1.5CVMar 3, 2023
Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud CompletionJieqi Shi, Peiliang Li, Xiaozhi Chen et al.
In the practical application of point cloud completion tasks, real data quality is usually much worse than the CAD datasets used for training. A small amount of noisy data will usually significantly impact the overall system's accuracy. In this paper, we propose a quality evaluation network to score the point clouds and help judge the quality of the point cloud before applying the completion model. We believe our scoring method can help researchers select more appropriate point clouds for subsequent completion and reconstruction and avoid manual parameter adjustment. Moreover, our evaluation model is fast and straightforward and can be directly inserted into any model's training or use process to facilitate the automatic selection and post-processing of point clouds. We propose a complete dataset construction and model evaluation method based on ShapeNet. We verify our network using detection and flow estimation tasks on KITTI, a real-world dataset for autonomous driving. The experimental results show that our model can effectively distinguish the quality of point clouds and help in practical tasks.
2.6CVNov 17, 2022
You Only Label Once: 3D Box Adaptation from Point Cloud to Image via Semi-Supervised LearningJieqi Shi, Peiliang Li, Xiaozhi Chen et al.
The image-based 3D object detection task expects that the predicted 3D bounding box has a ``tightness'' projection (also referred to as cuboid), which fits the object contour well on the image while still keeping the geometric attribute on the 3D space, e.g., physical dimension, pairwise orthogonal, etc. These requirements bring significant challenges to the annotation. Simply projecting the Lidar-labeled 3D boxes to the image leads to non-trivial misalignment, while directly drawing a cuboid on the image cannot access the original 3D information. In this work, we propose a learning-based 3D box adaptation approach that automatically adjusts minimum parameters of the 360$^{\circ}$ Lidar 3D bounding box to perfectly fit the image appearance of panoramic cameras. With only a few 2D boxes annotation as guidance during the training phase, our network can produce accurate image-level cuboid annotations with 3D properties from Lidar boxes. We call our method ``you only label once'', which means labeling on the point cloud once and automatically adapting to all surrounding cameras. As far as we know, we are the first to focus on image-level cuboid refinement, which balances the accuracy and efficiency well and dramatically reduces the labeling effort for accurate cuboid annotation. Extensive experiments on the public Waymo and NuScenes datasets show that our method can produce human-level cuboid annotation on the image without needing manual adjustment.
Efficient Implicit Neural Reconstruction Using LiDARDongyu Yan, Xiaoyang Lyu, Jieqi Shi et al.
Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have difficulty handling poor light conditions and large-scale scenes. Methods taking global point cloud as input require accurate registration and ground truth coordinate labels, which limits their application scenarios. In this paper, we propose a new method that uses sparse LiDAR point clouds and rough odometry to reconstruct fine-grained implicit occupancy field efficiently within a few minutes. We introduce a new loss function that supervises directly in 3D space without 2D rendering, avoiding information loss. We also manage to refine poses of input frames in an end-to-end manner, creating consistent geometry without global point cloud registration. As far as we know, our method is the first to reconstruct implicit scene representation from LiDAR-only input. Experiments on synthetic and real-world datasets, including indoor and outdoor scenes, prove that our method is effective, efficient, and accurate, obtaining comparable results with existing methods using dense input.
12.6ROApr 27
INHerit-SG: Incremental Hierarchical Semantic Scene Graphs with RAG-Style RetrievalYukTungSamuel Fang, Zhikang Shi, Jiabin Qiu et al.
Driven by recent advancements in foundation models, semantic scene graphs have emerged as a promising paradigm for high-level 3D environmental abstraction in robot navigation. However, existing frameworks struggle to successfully handle complex embodied queries while ensuring continuous semantic graph construction. To address these limitations, we present INHerit-SG, an asynchronous dual-stream architecture that systematically structures the 3D environment into a RAG-ready knowledge base. Specifically, our framework integrates comprehensive node representations, an event-triggered asynchronous update scheme, and a structured retrieval mechanism. While geometric segmentation is decoupled from semantic reasoning to maintain mapping efficiency, the semantic nodes also store natural language summaries to support text-based retrieval. Furthermore, we propose an interpretable retrieval pipeline that couples the reasoning capabilities of multi-role LLMs with the topological structure of the scene graph, followed by a visual verification process to mitigate false positives. We evaluate INHerit-SG on a newly constructed benchmark for complex embodied semantic query retrieval, HM3DSem-SQR, and in real-world environments. Experiments demonstrate that our system achieves state-of-the-art performance on complex queries, especially for those involving negations and chained spatial constraints. Project Page: https://fangyuktung.github.io/INHeritSG.github.io/
FM-Fusion: Instance-aware Semantic Mapping Boosted by Vision-Language Foundation ModelsChuhao Liu, Ke Wang, Jieqi Shi et al.
