Box-supervised Instance Segmentation with Level Set EvolutionWentong Li, Wenyu Liu, Jianke Zhu et al.
In contrast to the fully supervised methods using pixel-wise mask labels, box-supervised instance segmentation takes advantage of the simple box annotations, which has recently attracted a lot of research attentions. In this paper, we propose a novel single-shot box-supervised instance segmentation approach, which integrates the classical level set model with deep neural network delicately. Specifically, our proposed method iteratively learns a series of level sets through a continuous Chan-Vese energy-based function in an end-to-end fashion. A simple mask supervised SOLOv2 model is adapted to predict the instance-aware mask map as the level set for each instance. Both the input image and its deep features are employed as the input data to evolve the level set curves, where a box projection function is employed to obtain the initial boundary. By minimizing the fully differentiable energy function, the level set for each instance is iteratively optimized within its corresponding bounding box annotation. The experimental results on four challenging benchmarks demonstrate the leading performance of our proposed approach to robust instance segmentation in various scenarios. The code is available at: https://github.com/LiWentomng/boxlevelset.
Box2Mask: Box-supervised Instance Segmentation via Level-set EvolutionWentong Li, Wenyu Liu, Jianke Zhu et al.
In contrast to fully supervised methods using pixel-wise mask labels, box-supervised instance segmentation takes advantage of simple box annotations, which has recently attracted increasing research attention. This paper presents a novel single-shot instance segmentation approach, namely Box2Mask, which integrates the classical level-set evolution model into deep neural network learning to achieve accurate mask prediction with only bounding box supervision. Specifically, both the input image and its deep features are employed to evolve the level-set curves implicitly, and a local consistency module based on a pixel affinity kernel is used to mine the local context and spatial relations. Two types of single-stage frameworks, i.e., CNN-based and transformer-based frameworks, are developed to empower the level-set evolution for box-supervised instance segmentation, and each framework consists of three essential components: instance-aware decoder, box-level matching assignment and level-set evolution. By minimizing the level-set energy function, the mask map of each instance can be iteratively optimized within its bounding box annotation. The experimental results on five challenging testbeds, covering general scenes, remote sensing, medical and scene text images, demonstrate the outstanding performance of our proposed Box2Mask approach for box-supervised instance segmentation. In particular, with the Swin-Transformer large backbone, our Box2Mask obtains 42.4% mask AP on COCO, which is on par with the recently developed fully mask-supervised methods. The code is available at: https://github.com/LiWentomng/boxlevelset.
Point2Mask: Point-supervised Panoptic Segmentation via Optimal TransportWentong Li, Yuqian Yuan, Song Wang et al.
Weakly-supervised image segmentation has recently attracted increasing research attentions, aiming to avoid the expensive pixel-wise labeling. In this paper, we present an effective method, namely Point2Mask, to achieve high-quality panoptic prediction using only a single random point annotation per target for training. Specifically, we formulate the panoptic pseudo-mask generation as an Optimal Transport (OT) problem, where each ground-truth (gt) point label and pixel sample are defined as the label supplier and consumer, respectively. The transportation cost is calculated by the introduced task-oriented maps, which focus on the category-wise and instance-wise differences among the various thing and stuff targets. Furthermore, a centroid-based scheme is proposed to set the accurate unit number for each gt point supplier. Hence, the pseudo-mask generation is converted into finding the optimal transport plan at a globally minimal transportation cost, which can be solved via the Sinkhorn-Knopp Iteration. Experimental results on Pascal VOC and COCO demonstrate the promising performance of our proposed Point2Mask approach to point-supervised panoptic segmentation. Source code is available at: https://github.com/LiWentomng/Point2Mask.
LiDAR2Map: In Defense of LiDAR-Based Semantic Map Construction Using Online Camera DistillationSong Wang, Wentong Li, Wenyu Liu et al.
Semantic map construction under bird's-eye view (BEV) plays an essential role in autonomous driving. In contrast to camera image, LiDAR provides the accurate 3D observations to project the captured 3D features onto BEV space inherently. However, the vanilla LiDAR-based BEV feature often contains many indefinite noises, where the spatial features have little texture and semantic cues. In this paper, we propose an effective LiDAR-based method to build semantic map. Specifically, we introduce a BEV feature pyramid decoder that learns the robust multi-scale BEV features for semantic map construction, which greatly boosts the accuracy of the LiDAR-based method. To mitigate the defects caused by lacking semantic cues in LiDAR data, we present an online Camera-to-LiDAR distillation scheme to facilitate the semantic learning from image to point cloud. Our distillation scheme consists of feature-level and logit-level distillation to absorb the semantic information from camera in BEV. The experimental results on challenging nuScenes dataset demonstrate the efficacy of our proposed LiDAR2Map on semantic map construction, which significantly outperforms the previous LiDAR-based methods over 27.9% mIoU and even performs better than the state-of-the-art camera-based approaches. Source code is available at: https://github.com/songw-zju/LiDAR2Map.
Multiview Textured Mesh Recovery by Differentiable RenderingLixiang Lin, Jianke Zhu, Yisu Zhang
Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computational intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object's shape, which is able to produce topology-agnostic and watertight surfaces. To account for depth information, we optimize the shape geometry by minimizing the differences between the rendered mesh and the predicted depth from multi-view stereo. In contrast to the implicit neural representation on shape and color, we introduce a physically based inverse rendering scheme to jointly estimate the environment lighting and object's reflectance, which is able to render the high resolution image at real-time. The texture of the reconstructed mesh is interpolated from a learnable dense texture grid. We have conducted the extensive experiments on several multi-view stereo datasets, whose promising results demonstrate the efficacy of our proposed approach. The code is available at https://github.com/l1346792580123/diff.
End-to-end Weakly-supervised Single-stage Multiple 3D Hand Mesh Reconstruction from a Single RGB ImageJinwei Ren, Jianke Zhu, Jialiang Zhang
In this paper, we consider the challenging task of simultaneously locating and recovering multiple hands from a single 2D image. Previous studies either focus on single hand reconstruction or solve this problem in a multi-stage way. Moreover, the conventional two-stage pipeline firstly detects hand areas, and then estimates 3D hand pose from each cropped patch. To reduce the computational redundancy in preprocessing and feature extraction, for the first time, we propose a concise but efficient single-stage pipeline for multi-hand reconstruction. Specifically, we design a multi-head auto-encoder structure, where each head network shares the same feature map and outputs the hand center, pose and texture, respectively. Besides, we adopt a weakly-supervised scheme to alleviate the burden of expensive 3D real-world data annotations. To this end, we propose a series of losses optimized by a stage-wise training scheme, where a multi-hand dataset with 2D annotations is generated based on the publicly available single hand datasets. In order to further improve the accuracy of the weakly supervised model, we adopt several feature consistency constraints in both single and multiple hand settings. Specifically, the keypoints of each hand estimated from local features should be consistent with the re-projected points predicted from global features. Extensive experiments on public benchmarks including FreiHAND, HO3D, InterHand2.6M and RHD demonstrate that our method outperforms the state-of-the-art model-based methods in both weakly-supervised and fully-supervised manners. The code and models are available at {https://github.com/zijinxuxu/SMHR}.
Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D ImagesJinwei Ren, Jianke Zhu
Accurately recovering the dense 3D mesh of both hands from monocular images poses considerable challenges due to occlusions and projection ambiguity. Most of the existing methods extract features from color images to estimate the root-aligned hand meshes, which neglect the crucial depth and scale information in the real world. Given the noisy sensor measurements with limited resolution, depth-based methods predict 3D keypoints rather than a dense mesh. These limitations motivate us to take advantage of these two complementary inputs to acquire dense hand meshes on a real-world scale. In this work, we propose an end-to-end framework for recovering dense meshes for both hands, which employ single-view RGB-D image pairs as input. The primary challenge lies in effectively utilizing two different input modalities to mitigate the blurring effects in RGB images and noises in depth images. Instead of directly treating depth maps as additional channels for RGB images, we encode the depth information into the unordered point cloud to preserve more geometric details. Specifically, our framework employs ResNet50 and PointNet++ to derive features from RGB and point cloud, respectively. Additionally, we introduce a novel pyramid deep fusion network (PDFNet) to aggregate features at different scales, which demonstrates superior efficacy compared to previous fusion strategies. Furthermore, we employ a GCN-based decoder to process the fused features and recover the corresponding 3D pose and dense mesh. Through comprehensive ablation experiments, we have not only demonstrated the effectiveness of our proposed fusion algorithm but also outperformed the state-of-the-art approaches on publicly available datasets. To reproduce the results, we will make our source code and models publicly available at {https://github.com/zijinxuxu/PDFNet}.
TokenPacker: Efficient Visual Projector for Multimodal LLMWentong Li, Yuqian Yuan, Jian Liu et al.
The visual projector serves as an essential bridge between the visual encoder and the Large Language Model (LLM) in a Multimodal LLM (MLLM). Typically, MLLMs adopt a simple MLP to preserve all visual contexts via one-to-one transformation. However, the visual tokens are redundant and can be considerably increased when dealing with high-resolution images, impairing the efficiency of MLLMs significantly. Some recent works have introduced resampler or abstractor to reduce the number of resulting visual tokens. Unfortunately, they fail to capture finer details and undermine the visual reasoning capabilities of MLLMs. In this work, we propose a novel visual projector, which adopts a coarse-to-fine scheme to inject the enriched characteristics to generate the condensed visual tokens. In specific, we first interpolate the visual features as a low-resolution point query, providing the overall visual representation as the foundation. Then, we introduce a region-to-point injection module that utilizes high-resolution, multi-level region-based cues as fine-grained reference keys and values, allowing them to be fully absorbed within the corresponding local context region. This step effectively updates the coarse point query, transforming it into an enriched one for the subsequent LLM reasoning. Extensive experiments demonstrate that our approach compresses the visual tokens by 75%~89%, while achieves comparable or even better performance across diverse benchmarks with significantly higher efficiency. The source codes can be found at https://github.com/CircleRadon/TokenPacker.
Improving Nighttime Driving-Scene Segmentation via Dual Image-adaptive Learnable FiltersWenyu Liu, Wentong Li, Jianke Zhu et al.
Semantic segmentation on driving-scene images is vital for autonomous driving. Although encouraging performance has been achieved on daytime images, the performance on nighttime images are less satisfactory due to the insufficient exposure and the lack of labeled data. To address these issues, we present an add-on module called dual image-adaptive learnable filters (DIAL-Filters) to improve the semantic segmentation in nighttime driving conditions, aiming at exploiting the intrinsic features of driving-scene images under different illuminations. DIAL-Filters consist of two parts, including an image-adaptive processing module (IAPM) and a learnable guided filter (LGF). With DIAL-Filters, we design both unsupervised and supervised frameworks for nighttime driving-scene segmentation, which can be trained in an end-to-end manner. Specifically, the IAPM module consists of a small convolutional neural network with a set of differentiable image filters, where each image can be adaptively enhanced for better segmentation with respect to the different illuminations. The LGF is employed to enhance the output of segmentation network to get the final segmentation result. The DIAL-Filters are light-weight and efficient and they can be readily applied for both daytime and nighttime images. Our experiments show that DAIL-Filters can significantly improve the supervised segmentation performance on ACDC_Night and NightCity datasets, while it demonstrates the state-of-the-art performance on unsupervised nighttime semantic segmentation on Dark Zurich and Nighttime Driving testbeds.
Traj-LO: In Defense of LiDAR-Only Odometry Using an Effective Continuous-Time TrajectoryXin Zheng, Jianke Zhu
LiDAR Odometry is an essential component in many robotic applications. Unlike the mainstreamed approaches that focus on improving the accuracy by the additional inertial sensors, this letter explores the capability of LiDAR-only odometry through a continuous-time perspective. Firstly, the measurements of LiDAR are regarded as streaming points continuously captured at high frequency. Secondly, the LiDAR movement is parameterized by a simple yet effective continuous-time trajectory. Therefore, our proposed Traj-LO approach tries to recover the spatial-temporal consistent movement of LiDAR by tightly coupling the geometric information from LiDAR points and kinematic constraints from trajectory smoothness. This framework is generalized for different kinds of LiDAR as well as multi-LiDAR systems. Extensive experiments on the public datasets demonstrate the robustness and effectiveness of our proposed LiDAR-only approach, even in scenarios where the kinematic state exceeds the IMU's measuring range. Our implementation is open-sourced on GitHub.
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingQijun Gan, Wentong Li, Jinwei Ren et al.
Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR.
8.8CVNov 26, 2022
FastHuman: Reconstructing High-Quality Clothed Human in MinutesLixiang Lin, Songyou Peng, Qijun Gan et al.
We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss, and are computationally intensive, our method uses a mesh-based patch warping technique to ensure multi-view photometric consistency, and sphere harmonics (SH) illumination to refine geometric details efficiently. We employ oriented point clouds' shape representation and SH shading, which significantly reduces optimization and rendering times compared to implicit methods. Our approach has demonstrated promising results on both synthetic and real-world datasets, making it an effective solution for rapidly generating high-quality human body shapes. Project page \href{https://l1346792580123.github.io/nccsfs/}{https://l1346792580123.github.io/nccsfs/}
ECTLO: Effective Continuous-time Odometry Using Range Image for LiDAR with Small FoVXin Zheng, Jianke Zhu
Prism-based LiDARs are more compact and cheaper than the conventional mechanical multi-line spinning LiDARs, which have become increasingly popular in robotics, recently. However, there are several challenges for these new LiDAR sensors, including small field of view, severe motion distortions, and irregular patterns, which hinder them from being widely used in LiDAR odometry, practically. To tackle these problems, we present an effective continuous-time LiDAR odometry (ECTLO) method for the Risley-prism-based LiDARs with non-repetitive scanning patterns. A single range image covering historical points in LiDAR's small FoV is adopted for efficient map representation. To account for the noisy data from occlusions after map updating, a filter-based point-to-plane Gaussian Mixture Model is used for robust registration. Moreover, a LiDAR-only continuous-time motion model is employed to relieve the inevitable distortions. Extensive experiments have been conducted on various testbeds using the prism-based LiDARs with different scanning patterns, whose promising results demonstrate the efficacy of our proposed approach.
