Tri-Perspective View for Vision-Based 3D Semantic Occupancy PredictionYuanhui Huang, Wenzhao Zheng, Yunpeng Zhang et al. · tsinghua
Modern methods for vision-centric autonomous driving perception widely adopt the bird's-eye-view (BEV) representation to describe a 3D scene. Despite its better efficiency than voxel representation, it has difficulty describing the fine-grained 3D structure of a scene with a single plane. To address this, we propose a tri-perspective view (TPV) representation which accompanies BEV with two additional perpendicular planes. We model each point in the 3D space by summing its projected features on the three planes. To lift image features to the 3D TPV space, we further propose a transformer-based TPV encoder (TPVFormer) to obtain the TPV features effectively. We employ the attention mechanism to aggregate the image features corresponding to each query in each TPV plane. Experiments show that our model trained with sparse supervision effectively predicts the semantic occupancy for all voxels. We demonstrate for the first time that using only camera inputs can achieve comparable performance with LiDAR-based methods on the LiDAR segmentation task on nuScenes. Code: https://github.com/wzzheng/TPVFormer.
SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous DrivingYi Wei, Linqing Zhao, Wenzhao Zheng et al. · tsinghua
3D scene understanding plays a vital role in vision-based autonomous driving. While most existing methods focus on 3D object detection, they have difficulty describing real-world objects of arbitrary shapes and infinite classes. Towards a more comprehensive perception of a 3D scene, in this paper, we propose a SurroundOcc method to predict the 3D occupancy with multi-camera images. We first extract multi-scale features for each image and adopt spatial 2D-3D attention to lift them to the 3D volume space. Then we apply 3D convolutions to progressively upsample the volume features and impose supervision on multiple levels. To obtain dense occupancy prediction, we design a pipeline to generate dense occupancy ground truth without expansive occupancy annotations. Specifically, we fuse multi-frame LiDAR scans of dynamic objects and static scenes separately. Then we adopt Poisson Reconstruction to fill the holes and voxelize the mesh to get dense occupancy labels. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our method. Code and dataset are available at https://github.com/weiyithu/SurroundOcc
BEVerse: Unified Perception and Prediction in Birds-Eye-View for Vision-Centric Autonomous DrivingYunpeng Zhang, Zheng Zhu, Wenzhao Zheng et al. · tsinghua
In this paper, we present BEVerse, a unified framework for 3D perception and prediction based on multi-camera systems. Unlike existing studies focusing on the improvement of single-task approaches, BEVerse features in producing spatio-temporal Birds-Eye-View (BEV) representations from multi-camera videos and jointly reasoning about multiple tasks for vision-centric autonomous driving. Specifically, BEVerse first performs shared feature extraction and lifting to generate 4D BEV representations from multi-timestamp and multi-view images. After the ego-motion alignment, the spatio-temporal encoder is utilized for further feature extraction in BEV. Finally, multiple task decoders are attached for joint reasoning and prediction. Within the decoders, we propose the grid sampler to generate BEV features with different ranges and granularities for different tasks. Also, we design the method of iterative flow for memory-efficient future prediction. We show that the temporal information improves 3D object detection and semantic map construction, while the multi-task learning can implicitly benefit motion prediction. With extensive experiments on the nuScenes dataset, we show that the multi-task BEVerse outperforms existing single-task methods on 3D object detection, semantic map construction, and motion prediction. Compared with the sequential paradigm, BEVerse also favors in significantly improved efficiency. The code and trained models will be released at https://github.com/zhangyp15/BEVerse.
SelfOcc: Self-Supervised Vision-Based 3D Occupancy PredictionYuanhui Huang, Wenzhao Zheng, Borui Zhang et al. · tsinghua
3D occupancy prediction is an important task for the robustness of vision-centric autonomous driving, which aims to predict whether each point is occupied in the surrounding 3D space. Existing methods usually require 3D occupancy labels to produce meaningful results. However, it is very laborious to annotate the occupancy status of each voxel. In this paper, we propose SelfOcc to explore a self-supervised way to learn 3D occupancy using only video sequences. We first transform the images into the 3D space (e.g., bird's eye view) to obtain 3D representation of the scene. We directly impose constraints on the 3D representations by treating them as signed distance fields. We can then render 2D images of previous and future frames as self-supervision signals to learn the 3D representations. We propose an MVS-embedded strategy to directly optimize the SDF-induced weights with multiple depth proposals. Our SelfOcc outperforms the previous best method SceneRF by 58.7% using a single frame as input on SemanticKITTI and is the first self-supervised work that produces reasonable 3D occupancy for surround cameras on nuScenes. SelfOcc produces high-quality depth and achieves state-of-the-art results on novel depth synthesis, monocular depth estimation, and surround-view depth estimation on the SemanticKITTI, KITTI-2015, and nuScenes, respectively. Code: https://github.com/huang-yh/SelfOcc.
PointOcc: Cylindrical Tri-Perspective View for Point-based 3D Semantic Occupancy PredictionSicheng Zuo, Wenzhao Zheng, Yuanhui Huang et al. · tsinghua
Semantic segmentation in autonomous driving has been undergoing an evolution from sparse point segmentation to dense voxel segmentation, where the objective is to predict the semantic occupancy of each voxel in the concerned 3D space. The dense nature of the prediction space has rendered existing efficient 2D-projection-based methods (e.g., bird's eye view, range view, etc.) ineffective, as they can only describe a subspace of the 3D scene. To address this, we propose a cylindrical tri-perspective view to represent point clouds effectively and comprehensively and a PointOcc model to process them efficiently. Considering the distance distribution of LiDAR point clouds, we construct the tri-perspective view in the cylindrical coordinate system for more fine-grained modeling of nearer areas. We employ spatial group pooling to maintain structural details during projection and adopt 2D backbones to efficiently process each TPV plane. Finally, we obtain the features of each point by aggregating its projected features on each of the processed TPV planes without the need for any post-processing. Extensive experiments on both 3D occupancy prediction and LiDAR segmentation benchmarks demonstrate that the proposed PointOcc achieves state-of-the-art performance with much faster speed. Specifically, despite only using LiDAR, PointOcc significantly outperforms all other methods, including multi-modal methods, with a large margin on the OpenOccupancy benchmark. Code: https://github.com/wzzheng/PointOcc.
A Simple Baseline for Multi-Camera 3D Object DetectionYunpeng Zhang, Wenzhao Zheng, Zheng Zhu et al. · tsinghua
3D object detection with surrounding cameras has been a promising direction for autonomous driving. In this paper, we present SimMOD, a Simple baseline for Multi-camera Object Detection, to solve the problem. To incorporate multi-view information as well as build upon previous efforts on monocular 3D object detection, the framework is built on sample-wise object proposals and designed to work in a two-stage manner. First, we extract multi-scale features and generate the perspective object proposals on each monocular image. Second, the multi-view proposals are aggregated and then iteratively refined with multi-view and multi-scale visual features in the DETR3D-style. The refined proposals are end-to-end decoded into the detection results. To further boost the performance, we incorporate the auxiliary branches alongside the proposal generation to enhance the feature learning. Also, we design the methods of target filtering and teacher forcing to promote the consistency of two-stage training. We conduct extensive experiments on the 3D object detection benchmark of nuScenes to demonstrate the effectiveness of SimMOD and achieve new state-of-the-art performance. Code will be available at https://github.com/zhangyp15/SimMOD.
