to address these failure modes while retaining scalability. We present the first systematic study of AtP and alternative methods for faster activation patching and show that AtP significantly outperforms all other investigated methods, with AtP* providing further significant improvement. Finally, we provide a method to bound the probability of remaining false negatives of AtP* estimates.
AIJul 15, 2025
Chain of Thought Monitorability: A New and Fragile Opportunity for AI SafetyTomek Korbak, Mikita Balesni, Elizabeth Barnes et al. · deepmind
AI systems that "think" in human language offer a unique opportunity for AI safety: we can monitor their chains of thought (CoT) for the intent to misbehave. Like all other known AI oversight methods, CoT monitoring is imperfect and allows some misbehavior to go unnoticed. Nevertheless, it shows promise and we recommend further research into CoT monitorability and investment in CoT monitoring alongside existing safety methods. Because CoT monitorability may be fragile, we recommend that frontier model developers consider the impact of development decisions on CoT monitorability.
LGDec 15, 2023
Challenges with unsupervised LLM knowledge discoverySebastian Farquhar, Vikrant Varma, Zachary Kenton et al. · deepmind
We show that existing unsupervised methods on large language model (LLM) activations do not discover knowledge -- instead they seem to discover whatever feature of the activations is most prominent. The idea behind unsupervised knowledge elicitation is that knowledge satisfies a consistency structure, which can be used to discover knowledge. We first prove theoretically that arbitrary features (not just knowledge) satisfy the consistency structure of a particular leading unsupervised knowledge-elicitation method, contrast-consistent search (Burns et al. - arXiv:2212.03827). We then present a series of experiments showing settings in which unsupervised methods result in classifiers that do not predict knowledge, but instead predict a different prominent feature. We conclude that existing unsupervised methods for discovering latent knowledge are insufficient, and we contribute sanity checks to apply to evaluating future knowledge elicitation methods. Conceptually, we hypothesise that the identification issues explored here, e.g. distinguishing a model's knowledge from that of a simulated character's, will persist for future unsupervised methods.
AIApr 2, 2025
An Approach to Technical AGI Safety and SecurityRohin Shah, Alex Irpan, Alexander Matt Turner et al. · deepmind
Artificial General Intelligence (AGI) promises transformative benefits but also presents significant risks. We develop an approach to address the risk of harms consequential enough to significantly harm humanity. We identify four areas of risk: misuse, misalignment, mistakes, and structural risks. Of these, we focus on technical approaches to misuse and misalignment. For misuse, our strategy aims to prevent threat actors from accessing dangerous capabilities, by proactively identifying dangerous capabilities, and implementing robust security, access restrictions, monitoring, and model safety mitigations. To address misalignment, we outline two lines of defense. First, model-level mitigations such as amplified oversight and robust training can help to build an aligned model. Second, system-level security measures such as monitoring and access control can mitigate harm even if the model is misaligned. Techniques from interpretability, uncertainty estimation, and safer design patterns can enhance the effectiveness of these mitigations. Finally, we briefly outline how these ingredients could be combined to produce safety cases for AGI systems.
AIJul 7, 2025
When Chain of Thought is Necessary, Language Models Struggle to Evade MonitorsScott Emmons, Erik Jenner, David K. Elson et al.
While chain-of-thought (CoT) monitoring is an appealing AI safety defense, recent work on "unfaithfulness" has cast doubt on its reliability. These findings highlight an important failure mode, particularly when CoT acts as a post-hoc rationalization in applications like auditing for bias. However, for the distinct problem of runtime monitoring to prevent severe harm, we argue the key property is not faithfulness but monitorability. To this end, we introduce a conceptual framework distinguishing CoT-as-rationalization from CoT-as-computation. We expect that certain classes of severe harm will require complex, multi-step reasoning that necessitates CoT-as-computation. Replicating the experimental setups of prior work, we increase the difficulty of the bad behavior to enforce this necessity condition; this forces the model to expose its reasoning, making it monitorable. We then present methodology guidelines to stress-test CoT monitoring against deliberate evasion. Applying these guidelines, we find that models can learn to obscure their intentions, but only when given significant help, such as detailed human-written strategies or iterative optimization against the monitor. We conclude that, while not infallible, CoT monitoring offers a substantial layer of defense that requires active protection and continued stress-testing.
