33.0CVNov 22, 2022
SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance FieldsAshkan Mirzaei, Tristan Aumentado-Armstrong, Konstantinos G. Derpanis et al.
Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimizationbased approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRFbased methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-ofthe-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline. Project Page: https://spinnerf3d.github.io
23.8CVAug 17, 2023
Watch Your Steps: Local Image and Scene Editing by Text InstructionsAshkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker et al.
Denoising diffusion models have enabled high-quality image generation and editing. We present a method to localize the desired edit region implicit in a text instruction. We leverage InstructPix2Pix (IP2P) and identify the discrepancy between IP2P predictions with and without the instruction. This discrepancy is referred to as the relevance map. The relevance map conveys the importance of changing each pixel to achieve the edits, and is used to to guide the modifications. This guidance ensures that the irrelevant pixels remain unchanged. Relevance maps are further used to enhance the quality of text-guided editing of 3D scenes in the form of neural radiance fields. A field is trained on relevance maps of training views, denoted as the relevance field, defining the 3D region within which modifications should be made. We perform iterative updates on the training views guided by rendered relevance maps from the relevance field. Our method achieves state-of-the-art performance on both image and NeRF editing tasks. Project page: https://ashmrz.github.io/WatchYourSteps/
21.8CVApr 19, 2023
Reference-guided Controllable Inpainting of Neural Radiance FieldsAshkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker et al.
The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and controllable manner. In addition to the typical NeRF inputs and masks delineating the unwanted region in each view, we require only a single inpainted view of the scene, i.e., a reference view. We use monocular depth estimators to back-project the inpainted view to the correct 3D positions. Then, via a novel rendering technique, a bilateral solver can construct view-dependent effects in non-reference views, making the inpainted region appear consistent from any view. For non-reference disoccluded regions, which cannot be supervised by the single reference view, we devise a method based on image inpainters to guide both the geometry and appearance. Our approach shows superior performance to NeRF inpainting baselines, with the additional advantage that a user can control the generated scene via a single inpainted image. Project page: https://ashmrz.github.io/reference-guided-3d
6.8CVOct 27, 2023
Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene RepresentationsTristan Aumentado-Armstrong, Ashkan Mirzaei, Marcus A. Brubaker et al.
Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graphics, vision, and robotics, problems with slow rendering speed and characteristic visual artifacts prevent adoption in many use cases. In this work, we investigate combining an autoencoder (AE) with a NeRF, in which latent features (instead of colours) are rendered and then convolutionally decoded. The resulting latent-space NeRF can produce novel views with higher quality than standard colour-space NeRFs, as the AE can correct certain visual artifacts, while rendering over three times faster. Our work is orthogonal to other techniques for improving NeRF efficiency. Further, we can control the tradeoff between efficiency and image quality by shrinking the AE architecture, achieving over 13 times faster rendering with only a small drop in performance. We hope that our approach can form the basis of an efficient, yet high-fidelity, 3D scene representation for downstream tasks, especially when retaining differentiability is useful, as in many robotics scenarios requiring continual learning.
3.6CVDec 15, 2025
Qonvolution: Towards Learning High-Frequency Signals with Queried ConvolutionAbhinav Kumar, Tristan Aumentado-Armstrong, Lazar Valkov et al.
Accurately learning high-frequency signals is a challenge in computer vision and graphics, as neural networks often struggle with these signals due to spectral bias or optimization difficulties. While current techniques like Fourier encodings have made great strides in improving performance, there remains scope for improvement when presented with high-frequency information. This paper introduces Queried-Convolutions (Qonvolutions), a simple yet powerful modification using the neighborhood properties of convolution. Qonvolution convolves a low-frequency signal with queries (such as coordinates) to enhance the learning of intricate high-frequency signals. We empirically demonstrate that Qonvolutions enhance performance across a variety of high-frequency learning tasks crucial to both the computer vision and graphics communities, including 1D regression, 2D super-resolution, 2D image regression, and novel view synthesis (NVS). In particular, by combining Gaussian splatting with Qonvolutions for NVS, we showcase state-of-the-art performance on real-world complex scenes, even outperforming powerful radiance field models on image quality.
12.1CVFeb 28, 2024
PolyOculus: Simultaneous Multi-view Image-based Novel View SynthesisJason J. Yu, Tristan Aumentado-Armstrong, Fereshteh Forghani et al.