Introspective Deep Metric LearningChengkun Wang, Wenzhao Zheng, Zheng Zhu et al. · tsinghua
This paper proposes an introspective deep metric learning (IDML) framework for uncertainty-aware comparisons of images. Conventional deep metric learning methods focus on learning a discriminative embedding to describe the semantic features of images, which ignore the existence of uncertainty in each image resulting from noise or semantic ambiguity. Training without awareness of these uncertainties causes the model to overfit the annotated labels during training and produce unsatisfactory judgments during inference. Motivated by this, we argue that a good similarity model should consider the semantic discrepancies with awareness of the uncertainty to better deal with ambiguous images for more robust training. To achieve this, we propose to represent an image using not only a semantic embedding but also an accompanying uncertainty embedding, which describes the semantic characteristics and ambiguity of an image, respectively. We further propose an introspective similarity metric to make similarity judgments between images considering both their semantic differences and ambiguities. The gradient analysis of the proposed metric shows that it enables the model to learn at an adaptive and slower pace to deal with the uncertainty during training. The proposed IDML framework improves the performance of deep metric learning through uncertainty modeling and attains state-of-the-art results on the widely used CUB-200-2011, Cars196, and Stanford Online Products datasets for image retrieval and clustering. We further provide an in-depth analysis of our framework to demonstrate the effectiveness and reliability of IDML. Code: https://github.com/wzzheng/IDML.
Attributable Visual Similarity LearningBorui Zhang, Wenzhao Zheng, Jie Zhou et al. · tsinghua
This paper proposes an attributable visual similarity learning (AVSL) framework for a more accurate and explainable similarity measure between images. Most existing similarity learning methods exacerbate the unexplainability by mapping each sample to a single point in the embedding space with a distance metric (e.g., Mahalanobis distance, Euclidean distance). Motivated by the human semantic similarity cognition, we propose a generalized similarity learning paradigm to represent the similarity between two images with a graph and then infer the overall similarity accordingly. Furthermore, we establish a bottom-up similarity construction and top-down similarity inference framework to infer the similarity based on semantic hierarchy consistency. We first identify unreliable higher-level similarity nodes and then correct them using the most coherent adjacent lower-level similarity nodes, which simultaneously preserve traces for similarity attribution. Extensive experiments on the CUB-200-2011, Cars196, and Stanford Online Products datasets demonstrate significant improvements over existing deep similarity learning methods and verify the interpretability of our framework. Code is available at https://github.com/zbr17/AVSL.
Probabilistic Deep Metric Learning for Hyperspectral Image ClassificationChengkun Wang, Wenzhao Zheng, Xian Sun et al. · tsinghua
This paper proposes a probabilistic deep metric learning (PDML) framework for hyperspectral image classification, which aims to predict the category of each pixel for an image captured by hyperspectral sensors. The core problem for hyperspectral image classification is the spectral variability between intraclass materials and the spectral similarity between interclass materials, motivating the further incorporation of spatial information to differentiate a pixel based on its surrounding patch. However, different pixels and even the same pixel in one patch might not encode the same material due to the low spatial resolution of most hyperspectral sensors, leading to an inconsistent judgment of a specific pixel. To address this issue, we propose a probabilistic deep metric learning framework to model the categorical uncertainty of the spectral distribution of an observed pixel. We propose to learn a global probabilistic distribution for each pixel in the patch and a probabilistic metric to model the distance between distributions. We treat each pixel in a patch as a training sample, enabling us to exploit more information from the patch compared with conventional methods. Our framework can be readily applied to existing hyperspectral image classification methods with various network architectures and loss functions. Extensive experiments on four widely used datasets including IN, UP, KSC, and Houston 2013 datasets demonstrate that our framework improves the performance of existing methods and further achieves the state of the art. Code is available at: https://github.com/wzzheng/PDML.
Bort: Towards Explainable Neural Networks with Bounded Orthogonal ConstraintBorui Zhang, Wenzhao Zheng, Jie Zhou et al. · tsinghua
Deep learning has revolutionized human society, yet the black-box nature of deep neural networks hinders further application to reliability-demanded industries. In the attempt to unpack them, many works observe or impact internal variables to improve the comprehensibility and invertibility of the black-box models. However, existing methods rely on intuitive assumptions and lack mathematical guarantees. To bridge this gap, we introduce Bort, an optimizer for improving model explainability with boundedness and orthogonality constraints on model parameters, derived from the sufficient conditions of model comprehensibility and invertibility. We perform reconstruction and backtracking on the model representations optimized by Bort and observe a clear improvement in model explainability. Based on Bort, we are able to synthesize explainable adversarial samples without additional parameters and training. Surprisingly, we find Bort constantly improves the classification accuracy of various architectures including ResNet and DeiT on MNIST, CIFAR-10, and ImageNet. Code: https://github.com/zbr17/Bort.
OccWorld: Learning a 3D Occupancy World Model for Autonomous DrivingWenzhao Zheng, Weiliang Chen, Yuanhui Huang et al. · tsinghua
Understanding how the 3D scene evolves is vital for making decisions in autonomous driving. Most existing methods achieve this by predicting the movements of object boxes, which cannot capture more fine-grained scene information. In this paper, we explore a new framework of learning a world model, OccWorld, in the 3D Occupancy space to simultaneously predict the movement of the ego car and the evolution of the surrounding scenes. We propose to learn a world model based on 3D occupancy rather than 3D bounding boxes and segmentation maps for three reasons: 1) expressiveness. 3D occupancy can describe the more fine-grained 3D structure of the scene; 2) efficiency. 3D occupancy is more economical to obtain (e.g., from sparse LiDAR points). 3) versatility. 3D occupancy can adapt to both vision and LiDAR. To facilitate the modeling of the world evolution, we learn a reconstruction-based scene tokenizer on the 3D occupancy to obtain discrete scene tokens to describe the surrounding scenes. We then adopt a GPT-like spatial-temporal generative transformer to generate subsequent scene and ego tokens to decode the future occupancy and ego trajectory. Extensive experiments on the widely used nuScenes benchmark demonstrate the ability of OccWorld to effectively model the evolution of the driving scenes. OccWorld also produces competitive planning results without using instance and map supervision. Code: https://github.com/wzzheng/OccWorld.
