6.5CVAug 9, 2022
Cascaded and Generalizable Neural Radiance Fields for Fast View SynthesisPhong Nguyen-Ha, Lam Huynh, Esa Rahtu et al.
We present CG-NeRF, a cascade and generalizable neural radiance fields method for view synthesis. Recent generalizing view synthesis methods can render high-quality novel views using a set of nearby input views. However, the rendering speed is still slow due to the nature of uniformly-point sampling of neural radiance fields. Existing scene-specific methods can train and render novel views efficiently but can not generalize to unseen data. Our approach addresses the problems of fast and generalizing view synthesis by proposing two novel modules: a coarse radiance fields predictor and a convolutional-based neural renderer. This architecture infers consistent scene geometry based on the implicit neural fields and renders new views efficiently using a single GPU. We first train CG-NeRF on multiple 3D scenes of the DTU dataset, and the network can produce high-quality and accurate novel views on unseen real and synthetic data using only photometric losses. Moreover, our method can leverage a denser set of reference images of a single scene to produce accurate novel views without relying on additional explicit representations and still maintains the high-speed rendering of the pre-trained model. Experimental results show that CG-NeRF outperforms state-of-the-art generalizable neural rendering methods on various synthetic and real datasets.
8.7CVAug 21, 2024
Semi-supervised 3D Semantic Scene Completion with 2D Vision Foundation Model GuidanceDuc-Hai Pham, Duc-Dung Nguyen, Anh Pham et al.
Accurate prediction of 3D semantic occupancy from 2D visual images is vital in enabling autonomous agents to comprehend their surroundings for planning and navigation. State-of-the-art methods typically employ fully supervised approaches, necessitating a huge labeled dataset acquired through expensive LiDAR sensors and meticulous voxel-wise labeling by human annotators. The resource-intensive nature of this annotating process significantly hampers the application and scalability of these methods. We introduce a novel semi-supervised framework to alleviate the dependency on densely annotated data. Our approach leverages 2D foundation models to generate essential 3D scene geometric and semantic cues, facilitating a more efficient training process. Our framework exhibits notable properties: (1) Generalizability, applicable to various 3D semantic scene completion approaches, including 2D-3D lifting and 3D-2D transformer methods. (2) Effectiveness, as demonstrated through experiments on SemanticKITTI and NYUv2, wherein our method achieves up to 85% of the fully-supervised performance using only 10% labeled data. This approach not only reduces the cost and labor associated with data annotation but also demonstrates the potential for broader adoption in camera-based systems for 3D semantic occupancy prediction.
18.2CVNov 27, 2024
SharpDepth: Sharpening Metric Depth Predictions Using Diffusion DistillationDuc-Hai Pham, Tung Do, Phong Nguyen et al.
We propose SharpDepth, a novel approach to monocular metric depth estimation that combines the metric accuracy of discriminative depth estimation methods (e.g., Metric3D, UniDepth) with the fine-grained boundary sharpness typically achieved by generative methods (e.g., Marigold, Lotus). Traditional discriminative models trained on real-world data with sparse ground-truth depth can accurately predict metric depth but often produce over-smoothed or low-detail depth maps. Generative models, in contrast, are trained on synthetic data with dense ground truth, generating depth maps with sharp boundaries yet only providing relative depth with low accuracy. Our approach bridges these limitations by integrating metric accuracy with detailed boundary preservation, resulting in depth predictions that are both metrically precise and visually sharp. Our extensive zero-shot evaluations on standard depth estimation benchmarks confirm SharpDepth effectiveness, showing its ability to achieve both high depth accuracy and detailed representation, making it well-suited for applications requiring high-quality depth perception across diverse, real-world environments.
5.2CVNov 27, 2024
ModeDreamer: Mode Guiding Score Distillation for Text-to-3D Generation using Reference Image PromptsUy Dieu Tran, Minh Luu, Phong Ha Nguyen et al.
Existing Score Distillation Sampling (SDS)-based methods have driven significant progress in text-to-3D generation. However, 3D models produced by SDS-based methods tend to exhibit over-smoothing and low-quality outputs. These issues arise from the mode-seeking behavior of current methods, where the scores used to update the model oscillate between multiple modes, resulting in unstable optimization and diminished output quality. To address this problem, we introduce a novel image prompt score distillation loss named ISD, which employs a reference image to direct text-to-3D optimization toward a specific mode. Our ISD loss can be implemented by using IP-Adapter, a lightweight adapter for integrating image prompt capability to a text-to-image diffusion model, as a mode-selection module. A variant of this adapter, when not being prompted by a reference image, can serve as an efficient control variate to reduce variance in score estimates, thereby enhancing both output quality and optimization stability. Our experiments demonstrate that the ISD loss consistently achieves visually coherent, high-quality outputs and improves optimization speed compared to prior text-to-3D methods, as demonstrated through both qualitative and quantitative evaluations on the T3Bench benchmark suite.