XHand: Real-time Expressive Hand AvatarQijun Gan, Zijie Zhou, Jianke Zhu
Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little attention has been paid to reconstruct the hand geometry with fine details, which is essential to rendering quality. In the realms of extended reality and gaming, on-the-fly rendering becomes imperative. To this end, we introduce an expressive hand avatar, named XHand, that is designed to comprehensively generate hand shape, appearance, and deformations in real-time. To obtain fine-grained hand meshes, we make use of three feature embedding modules to predict hand deformation displacements, albedo, and linear blending skinning weights, respectively. To achieve photo-realistic hand rendering on fine-grained meshes, our method employs a mesh-based neural renderer by leveraging mesh topological consistency and latent codes from embedding modules. During training, a part-aware Laplace smoothing strategy is proposed by incorporating the distinct levels of regularization to effectively maintain the necessary details and eliminate the undesired artifacts. The experimental evaluations on InterHand2.6M and DeepHandMesh datasets demonstrate the efficacy of XHand, which is able to recover high-fidelity geometry and texture for hand animations across diverse poses in real-time. To reproduce our results, we will make the full implementation publicly available at https://github.com/agnJason/XHand.
2.8CVApr 26, 2023
Multi-View Stereo Representation Revisit: Region-Aware MVSNetYisu Zhang, Jianke Zhu, Lixiang Lin
Deep learning-based multi-view stereo has emerged as a powerful paradigm for reconstructing the complete geometrically-detailed objects from multi-views. Most of the existing approaches only estimate the pixel-wise depth value by minimizing the gap between the predicted point and the intersection of ray and surface, which usually ignore the surface topology. It is essential to the textureless regions and surface boundary that cannot be properly reconstructed. To address this issue, we suggest to take advantage of point-to-surface distance so that the model is able to perceive a wider range of surfaces. To this end, we predict the distance volume from cost volume to estimate the signed distance of points around the surface. Our proposed RA-MVSNet is patch-awared, since the perception range is enhanced by associating hypothetical planes with a patch of surface. Therefore, it could increase the completion of textureless regions and reduce the outliers at the boundary. Moreover, the mesh topologies with fine details can be generated by the introduced distance volume. Comparing to the conventional deep learning-based multi-view stereo methods, our proposed RA-MVSNet approach obtains more complete reconstruction results by taking advantage of signed distance supervision. The experiments on both the DTU and Tanks \& Temples datasets demonstrate that our proposed approach achieves the state-of-the-art results.
READ: Large-Scale Neural Scene Rendering for Autonomous DrivingZhuopeng Li, Lu Li, Zeyu Ma et al.
Synthesizing free-view photo-realistic images is an important task in multimedia. With the development of advanced driver assistance systems~(ADAS) and their applications in autonomous vehicles, experimenting with different scenarios becomes a challenge. Although the photo-realistic street scenes can be synthesized by image-to-image translation methods, which cannot produce coherent scenes due to the lack of 3D information. In this paper, a large-scale neural rendering method is proposed to synthesize the autonomous driving scene~(READ), which makes it possible to synthesize large-scale driving scenarios on a PC through a variety of sampling schemes. In order to represent driving scenarios, we propose an ω rendering network to learn neural descriptors from sparse point clouds. Our model can not only synthesize realistic driving scenes but also stitch and edit driving scenes. Experiments show that our model performs well in large-scale driving scenarios.
Osprey: Pixel Understanding with Visual Instruction TuningYuqian Yuan, Wentong Li, Jian Liu et al.
Multimodal large language models (MLLMs) have recently achieved impressive general-purpose vision-language capabilities through visual instruction tuning. However, current MLLMs primarily focus on image-level or box-level understanding, falling short in achieving fine-grained vision-language alignment at pixel level. Besides, the lack of mask-based instruction data limits their advancements. In this paper, we propose Osprey, a mask-text instruction tuning approach, to extend MLLMs by incorporating fine-grained mask regions into language instruction, aiming at achieving pixel-wise visual understanding. To achieve this goal, we first meticulously curate a mask-based region-text dataset with 724K samples, and then design a vision-language model by injecting pixel-level representation into LLM. Specifically, Osprey adopts a convolutional CLIP backbone as the vision encoder and employs a mask-aware visual extractor to extract precise visual mask features from high resolution input. Experimental results demonstrate Osprey's superiority in various region understanding tasks, showcasing its new capability for pixel-level instruction tuning. In particular, Osprey can be integrated with Segment Anything Model (SAM) seamlessly to obtain multi-granularity semantics. The source code, dataset and demo can be found at https://github.com/CircleRadon/Osprey.
1.4CVJun 23, 2022
Warped Convolutional Networks: Bridge Homography to sl(3) algebra by Group ConvolutionXinrui Zhan, Yang Li, Wenyu Liu et al.
Homography has an essential relationship with the special linear group and the embedding Lie algebra structure. Although the Lie algebra representation is elegant, few researchers have established the connection between homography and algebra expression in neural networks. In this paper, we propose Warped Convolution Networks (WCN) to effectively learn and represent the homography by SL(3) group and sl(3) algebra with group convolution. To this end, six commutative subgroups within the SL(3) group are composed to form a homography. For each subgroup, a warping function is proposed to bridge the Lie algebra structure to its corresponding parameters in homography. By taking advantage of the warped convolution, homography learning is formulated into several simple pseudo-translation regressions. By walking along the Lie topology, our proposed WCN is able to learn the features that are invariant to homography. Moreover, it can be easily plugged into other popular CNN-based methods. Extensive experiments on the POT benchmark, S-COCO-Proj, and MNIST-Proj dataset show that our proposed method is effective for planar object tracking, homography estimation, and classification.
Label-efficient Segmentation via Affinity PropagationWentong Li, Yuqian Yuan, Song Wang et al.
Weakly-supervised segmentation with label-efficient sparse annotations has attracted increasing research attention to reduce the cost of laborious pixel-wise labeling process, while the pairwise affinity modeling techniques play an essential role in this task. Most of the existing approaches focus on using the local appearance kernel to model the neighboring pairwise potentials. However, such a local operation fails to capture the long-range dependencies and ignores the topology of objects. In this work, we formulate the affinity modeling as an affinity propagation process, and propose a local and a global pairwise affinity terms to generate accurate soft pseudo labels. An efficient algorithm is also developed to reduce significantly the computational cost. The proposed approach can be conveniently plugged into existing segmentation networks. Experiments on three typical label-efficient segmentation tasks, i.e. box-supervised instance segmentation, point/scribble-supervised semantic segmentation and CLIP-guided semantic segmentation, demonstrate the superior performance of the proposed approach.