This paper considers the problem of generative novel view synthesis (GNVS), generating novel, plausible views of a scene given a limited number of known views. Here, we propose a set-based generative model that can simultaneously generate multiple, self-consistent new views, conditioned on any number of views. Our approach is not limited to generating a single image at a time and can condition on a variable number of views. As a result, when generating a large number of views, our method is not restricted to a low-order autoregressive generation approach and is better able to maintain generated image quality over large sets of images. We evaluate our model on standard NVS datasets and show that it outperforms the state-of-the-art image-based GNVS baselines. Further, we show that the model is capable of generating sets of views that have no natural sequential ordering, like loops and binocular trajectories, and significantly outperforms other methods on such tasks.
15.5CVFeb 18, 2025
Geometry-Aware Diffusion Models for Multiview Scene InpaintingAhmad Salimi, Tristan Aumentado-Armstrong, Marcus A. Brubaker et al.
In this paper, we focus on 3D scene inpainting, where parts of an input image set, captured from different viewpoints, are masked out. The main challenge lies in generating plausible image completions that are geometrically consistent across views. Most recent work addresses this challenge by combining generative models with a 3D radiance field to fuse information across a relatively dense set of viewpoints. However, a major drawback of these methods is that they often produce blurry images due to the fusion of inconsistent cross-view images. To avoid blurry inpaintings, we eschew the use of an explicit or implicit radiance field altogether and instead fuse cross-view information in a learned space. In particular, we introduce a geometry-aware conditional generative model, capable of multi-view consistent inpainting using reference-based geometric and appearance cues. A key advantage of our approach over existing methods is its unique ability to inpaint masked scenes with a limited number of views (i.e., few-view inpainting), whereas previous methods require relatively large image sets for their 3D model fitting step. Empirically, we evaluate and compare our scene-centric inpainting method on two datasets, SPIn-NeRF and NeRFiller, which contain images captured at narrow and wide baselines, respectively, and achieve state-of-the-art 3D inpainting performance on both. Additionally, we demonstrate the efficacy of our approach in the few-view setting compared to prior methods.
14.4CVJul 18, 2025
Hallucination Score: Towards Mitigating Hallucinations in Generative Image Super-ResolutionWeiming Ren, Raghav Goyal, Zhiming Hu et al.
Generative super-resolution (GSR) currently sets the state-of-the-art in terms of perceptual image quality, overcoming the "regression-to-the-mean" blur of prior non-generative models. However, from a human perspective, such models do not fully conform to the optimal balance between quality and fidelity. Instead, a different class of artifacts, in which generated details fail to perceptually match the low resolution image (LRI) or ground-truth image (GTI), is a critical but under studied issue in GSR, limiting its practical deployments. In this work, we focus on measuring, analyzing, and mitigating these artifacts (i.e., "hallucinations"). We observe that hallucinations are not well-characterized with existing image metrics or quality models, as they are orthogonal to both exact fidelity and no-reference quality. Instead, we take advantage of a multimodal large language model (MLLM) by constructing a prompt that assesses hallucinatory visual elements and generates a "Hallucination Score" (HS). We find that our HS is closely aligned with human evaluations, and also provides complementary insights to prior image metrics used for super-resolution (SR) models. In addition, we find certain deep feature distances have strong correlations with HS. We therefore propose to align the GSR models by using such features as differentiable reward functions to mitigate hallucinations.
2.0CVApr 13, 2024
Probabilistic Directed Distance Fields for Ray-Based Shape RepresentationsTristan Aumentado-Armstrong, Stavros Tsogkas, Sven Dickinson et al.
In modern computer vision, the optimal representation of 3D shape continues to be task-dependent. One fundamental operation applied to such representations is differentiable rendering, as it enables inverse graphics approaches in learning frameworks. Standard explicit shape representations (voxels, point clouds, or meshes) are often easily rendered, but can suffer from limited geometric fidelity, among other issues. On the other hand, implicit representations (occupancy, distance, or radiance fields) preserve greater fidelity, but suffer from complex or inefficient rendering processes, limiting scalability. In this work, we devise Directed Distance Fields (DDFs), a novel neural shape representation that builds upon classical distance fields. The fundamental operation in a DDF maps an oriented point (position and direction) to surface visibility and depth. This enables efficient differentiable rendering, obtaining depth with a single forward pass per pixel, as well as differential geometric quantity extraction (e.g., surface normals), with only additional backward passes. Using probabilistic DDFs (PDDFs), we show how to model inherent discontinuities in the underlying field. We then apply DDFs to several applications, including single-shape fitting, generative modelling, and single-image 3D reconstruction, showcasing strong performance with simple architectural components via the versatility of our representation. Finally, since the dimensionality of DDFs permits view-dependent geometric artifacts, we conduct a theoretical investigation of the constraints necessary for view consistency. We find a small set of field properties that are sufficient to guarantee a DDF is consistent, without knowing, for instance, which shape the field is expressing.