LGMay 2, 2025
Evaluating Frontier Models for Stealth and Situational AwarenessMary Phuong, Roland S. Zimmermann, Ziyue Wang et al.
Recent work has demonstrated the plausibility of frontier AI models scheming -- knowingly and covertly pursuing an objective misaligned with its developer's intentions. Such behavior could be very hard to detect, and if present in future advanced systems, could pose severe loss of control risk. It is therefore important for AI developers to rule out harm from scheming prior to model deployment. In this paper, we present a suite of scheming reasoning evaluations measuring two types of reasoning capabilities that we believe are prerequisites for successful scheming: First, we propose five evaluations of ability to reason about and circumvent oversight (stealth). Second, we present eleven evaluations for measuring a model's ability to instrumentally reason about itself, its environment and its deployment (situational awareness). We demonstrate how these evaluations can be used as part of a scheming inability safety case: a model that does not succeed on these evaluations is almost certainly incapable of causing severe harm via scheming in real deployment. We run our evaluations on current frontier models and find that none of them show concerning levels of either situational awareness or stealth.
LGJan 22, 2025
MONA: Myopic Optimization with Non-myopic Approval Can Mitigate Multi-step Reward HackingSebastian Farquhar, Vikrant Varma, David Lindner et al.
Future advanced AI systems may learn sophisticated strategies through reinforcement learning (RL) that humans cannot understand well enough to safely evaluate. We propose a training method which avoids agents learning undesired multi-step plans that receive high reward (multi-step "reward hacks") even if humans are not able to detect that the behaviour is undesired. The method, Myopic Optimization with Non-myopic Approval (MONA), works by combining short-sighted optimization with far-sighted reward. We demonstrate that MONA can prevent multi-step reward hacking that ordinary RL causes, even without being able to detect the reward hacking and without any extra information that ordinary RL does not get access to. We study MONA empirically in three settings which model different misalignment failure modes including 2-step environments with LLMs representing delegated oversight and encoded reasoning and longer-horizon gridworld environments representing sensor tampering.
AIApr 16, 2025
Evaluating the Goal-Directedness of Large Language ModelsTom Everitt, Cristina Garbacea, Alexis Bellot et al.
To what extent do LLMs use their capabilities towards their given goal? We take this as a measure of their goal-directedness. We evaluate goal-directedness on tasks that require information gathering, cognitive effort, and plan execution, where we use subtasks to infer each model's relevant capabilities. Our evaluations of LLMs from Google DeepMind, OpenAI, and Anthropic show that goal-directedness is relatively consistent across tasks, differs from task performance, and is only moderately sensitive to motivational prompts. Notably, most models are not fully goal-directed. We hope our goal-directedness evaluations will enable better monitoring of LLM progress, and enable more deliberate design choices of agentic properties in LLMs.
AINov 28, 2025
A Rosetta Stone for AI BenchmarksAnson Ho, Jean-Stanislas Denain, David Atanasov et al.
Most AI benchmarks saturate within years or even months after they are introduced, making it hard to study long-run trends in AI capabilities. To address this challenge, we build a statistical framework that stitches benchmarks together, putting model capabilities and benchmark difficulties on a single numerical scale. This acts as a "Rosetta Stone", allowing us to compare models across a wide range of abilities and time, even if they are not evaluated on the same benchmarks. Moreover, this works without assuming how capabilities evolve across time or with training compute. We demonstrate three applications of this framework. First, we use it to measure the speed of AI progress over time, and to forecast future AI capabilities. Second, we estimate the rate of improvements in algorithmic efficiency, finding estimates that are higher, but broadly consistent with prior work. Finally, we find that our approach can be used to detect rapid accelerations in AI progress.
