CVGRDec 27, 2021

Free-Viewpoint RGB-D Human Performance Capture and Rendering

arXiv:2112.13889v413 citations
Originality Incremental advance
AI Analysis

This enables casual, high-fidelity human capture for AR/VR applications, addressing a key bottleneck in moving beyond laboratory settings.

The paper tackles the problem of free-viewpoint human performance capture and rendering from a single-view, sparse RGB-D input, achieving high-quality novel views that generalize to unseen identities and poses while faithfully reconstructing facial expressions.

Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to create dense feature maps in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity, even in occluded areas from the original view, producing crisp renders with fine details. We show that our method generates high-quality novel views of synthetic and real human actors given a single-stream, sparse RGB-D input. It generalizes to unseen identities, and new poses and faithfully reconstructs facial expressions. Our approach outperforms prior view synthesis methods and is robust to different levels of depth sparsity.

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