Not All Voxels Are Equal: Hardness-Aware Semantic Scene Completion with Self-DistillationSong Wang, Jiawei Yu, Wentong Li et al.
Semantic scene completion, also known as semantic occupancy prediction, can provide dense geometric and semantic information for autonomous vehicles, which attracts the increasing attention of both academia and industry. Unfortunately, existing methods usually formulate this task as a voxel-wise classification problem and treat each voxel equally in 3D space during training. As the hard voxels have not been paid enough attention, the performance in some challenging regions is limited. The 3D dense space typically contains a large number of empty voxels, which are easy to learn but require amounts of computation due to handling all the voxels uniformly for the existing models. Furthermore, the voxels in the boundary region are more challenging to differentiate than those in the interior. In this paper, we propose HASSC approach to train the semantic scene completion model with hardness-aware design. The global hardness from the network optimization process is defined for dynamical hard voxel selection. Then, the local hardness with geometric anisotropy is adopted for voxel-wise refinement. Besides, self-distillation strategy is introduced to make training process stable and consistent. Extensive experiments show that our HASSC scheme can effectively promote the accuracy of the baseline model without incurring the extra inference cost. Source code is available at: https://github.com/songw-zju/HASSC.
9.1CVNov 28, 2023
DGNR: Density-Guided Neural Point Rendering of Large Driving ScenesZhuopeng Li, Chenming Wu, Liangjun Zhang et al.
Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for such scenes usually involve with spatial warping, geometric supervision from zero-shot normal or depth estimation, or scene division strategies, where the synthesized views are often blurry or fail to meet the requirement of efficient rendering. To address the above challenges, this paper presents a novel framework that learns a density space from the scenes to guide the construction of a point-based renderer, dubbed as DGNR (Density-Guided Neural Rendering). In DGNR, geometric priors are no longer needed, which can be intrinsically learned from the density space through volumetric rendering. Specifically, we make use of a differentiable renderer to synthesize images from the neural density features obtained from the learned density space. A density-based fusion module and geometric regularization are proposed to optimize the density space. By conducting experiments on a widely used autonomous driving dataset, we have validated the effectiveness of DGNR in synthesizing photorealistic driving scenes and achieving real-time capable rendering.
3D and 4D World Modeling: A SurveyLingdong Kong, Wesley Yang, Jianbiao Mei et al.
World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they overlook the rapidly growing body of work that leverages native 3D and 4D representations such as RGB-D imagery, occupancy grids, and LiDAR point clouds for large-scale scene modeling. At the same time, the absence of a standardized definition and taxonomy for ``world models'' has led to fragmented and sometimes inconsistent claims in the literature. This survey addresses these gaps by presenting the first comprehensive review explicitly dedicated to 3D and 4D world modeling and generation. We establish precise definitions, introduce a structured taxonomy spanning video-based (VideoGen), occupancy-based (OccGen), and LiDAR-based (LiDARGen) approaches, and systematically summarize datasets and evaluation metrics tailored to 3D/4D settings. We further discuss practical applications, identify open challenges, and highlight promising research directions, aiming to provide a coherent and foundational reference for advancing the field. A systematic summary of existing literature is available at https://github.com/worldbench/survey
Offboard Occupancy Refinement with Hybrid Propagation for Autonomous DrivingHao Shi, Song Wang, Jiaming Zhang et al.
Vision-based occupancy prediction, also known as 3D Semantic Scene Completion (SSC), presents a significant challenge in computer vision. Previous methods, confined to onboard processing, struggle with simultaneous geometric and semantic estimation, continuity across varying viewpoints, and single-view occlusion. Our paper introduces OccFiner, a novel offboard framework designed to enhance the accuracy of vision-based occupancy predictions. OccFiner operates in two hybrid phases: 1) a multi-to-multi local propagation network that implicitly aligns and processes multiple local frames for correcting onboard model errors and consistently enhancing occupancy accuracy across all distances. 2) the region-centric global propagation, focuses on refining labels using explicit multi-view geometry and integrating sensor bias, particularly for increasing the accuracy of distant occupied voxels. Extensive experiments demonstrate that OccFiner improves both geometric and semantic accuracy across various types of coarse occupancy, setting a new state-of-the-art performance on the SemanticKITTI dataset. Notably, OccFiner significantly boosts the performance of vision-based SSC models, achieving accuracy levels competitive with established LiDAR-based onboard SSC methods. Furthermore, OccFiner is the first to achieve automatic annotation of SSC in a purely vision-based approach. Quantitative experiments prove that OccFiner successfully facilitates occupancy data loop-closure in autonomous driving. Additionally, we quantitatively and qualitatively validate the superiority of the offboard approach on city-level SSC static maps. The source code will be made publicly available at https://github.com/MasterHow/OccFiner.
25.7CVMay 24, 2025Code
Can MLLMs Guide Me Home? A Benchmark Study on Fine-Grained Visual Reasoning from Transit MapsSicheng Feng, Song Wang, Shuyi Ouyang et al.
Multimodal large language models (MLLMs) have recently achieved significant progress in visual tasks, including semantic scene understanding and text-image alignment, with reasoning variants enhancing performance on complex tasks involving mathematics and logic. However, their capacity for reasoning tasks involving fine-grained visual understanding remains insufficiently evaluated. To address this gap, we introduce ReasonMap, a benchmark designed to assess the fine-grained visual understanding and spatial reasoning abilities of MLLMs. ReasonMap encompasses high-resolution transit maps from 30 cities across 13 countries and includes 1,008 question-answer pairs spanning two question types and three templates. Furthermore, we design a two-level evaluation pipeline that properly assesses answer correctness and quality. Comprehensive evaluations of 15 popular MLLMs, including both base and reasoning variants, reveal a counterintuitive pattern: among open-source models, base models outperform reasoning ones, while the opposite trend is observed in closed-source models. Additionally, performance generally degrades when visual inputs are masked, indicating that while MLLMs can leverage prior knowledge to answer some questions, fine-grained visual reasoning tasks still require genuine visual perception for strong performance. Our benchmark study offers new insights into visual reasoning and contributes to investigating the gap between open-source and closed-source models.
3.9AIFeb 3, 2023
Bridging the Emotional Semantic Gap via Multimodal Relevance EstimationChuan Zhang, Daoxin Zhang, Ruixiu Zhang et al.