Token-Label Alignment for Vision TransformersHan Xiao, Wenzhao Zheng, Zheng Zhu et al. · tsinghua
Data mixing strategies (e.g., CutMix) have shown the ability to greatly improve the performance of convolutional neural networks (CNNs). They mix two images as inputs for training and assign them with a mixed label with the same ratio. While they are shown effective for vision transformers (ViTs), we identify a token fluctuation phenomenon that has suppressed the potential of data mixing strategies. We empirically observe that the contributions of input tokens fluctuate as forward propagating, which might induce a different mixing ratio in the output tokens. The training target computed by the original data mixing strategy can thus be inaccurate, resulting in less effective training. To address this, we propose a token-label alignment (TL-Align) method to trace the correspondence between transformed tokens and the original tokens to maintain a label for each token. We reuse the computed attention at each layer for efficient token-label alignment, introducing only negligible additional training costs. Extensive experiments demonstrate that our method improves the performance of ViTs on image classification, semantic segmentation, objective detection, and transfer learning tasks. Code is available at: https://github.com/Euphoria16/TL-Align.
OPERA: Omni-Supervised Representation Learning with Hierarchical SupervisionsChengkun Wang, Wenzhao Zheng, Zheng Zhu et al. · tsinghua
The pretrain-finetune paradigm in modern computer vision facilitates the success of self-supervised learning, which tends to achieve better transferability than supervised learning. However, with the availability of massive labeled data, a natural question emerges: how to train a better model with both self and full supervision signals? In this paper, we propose Omni-suPErvised Representation leArning with hierarchical supervisions (OPERA) as a solution. We provide a unified perspective of supervisions from labeled and unlabeled data and propose a unified framework of fully supervised and self-supervised learning. We extract a set of hierarchical proxy representations for each image and impose self and full supervisions on the corresponding proxy representations. Extensive experiments on both convolutional neural networks and vision transformers demonstrate the superiority of OPERA in image classification, segmentation, and object detection. Code is available at: https://github.com/wangck20/OPERA.
Introspective Deep Metric Learning for Image RetrievalWenzhao Zheng, Chengkun Wang, Jie Zhou et al. · tsinghua
This paper proposes an introspective deep metric learning (IDML) framework for uncertainty-aware comparisons of images. Conventional deep metric learning methods produce confident semantic distances between images regardless of the uncertainty level. However, we argue that a good similarity model should consider the semantic discrepancies with caution to better deal with ambiguous images for more robust training. To achieve this, we propose to represent an image using not only a semantic embedding but also an accompanying uncertainty embedding, which describes the semantic characteristics and ambiguity of an image, respectively. We further propose an introspective similarity metric to make similarity judgments between images considering both their semantic differences and ambiguities. The proposed IDML framework improves the performance of deep metric learning through uncertainty modeling and attains state-of-the-art results on the widely used CUB-200-2011, Cars196, and Stanford Online Products datasets for image retrieval and clustering. We further provide an in-depth analysis of our framework to demonstrate the effectiveness and reliability of IDML. Code is available at: https://github.com/wzzheng/IDML.
SurroundDepth: Entangling Surrounding Views for Self-Supervised Multi-Camera Depth EstimationYi Wei, Linqing Zhao, Wenzhao Zheng et al. · tsinghua
Depth estimation from images serves as the fundamental step of 3D perception for autonomous driving and is an economical alternative to expensive depth sensors like LiDAR. The temporal photometric constraints enables self-supervised depth estimation without labels, further facilitating its application. However, most existing methods predict the depth solely based on each monocular image and ignore the correlations among multiple surrounding cameras, which are typically available for modern self-driving vehicles. In this paper, we propose a SurroundDepth method to incorporate the information from multiple surrounding views to predict depth maps across cameras. Specifically, we employ a joint network to process all the surrounding views and propose a cross-view transformer to effectively fuse the information from multiple views. We apply cross-view self-attention to efficiently enable the global interactions between multi-camera feature maps. Different from self-supervised monocular depth estimation, we are able to predict real-world scales given multi-camera extrinsic matrices. To achieve this goal, we adopt the two-frame structure-from-motion to extract scale-aware pseudo depths to pretrain the models. Further, instead of predicting the ego-motion of each individual camera, we estimate a universal ego-motion of the vehicle and transfer it to each view to achieve multi-view ego-motion consistency. In experiments, our method achieves the state-of-the-art performance on the challenging multi-camera depth estimation datasets DDAD and nuScenes.
11.8LGMar 26, 2022
A Roadmap for Big ModelSha Yuan, Hanyu Zhao, Shuai Zhao et al. · bytedance, pku
With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.
Fast Shapley Value Estimation: A Unified ApproachBorui Zhang, Baotong Tian, Wenzhao Zheng et al. · tsinghua
Shapley values have emerged as a widely accepted and trustworthy tool, grounded in theoretical axioms, for addressing challenges posed by black-box models like deep neural networks. However, computing Shapley values encounters exponential complexity as the number of features increases. Various approaches, including ApproSemivalue, KernelSHAP, and FastSHAP, have been explored to expedite the computation. In our analysis of existing approaches, we observe that stochastic estimators can be unified as a linear transformation of randomly summed values from feature subsets. Based on this, we investigate the possibility of designing simple amortized estimators and propose a straightforward and efficient one, SimSHAP, by eliminating redundant techniques. Extensive experiments conducted on tabular and image datasets validate the effectiveness of our SimSHAP, which significantly accelerates the computation of accurate Shapley values.
Human-M3: A Multi-view Multi-modal Dataset for 3D Human Pose Estimation in Outdoor ScenesBohao Fan, Siqi Wang, Wenxuan Guo et al.
3D human pose estimation in outdoor environments has garnered increasing attention recently. However, prevalent 3D human pose datasets pertaining to outdoor scenes lack diversity, as they predominantly utilize only one type of modality (RGB image or pointcloud), and often feature only one individual within each scene. This limited scope of dataset infrastructure considerably hinders the variability of available data. In this article, we propose Human-M3, an outdoor multi-modal multi-view multi-person human pose database which includes not only multi-view RGB videos of outdoor scenes but also corresponding pointclouds. In order to obtain accurate human poses, we propose an algorithm based on multi-modal data input to generate ground truth annotation. This benefits from robust pointcloud detection and tracking, which solves the problem of inaccurate human localization and matching ambiguity that may exist in previous multi-view RGB videos in outdoor multi-person scenes, and generates reliable ground truth annotations. Evaluation of multiple different modalities algorithms has shown that this database is challenging and suitable for future research. Furthermore, we propose a 3D human pose estimation algorithm based on multi-modal data input, which demonstrates the advantages of multi-modal data input for 3D human pose estimation. Code and data will be released on https://github.com/soullessrobot/Human-M3-Dataset.
LiDAR-HMR: 3D Human Mesh Recovery from LiDARBohao Fan, Wenzhao Zheng, Jianjiang Feng et al.
In recent years, point cloud perception tasks have been garnering increasing attention. This paper presents the first attempt to estimate 3D human body mesh from sparse LiDAR point clouds. We found that the major challenge in estimating human pose and mesh from point clouds lies in the sparsity, noise, and incompletion of LiDAR point clouds. Facing these challenges, we propose an effective sparse-to-dense reconstruction scheme to reconstruct 3D human mesh. This involves estimating a sparse representation of a human (3D human pose) and gradually reconstructing the body mesh. To better leverage the 3D structural information of point clouds, we employ a cascaded graph transformer (graphormer) to introduce point cloud features during sparse-to-dense reconstruction. Experimental results on three publicly available databases demonstrate the effectiveness of the proposed approach. Code: https://github.com/soullessrobot/LiDAR-HMR/
FactorLLM: Factorizing Knowledge via Mixture of Experts for Large Language ModelsZhongyu Zhao, Menghang Dong, Rongyu Zhang et al.
