ROSep 22, 2023Code
OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone ControlBotian Xu, Feng Gao, Chao Yu et al. · tsinghua
In this work, we introduce OmniDrones, an efficient and flexible platform tailored for reinforcement learning in drone control, built on Nvidia's Omniverse Isaac Sim. It employs a bottom-up design approach that allows users to easily design and experiment with various application scenarios on top of GPU-parallelized simulations. It also offers a range of benchmark tasks, presenting challenges ranging from single-drone hovering to over-actuated system tracking. In summary, we propose an open-sourced drone simulation platform, equipped with an extensive suite of tools for drone learning. It includes 4 drone models, 5 sensor modalities, 4 control modes, over 10 benchmark tasks, and a selection of widely used RL baselines. To showcase the capabilities of OmniDrones and to support future research, we also provide preliminary results on these benchmark tasks. We hope this platform will encourage further studies on applying RL to practical drone systems.
ROSep 24, 2024Code
Online Planning for Multi-UAV Pursuit-Evasion in Unknown Environments Using Deep Reinforcement LearningJiayu Chen, Chao Yu, Guosheng Li et al. · tsinghua
Multi-UAV pursuit-evasion, where pursuers aim to capture evaders, poses a key challenge for UAV swarm intelligence. Multi-agent reinforcement learning (MARL) has demonstrated potential in modeling cooperative behaviors, but most RL-based approaches remain constrained to simplified simulations with limited dynamics or fixed scenarios. Previous attempts to deploy RL policy to real-world pursuit-evasion are largely restricted to two-dimensional scenarios, such as ground vehicles or UAVs at fixed altitudes. In this paper, we address multi-UAV pursuit-evasion by considering UAV dynamics and physical constraints. We introduce an evader prediction-enhanced network to tackle partial observability in cooperative strategy learning. Additionally, we propose an adaptive environment generator within MARL training, enabling higher exploration efficiency and better policy generalization across diverse scenarios. Simulations show our method significantly outperforms all baselines in challenging scenarios, generalizing to unseen scenarios with a 100% capture rate. Finally, we derive a feasible policy via a two-stage reward refinement and deploy the policy on real quadrotors in a zero-shot manner. To our knowledge, this is the first work to derive and deploy an RL-based policy using collective thrust and body rates control commands for multi-UAV pursuit-evasion in unknown environments. The open-source code and videos are available at https://sites.google.com/view/pursuit-evasion-rl.
LGSep 21, 2022Code
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial GamesHui Bai, Ruimin Shen, Yue Lin et al.
Despite the emerging progress of integrating evolutionary computation into reinforcement learning, the absence of a high-performance platform endowing composability and massive parallelism causes non-trivial difficulties for research and applications related to asynchronous commercial games. Here we introduce Lamarckian - an open-source platform featuring support for evolutionary reinforcement learning scalable to distributed computing resources. To improve the training speed and data efficiency, Lamarckian adopts optimized communication methods and an asynchronous evolutionary reinforcement learning workflow. To meet the demand for an asynchronous interface by commercial games and various methods, Lamarckian tailors an asynchronous Markov Decision Process interface and designs an object-oriented software architecture with decoupled modules. In comparison with the state-of-the-art RLlib, we empirically demonstrate the unique advantages of Lamarckian on benchmark tests with up to 6000 CPU cores: i) both the sampling efficiency and training speed are doubled when running PPO on Google football game; ii) the training speed is 13 times faster when running PBT+PPO on Pong game. Moreover, we also present two use cases: i) how Lamarckian is applied to generating behavior-diverse game AI; ii) how Lamarckian is applied to game balancing tests for an asynchronous commercial game.
AIFeb 3, 2023
Learning Zero-Shot Cooperation with Humans, Assuming Humans Are BiasedChao Yu, Jiaxuan Gao, Weilin Liu et al. · tsinghua
There is a recent trend of applying multi-agent reinforcement learning (MARL) to train an agent that can cooperate with humans in a zero-shot fashion without using any human data. The typical workflow is to first repeatedly run self-play (SP) to build a policy pool and then train the final adaptive policy against this pool. A crucial limitation of this framework is that every policy in the pool is optimized w.r.t. the environment reward function, which implicitly assumes that the testing partners of the adaptive policy will be precisely optimizing the same reward function as well. However, human objectives are often substantially biased according to their own preferences, which can differ greatly from the environment reward. We propose a more general framework, Hidden-Utility Self-Play (HSP), which explicitly models human biases as hidden reward functions in the self-play objective. By approximating the reward space as linear functions, HSP adopts an effective technique to generate an augmented policy pool with biased policies. We evaluate HSP on the Overcooked benchmark. Empirical results show that our HSP method produces higher rewards than baselines when cooperating with learned human models, manually scripted policies, and real humans. The HSP policy is also rated as the most assistive policy based on human feedback.
CVNov 28, 2023
Feedback RoI Features Improve Aerial Object DetectionBotao Ren, Botian Xu, Tengyu Liu et al.
Neuroscience studies have shown that the human visual system utilizes high-level feedback information to guide lower-level perception, enabling adaptation to signals of different characteristics. In light of this, we propose Feedback multi-Level feature Extractor (Flex) to incorporate a similar mechanism for object detection. Flex refines feature selection based on image-wise and instance-level feedback information in response to image quality variation and classification uncertainty. Experimental results show that Flex offers consistent improvement to a range of existing SOTA methods on the challenging aerial object detection datasets including DOTA-v1.0, DOTA-v1.5, and HRSC2016. Although the design originates in aerial image detection, further experiments on MS COCO also reveal our module's efficacy in general detection models. Quantitative and qualitative analyses indicate that the improvements are closely related to image qualities, which match our motivation.
