CVLGApr 13, 2024

Probabilistic Directed Distance Fields for Ray-Based Shape Representations

arXiv:2404.09081v2h-index: 17IEEE Trans Pattern Anal Mach Intell
Originality Highly original
AI Analysis

This addresses the trade-off between geometric fidelity and rendering efficiency in computer vision, offering a versatile representation for tasks such as inverse graphics and 3D reconstruction.

The paper tackles the problem of representing 3D shapes for differentiable rendering by introducing Directed Distance Fields (DDFs), which map oriented points to surface visibility and depth, enabling efficient rendering with a single forward pass per pixel and achieving strong performance in applications like single-image 3D reconstruction.

In modern computer vision, the optimal representation of 3D shape continues to be task-dependent. One fundamental operation applied to such representations is differentiable rendering, as it enables inverse graphics approaches in learning frameworks. Standard explicit shape representations (voxels, point clouds, or meshes) are often easily rendered, but can suffer from limited geometric fidelity, among other issues. On the other hand, implicit representations (occupancy, distance, or radiance fields) preserve greater fidelity, but suffer from complex or inefficient rendering processes, limiting scalability. In this work, we devise Directed Distance Fields (DDFs), a novel neural shape representation that builds upon classical distance fields. The fundamental operation in a DDF maps an oriented point (position and direction) to surface visibility and depth. This enables efficient differentiable rendering, obtaining depth with a single forward pass per pixel, as well as differential geometric quantity extraction (e.g., surface normals), with only additional backward passes. Using probabilistic DDFs (PDDFs), we show how to model inherent discontinuities in the underlying field. We then apply DDFs to several applications, including single-shape fitting, generative modelling, and single-image 3D reconstruction, showcasing strong performance with simple architectural components via the versatility of our representation. Finally, since the dimensionality of DDFs permits view-dependent geometric artifacts, we conduct a theoretical investigation of the constraints necessary for view consistency. We find a small set of field properties that are sufficient to guarantee a DDF is consistent, without knowing, for instance, which shape the field is expressing.

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