2.0CVDec 26, 2024
An End-to-End Depth-Based Pipeline for Selfie Image RectificationAhmed Alhawwary, Janne Mustaniemi, Phong Nguyen-Ha et al.
Portraits or selfie images taken from a close distance typically suffer from perspective distortion. In this paper, we propose an end-to-end deep learning-based rectification pipeline to mitigate the effects of perspective distortion. We learn to predict the facial depth by training a deep CNN. The estimated depth is utilized to adjust the camera-to-subject distance by moving the camera farther, increasing the camera focal length, and reprojecting the 3D image features to the new perspective. The reprojected features are then fed to an inpainting module to fill in the missing pixels. We leverage a differentiable renderer to enable end-to-end training of our depth estimation and feature extraction nets to improve the rectified outputs. To boost the results of the inpainting module, we incorporate an auxiliary module to predict the horizontal movement of the camera which decreases the area that requires hallucination of challenging face parts such as ears. Unlike previous works, we process the full-frame input image at once without cropping the subject's face and processing it separately from the rest of the body, eliminating the need for complex post-processing steps to attach the face back to the subject's body. To train our network, we utilize the popular game engine Unreal Engine to generate a large synthetic face dataset containing various subjects, head poses, expressions, eyewear, clothes, and lighting. Quantitative and qualitative results show that our rectification pipeline outperforms previous methods, and produces comparable results with a time-consuming 3D GAN-based method while being more than 260 times faster.
8.7CVDec 27, 2021
Free-Viewpoint RGB-D Human Performance Capture and RenderingPhong Nguyen-Ha, Nikolaos Sarafianos, Christoph Lassner et al.
Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to create dense feature maps in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity, even in occluded areas from the original view, producing crisp renders with fine details. We show that our method generates high-quality novel views of synthetic and real human actors given a single-stream, sparse RGB-D input. It generalizes to unseen identities, and new poses and faithfully reconstructs facial expressions. Our approach outperforms prior view synthesis methods and is robust to different levels of depth sparsity.
4.2CVApr 9, 2020
Sequential View Synthesis with TransformerPhong Nguyen-Ha, Lam Huynh, Esa Rahtu et al.
This paper addresses the problem of novel view synthesis by means of neural rendering, where we are interested in predicting the novel view at an arbitrary camera pose based on a given set of input images from other viewpoints. Using the known query pose and input poses, we create an ordered set of observations that leads to the target view. Thus, the problem of single novel view synthesis is reformulated as a sequential view prediction task. In this paper, the proposed Transformer-based Generative Query Network (T-GQN) extends the neural-rendering methods by adding two new concepts. First, we use multi-view attention learning between context images to obtain multiple implicit scene representations. Second, we introduce a sequential rendering decoder to predict an image sequence, including the target view, based on the learned representations. Finally, we evaluate our model on various challenging datasets and demonstrate that our model not only gives consistent predictions but also doesn't require any retraining for finetuning.
Guiding Monocular Depth Estimation Using Depth-Attention VolumeLam Huynh, Phong Nguyen-Ha, Jiri Matas et al.
Recovering the scene depth from a single image is an ill-posed problem that requires additional priors, often referred to as monocular depth cues, to disambiguate different 3D interpretations. In recent works, those priors have been learned in an end-to-end manner from large datasets by using deep neural networks. In this paper, we propose guiding depth estimation to favor planar structures that are ubiquitous especially in indoor environments. This is achieved by incorporating a non-local coplanarity constraint to the network with a novel attention mechanism called depth-attention volume (DAV). Experiments on two popular indoor datasets, namely NYU-Depth-v2 and ScanNet, show that our method achieves state-of-the-art depth estimation results while using only a fraction of the number of parameters needed by the competing methods.
4.1CVApr 10, 2019
Predicting Novel Views Using Generative Adversarial Query NetworkPhong Nguyen-Ha, Lam Huynh, Esa Rahtu et al.
The problem of predicting a novel view of the scene using an arbitrary number of observations is a challenging problem for computers as well as for humans. This paper introduces the Generative Adversarial Query Network (GAQN), a general learning framework for novel view synthesis that combines Generative Query Network (GQN) and Generative Adversarial Networks (GANs). The conventional GQN encodes input views into a latent representation that is used to generate a new view through a recurrent variational decoder. The proposed GAQN builds on this work by adding two novel aspects: First, we extend the current GQN architecture with an adversarial loss function for improving the visual quality and convergence speed. Second, we introduce a feature-matching loss function for stabilizing the training procedure. The experiments demonstrate that GAQN is able to produce high-quality results and faster convergence compared to the conventional approach.