12.1CVDec 10, 2021
Representing 3D Shapes with Probabilistic Directed Distance FieldsTristan Aumentado-Armstrong, Stavros Tsogkas, Sven Dickinson et al.
Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or meshes), while relatively easily rendered, often suffer from limited geometric fidelity or topological constraints. On the other hand, implicit representations (occupancy, distance, or radiance fields) preserve greater fidelity, but suffer from complex or inefficient rendering processes, limiting scalability. In this work, we endeavour to address both shortcomings with a novel shape representation that allows fast differentiable rendering within an implicit architecture. Building on implicit distance representations, we define Directed Distance Fields (DDFs), which map an oriented point (position and direction) to surface visibility and depth. Such a field can render a depth map with a single forward pass per pixel, enable differential surface geometry extraction (e.g., surface normals and curvatures) via network derivatives, be easily composed, and permit extraction of classical unsigned distance fields. Using probabilistic DDFs (PDDFs), we show how to model inherent discontinuities in the underlying field. Finally, we apply our method to fitting single shapes, unpaired 3D-aware generative image modelling, and single-image 3D reconstruction tasks, showcasing strong performance with simple architectural components via the versatility of our representation.
4.4LGNov 4, 2021
GraN-GAN: Piecewise Gradient Normalization for Generative Adversarial NetworksVineeth S. Bhaskara, Tristan Aumentado-Armstrong, Allan Jepson et al.
Modern generative adversarial networks (GANs) predominantly use piecewise linear activation functions in discriminators (or critics), including ReLU and LeakyReLU. Such models learn piecewise linear mappings, where each piece handles a subset of the input space, and the gradients per subset are piecewise constant. Under such a class of discriminator (or critic) functions, we present Gradient Normalization (GraN), a novel input-dependent normalization method, which guarantees a piecewise K-Lipschitz constraint in the input space. In contrast to spectral normalization, GraN does not constrain processing at the individual network layers, and, unlike gradient penalties, strictly enforces a piecewise Lipschitz constraint almost everywhere. Empirically, we demonstrate improved image generation performance across multiple datasets (incl. CIFAR-10/100, STL-10, LSUN bedrooms, and CelebA), GAN loss functions, and metrics. Further, we analyze altering the often untuned Lipschitz constant K in several standard GANs, not only attaining significant performance gains, but also finding connections between K and training dynamics, particularly in low-gradient loss plateaus, with the common Adam optimizer.
Towards Robust Bisimulation Metric LearningMete Kemertas, Tristan Aumentado-Armstrong
Learned representations in deep reinforcement learning (DRL) have to extract task-relevant information from complex observations, balancing between robustness to distraction and informativeness to the policy. Such stable and rich representations, often learned via modern function approximation techniques, can enable practical application of the policy improvement theorem, even in high-dimensional continuous state-action spaces. Bisimulation metrics offer one solution to this representation learning problem, by collapsing functionally similar states together in representation space, which promotes invariance to noise and distractors. In this work, we generalize value function approximation bounds for on-policy bisimulation metrics to non-optimal policies and approximate environment dynamics. Our theoretical results help us identify embedding pathologies that may occur in practical use. In particular, we find that these issues stem from an underconstrained dynamics model and an unstable dependence of the embedding norm on the reward signal in environments with sparse rewards. Further, we propose a set of practical remedies: (i) a norm constraint on the representation space, and (ii) an extension of prior approaches with intrinsic rewards and latent space regularization. Finally, we provide evidence that the resulting method is not only more robust to sparse reward functions, but also able to solve challenging continuous control tasks with observational distractions, where prior methods fail.
2.6CVFeb 27, 2021
Disentangling Geometric Deformation Spaces in Generative Latent Shape ModelsTristan Aumentado-Armstrong, Stavros Tsogkas, Sven Dickinson et al.