LGOct 28, 2025
A Pragmatic Way to Measure Chain-of-Thought MonitorabilityScott Emmons, Roland S. Zimmermann, David K. Elson et al.
While Chain-of-Thought (CoT) monitoring offers a unique opportunity for AI safety, this opportunity could be lost through shifts in training practices or model architecture. To help preserve monitorability, we propose a pragmatic way to measure two components of it: legibility (whether the reasoning can be followed by a human) and coverage (whether the CoT contains all the reasoning needed for a human to also produce the final output). We implement these metrics with an autorater prompt that enables any capable LLM to compute the legibility and coverage of existing CoTs. After sanity-checking our prompted autorater with synthetic CoT degradations, we apply it to several frontier models on challenging benchmarks, finding that they exhibit high monitorability. We present these metrics, including our complete autorater prompt, as a tool for developers to track how design decisions impact monitorability. While the exact prompt we share is still a preliminary version under ongoing development, we are sharing it now in the hopes that others in the community will find it useful. Our method helps measure the default monitorability of CoT - it should be seen as a complement, not a replacement, for the adversarial stress-testing needed to test robustness against deliberately evasive models.
LGJul 5, 2021
The MineRL BASALT Competition on Learning from Human FeedbackRohin Shah, Cody Wild, Steven H. Wang et al.
The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this comes an additional challenge: how can we build AI systems that solve tasks where there is not a crisp, well-defined specification? While multiple solutions have been proposed, in this competition we focus on one in particular: learning from human feedback. Rather than training AI systems using a predefined reward function or using a labeled dataset with a predefined set of categories, we instead train the AI system using a learning signal derived from some form of human feedback, which can evolve over time as the understanding of the task changes, or as the capabilities of the AI system improve. The MineRL BASALT competition aims to spur forward research on this important class of techniques. We design a suite of four tasks in Minecraft for which we expect it will be hard to write down hardcoded reward functions. These tasks are defined by a paragraph of natural language: for example, "create a waterfall and take a scenic picture of it", with additional clarifying details. Participants must train a separate agent for each task, using any method they want. Agents are then evaluated by humans who have read the task description. To help participants get started, we provide a dataset of human demonstrations on each of the four tasks, as well as an imitation learning baseline that leverages these demonstrations. Our hope is that this competition will improve our ability to build AI systems that do what their designers intend them to do, even when the intent cannot be easily formalized. Besides allowing AI to solve more tasks, this can also enable more effective regulation of AI systems, as well as making progress on the value alignment problem.
LGApr 8, 2021
Learning What To Do by Simulating the PastDavid Lindner, Rohin Shah, Pieter Abbeel et al.
Since reward functions are hard to specify, recent work has focused on learning policies from human feedback. However, such approaches are impeded by the expense of acquiring such feedback. Recent work proposed that agents have access to a source of information that is effectively free: in any environment that humans have acted in, the state will already be optimized for human preferences, and thus an agent can extract information about what humans want from the state. Such learning is possible in principle, but requires simulating all possible past trajectories that could have led to the observed state. This is feasible in gridworlds, but how do we scale it to complex tasks? In this work, we show that by combining a learned feature encoder with learned inverse models, we can enable agents to simulate human actions backwards in time to infer what they must have done. The resulting algorithm is able to reproduce a specific skill in MuJoCo environments given a single state sampled from the optimal policy for that skill.
LGMar 22, 2021
Combining Reward Information from Multiple SourcesDmitrii Krasheninnikov, Rohin Shah, Herke van Hoof
Given two sources of evidence about a latent variable, one can combine the information from both by multiplying the likelihoods of each piece of evidence. However, when one or both of the observation models are misspecified, the distributions will conflict. We study this problem in the setting with two conflicting reward functions learned from different sources. In such a setting, we would like to retreat to a broader distribution over reward functions, in order to mitigate the effects of misspecification. We assume that an agent will maximize expected reward given this distribution over reward functions, and identify four desiderata for this setting. We propose a novel algorithm, Multitask Inverse Reward Design (MIRD), and compare it to a range of simple baselines. While all methods must trade off between conservatism and informativeness, through a combination of theory and empirical results on a toy environment, we find that MIRD and its variant MIRD-IF strike a good balance between the two.
