1.8LGSep 16, 2019
Exploring Apprenticeship Learning for Player Modelling in Interactive NarrativesJessica Rivera-Villicana, Fabio Zambetta, James Harland et al.
In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is the need to understand and simulate player behaviour to create systems to aid the design and personalisation of Interactive Narratives (INs). INs are partially observable for the players and their goals are dynamic as a result. We used Receding Horizon IRL (RHIRL) to learn players' goals in the form of reward functions, and derive policies to imitate their behaviour. Our preliminary results suggest that RHIRL is able to learn action sequences to complete a game, and provided insights towards generating behaviour more similar to specific players.
6.7SEJul 5, 2018
Cultural Influences on Requirements Engineering Process in the Context of Saudi ArabiaTawfeeq Alsanoosy, Maria Spichkova, James Harland
Software development requires intensive communication between the requirements engineers and software stakeholders, particularly during the Requirements Engineering (RE) phase. Therefore, the individuals' culture might influence both the RE process and the result. Our aims are to investigate the extend of cultural influences on the RE process, and to analyze how the RE process can be adapted to take into account cultural aspects. The model we present is based on Hofstede's cultural theory. The model was applied on a pilot case study in the context of the conservative Saudi Arabian culture. The results reveal 6 RE aspects and 10 cultural factors that have a large impact on the RE practice.