A complete representation of 3D objects requires characterizing the space of deformations in an interpretable manner, from articulations of a single instance to changes in shape across categories. In this work, we improve on a prior generative model of geometric disentanglement for 3D shapes, wherein the space of object geometry is factorized into rigid orientation, non-rigid pose, and intrinsic shape. The resulting model can be trained from raw 3D shapes, without correspondences, labels, or even rigid alignment, using a combination of classical spectral geometry and probabilistic disentanglement of a structured latent representation space. Our improvements include more sophisticated handling of rotational invariance and the use of a diffeomorphic flow network to bridge latent and spectral space. The geometric structuring of the latent space imparts an interpretable characterization of the deformation space of an object. Furthermore, it enables tasks like pose transfer and pose-aware retrieval without requiring supervision. We evaluate our model on its generative modelling, representation learning, and disentanglement performance, showing improved rotation invariance and intrinsic-extrinsic factorization quality over the prior model.
5.0CVNov 16, 2020
Cycle-Consistent Generative Rendering for 2D-3D Modality TranslationTristan Aumentado-Armstrong, Alex Levinshtein, Stavros Tsogkas et al.
For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D visual and 3D structural modalities of a given object. In the context of computer vision, this corresponds to a learnable module that serves two purposes: (i) generate a realistic rendering of a 3D object (shape-to-image translation) and (ii) infer a realistic 3D shape from an image (image-to-shape translation). In this paper, we learn such a module while being conscious of the difficulties in obtaining large paired 2D-3D datasets. By leveraging generative domain translation methods, we are able to define a learning algorithm that requires only weak supervision, with unpaired data. The resulting model is not only able to perform 3D shape, pose, and texture inference from 2D images, but can also generate novel textured 3D shapes and renders, similar to a graphics pipeline. More specifically, our method (i) infers an explicit 3D mesh representation, (ii) utilizes example shapes to regularize inference, (iii) requires only an image mask (no keypoints or camera extrinsics), and (iv) has generative capabilities. While prior work explores subsets of these properties, their combination is novel. We demonstrate the utility of our learned representation, as well as its performance on image generation and unpaired 3D shape inference tasks.
17.7CVAug 18, 2019
Geometric Disentanglement for Generative Latent Shape ModelsTristan Aumentado-Armstrong, Stavros Tsogkas, Allan Jepson et al.
Representing 3D shape is a fundamental problem in artificial intelligence, which has numerous applications within computer vision and graphics. One avenue that has recently begun to be explored is the use of latent representations of generative models. However, it remains an open problem to learn a generative model of shape that is interpretable and easily manipulated, particularly in the absence of supervised labels. In this paper, we propose an unsupervised approach to partitioning the latent space of a variational autoencoder for 3D point clouds in a natural way, using only geometric information. Our method makes use of tools from spectral differential geometry to separate intrinsic and extrinsic shape information, and then considers several hierarchical disentanglement penalties for dividing the latent space in this manner, including a novel one that penalizes the Jacobian of the latent representation of the decoded output with respect to the latent encoding. We show that the resulting representation exhibits intuitive and interpretable behavior, enabling tasks such as pose transfer and pose-aware shape retrieval that cannot easily be performed by models with an entangled representation.
17.0AISep 5, 2018
Latent Molecular Optimization for Targeted Therapeutic DesignTristan Aumentado-Armstrong
We devise an approach for targeted molecular design, a problem of interest in computational drug discovery: given a target protein site, we wish to generate a chemical with both high binding affinity to the target and satisfactory pharmacological properties. This problem is made difficult by the enormity and discreteness of the space of potential therapeutics, as well as the graph-structured nature of biomolecular surface sites. Using a dataset of protein-ligand complexes, we surmount these issues by extracting a signature of the target site with a graph convolutional network and by encoding the discrete chemical into a continuous latent vector space. The latter embedding permits gradient-based optimization in molecular space, which we perform using learned differentiable models of binding affinity and other pharmacological properties. We show that our approach is able to efficiently optimize these multiple objectives and discover new molecules with potentially useful binding properties, validated via docking methods.
7.1SENov 8, 2017
Boutiques: a flexible framework for automated application integration in computing platformsTristan Glatard, Gregory Kiar, Tristan Aumentado-Armstrong et al.
We present Boutiques, a system to automatically publish, integrate and execute applications across computational platforms. Boutiques applications are installed through software containers described in a rich and flexible JSON language. A set of core tools facilitate the construction, validation, import, execution, and publishing of applications. Boutiques is currently supported by several distinct virtual research platforms, and it has been used to describe dozens of applications in the neuroinformatics domain. We expect Boutiques to improve the quality of application integration in computational platforms, to reduce redundancy of effort, to contribute to computational reproducibility, and to foster Open Science.