AIJan 19, 2021
Choice Set Misspecification in Reward InferenceRachel Freedman, Rohin Shah, Anca Dragan
Specifying reward functions for robots that operate in environments without a natural reward signal can be challenging, and incorrectly specified rewards can incentivise degenerate or dangerous behavior. A promising alternative to manually specifying reward functions is to enable robots to infer them from human feedback, like demonstrations or corrections. To interpret this feedback, robots treat as approximately optimal a choice the person makes from a choice set, like the set of possible trajectories they could have demonstrated or possible corrections they could have made. In this work, we introduce the idea that the choice set itself might be difficult to specify, and analyze choice set misspecification: what happens as the robot makes incorrect assumptions about the set of choices from which the human selects their feedback. We propose a classification of different kinds of choice set misspecification, and show that these different classes lead to meaningful differences in the inferred reward and resulting performance. While we would normally expect misspecification to hurt, we find that certain kinds of misspecification are neither helpful nor harmful (in expectation). However, in other situations, misspecification can be extremely harmful, leading the robot to believe the opposite of what it should believe. We hope our results will allow for better prediction and response to the effects of misspecification in real-world reward inference.
LGJan 14, 2021
Evaluating the Robustness of Collaborative AgentsPaul Knott, Micah Carroll, Sam Devlin et al.
In order for agents trained by deep reinforcement learning to work alongside humans in realistic settings, we will need to ensure that the agents are \emph{robust}. Since the real world is very diverse, and human behavior often changes in response to agent deployment, the agent will likely encounter novel situations that have never been seen during training. This results in an evaluation challenge: if we cannot rely on the average training or validation reward as a metric, then how can we effectively evaluate robustness? We take inspiration from the practice of \emph{unit testing} in software engineering. Specifically, we suggest that when designing AI agents that collaborate with humans, designers should search for potential edge cases in \emph{possible partner behavior} and \emph{possible states encountered}, and write tests which check that the behavior of the agent in these edge cases is reasonable. We apply this methodology to build a suite of unit tests for the Overcooked-AI environment, and use this test suite to evaluate three proposals for improving robustness. We find that the test suite provides significant insight into the effects of these proposals that were generally not revealed by looking solely at the average validation reward.
AIDec 3, 2019
Optimal Policies Tend to Seek PowerAlexander Matt Turner, Logan Smith, Rohin Shah et al.
Some researchers speculate that intelligent reinforcement learning (RL) agents would be incentivized to seek resources and power in pursuit of their objectives. Other researchers point out that RL agents need not have human-like power-seeking instincts. To clarify this discussion, we develop the first formal theory of the statistical tendencies of optimal policies. In the context of Markov decision processes, we prove that certain environmental symmetries are sufficient for optimal policies to tend to seek power over the environment. These symmetries exist in many environments in which the agent can be shut down or destroyed. We prove that in these environments, most reward functions make it optimal to seek power by keeping a range of options available and, when maximizing average reward, by navigating towards larger sets of potential terminal states.
LGSep 9, 2018
Active Inverse Reward DesignSören Mindermann, Rohin Shah, Adam Gleave et al.
Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus we can actively select queries for maximum informativeness about the true reward. In contrast to approaches asking the designer for optimal behavior, this allows us to gather additional information by eliciting preferences between suboptimal behaviors. After each query, we need to update the posterior over the true reward function from observing the proxy reward function chosen by the designer. The recently proposed Inverse Reward Design (IRD) enables this. Our approach substantially outperforms IRD in test environments. In particular, it can query the designer about interpretable, linear reward functions and still infer non-linear ones.