Human beings have rich ways of emotional expressions, including facial action, voice, and natural languages. Due to the diversity and complexity of different individuals, the emotions expressed by various modalities may be semantically irrelevant. Directly fusing information from different modalities may inevitably make the model subject to the noise from semantically irrelevant modalities. To tackle this problem, we propose a multimodal relevance estimation network to capture the relevant semantics among modalities in multimodal emotions. Specifically, we take advantage of an attention mechanism to reflect the semantic relevance weights of each modality. Moreover, we propose a relevant semantic estimation loss to weakly supervise the semantics of each modality. Furthermore, we make use of contrastive learning to optimize the similarity of category-level modality-relevant semantics across different modalities in feature space, thereby bridging the semantic gap between heterogeneous modalities. In order to better reflect the emotional state in the real interactive scenarios and perform the semantic relevance analysis, we collect a single-label discrete multimodal emotion dataset named SDME, which enables researchers to conduct multimodal semantic relevance research with large category bias. Experiments on continuous and discrete emotion datasets show that our model can effectively capture the relevant semantics, especially for the large deviations in modal semantics. The code and SDME dataset will be publicly available.
DREAM: Disentangling Risks to Enhance Safety Alignment in Multimodal Large Language ModelsJianyu Liu, Hangyu Guo, Ranjie Duan et al.
Multimodal Large Language Models (MLLMs) pose unique safety challenges due to their integration of visual and textual data, thereby introducing new dimensions of potential attacks and complex risk combinations. In this paper, we begin with a detailed analysis aimed at disentangling risks through step-by-step reasoning within multimodal inputs. We find that systematic multimodal risk disentanglement substantially enhances the risk awareness of MLLMs. Via leveraging the strong discriminative abilities of multimodal risk disentanglement, we further introduce \textbf{DREAM} (\textit{\textbf{D}isentangling \textbf{R}isks to \textbf{E}nhance Safety \textbf{A}lignment in \textbf{M}LLMs}), a novel approach that enhances safety alignment in MLLMs through supervised fine-tuning and iterative Reinforcement Learning from AI Feedback (RLAIF). Experimental results show that DREAM significantly boosts safety during both inference and training phases without compromising performance on normal tasks (namely oversafety), achieving a 16.17\% improvement in the SIUO safe\&effective score compared to GPT-4V. The data and code are available at https://github.com/Kizna1ver/DREAM.
PointLoRA: Low-Rank Adaptation with Token Selection for Point Cloud LearningSong Wang, Xiaolu Liu, Lingdong Kong et al.
Self-supervised representation learning for point cloud has demonstrated effectiveness in improving pre-trained model performance across diverse tasks. However, as pre-trained models grow in complexity, fully fine-tuning them for downstream applications demands substantial computational and storage resources. Parameter-efficient fine-tuning (PEFT) methods offer a promising solution to mitigate these resource requirements, yet most current approaches rely on complex adapter and prompt mechanisms that increase tunable parameters. In this paper, we propose PointLoRA, a simple yet effective method that combines low-rank adaptation (LoRA) with multi-scale token selection to efficiently fine-tune point cloud models. Our approach embeds LoRA layers within the most parameter-intensive components of point cloud transformers, reducing the need for tunable parameters while enhancing global feature capture. Additionally, multi-scale token selection extracts critical local information to serve as prompts for downstream fine-tuning, effectively complementing the global context captured by LoRA. The experimental results across various pre-trained models and three challenging public datasets demonstrate that our approach achieves competitive performance with only 3.43% of the trainable parameters, making it highly effective for resource-constrained applications. Source code is available at: https://github.com/songw-zju/PointLoRA.
Semantic-Preserved Point-based Human AvatarLixiang Lin, Jianke Zhu
To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. We employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features that attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces both training and inference time. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method.
Meta-RangeSeg: LiDAR Sequence Semantic Segmentation Using Multiple Feature AggregationSong Wang, Jianke Zhu, Ruixiang Zhang
LiDAR sensor is essential to the perception system in autonomous vehicles and intelligent robots. To fulfill the real-time requirements in real-world applications, it is necessary to efficiently segment the LiDAR scans. Most of previous approaches directly project 3D point cloud onto the 2D spherical range image so that they can make use of the efficient 2D convolutional operations for image segmentation. Although having achieved the encouraging results, the neighborhood information is not well-preserved in the spherical projection. Moreover, the temporal information is not taken into consideration in the single scan segmentation task. To tackle these problems, we propose a novel approach to semantic segmentation for LiDAR sequences named Meta-RangeSeg, where a new range residual image representation is introduced to capture the spatial-temporal information. Specifically, Meta-Kernel is employed to extract the meta features, which reduces the inconsistency between the 2D range image coordinates input and 3D Cartesian coordinates output. An efficient U-Net backbone is used to obtain the multi-scale features. Furthermore, Feature Aggregation Module (FAM) strengthens the role of range channel and aggregates features at different levels. We have conducted extensive experiments for performance evaluation on SemanticKITTI and SemanticPOSS. The promising results show that our proposed Meta-RangeSeg method is more efficient and effective than the existing approaches. Our full implementation is publicly available at https://github.com/songw-zju/Meta-RangeSeg .
Deep Level Set for Box-supervised Instance Segmentation in Aerial ImagesWentong Li, Yijie Chen, Wenyu Liu et al.
Box-supervised instance segmentation has recently attracted lots of research efforts while little attention is received in aerial image domain. In contrast to the general object collections, aerial objects have large intra-class variances and inter-class similarity with complex background. Moreover, there are many tiny objects in the high-resolution satellite images. This makes the recent pairwise affinity modeling method inevitably to involve the noisy supervision with the inferior results. To tackle these problems, we propose a novel aerial instance segmentation approach, which drives the network to learn a series of level set functions for the aerial objects with only box annotations in an end-to-end fashion. Instead of learning the pairwise affinity, the level set method with the carefully designed energy functions treats the object segmentation as curve evolution, which is able to accurately recover the object's boundaries and prevent the interference from the indistinguishable background and similar objects. The experimental results demonstrate that the proposed approach outperforms the state-of-the-art box-supervised instance segmentation methods. The source code is available at https://github.com/LiWentomng/boxlevelset.
Oriented RepPoints for Aerial Object DetectionWentong Li, Yijie Chen, Kaixuan Hu et al.
In contrast to the generic object, aerial targets are often non-axis aligned with arbitrary orientations having the cluttered surroundings. Unlike the mainstreamed approaches regressing the bounding box orientations, this paper proposes an effective adaptive points learning approach to aerial object detection by taking advantage of the adaptive points representation, which is able to capture the geometric information of the arbitrary-oriented instances. To this end, three oriented conversion functions are presented to facilitate the classification and localization with accurate orientation. Moreover, we propose an effective quality assessment and sample assignment scheme for adaptive points learning toward choosing the representative oriented reppoints samples during training, which is able to capture the non-axis aligned features from adjacent objects or background noises. A spatial constraint is introduced to penalize the outlier points for roust adaptive learning. Experimental results on four challenging aerial datasets including DOTA, HRSC2016, UCAS-AOD and DIOR-R, demonstrate the efficacy of our proposed approach. The source code is availabel at: https://github.com/LiWentomng/OrientedRepPoints.