Recent research has demonstrated that Feed-Forward Networks (FFNs) in Large Language Models (LLMs) play a pivotal role in storing diverse linguistic and factual knowledge. Conventional methods frequently face challenges due to knowledge confusion stemming from their monolithic and redundant architectures, which calls for more efficient solutions with minimal computational overhead, particularly for LLMs. In this paper, we explore the FFN computation paradigm in LLMs and introduce FactorLLM, a novel approach that decomposes well-trained dense FFNs into sparse sub-networks without requiring any further modifications, while maintaining the same level of performance. Furthermore, we embed a router from the Mixture-of-Experts (MoE), combined with our devised Prior-Approximate (PA) loss term that facilitates the dynamic activation of experts and knowledge adaptation, thereby accelerating computational processes and enhancing performance using minimal training data and fine-tuning steps. FactorLLM thus enables efficient knowledge factorization and activates select groups of experts specifically tailored to designated tasks, emulating the interactive functional segmentation of the human brain. Extensive experiments across various benchmarks demonstrate the effectiveness of our proposed FactorLLM which achieves comparable performance to the source model securing up to 85% model performance while obtaining over a 30% increase in inference speed. Code: https://github.com/zhenwuweihe/FactorLLM.
Joint 3D Geometry Reconstruction and Motion Generation for 4D Synthesis from a Single ImageYanran Zhang, Ziyi Wang, Wenzhao Zheng et al.
Generating interactive and dynamic 4D scenes from a single static image remains a core challenge. Most existing generate-then-reconstruct and reconstruct-then-generate methods decouple geometry from motion, causing spatiotemporal inconsistencies and poor generalization. To address these, we extend the reconstruct-then-generate framework to jointly perform Motion generation and geometric Reconstruction for 4D Synthesis (MoRe4D). We first introduce TrajScene-60K, a large-scale dataset of 60,000 video samples with dense point trajectories, addressing the scarcity of high-quality 4D scene data. Based on this, we propose a diffusion-based 4D Scene Trajectory Generator (4D-STraG) to jointly generate geometrically consistent and motion-plausible 4D point trajectories. To leverage single-view priors, we design a depth-guided motion normalization strategy and a motion-aware module for effective geometry and dynamics integration. We then propose a 4D View Synthesis Module (4D-ViSM) to render videos with arbitrary camera trajectories from 4D point track representations. Experiments show that MoRe4D generates high-quality 4D scenes with multi-view consistency and rich dynamic details from a single image. Code: https://github.com/Zhangyr2022/MoRe4D.
3.6CVDec 29, 2025
NeXT-IMDL: Build Benchmark for NeXT-Generation Image Manipulation Detection & LocalizationYifei Li, Haoyuan He, Yu Zheng et al.
The accessibility surge and abuse risks of user-friendly image editing models have created an urgent need for generalizable, up-to-date methods for Image Manipulation Detection and Localization (IMDL). Current IMDL research typically uses cross-dataset evaluation, where models trained on one benchmark are tested on others. However, this simplified evaluation approach conceals the fragility of existing methods when handling diverse AI-generated content, leading to misleading impressions of progress. This paper challenges this illusion by proposing NeXT-IMDL, a large-scale diagnostic benchmark designed not just to collect data, but to probe the generalization boundaries of current detectors systematically. Specifically, NeXT-IMDL categorizes AIGC-based manipulations along four fundamental axes: editing models, manipulation types, content semantics, and forgery granularity. Built upon this, NeXT-IMDL implements five rigorous cross-dimension evaluation protocols. Our extensive experiments on 11 representative models reveal a critical insight: while these models perform well in their original settings, they exhibit systemic failures and significant performance degradation when evaluated under our designed protocols that simulate real-world, various generalization scenarios. By providing this diagnostic toolkit and the new findings, we aim to advance the development towards building truly robust, next-generation IMDL models.
GaussianWorld: Gaussian World Model for Streaming 3D Occupancy PredictionSicheng Zuo, Wenzhao Zheng, Yuanhui Huang et al.
3D occupancy prediction is important for autonomous driving due to its comprehensive perception of the surroundings. To incorporate sequential inputs, most existing methods fuse representations from previous frames to infer the current 3D occupancy. However, they fail to consider the continuity of driving scenarios and ignore the strong prior provided by the evolution of 3D scenes (e.g., only dynamic objects move). In this paper, we propose a world-model-based framework to exploit the scene evolution for perception. We reformulate 3D occupancy prediction as a 4D occupancy forecasting problem conditioned on the current sensor input. We decompose the scene evolution into three factors: 1) ego motion alignment of static scenes; 2) local movements of dynamic objects; and 3) completion of newly-observed scenes. We then employ a Gaussian world model (GaussianWorld) to explicitly exploit these priors and infer the scene evolution in the 3D Gaussian space considering the current RGB observation. We evaluate the effectiveness of our framework on the widely used nuScenes dataset. Our GaussianWorld improves the performance of the single-frame counterpart by over 2% in mIoU without introducing additional computations. Code: https://github.com/zuosc19/GaussianWorld.
GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy PredictionYuanhui Huang, Amonnut Thammatadatrakoon, Wenzhao Zheng et al.
3D semantic occupancy prediction is an important task for robust vision-centric autonomous driving, which predicts fine-grained geometry and semantics of the surrounding scene. Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes. Although 3D semantic Gaussian serves as an object-centric sparse alternative, most of the Gaussians still describe the empty region with low efficiency. To address this, we propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied and conforms to probabilistic multiplication to derive the overall geometry. Furthermore, we adopt the exact Gaussian mixture model for semantics calculation to avoid unnecessary overlapping of Gaussians. To effectively initialize Gaussians in non-empty region, we design a distribution-based initialization module which learns the pixel-aligned occupancy distribution instead of the depth of surfaces. We conduct extensive experiments on nuScenes and KITTI-360 datasets and our GaussianFormer-2 achieves state-of-the-art performance with high efficiency. Code: https://github.com/huang-yh/GaussianFormer.
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving ScenesChensheng Peng, Chengwei Zhang, Yixiao Wang et al. · berkeley
We present DeSiRe-GS, a self-supervised gaussian splatting representation, enabling effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios. Our approach employs a two-stage optimization pipeline of dynamic street Gaussians. In the first stage, we extract 2D motion masks based on the observation that 3D Gaussian Splatting inherently can reconstruct only the static regions in dynamic environments. These extracted 2D motion priors are then mapped into the Gaussian space in a differentiable manner, leveraging an efficient formulation of dynamic Gaussians in the second stage. Combined with the introduced geometric regularizations, our method are able to address the over-fitting issues caused by data sparsity in autonomous driving, reconstructing physically plausible Gaussians that align with object surfaces rather than floating in air. Furthermore, we introduce temporal cross-view consistency to ensure coherence across time and viewpoints, resulting in high-quality surface reconstruction. Comprehensive experiments demonstrate the efficiency and effectiveness of DeSiRe-GS, surpassing prior self-supervised arts and achieving accuracy comparable to methods relying on external 3D bounding box annotations. Code is available at https://github.com/chengweialan/DeSiRe-GS
Training-free Regional Prompting for Diffusion TransformersAnthony Chen, Jianjin Xu, Wenzhao Zheng et al.