ROMay 11, 2025
FACET: Force-Adaptive Control via Impedance Reference Tracking for Legged RobotsBotian Xu, Haoyang Weng, Qingzhou Lu et al.
Reinforcement learning (RL) has made significant strides in legged robot control, enabling locomotion across diverse terrains and complex loco-manipulation capabilities. However, the commonly used position or velocity tracking-based objectives are agnostic to forces experienced by the robot, leading to stiff and potentially dangerous behaviors and poor control during forceful interactions. To address this limitation, we present \emph{Force-Adaptive Control via Impedance Reference Tracking} (FACET). Inspired by impedance control, we use RL to train a control policy to imitate a virtual mass-spring-damper system, allowing fine-grained control under external forces by manipulating the virtual spring. In simulation, we demonstrate that our quadruped robot achieves improved robustness to large impulses (up to 200 Ns) and exhibits controllable compliance, achieving an 80% reduction in collision impulse. The policy is deployed to a physical robot to showcase both compliance and the ability to engage with large forces by kinesthetic control and pulling payloads up to 2/3 of its weight. Further extension to a legged loco-manipulator and a humanoid shows the applicability of our method to more complex settings to enable whole-body compliance control. Project Website: https://facet.pages.dev/
CVDec 10, 2024
ArtFormer: Controllable Generation of Diverse 3D Articulated ObjectsJiayi Su, Youhe Feng, Zheng Li et al.
This paper presents a novel framework for modeling and conditional generation of 3D articulated objects. Troubled by flexibility-quality tradeoffs, existing methods are often limited to using predefined structures or retrieving shapes from static datasets. To address these challenges, we parameterize an articulated object as a tree of tokens and employ a transformer to generate both the object's high-level geometry code and its kinematic relations. Subsequently, each sub-part's geometry is further decoded using a signed-distance-function (SDF) shape prior, facilitating the synthesis of high-quality 3D shapes. Our approach enables the generation of diverse objects with high-quality geometry and varying number of parts. Comprehensive experiments on conditional generation from text descriptions demonstrate the effectiveness and flexibility of our method.
LGDec 19, 2023
A Dual Curriculum Learning Framework for Multi-UAV Pursuit-Evasion in Diverse EnvironmentsJiayu Chen, Guosheng Li, Chao Yu et al.
This paper addresses multi-UAV pursuit-evasion, where a group of drones cooperates to capture a fast evader in a confined environment with obstacles. Existing heuristic algorithms, which simplify the pursuit-evasion problem, often lack expressive coordination strategies and struggle to capture the evader in extreme scenarios, such as when the evader moves at high speeds. In contrast, reinforcement learning (RL) has been applied to this problem and has the potential to obtain highly cooperative capture strategies. However, RL-based methods face challenges in training for complex 3-dimensional scenarios with diverse task settings due to the vast exploration space. The dynamics constraints of drones further restrict the ability of reinforcement learning to acquire high-performance capture strategies. In this work, we introduce a dual curriculum learning framework, named DualCL, which addresses multi-UAV pursuit-evasion in diverse environments and demonstrates zero-shot transfer ability to unseen scenarios. DualCL comprises two main components: the Intrinsic Parameter Curriculum Proposer, which progressively suggests intrinsic parameters from easy to hard to improve the capture capability of drones, and the External Environment Generator, tasked with exploring unresolved scenarios and generating appropriate training distributions of external environment parameters. The simulation experimental results show that DualCL significantly outperforms baseline methods, achieving over 90% capture rate and reducing the capture timestep by at least 27.5% in the training scenarios. Additionally, it exhibits the best zero-shot generalization ability in unseen environments. Moreover, we demonstrate the transferability of our pursuit strategy from simulation to real-world environments. Further details can be found on the project website at https://sites.google.com/view/dualcl.
CVApr 5, 2024
Context-Aware Aerial Object Detection: Leveraging Inter-Object and Background RelationshipsBotao Ren, Botian Xu, Xue Yang et al.
In most modern object detection pipelines, the detection proposals are processed independently given the feature map. Therefore, they overlook the underlying relationships between objects and the surrounding background, which could have provided additional context for accurate detection. Because aerial imagery is almost orthographic, the spatial relations in image space closely align with those in the physical world, and inter-object and object-background relationships become particularly significant. To address this oversight, we propose a framework that leverages the strengths of Transformer-based models and Contrastive Language-Image Pre-training (CLIP) features to capture such relationships. Specifically, Building on two-stage detectors, we treat Region of Interest (RoI) proposals as tokens, accompanied by CLIP Tokens obtained from multi-level image segments. These tokens are then passed through a Transformer encoder, where specific spatial and geometric relations are incorporated into the attention weights, which are adaptively modulated and regularized. Additionally, we introduce self-supervised constraints on CLIP Tokens to ensure consistency. Extensive experiments on three benchmark datasets demonstrate that our approach achieves consistent improvements, setting new state-of-the-art results with increases of 1.37 mAP$_{50}$ on DOTA-v1.0, 5.30 mAP$_{50}$ on DOTA-v1.5, 2.30 mAP$_{50}$ on DOTA-v2.0 and 3.23 mAP$_{50}$ on DIOR-R.