Weakly-Supervised Multi-Face 3D ReconstructionJialiang Zhang, Lixiang Lin, Jianke Zhu et al.
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric face model from an image requires to firstly detect the facial regions with landmarks, and then crop each face to feed the deep learning-based regressor. Comparing to the conventional methods performing forward inference for each detected instance independently, we suggest an effective end-to-end framework for multi-face 3D reconstruction, which is able to predict the model parameters of multiple instances simultaneously using single network inference. Our proposed approach not only greatly reduces the computational redundancy in feature extraction but also makes the deployment procedure much easier using the single network model. More importantly, we employ the same global camera model for the reconstructed faces in each image, which makes it possible to recover the relative head positions and orientations in the 3D scene. We have conducted extensive experiments to evaluate our proposed approach on the sparse and dense face alignment tasks. The experimental results indicate that our proposed approach is very promising on face alignment tasks without fully-supervision and pre-processing like detection and crop. Our implementation is publicly available at \url{https://github.com/kalyo-zjl/WM3DR}.
29.2CVFeb 7, 2025
HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video GenerationQijun Gan, Yi Ren, Chen Zhang et al.
Human motion video generation has advanced significantly, while existing methods still struggle with accurately rendering detailed body parts like hands and faces, especially in long sequences and intricate motions. Current approaches also rely on fixed resolution and struggle to maintain visual consistency. To address these limitations, we propose HumanDiT, a pose-guided Diffusion Transformer (DiT)-based framework trained on a large and wild dataset containing 14,000 hours of high-quality video to produce high-fidelity videos with fine-grained body rendering. Specifically, (i) HumanDiT, built on DiT, supports numerous video resolutions and variable sequence lengths, facilitating learning for long-sequence video generation; (ii) we introduce a prefix-latent reference strategy to maintain personalized characteristics across extended sequences. Furthermore, during inference, HumanDiT leverages Keypoint-DiT to generate subsequent pose sequences, facilitating video continuation from static images or existing videos. It also utilizes a Pose Adapter to enable pose transfer with given sequences. Extensive experiments demonstrate its superior performance in generating long-form, pose-accurate videos across diverse scenarios.
16.4CVMar 29, 2024
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban ScenesZhuopeng Li, Yilin Zhang, Chenming Wu et al.
The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on initial Structure-from-Motion(SfM) points and difficulties in rendering distant, sky and low-texture areas. To overcome these challenges, we propose a hybrid optimization method named HO-Gaussian, which combines a grid-based volume with the 3DGS pipeline. HO-Gaussian eliminates the dependency on SfM point initialization, allowing for rendering of urban scenes, and incorporates the Point Densitification to enhance rendering quality in problematic regions during training. Furthermore, we introduce Gaussian Direction Encoding as an alternative for spherical harmonics in the rendering pipeline, which enables view-dependent color representation. To account for multi-camera systems, we introduce neural warping to enhance object consistency across different cameras. Experimental results on widely used autonomous driving datasets demonstrate that HO-Gaussian achieves photo-realistic rendering in real-time on multi-camera urban datasets.
5.7ROFeb 14, 2024
Traj-LIO: A Resilient Multi-LiDAR Multi-IMU State Estimator Through Sparse Gaussian ProcessXin Zheng, Jianke Zhu
Nowadays, sensor suits have been equipped with redundant LiDARs and IMUs to mitigate the risks associated with sensor failure. It is challenging for the previous discrete-time and IMU-driven kinematic systems to incorporate multiple asynchronized sensors, which are susceptible to abnormal IMU data. To address these limitations, we introduce a multi-LiDAR multi-IMU state estimator by taking advantage of Gaussian Process (GP) that predicts a non-parametric continuous-time trajectory to capture sensors' spatial-temporal movement with limited control states. Since the kinematic model driven by three types of linear time-invariant stochastic differential equations are independent of external sensor measurements, our proposed approach is capable of handling different sensor configurations and resilient to sensor failures. Moreover, we replace the conventional $\mathrm{SE}(3)$ state representation with the combination of $\mathrm{SO}(3)$ and vector space, which enables GP-based LiDAR-inertial system to fulfill the real-time requirement. Extensive experiments on the public datasets demonstrate the versatility and resilience of our proposed multi-LiDAR multi-IMU state estimator. To contribute to the community, we will make our source code publicly available.
27.2CVMay 29, 2025
PixelThink: Towards Efficient Chain-of-Pixel ReasoningSong Wang, Gongfan Fang, Lingdong Kong et al.
Existing reasoning segmentation approaches typically fine-tune multimodal large language models (MLLMs) using image-text pairs and corresponding mask labels. However, they exhibit limited generalization to out-of-distribution scenarios without an explicit reasoning process. Although recent efforts leverage reinforcement learning through group-relative policy optimization (GRPO) to enhance reasoning ability, they often suffer from overthinking - producing uniformly verbose reasoning chains irrespective of task complexity. This results in elevated computational costs and limited control over reasoning quality. To address this problem, we propose PixelThink, a simple yet effective scheme that integrates externally estimated task difficulty and internally measured model uncertainty to regulate reasoning generation within a reinforcement learning paradigm. The model learns to compress reasoning length in accordance with scene complexity and predictive confidence. To support comprehensive evaluation, we introduce ReasonSeg-Diff, an extended benchmark with annotated reasoning references and difficulty scores, along with a suite of metrics designed to assess segmentation accuracy, reasoning quality, and efficiency jointly. Experimental results demonstrate that the proposed approach improves both reasoning efficiency and overall segmentation performance. Our work contributes novel perspectives towards efficient and interpretable multimodal understanding. The code and model will be publicly available.
5.5CLDec 13, 2024
ScaleOT: Privacy-utility-scalable Offsite-tuning with Dynamic LayerReplace and Selective Rank CompressionKai Yao, Zhaorui Tan, Tiandi Ye et al.
Offsite-tuning is a privacy-preserving method for tuning large language models (LLMs) by sharing a lossy compressed emulator from the LLM owners with data owners for downstream task tuning. This approach protects the privacy of both the model and data owners. However, current offsite tuning methods often suffer from adaptation degradation, high computational costs, and limited protection strength due to uniformly dropping LLM layers or relying on expensive knowledge distillation. To address these issues, we propose ScaleOT, a novel privacy-utility-scalable offsite-tuning framework that effectively balances privacy and utility. ScaleOT introduces a novel layerwise lossy compression algorithm that uses reinforcement learning to obtain the importance of each layer. It employs lightweight networks, termed harmonizers, to replace the raw LLM layers. By combining important original LLM layers and harmonizers in different ratios, ScaleOT generates emulators tailored for optimal performance with various model scales for enhanced privacy protection. Additionally, we present a rank reduction method to further compress the original LLM layers, significantly enhancing privacy with negligible impact on utility. Comprehensive experiments show that ScaleOT can achieve nearly lossless offsite tuning performance compared with full fine-tuning while obtaining better model privacy.