Diffusion models have demonstrated excellent capabilities in text-to-image generation. Their semantic understanding (i.e., prompt following) ability has also been greatly improved with large language models (e.g., T5, Llama). However, existing models cannot perfectly handle long and complex text prompts, especially when the text prompts contain various objects with numerous attributes and interrelated spatial relationships. While many regional prompting methods have been proposed for UNet-based models (SD1.5, SDXL), but there are still no implementations based on the recent Diffusion Transformer (DiT) architecture, such as SD3 and FLUX.1.In this report, we propose and implement regional prompting for FLUX.1 based on attention manipulation, which enables DiT with fined-grained compositional text-to-image generation capability in a training-free manner. Code is available at https://github.com/antonioo-c/Regional-Prompting-FLUX.
14.2CVMar 19
Measuring 3D Spatial Geometric Consistency in Dynamic Generated VideosWeijia Dou, Wenzhao Zheng, Weiliang Chen et al.
Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are insensitive to geometric distortions, while consistency-focused benchmarks often penalize valid foreground dynamics. To address this gap, we introduce SGC, a metric for evaluating 3D \textbf{S}patial \textbf{G}eometric \textbf{C}onsistency in dynamically generated videos. We quantify geometric consistency by measuring the divergence among multiple camera poses estimated from distinct local regions. Our approach first separates static from dynamic regions, then partitions the static background into spatially coherent sub-regions. We predict depth for each pixel, estimate a local camera pose for each subregion, and compute the divergence among these poses to quantify geometric consistency. Experiments on real and generative videos demonstrate that SGC robustly quantifies geometric inconsistencies, effectively identifying critical failures missed by existing metrics.
GaussianAD: Gaussian-Centric End-to-End Autonomous DrivingWenzhao Zheng, Junjie Wu, Yao Zheng et al.
Vision-based autonomous driving shows great potential due to its satisfactory performance and low costs. Most existing methods adopt dense representations (e.g., bird's eye view) or sparse representations (e.g., instance boxes) for decision-making, which suffer from the trade-off between comprehensiveness and efficiency. This paper explores a Gaussian-centric end-to-end autonomous driving (GaussianAD) framework and exploits 3D semantic Gaussians to extensively yet sparsely describe the scene. We initialize the scene with uniform 3D Gaussians and use surrounding-view images to progressively refine them to obtain the 3D Gaussian scene representation. We then use sparse convolutions to efficiently perform 3D perception (e.g., 3D detection, semantic map construction). We predict 3D flows for the Gaussians with dynamic semantics and plan the ego trajectory accordingly with an objective of future scene forecasting. Our GaussianAD can be trained in an end-to-end manner with optional perception labels when available. Extensive experiments on the widely used nuScenes dataset verify the effectiveness of our end-to-end GaussianAD on various tasks including motion planning, 3D occupancy prediction, and 4D occupancy forecasting. Code: https://github.com/wzzheng/GaussianAD.
Doe-1: Closed-Loop Autonomous Driving with Large World ModelWenzhao Zheng, Zetian Xia, Yuanhui Huang et al.
End-to-end autonomous driving has received increasing attention due to its potential to learn from large amounts of data. However, most existing methods are still open-loop and suffer from weak scalability, lack of high-order interactions, and inefficient decision-making. In this paper, we explore a closed-loop framework for autonomous driving and propose a large Driving wOrld modEl (Doe-1) for unified perception, prediction, and planning. We formulate autonomous driving as a next-token generation problem and use multi-modal tokens to accomplish different tasks. Specifically, we use free-form texts (i.e., scene descriptions) for perception and generate future predictions directly in the RGB space with image tokens. For planning, we employ a position-aware tokenizer to effectively encode action into discrete tokens. We train a multi-modal transformer to autoregressively generate perception, prediction, and planning tokens in an end-to-end and unified manner. Experiments on the widely used nuScenes dataset demonstrate the effectiveness of Doe-1 in various tasks including visual question-answering, action-conditioned video generation, and motion planning. Code: https://github.com/wzzheng/Doe.
Streaming 4D Visual Geometry TransformerDong Zhuo, Wenzhao Zheng, Jiahe Guo et al.
Perceiving and reconstructing 4D spatial-temporal geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and real-time applications, we propose a streaming 4D visual geometry transformer that shares a similar philosophy with autoregressive large language models. We explore a simple and efficient design and employ a causal transformer architecture to process the input sequence in an online manner. We use temporal causal attention and cache the historical keys and values as implicit memory to enable efficient streaming long-term 4D reconstruction. This design can handle real-time 4D reconstruction by incrementally integrating historical information while maintaining high-quality spatial consistency. For efficient training, we propose to distill knowledge from the dense bidirectional visual geometry grounded transformer (VGGT) to our causal model. For inference, our model supports the migration of optimized efficient attention operator (e.g., FlashAttention) from the field of large language models. Extensive experiments on various 4D geometry perception benchmarks demonstrate that our model increases the inference speed in online scenarios while maintaining competitive performance, paving the way for scalable and interactive 4D vision systems. Code is available at: https://github.com/wzzheng/StreamVGGT.
Stag-1: Towards Realistic 4D Driving Simulation with Video Generation ModelLening Wang, Wenzhao Zheng, Dalong Du et al.
4D driving simulation is essential for developing realistic autonomous driving simulators. Despite advancements in existing methods for generating driving scenes, significant challenges remain in view transformation and spatial-temporal dynamic modeling. To address these limitations, we propose a Spatial-Temporal simulAtion for drivinG (Stag-1) model to reconstruct real-world scenes and design a controllable generative network to achieve 4D simulation. Stag-1 constructs continuous 4D point cloud scenes using surround-view data from autonomous vehicles. It decouples spatial-temporal relationships and produces coherent keyframe videos. Additionally, Stag-1 leverages video generation models to obtain photo-realistic and controllable 4D driving simulation videos from any perspective. To expand the range of view generation, we train vehicle motion videos based on decomposed camera poses, enhancing modeling capabilities for distant scenes. Furthermore, we reconstruct vehicle camera trajectories to integrate 3D points across consecutive views, enabling comprehensive scene understanding along the temporal dimension. Following extensive multi-level scene training, Stag-1 can simulate from any desired viewpoint and achieve a deep understanding of scene evolution under static spatial-temporal conditions. Compared to existing methods, our approach shows promising performance in multi-view scene consistency, background coherence, and accuracy, and contributes to the ongoing advancements in realistic autonomous driving simulation. Code: https://github.com/wzzheng/Stag.
EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene UnderstandingYuqi Wu, Wenzhao Zheng, Sicheng Zuo et al.
