Wenming Yang

2papers

2 Papers

8.4CVJun 5
Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy

Yuan Zeng, Yujia Shi, Yuhao Yang et al.

Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video. Existing approaches often rely on pose estimators to extract intermediate representations, but such signals are prone to errors under occlusion or complex poses. Building on these observations, we present DirectAnimator, a framework that bypasses pose extraction and directly learns from raw driving videos. We introduce a Driving Cue Triplet consisting of pose, face, and location cues that captures motion, expression, and alignment in a semantically rich yet stable form, and we fuse them through a CueFusion DiT block for reliable control during denoising. To make learning dependable when the driving and reference identities differ, we devise a Same2X training strategy that aligns cross-ID features with those learned from same-ID data, regularizing optimization and accelerating convergence. Extensive experiments demonstrate that DirectAnimator attains state-of-the-art visual quality and identity preservation while remaining robust to occlusions and complex articulation, and it does so with fewer computational resources. Our project page is at https://directanimator.github.io/.

7.8CVJun 5
EgoPressDiff: Multimodal Video Diffusion for Egocentric UV-Domain Hand-Pressure Estimation

Yuan Zeng, Zilue Gao, Yujia Shi et al.

Estimating hand-surface contact pressure from an egocentric view is crucial for AR/VR devices, robotic imitation, and ergonomic analysis. Existing methods often discretize pressure signal and process frames independently, leading to quantization errors and temporal inconsistencies. We present \emph{EgoPressDiff}, a conditional video diffusion framework that generates UV-pressure maps from visual input. The core of our approach is a multi-modal conditioning strategy, introducing a PoseNet and a Vertex Encoder to efficiently extract features from hand pose and 3D mesh vertices. These signals, along with depth information, guide the generative process to ensure the pressure fields are physically grounded. To effectively fuse these heterogeneous features, we further propose a Distribution-Calibrated Spatial Layer, which aligns their statistical properties before combination. Evaluated on the EgoPressure ego-view setting, EgoPressDiff achieves state-of-the-art results, improving Volumetric IoU by over 34\% relative to prior baseline, while reducing MAE and maintaining high temporal accuracy. Our project page is at https://egopressdiff.github.io/.