HVOFusion: Incremental Mesh Reconstruction Using Hybrid Voxel OctreeShaofan Liu, Junbo Chen, Jianke Zhu
Incremental scene reconstruction is essential to the navigation in robotics. Most of the conventional methods typically make use of either TSDF (truncated signed distance functions) volume or neural networks to implicitly represent the surface. Due to the voxel representation or involving with time-consuming sampling, they have difficulty in balancing speed, memory storage, and surface quality. In this paper, we propose a novel hybrid voxel-octree approach to effectively fuse octree with voxel structures so that we can take advantage of both implicit surface and explicit triangular mesh representation. Such sparse structure preserves triangular faces in the leaf nodes and produces partial meshes sequentially for incremental reconstruction. This storage scheme allows us to naturally optimize the mesh in explicit 3D space to achieve higher surface quality. We iteratively deform the mesh towards the target and recovers vertex colors by optimizing a shading model. Experimental results on several datasets show that our proposed approach is capable of quickly and accurately reconstructing a scene with realistic colors.
15.5CVJul 8, 2025
LiON-LoRA: Rethinking LoRA Fusion to Unify Controllable Spatial and Temporal Generation for Video DiffusionYisu Zhang, Chenjie Cao, Chaohui Yu et al.
Video Diffusion Models (VDMs) have demonstrated remarkable capabilities in synthesizing realistic videos by learning from large-scale data. Although vanilla Low-Rank Adaptation (LoRA) can learn specific spatial or temporal movement to driven VDMs with constrained data, achieving precise control over both camera trajectories and object motion remains challenging due to the unstable fusion and non-linear scalability. To address these issues, we propose LiON-LoRA, a novel framework that rethinks LoRA fusion through three core principles: Linear scalability, Orthogonality, and Norm consistency. First, we analyze the orthogonality of LoRA features in shallow VDM layers, enabling decoupled low-level controllability. Second, norm consistency is enforced across layers to stabilize fusion during complex camera motion combinations. Third, a controllable token is integrated into the diffusion transformer (DiT) to linearly adjust motion amplitudes for both cameras and objects with a modified self-attention mechanism to ensure decoupled control. Additionally, we extend LiON-LoRA to temporal generation by leveraging static-camera videos, unifying spatial and temporal controllability. Experiments demonstrate that LiON-LoRA outperforms state-of-the-art methods in trajectory control accuracy and motion strength adjustment, achieving superior generalization with minimal training data. Project Page: https://fuchengsu.github.io/lionlora.github.io/
8.4CVJun 26, 2025
SAM4D: Segment Anything in Camera and LiDAR StreamsJianyun Xu, Song Wang, Ziqian Ni et al.
We present SAM4D, a multi-modal and temporal foundation model designed for promptable segmentation across camera and LiDAR streams. Unified Multi-modal Positional Encoding (UMPE) is introduced to align camera and LiDAR features in a shared 3D space, enabling seamless cross-modal prompting and interaction. Additionally, we propose Motion-aware Cross-modal Memory Attention (MCMA), which leverages ego-motion compensation to enhance temporal consistency and long-horizon feature retrieval, ensuring robust segmentation across dynamically changing autonomous driving scenes. To avoid annotation bottlenecks, we develop a multi-modal automated data engine that synergizes VFM-driven video masklets, spatiotemporal 4D reconstruction, and cross-modal masklet fusion. This framework generates camera-LiDAR aligned pseudo-labels at a speed orders of magnitude faster than human annotation while preserving VFM-derived semantic fidelity in point cloud representations. We conduct extensive experiments on the constructed Waymo-4DSeg, which demonstrate the powerful cross-modal segmentation ability and great potential in data annotation of proposed SAM4D.
3.9CVMay 29, 2023
FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural RenderingYisu Zhang, Jianke Zhu, Lixiang Lin
Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also have the difficulties in disentangling the geometric and appearance. Although having achieved faster training speed than implicit representation and hash coding, the explicit voxel-based method obtains the inferior results on recovering surface. To address these challenges, we propose an effective mesh-based neural rendering approach, named FastMESH, which only samples at the intersection of ray and mesh. A coarse-to-fine scheme is introduced to efficiently extract the initial mesh by space carving. More importantly, we suggest a hexagonal mesh model to preserve surface regularity by constraining the second-order derivatives of vertices, where only low level of positional encoding is engaged for neural rendering. The experiments demonstrate that our approach achieves the state-of-the-art results on both reconstruction and novel view synthesis. Besides, we obtain 10-fold acceleration on training comparing to the implicit representation-based methods.
1.5CVMay 12, 2023
BundleRecon: Ray Bundle-Based 3D Neural ReconstructionWeikun Zhang, Jianke Zhu
With the growing popularity of neural rendering, there has been an increasing number of neural implicit multi-view reconstruction methods. While many models have been enhanced in terms of positional encoding, sampling, rendering, and other aspects to improve the reconstruction quality, current methods do not fully leverage the information among neighboring pixels during the reconstruction process. To address this issue, we propose an enhanced model called BundleRecon. In the existing approaches, sampling is performed by a single ray that corresponds to a single pixel. In contrast, our model samples a patch of pixels using a bundle of rays, which incorporates information from neighboring pixels. Furthermore, we design bundle-based constraints to further improve the reconstruction quality. Experimental results demonstrate that BundleRecon is compatible with the existing neural implicit multi-view reconstruction methods and can improve their reconstruction quality.
3.1LGDec 20, 2021
Multimodal Adversarially Learned Inference with Factorized DiscriminatorsWenxue Chen, Jianke Zhu
Learning from multimodal data is an important research topic in machine learning, which has the potential to obtain better representations. In this work, we propose a novel approach to generative modeling of multimodal data based on generative adversarial networks. To learn a coherent multimodal generative model, we show that it is necessary to align different encoder distributions with the joint decoder distribution simultaneously. To this end, we construct a specific form of the discriminator to enable our model to utilize data efficiently, which can be trained constrastively. By taking advantage of contrastive learning through factorizing the discriminator, we train our model on unimodal data. We have conducted experiments on the benchmark datasets, whose promising results show that our proposed approach outperforms the-state-of-the-art methods on a variety of metrics. The source code will be made publicly available.
Image-Adaptive YOLO for Object Detection in Adverse Weather ConditionsWenyu Liu, Gaofeng Ren, Runsheng Yu et al.
