CVJun 26, 2024

VDG: Vision-Only Dynamic Gaussian for Driving Simulation

arXiv:2406.18198v124 citations
Originality Highly original
AI Analysis

It addresses the bottleneck of pose and depth initialization in dynamic Gaussian splatting for driving simulation, offering a more accessible and efficient solution for applications like autonomous driving and virtual reality.

This paper tackles the problem of dynamic scene reconstruction and view synthesis without relying on pre-computed poses or expensive sensors, by integrating self-supervised visual odometry into a pose-free dynamic Gaussian method, achieving faster speeds and larger scene handling compared to existing methods.

Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and Gaussian initialization by Structure from Motion (SfM) algorithms or expensive sensors. For the first time, this paper addresses this issue by integrating self-supervised VO into our pose-free dynamic Gaussian method (VDG) to boost pose and depth initialization and static-dynamic decomposition. Moreover, VDG can work with only RGB image input and construct dynamic scenes at a faster speed and larger scenes compared with the pose-free dynamic view-synthesis method. We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods. Additional video and source code will be posted on our project page at https://3d-aigc.github.io/VDG.

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