CVNov 20, 2023

Semantic-Preserved Point-based Human Avatar

arXiv:2311.11614v11 citationsh-index: 6
Originality Incremental advance
AI Analysis

This work addresses the need for efficient and intuitive human avatar animation in applications like virtual try-on, though it appears incremental as it builds on existing models like SMPL-X.

The paper tackles the problem of creating realistic human avatars for AR/VR and digital entertainment by introducing a point-based model that preserves semantic information, resulting in reduced training and inference times compared to implicit methods.

To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. We employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features that attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces both training and inference time. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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