Semantic mapping based on the supervised object detectors is sensitive to image distribution. In real-world environments, the object detection and segmentation performance can lead to a major drop, preventing the use of semantic mapping in a wider domain. On the other hand, the development of vision-language foundation models demonstrates a strong zero-shot transferability across data distribution. It provides an opportunity to construct generalizable instance-aware semantic maps. Hence, this work explores how to boost instance-aware semantic mapping from object detection generated from foundation models. We propose a probabilistic label fusion method to predict close-set semantic classes from open-set label measurements. An instance refinement module merges the over-segmented instances caused by inconsistent segmentation. We integrate all the modules into a unified semantic mapping system. Reading a sequence of RGB-D input, our work incrementally reconstructs an instance-aware semantic map. We evaluate the zero-shot performance of our method in ScanNet and SceneNN datasets. Our method achieves 40.3 mean average precision (mAP) on the ScanNet semantic instance segmentation task. It outperforms the traditional semantic mapping method significantly.
14.5ROMay 18, 2025
SEPT: Standard-Definition Map Enhanced Scene Perception and Topology Reasoning for Autonomous DrivingMuleilan Pei, Jiayao Shan, Peiliang Li et al.
Online scene perception and topology reasoning are critical for autonomous vehicles to understand their driving environments, particularly for mapless driving systems that endeavor to reduce reliance on costly High-Definition (HD) maps. However, recent advances in online scene understanding still face limitations, especially in long-range or occluded scenarios, due to the inherent constraints of onboard sensors. To address this challenge, we propose a Standard-Definition (SD) Map Enhanced scene Perception and Topology reasoning (SEPT) framework, which explores how to effectively incorporate the SD map as prior knowledge into existing perception and reasoning pipelines. Specifically, we introduce a novel hybrid feature fusion strategy that combines SD maps with Bird's-Eye-View (BEV) features, considering both rasterized and vectorized representations, while mitigating potential misalignment between SD maps and BEV feature spaces. Additionally, we leverage the SD map characteristics to design an auxiliary intersection-aware keypoint detection task, which further enhances the overall scene understanding performance. Experimental results on the large-scale OpenLane-V2 dataset demonstrate that by effectively integrating SD map priors, our framework significantly improves both scene perception and topology reasoning, outperforming existing methods by a substantial margin.
16.4CVJun 26, 2024
VDG: Vision-Only Dynamic Gaussian for Driving SimulationHao Li, Jingfeng Li, Dingwen Zhang et al.
Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and Gaussian initialization by Structure from Motion (SfM) algorithms or expensive sensors. For the first time, this paper addresses this issue by integrating self-supervised VO into our pose-free dynamic Gaussian method (VDG) to boost pose and depth initialization and static-dynamic decomposition. Moreover, VDG can work with only RGB image input and construct dynamic scenes at a faster speed and larger scenes compared with the pose-free dynamic view-synthesis method. We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods. Additional video and source code will be posted on our project page at https://3d-aigc.github.io/VDG.
3.7CVFeb 7, 2022
Temporal Point Cloud Completion with Pose DisturbanceJieqi Shi, Lingyun Xu, Peiliang Li et al.
Point clouds collected by real-world sensors are always unaligned and sparse, which makes it hard to reconstruct the complete shape of object from a single frame of data. In this work, we manage to provide complete point clouds from sparse input with pose disturbance by limited translation and rotation. We also use temporal information to enhance the completion model, refining the output with a sequence of inputs. With the help of gated recovery units(GRU) and attention mechanisms as temporal units, we propose a point cloud completion framework that accepts a sequence of unaligned and sparse inputs, and outputs consistent and aligned point clouds. Our network performs in an online manner and presents a refined point cloud for each frame, which enables it to be integrated into any SLAM or reconstruction pipeline. As far as we know, our framework is the first to utilize temporal information and ensure temporal consistency with limited transformation. Through experiments in ShapeNet and KITTI, we prove that our framework is effective in both synthetic and real-world datasets.
8.9RONov 11, 2021
Graph-Guided Deformation for Point Cloud CompletionJieqi Shi, Lingyun Xu, Liang Heng et al.
For a long time, the point cloud completion task has been regarded as a pure generation task. After obtaining the global shape code through the encoder, a complete point cloud is generated using the shape priorly learnt by the networks. However, such models are undesirably biased towards prior average objects and inherently limited to fit geometry details. In this paper, we propose a Graph-Guided Deformation Network, which respectively regards the input data and intermediate generation as controlling and supporting points, and models the optimization guided by a graph convolutional network(GCN) for the point cloud completion task. Our key insight is to simulate the least square Laplacian deformation process via mesh deformation methods, which brings adaptivity for modeling variation in geometry details. By this means, we also reduce the gap between the completion task and the mesh deformation algorithms. As far as we know, we are the first to refine the point cloud completion task by mimicing traditional graphics algorithms with GCN-guided deformation. We have conducted extensive experiments on both the simulated indoor dataset ShapeNet, outdoor dataset KITTI, and our self-collected autonomous driving dataset Pandar40. The results show that our method outperforms the existing state-of-the-art algorithms in the 3D point cloud completion task.