Though deep learning-based object detection methods have achieved promising results on the conventional datasets, it is still challenging to locate objects from the low-quality images captured in adverse weather conditions. The existing methods either have difficulties in balancing the tasks of image enhancement and object detection, or often ignore the latent information beneficial for detection. To alleviate this problem, we propose a novel Image-Adaptive YOLO (IA-YOLO) framework, where each image can be adaptively enhanced for better detection performance. Specifically, a differentiable image processing (DIP) module is presented to take into account the adverse weather conditions for YOLO detector, whose parameters are predicted by a small convolutional neural net-work (CNN-PP). We learn CNN-PP and YOLOv3 jointly in an end-to-end fashion, which ensures that CNN-PP can learn an appropriate DIP to enhance the image for detection in a weakly supervised manner. Our proposed IA-YOLO approach can adaptively process images in both normal and adverse weather conditions. The experimental results are very encouraging, demonstrating the effectiveness of our proposed IA-YOLO method in both foggy and low-light scenarios.
Homography Decomposition Networks for Planar Object TrackingXinrui Zhan, Yueran Liu, Jianke Zhu et al.
Planar object tracking plays an important role in AI applications, such as robotics, visual servoing, and visual SLAM. Although the previous planar trackers work well in most scenarios, it is still a challenging task due to the rapid motion and large transformation between two consecutive frames. The essential reason behind this problem is that the condition number of such a non-linear system changes unstably when the searching range of the homography parameter space becomes larger. To this end, we propose a novel Homography Decomposition Networks(HDN) approach that drastically reduces and stabilizes the condition number by decomposing the homography transformation into two groups. Specifically, a similarity transformation estimator is designed to predict the first group robustly by a deep convolution equivariant network. By taking advantage of the scale and rotation estimation with high confidence, a residual transformation is estimated by a simple regression model. Furthermore, the proposed end-to-end network is trained in a semi-supervised fashion. Extensive experiments show that our proposed approach outperforms the state-of-the-art planar tracking methods at a large margin on the challenging POT, UCSB and POIC datasets.
Topology-Preserved Human Reconstruction with DetailsLixiang Lin, Jianke Zhu
It is challenging to directly estimate the human geometry from a single image due to the high diversity and complexity of body shapes with the various clothing styles. Most of model-based approaches are limited to predict the shape and pose of a minimally clothed body with over-smoothing surface. While capturing the fine detailed geometries, the model-free methods are lack of the fixed mesh topology. To address these issues, we propose a novel topology-preserved human reconstruction approach by bridging the gap between model-based and model-free human reconstruction. We present an end-to-end neural network that simultaneously predicts the pixel-aligned implicit surface and an explicit mesh model built by graph convolutional neural network. Experiments on DeepHuman and our collected dataset showed that our approach is effective. The code will be made publicly available.
1.4CVJun 2, 2021
Translational Symmetry-Aware Facade Parsing for 3D Building ReconstructionHantang Liu, Wentong Li, Jianke Zhu
Effectively parsing the facade is essential to 3D building reconstruction, which is an important computer vision problem with a large amount of applications in high precision map for navigation, computer aided design, and city generation for digital entertainments. To this end, the key is how to obtain the shape grammars from 2D images accurately and efficiently. Although enjoying the merits of promising results on the semantic parsing, deep learning methods cannot directly make use of the architectural rules, which play an important role for man-made structures. In this paper, we present a novel translational symmetry-based approach to improving the deep neural networks. Our method employs deep learning models as the base parser, and a module taking advantage of translational symmetry is used to refine the initial parsing results. In contrast to conventional semantic segmentation or bounding box prediction, we propose a novel scheme to fuse segmentation with anchor-free detection in a single stage network, which enables the efficient training and better convergence. After parsing the facades into shape grammars, we employ an off-the-shelf rendering engine like Blender to reconstruct the realistic high-quality 3D models using procedural modeling. We conduct experiments on three public datasets, where our proposed approach outperforms the state-of-the-art methods. In addition, we have illustrated the 3D building models built from 2D facade images.
17.9ROApr 22, 2021
Efficient LiDAR Odometry for Autonomous DrivingXin Zheng, Jianke Zhu
LiDAR odometry plays an important role in self-localization and mapping for autonomous navigation, which is usually treated as a scan registration problem. Although having achieved promising performance on KITTI odometry benchmark, the conventional searching tree-based approach still has the difficulty in dealing with the large scale point cloud efficiently. The recent spherical range image-based method enjoys the merits of fast nearest neighbor search by spherical mapping. However, it is not very effective to deal with the ground points nearly parallel to LiDAR beams. To address these issues, we propose a novel efficient LiDAR odometry approach by taking advantage of both non-ground spherical range image and bird's-eye-view map for ground points. Moreover, a range adaptive method is introduced to robustly estimate the local surface normal. Additionally, a very fast and memory-efficient model update scheme is proposed to fuse the points and their corresponding normals at different time-stamps. We have conducted extensive experiments on KITTI odometry benchmark, whose promising results demonstrate that our proposed approach is effective.
Horizontal-to-Vertical Video ConversionTun Zhu, Daoxin Zhang, Yao Hu et al.
Alongside the prevalence of mobile videos, the general public leans towards consuming vertical videos on hand-held devices. To revitalize the exposure of horizontal contents, we hereby set forth the exploration of automated horizontal-to-vertical (abbreviated as H2V) video conversion with our proposed H2V framework, accompanied by an accurately annotated H2V-142K dataset. Concretely, H2V framework integrates video shot boundary detection, subject selection and multi-object tracking to facilitate the subject-preserving conversion, wherein the key is subject selection. To achieve so, we propose a Rank-SS module that detects human objects, then selects the subject-to-preserve via exploiting location, appearance, and salient cues. Afterward, the framework automatically crops the video around the subject to produce vertical contents from horizontal sources. To build and evaluate our H2V framework, H2V-142K dataset is densely annotated with subject bounding boxes for 125 videos with 132K frames and 9,500 video covers, upon which we demonstrate superior subject selection performance comparing to traditional salient approaches, and exhibit promising horizontal-to-vertical conversion performance overall. By publicizing this dataset as well as our approach, we wish to pave the way for more valuable endeavors on the horizontal-to-vertical video conversion task.
3.3LGJan 8, 2020
Deep Time-Stream Framework for Click-Through Rate Prediction by Tracking Interest EvolutionShu-Ting Shi, Wenhao Zheng, Jun Tang et al.
Click-through rate (CTR) prediction is an essential task in industrial applications such as video recommendation. Recently, deep learning models have been proposed to learn the representation of users' overall interests, while ignoring the fact that interests may dynamically change over time. We argue that it is necessary to consider the continuous-time information in CTR models to track user interest trend from rich historical behaviors. In this paper, we propose a novel Deep Time-Stream framework (DTS) which introduces the time information by an ordinary differential equations (ODE). DTS continuously models the evolution of interests using a neural network, and thus is able to tackle the challenge of dynamically representing users' interests based on their historical behaviors. In addition, our framework can be seamlessly applied to any existing deep CTR models by leveraging the additional Time-Stream Module, while no changes are made to the original CTR models. Experiments on public dataset as well as real industry dataset with billions of samples demonstrate the effectiveness of proposed approaches, which achieve superior performance compared with existing methods.