3D occupancy prediction provides a comprehensive description of the surrounding scenes and has become an essential task for 3D perception. Most existing methods focus on offline perception from one or a few views and cannot be applied to embodied agents that demand to gradually perceive the scene through progressive embodied exploration. In this paper, we formulate an embodied 3D occupancy prediction task to target this practical scenario and propose a Gaussian-based EmbodiedOcc framework to accomplish it. We initialize the global scene with uniform 3D semantic Gaussians and progressively update local regions observed by the embodied agent. For each update, we extract semantic and structural features from the observed image and efficiently incorporate them via deformable cross-attention to refine the regional Gaussians. Finally, we employ Gaussian-to-voxel splatting to obtain the global 3D occupancy from the updated 3D Gaussians. Our EmbodiedOcc assumes an unknown (i.e., uniformly distributed) environment and maintains an explicit global memory of it with 3D Gaussians. It gradually gains knowledge through the local refinement of regional Gaussians, which is consistent with how humans understand new scenes through embodied exploration. We reorganize an EmbodiedOcc-ScanNet benchmark based on local annotations to facilitate the evaluation of the embodied 3D occupancy prediction task. Our EmbodiedOcc outperforms existing methods by a large margin and accomplishes the embodied occupancy prediction with high accuracy and efficiency. Code: https://github.com/YkiWu/EmbodiedOcc.
PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary ViewsXin Fei, Wenzhao Zheng, Yueqi Duan et al.
We propose PixelGaussian, an efficient feed-forward framework for learning generalizable 3D Gaussian reconstruction from arbitrary views. Most existing methods rely on uniform pixel-wise Gaussian representations, which learn a fixed number of 3D Gaussians for each view and cannot generalize well to more input views. Differently, our PixelGaussian dynamically adapts both the Gaussian distribution and quantity based on geometric complexity, leading to more efficient representations and significant improvements in reconstruction quality. Specifically, we introduce a Cascade Gaussian Adapter to adjust Gaussian distribution according to local geometry complexity identified by a keypoint scorer. CGA leverages deformable attention in context-aware hypernetworks to guide Gaussian pruning and splitting, ensuring accurate representation in complex regions while reducing redundancy. Furthermore, we design a transformer-based Iterative Gaussian Refiner module that refines Gaussian representations through direct image-Gaussian interactions. Our PixelGaussian can effectively reduce Gaussian redundancy as input views increase. We conduct extensive experiments on the large-scale ACID and RealEstate10K datasets, where our method achieves state-of-the-art performance with good generalization to various numbers of views. Code: https://github.com/Barrybarry-Smith/PixelGaussian.
Driv3R: Learning Dense 4D Reconstruction for Autonomous DrivingXin Fei, Wenzhao Zheng, Yueqi Duan et al.
Realtime 4D reconstruction for dynamic scenes remains a crucial challenge for autonomous driving perception. Most existing methods rely on depth estimation through self-supervision or multi-modality sensor fusion. In this paper, we propose Driv3R, a DUSt3R-based framework that directly regresses per-frame point maps from multi-view image sequences. To achieve streaming dense reconstruction, we maintain a memory pool to reason both spatial relationships across sensors and dynamic temporal contexts to enhance multi-view 3D consistency and temporal integration. Furthermore, we employ a 4D flow predictor to identify moving objects within the scene to direct our network focus more on reconstructing these dynamic regions. Finally, we align all per-frame pointmaps consistently to the world coordinate system in an optimization-free manner. We conduct extensive experiments on the large-scale nuScenes dataset to evaluate the effectiveness of our method. Driv3R outperforms previous frameworks in 4D dynamic scene reconstruction, achieving 15x faster inference speed compared to methods requiring global alignment. Code: https://github.com/Barrybarry-Smith/Driv3R.
19.0CVNov 30, 2025
SwiftVLA: Unlocking Spatiotemporal Dynamics for Lightweight VLA Models at Minimal OverheadChaojun Ni, Cheng Chen, Xiaofeng Wang et al.
Vision-Language-Action (VLA) models built on pretrained Vision-Language Models (VLMs) show strong potential but are limited in practicality due to their large parameter counts. To mitigate this issue, using a lightweight VLM has been explored, but it compromises spatiotemporal reasoning. Although some methods suggest that incorporating additional 3D inputs can help, they usually rely on large VLMs to fuse 3D and 2D inputs and still lack temporal understanding. Therefore, we propose SwiftVLA, an architecture that enhances a compact model with 4D understanding while preserving design efficiency. Specifically, our approach features a pretrained 4D visual geometry transformer with a temporal cache that extracts 4D features from 2D images. Then, to enhance the VLM's ability to exploit both 2D images and 4D features, we introduce Fusion Tokens, a set of learnable tokens trained with a future prediction objective to generate unified representations for action generation. Finally, we introduce a mask-and-reconstruct strategy that masks 4D inputs to the VLM and trains the VLA to reconstruct them, enabling the VLM to learn effective 4D representations and allowing the 4D branch to be dropped at inference with minimal performance loss. Experiments in real and simulated environments show that SwiftVLA outperforms lightweight baselines and rivals VLAs up to 7 times larger, achieving comparable performance on edge devices while being 18 times faster and reducing memory footprint by 12 times.
Owl-1: Omni World Model for Consistent Long Video GenerationYuanhui Huang, Wenzhao Zheng, Yuan Gao et al.
Video generation models (VGMs) have received extensive attention recently and serve as promising candidates for general-purpose large vision models. While they can only generate short videos each time, existing methods achieve long video generation by iteratively calling the VGMs, using the last-frame output as the condition for the next-round generation. However, the last frame only contains short-term fine-grained information about the scene, resulting in inconsistency in the long horizon. To address this, we propose an Omni World modeL (Owl-1) to produce long-term coherent and comprehensive conditions for consistent long video generation. As videos are observations of the underlying evolving world, we propose to model the long-term developments in a latent space and use VGMs to film them into videos. Specifically, we represent the world with a latent state variable which can be decoded into explicit video observations. These observations serve as a basis for anticipating temporal dynamics which in turn update the state variable. The interaction between evolving dynamics and persistent state enhances the diversity and consistency of the long videos. Extensive experiments show that Owl-1 achieves comparable performance with SOTA methods on VBench-I2V and VBench-Long, validating its ability to generate high-quality video observations. Code: https://github.com/huang-yh/Owl.
DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous DrivingHao Lu, Tianshuo Xu, Wenzhao Zheng et al.
Photorealistic 4D reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. However, most existing methods perform this task offline and rely on time-consuming iterative processes, limiting their practical applications. To this end, we introduce the Large 4D Gaussian Reconstruction Model (DrivingRecon), a generalizable driving scene reconstruction model, which directly predicts 4D Gaussian from surround view videos. To better integrate the surround-view images, the Prune and Dilate Block (PD-Block) is proposed to eliminate overlapping Gaussian points between adjacent views and remove redundant background points. To enhance cross-temporal information, dynamic and static decoupling is tailored to better learn geometry and motion features. Experimental results demonstrate that DrivingRecon significantly improves scene reconstruction quality and novel view synthesis compared to existing methods. Furthermore, we explore applications of DrivingRecon in model pre-training, vehicle adaptation, and scene editing. Our code is available at https://github.com/EnVision-Research/DriveRecon.