1.2CVOct 20, 2020
Tracking from Patterns: Learning Corresponding Patterns in Point Clouds for 3D Object TrackingJieqi Shi, Peiliang Li, Shaojie Shen
A robust 3D object tracker which continuously tracks surrounding objects and estimates their trajectories is key for self-driving vehicles. Most existing tracking methods employ a tracking-by-detection strategy, which usually requires complex pair-wise similarity computation and neglects the nature of continuous object motion. In this paper, we propose to directly learn 3D object correspondences from temporal point cloud data and infer the motion information from correspondence patterns. We modify the standard 3D object detector to process two lidar frames at the same time and predict bounding box pairs for the association and motion estimation tasks. We also equip our pipeline with a simple yet effective velocity smoothing module to estimate consistent object motion. Benifiting from the learned correspondences and motion refinement, our method exceeds the existing 3D tracking methods on both the KITTI and larger scale Nuscenes dataset.
10.1CVApr 20, 2020
Joint Spatial-Temporal Optimization for Stereo 3D Object TrackingPeiliang Li, Jieqi Shi, Shaojie Shen
Directly learning multiple 3D objects motion from sequential images is difficult, while the geometric bundle adjustment lacks the ability to localize the invisible object centroid. To benefit from both the powerful object understanding skill from deep neural network meanwhile tackle precise geometry modeling for consistent trajectory estimation, we propose a joint spatial-temporal optimization-based stereo 3D object tracking method. From the network, we detect corresponding 2D bounding boxes on adjacent images and regress an initial 3D bounding box. Dense object cues (local depth and local coordinates) that associating to the object centroid are then predicted using a region-based network. Considering both the instant localization accuracy and motion consistency, our optimization models the relations between the object centroid and observed cues into a joint spatial-temporal error function. All historic cues will be summarized to contribute to the current estimation by a per-frame marginalization strategy without repeated computation. Quantitative evaluation on the KITTI tracking dataset shows our approach outperforms previous image-based 3D tracking methods by significant margins. We also report extensive results on multiple categories and larger datasets (KITTI raw and Argoverse Tracking) for future benchmarking.
6.2ROOct 11, 2019
Coarse-To-Fine Visual Localization Using Semantic Compact MapZiwei Liao, Jieqi Shi, Xianyu Qi et al.
Robust visual localization for urban vehicles remains challenging and unsolved. The limitation of computation efficiency and memory size has made it harder for large-scale applications. Since semantic information serves as a stable and compact representation of the environment, we propose a coarse-to-fine localization system based on a semantic compact map. Pole-like objects are stored in the compact map, then are extracted from semantically segmented images as observations. Localization is performed by a particle filter, followed by a pose alignment module decoupling translation and rotation to achieve better accuracy. We evaluate our system both on synthetic and realistic datasets and compare it with two baselines, a state-of-art semantic feature-based system, and a traditional SIFT feature-based system. Experiments demonstrate that even with a significantly small map, such as a 10 KB map for a 3.7 km long trajectory, our system provides a comparable accuracy with the baselines.
9.0CVJan 22, 2019
DF-SLAM: A Deep-Learning Enhanced Visual SLAM System based on Deep Local FeaturesRong Kang, Jieqi Shi, Xueming Li et al.
As the foundation of driverless vehicle and intelligent robots, Simultaneous Localization and Mapping(SLAM) has attracted much attention these days. However, non-geometric modules of traditional SLAM algorithms are limited by data association tasks and have become a bottleneck preventing the development of SLAM. To deal with such problems, many researchers seek to Deep Learning for help. But most of these studies are limited to virtual datasets or specific environments, and even sacrifice efficiency for accuracy. Thus, they are not practical enough. We propose DF-SLAM system that uses deep local feature descriptors obtained by the neural network as a substitute for traditional hand-made features. Experimental results demonstrate its improvements in efficiency and stability. DF-SLAM outperforms popular traditional SLAM systems in various scenes, including challenging scenes with intense illumination changes. Its versatility and mobility fit well into the need for exploring new environments. Since we adopt a shallow network to extract local descriptors and remain others the same as original SLAM systems, our DF-SLAM can still run in real-time on GPU.
13.2ROMar 11, 2018
An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial HashingWei Dong, Jieqi Shi, Weijie Tang et al.
Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for online mesh storage and manipulation is missing. We propose a novel framework to compactly generate, update, and refine mesh for scene reconstruction upon a volumetric representation. Maintaining a spatial-hashed field of cubes, we distribute vertices with continuous value on discrete edges that support O(1) vertex accessing and forbid memory redundancy. By introducing Hamming distance in mesh refinement, we further improve the mesh quality regarding the triangle type consistency with a low cost. Lock-based and lock-free operations were applied to avoid thread conflicts in GPU parallel computation. Experiments demonstrate that the mesh memory consumption is significantly reduced while the running speed is kept in the online reconstruction process.