25.7CVMar 28, 2025Code
Segment Any Motion in VideosNan Huang, Wenzhao Zheng, Chenfeng Xu et al.
Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/.
EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty SamplerHao Wang, Xiaobao Wei, Xiaoan Zhang et al.
Online 3D occupancy prediction provides a comprehensive spatial understanding of embodied environments. While the innovative EmbodiedOcc framework utilizes 3D semantic Gaussians for progressive indoor occupancy prediction, it overlooks the geometric characteristics of indoor environments, which are primarily characterized by planar structures. This paper introduces EmbodiedOcc++, enhancing the original framework with two key innovations: a Geometry-guided Refinement Module (GRM) that constrains Gaussian updates through plane regularization, along with a Semantic-aware Uncertainty Sampler (SUS) that enables more effective updates in overlapping regions between consecutive frames. GRM regularizes the position update to align with surface normals. It determines the adaptive regularization weight using curvature-based and depth-based constraints, allowing semantic Gaussians to align accurately with planar surfaces while adapting in complex regions. To effectively improve geometric consistency from different views, SUS adaptively selects proper Gaussians to update. Comprehensive experiments on the EmbodiedOcc-ScanNet benchmark demonstrate that EmbodiedOcc++ achieves state-of-the-art performance across different settings. Our method demonstrates improved edge accuracy and retains more geometric details while ensuring computational efficiency, which is essential for online embodied perception. The code will be released at: https://github.com/PKUHaoWang/EmbodiedOcc2.
GaussianToken: An Effective Image Tokenizer with 2D Gaussian SplattingJiajun Dong, Chengkun Wang, Wenzhao Zheng et al.
Effective image tokenization is crucial for both multi-modal understanding and generation tasks due to the necessity of the alignment with discrete text data. To this end, existing approaches utilize vector quantization (VQ) to project pixels onto a discrete codebook and reconstruct images from the discrete representation. However, compared with the continuous latent space, the limited discrete codebook space significantly restrict the representational ability of these image tokenizers. In this paper, we propose GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting as a solution. We first represent the encoded samples as multiple flexible featured 2D Gaussians characterized by positions, rotation angles, scaling factors, and feature coefficients. We adopt the standard quantization for the Gaussian features and then concatenate the quantization results with the other intrinsic Gaussian parameters before the corresponding splatting operation and the subsequent decoding module. In general, GaussianToken integrates the local influence of 2D Gaussian distribution into the discrete space and thus enhances the representation capability of the image tokenizer. Competitive reconstruction performances on CIFAR, Mini-ImageNet, and ImageNet-1K demonstrate the effectiveness of our framework. Our code is available at: https://github.com/ChrisDong-THU/GaussianToken.
StereoCarla: A High-Fidelity Driving Dataset for Generalizable StereoXianda Guo, Chenming Zhang, Ruilin Wang et al.
Stereo matching plays a crucial role in enabling depth perception for autonomous driving and robotics. While recent years have witnessed remarkable progress in stereo matching algorithms, largely driven by learning-based methods and synthetic datasets, the generalization performance of these models remains constrained by the limited diversity of existing training data. To address these challenges, we present StereoCarla, a high-fidelity synthetic stereo dataset specifically designed for autonomous driving scenarios. Built on the CARLA simulator, StereoCarla incorporates a wide range of camera configurations, including diverse baselines, viewpoints, and sensor placements as well as varied environmental conditions such as lighting changes, weather effects, and road geometries. We conduct comprehensive cross-domain experiments across four standard evaluation datasets (KITTI2012, KITTI2015, Middlebury, ETH3D) and demonstrate that models trained on StereoCarla outperform those trained on 11 existing stereo datasets in terms of generalization accuracy across multiple benchmarks. Furthermore, when integrated into multi-dataset training, StereoCarla contributes substantial improvements to generalization accuracy, highlighting its compatibility and scalability. This dataset provides a valuable benchmark for developing and evaluating stereo algorithms under realistic, diverse, and controllable settings, facilitating more robust depth perception systems for autonomous vehicles. Code can be available at https://github.com/XiandaGuo/OpenStereo, and data can be available at https://xiandaguo.net/StereoCarla.
SliceOcc: Indoor 3D Semantic Occupancy Prediction with Vertical Slice RepresentationJianing Li, Ming Lu, Hao Wang et al.
3D semantic occupancy prediction is a crucial task in visual perception, as it requires the simultaneous comprehension of both scene geometry and semantics. It plays a crucial role in understanding 3D scenes and has great potential for various applications, such as robotic vision perception and autonomous driving. Many existing works utilize planar-based representations such as Bird's Eye View (BEV) and Tri-Perspective View (TPV). These representations aim to simplify the complexity of 3D scenes while preserving essential object information, thereby facilitating efficient scene representation. However, in dense indoor environments with prevalent occlusions, directly applying these planar-based methods often leads to difficulties in capturing global semantic occupancy, ultimately degrading model performance. In this paper, we present a new vertical slice representation that divides the scene along the vertical axis and projects spatial point features onto the nearest pair of parallel planes. To utilize these slice features, we propose SliceOcc, an RGB camera-based model specifically tailored for indoor 3D semantic occupancy prediction. SliceOcc utilizes pairs of slice queries and cross-attention mechanisms to extract planar features from input images. These local planar features are then fused to form a global scene representation, which is employed for indoor occupancy prediction. Experimental results on the EmbodiedScan dataset demonstrate that SliceOcc achieves a mIoU of 15.45% across 81 indoor categories, setting a new state-of-the-art performance among RGB camera-based models for indoor 3D semantic occupancy prediction. Code is available at https://github.com/NorthSummer/SliceOcc.
$\bf{D^3}$QE: Learning Discrete Distribution Discrepancy-aware Quantization Error for Autoregressive-Generated Image DetectionYanran Zhang, Bingyao Yu, Yu Zheng et al. · tsinghua
The emergence of visual autoregressive (AR) models has revolutionized image generation while presenting new challenges for synthetic image detection. Unlike previous GAN or diffusion-based methods, AR models generate images through discrete token prediction, exhibiting both marked improvements in image synthesis quality and unique characteristics in their vector-quantized representations. In this paper, we propose to leverage Discrete Distribution Discrepancy-aware Quantization Error (D$^3$QE) for autoregressive-generated image detection that exploits the distinctive patterns and the frequency distribution bias of the codebook existing in real and fake images. We introduce a discrete distribution discrepancy-aware transformer that integrates dynamic codebook frequency statistics into its attention mechanism, fusing semantic features and quantization error latent. To evaluate our method, we construct a comprehensive dataset termed ARForensics covering 7 mainstream visual AR models. Experiments demonstrate superior detection accuracy and strong generalization of D$^3$QE across different AR models, with robustness to real-world perturbations. Code is available at \href{https://github.com/Zhangyr2022/D3QE}{https://github.com/Zhangyr2022/D3QE}.
Learning Counterfactually Decoupled Attention for Open-World Model AttributionYu Zheng, Boyang Gong, Fanye Kong et al.
In this paper, we propose a Counterfactually Decoupled Attention Learning (CDAL) method for open-world model attribution. Existing methods rely on handcrafted design of region partitioning or feature space, which could be confounded by the spurious statistical correlations and struggle with novel attacks in open-world scenarios. To address this, CDAL explicitly models the causal relationships between the attentional visual traces and source model attribution, and counterfactually decouples the discriminative model-specific artifacts from confounding source biases for comparison. In this way, the resulting causal effect provides a quantification on the quality of learned attention maps, thus encouraging the network to capture essential generation patterns that generalize to unseen source models by maximizing the effect. Extensive experiments on existing open-world model attribution benchmarks show that with minimal computational overhead, our method consistently improves state-of-the-art models by large margins, particularly for unseen novel attacks. Source code: https://github.com/yzheng97/CDAL.
LightStereo: Channel Boost Is All You Need for Efficient 2D Cost AggregationXianda Guo, Chenming Zhang, Youmin Zhang et al.
We present LightStereo, a cutting-edge stereo-matching network crafted to accelerate the matching process. Departing from conventional methodologies that rely on aggregating computationally intensive 4D costs, LightStereo adopts the 3D cost volume as a lightweight alternative. While similar approaches have been explored previously, our breakthrough lies in enhancing performance through a dedicated focus on the channel dimension of the 3D cost volume, where the distribution of matching costs is encapsulated. Our exhaustive exploration has yielded plenty of strategies to amplify the capacity of the pivotal dimension, ensuring both precision and efficiency. We compare the proposed LightStereo with existing state-of-the-art methods across various benchmarks, which demonstrate its superior performance in speed, accuracy, and resource utilization. LightStereo achieves a competitive EPE metric in the SceneFlow datasets while demanding a minimum of only 22 GFLOPs and 17 ms of runtime, and ranks 1st on KITTI 2015 among real-time models. Our comprehensive analysis reveals the effect of 2D cost aggregation for stereo matching, paving the way for real-world applications of efficient stereo systems. Code will be available at https://github.com/XiandaGuo/OpenStereo.
Instruct Large Language Models to Drive like HumansRuijun Zhang, Xianda Guo, Wenzhao Zheng et al.
Motion planning in complex scenarios is the core challenge in autonomous driving. Conventional methods apply predefined rules or learn from driving data to plan the future trajectory. Recent methods seek the knowledge preserved in large language models (LLMs) and apply them in the driving scenarios. Despite the promising results, it is still unclear whether the LLM learns the underlying human logic to drive. In this paper, we propose an InstructDriver method to transform LLM into a motion planner with explicit instruction tuning to align its behavior with humans. We derive driving instruction data based on human logic (e.g., do not cause collisions) and traffic rules (e.g., proceed only when green lights). We then employ an interpretable InstructChain module to further reason the final planning reflecting the instructions. Our InstructDriver allows the injection of human rules and learning from driving data, enabling both interpretability and data scalability. Different from existing methods that experimented on closed-loop or simulated settings, we adopt the real-world closed-loop motion planning nuPlan benchmark for better evaluation. InstructDriver demonstrates the effectiveness of the LLM planner in a real-world closed-loop setting. Our code is publicly available at https://github.com/bonbon-rj/InstructDriver.
GPD-1: Generative Pre-training for DrivingZixun Xie, Sicheng Zuo, Wenzhao Zheng et al.
Modeling the evolutions of driving scenarios is important for the evaluation and decision-making of autonomous driving systems. Most existing methods focus on one aspect of scene evolution such as map generation, motion prediction, and trajectory planning. In this paper, we propose a unified Generative Pre-training for Driving (GPD-1) model to accomplish all these tasks altogether without additional fine-tuning. We represent each scene with ego, agent, and map tokens and formulate autonomous driving as a unified token generation problem. We adopt the autoregressive transformer architecture and use a scene-level attention mask to enable intra-scene bi-directional interactions. For the ego and agent tokens, we propose a hierarchical positional tokenizer to effectively encode both 2D positions and headings. For the map tokens, we train a map vector-quantized autoencoder to efficiently compress ego-centric semantic maps into discrete tokens. We pre-train our GPD-1 on the large-scale nuPlan dataset and conduct extensive experiments to evaluate its effectiveness. With different prompts, our GPD-1 successfully generalizes to various tasks without finetuning, including scene generation, traffic simulation, closed-loop simulation, map prediction, and motion planning. Code: https://github.com/wzzheng/GPD.
Stereo Anything: Unifying Zero-shot Stereo Matching with Large-Scale Mixed DataXianda Guo, Chenming Zhang, Youmin Zhang et al.
Stereo matching serves as a cornerstone in 3D vision, aiming to establish pixel-wise correspondences between stereo image pairs for depth recovery. Despite remarkable progress driven by deep neural architectures, current models often exhibit severe performance degradation when deployed in unseen domains, primarily due to the limited diversity of training data. In this work, we introduce StereoAnything, a data-centric framework that substantially enhances the zero-shot generalization capability of existing stereo models. Rather than devising yet another specialized architecture, we scale stereo training to an unprecedented level by systematically unifying heterogeneous stereo sources: (1) curated labeled datasets covering diverse environments, and (2) large-scale synthetic stereo pairs generated from unlabeled monocular images. Our mixed-data strategy delivers consistent and robust learning signals across domains, effectively mitigating dataset bias. Extensive zero-shot evaluations on four public benchmarks demonstrate that Stereo Anything achieves state-of-the-art generalization. This work paves the way towards truly universal stereo matching, offering a scalable data paradigm applicable to any stereo image pair. We extensively evaluate the zero-shot capabilities of our model on four public datasets, showcasing its impressive ability to generalize to any stereo image pair. Code is available at https://github.com/XiandaGuo/OpenStereo.
Path Choice Matters for Clear Attribution in Path MethodsBorui Zhang, Wenzhao Zheng, Jie Zhou et al.
Rigorousness and clarity are both essential for interpretations of DNNs to engender human trust. Path methods are commonly employed to generate rigorous attributions that satisfy three axioms. However, the meaning of attributions remains ambiguous due to distinct path choices. To address the ambiguity, we introduce \textbf{Concentration Principle}, which centrally allocates high attributions to indispensable features, thereby endowing aesthetic and sparsity. We then present \textbf{SAMP}, a model-agnostic interpreter, which efficiently searches the near-optimal path from a pre-defined set of manipulation paths. Moreover, we propose the infinitesimal constraint (IC) and momentum strategy (MS) to improve the rigorousness and optimality. Visualizations show that SAMP can precisely reveal DNNs by pinpointing salient image pixels. We also perform quantitative experiments and observe that our method significantly outperforms the counterparts. Code: https://github.com/zbr17/SAMP.
GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action ControlAnthony Chen, Wenzhao Zheng, Yida Wang et al.
Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.