22.2CVNov 22, 2023
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFYutao Feng, Yintong Shang, Xuan Li et al.
We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square (Q-GMLS) is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page at https://fytalon.github.io/pienerf/.
Unsupervised Image Generation with Infinite Generative Adversarial NetworksHui Ying, He Wang, Tianjia Shao et al.
Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision. Generative Adversarial Networks (GANs) as an implicit approach have achieved great successes in this direction and therefore been employed widely. However, GANs are known to suffer from issues such as mode collapse, non-structured latent space, being unable to compute likelihoods, etc. In this paper, we propose a new unsupervised non-parametric method named mixture of infinite conditional GANs or MIC-GANs, to tackle several GAN issues together, aiming for image generation with parsimonious prior knowledge. Through comprehensive evaluations across different datasets, we show that MIC-GANs are effective in structuring the latent space and avoiding mode collapse, and outperform state-of-the-art methods. MICGANs are adaptive, versatile, and robust. They offer a promising solution to several well-known GAN issues. Code available: github.com/yinghdb/MICGANs.
Location-aware Single Image Reflection RemovalZheng Dong, Ke Xu, Yin Yang et al.
This paper proposes a novel location-aware deep-learning-based single image reflection removal method. Our network has a reflection detection module to regress a probabilistic reflection confidence map, taking multi-scale Laplacian features as inputs. This probabilistic map tells if a region is reflection-dominated or transmission-dominated, and it is used as a cue for the network to control the feature flow when predicting the reflection and transmission layers. We design our network as a recurrent network to progressively refine reflection removal results at each iteration. The novelty is that we leverage Laplacian kernel parameters to emphasize the boundaries of strong reflections. It is beneficial to strong reflection detection and substantially improves the quality of reflection removal results. Extensive experiments verify the superior performance of the proposed method over state-of-the-art approaches. Our code and the pre-trained model can be found at https://github.com/zdlarr/Location-aware-SIRR.
16.8CVApr 30, 2024
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian SplattingZhexi Peng, Tianjia Shao, Yong Liu et al.
We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.
21.5CVNov 26, 2024
PhysMotion: Physics-Grounded Dynamics From a Single ImageXiyang Tan, Ying Jiang, Xuan Li et al.
We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing high-quality, physically plausible video generation. By utilizing continuum mechanics-based simulations as a prior knowledge, our approach addresses the limitations of traditional data-driven generative models and result in more consistent physically plausible motions. Our framework begins by reconstructing a feed-forward 3D Gaussian from a single image through geometry optimization. This representation is then time-stepped using a differentiable Material Point Method (MPM) with continuum mechanics-based elastoplasticity models, which provides a strong foundation for realistic dynamics, albeit at a coarse level of detail. To enhance the geometry, appearance and ensure spatiotemporal consistency, we refine the initial simulation using a text-to-image (T2I) diffusion model with cross-frame attention, resulting in a physically plausible video that retains intricate details comparable to the input image. We conduct comprehensive qualitative and quantitative evaluations to validate the efficacy of our method. Our project page is available at: https://supertan0204.github.io/physmotion_website/.
3.7CVFeb 8, 2021
In-game Residential Home Planning via Visual Context-aware Global Relation LearningLijuan Liu, Yin Yang, Yi Yuan et al.
In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual context-aware graph generation network that learns the implicit global relations among the scene components and infers the location of a new building unit. The proposed network takes as input the scene graph and the corresponding top-view depth image. It provides the location recommendations for a newly-added building units by learning an auto-regressive edge distribution conditioned on existing scenes. We also introduce a global graph-image matching loss to enhance the awareness of essential geometry semantics of the site. Qualitative and quantitative experiments demonstrate that the recommended location well reflects the implicit spatial rules of components in the residential estates, and it is instructive and practical to locate the building units in the 3D scene of the complex construction.
Multi-level Knowledge Distillation via Knowledge Alignment and CorrelationFei Ding, Yin Yang, Hongxin Hu et al.
Knowledge distillation (KD) has become an important technique for model compression and knowledge transfer. In this work, we first perform a comprehensive analysis of the knowledge transferred by different KD methods. We demonstrate that traditional KD methods, which minimize the KL divergence of softmax outputs between networks, are related to the knowledge alignment of an individual sample only. Meanwhile, recent contrastive learning-based KD methods mainly transfer relational knowledge between different samples, namely, knowledge correlation. While it is important to transfer the full knowledge from teacher to student, we introduce the Multi-level Knowledge Distillation (MLKD) by effectively considering both knowledge alignment and correlation. MLKD is task-agnostic and model-agnostic, and can easily transfer knowledge from supervised or self-supervised pretrained teachers. We show that MLKD can improve the reliability and transferability of learned representations. Experiments demonstrate that MLKD outperforms other state-of-the-art methods on a large number of experimental settings including different (a) pretraining strategies (b) network architectures (c) datasets (d) tasks.
Online 3D Bin Packing with Constrained Deep Reinforcement LearningHang Zhao, Qijin She, Chenyang Zhu et al.
We solve a challenging yet practically useful variant of 3D Bin Packing Problem (3D-BPP). In our problem, the agent has limited information about the items to be packed into the bin, and an item must be packed immediately after its arrival without buffering or readjusting. The item's placement also subjects to the constraints of collision avoidance and physical stability. We formulate this online 3D-BPP as a constrained Markov decision process. To solve the problem, we propose an effective and easy-to-implement constrained deep reinforcement learning (DRL) method under the actor-critic framework. In particular, we introduce a feasibility predictor to predict the feasibility mask for the placement actions and use it to modulate the action probabilities output by the actor during training. Such supervisions and transformations to DRL facilitate the agent to learn feasible policies efficiently. Our method can also be generalized e.g., with the ability to handle lookahead or items with different orientations. We have conducted extensive evaluation showing that the learned policy significantly outperforms the state-of-the-art methods. A user study suggests that our method attains a human-level performance.
6.6LGNov 13, 2019
Double cycle-consistent generative adversarial network for unsupervised conditional generationFei Ding, Feng Luo, Yin Yang
Conditional generative models have achieved considerable success in the past few years, but usually require a lot of labeled data. Recently, ClusterGAN combines GAN with an encoder to achieve remarkable clustering performance via unsupervised conditional generation. However, it ignores the real conditional distribution of data, which leads to generating less diverse samples for each class and makes the encoder only achieve sub-optimal clustering performance. Here, we propose a new unsupervised conditional generation framework, Double Cycle-Consistent Conditional GAN (DC3-GAN), which can generate diverse class-conditioned samples. We enforce the encoder and the generator of GAN to form an encoder-generator pair in addition to the generator-encoder pair, which enables us to avoid the low-diversity generation and the triviality of latent features. We train the encoder-generator pair using real data, which can indirectly estimate the real conditional distribution. Meanwhile, this framework enforces the outputs of the encoder to match the inputs of GAN and the prior noise distribution, which disentangles latent space into two parts: one-hot discrete and continuous latent variables. The former can be directly expressed as clusters and the latter represents remaining unspecified factors. This work demonstrates that enhancing the diversity of unsupervised conditional generated samples can improve the clustering performance. Experiments on different benchmark datasets show that the proposed method outperforms existing generative model-based clustering methods, and also achieves the optimal disentanglement performance.
5.3CVMay 19, 2016
Development of a 3D tongue motion visualization platform based on ultrasound image sequencesKele Xu, Yin Yang, Aurore Jaumard-Hakoun et al.
This article describes the development of a platform designed to visualize the 3D motion of the tongue using ultrasound image sequences. An overview of the system design is given and promising results are presented. Compared to the analysis of motion in 2D image sequences, such a system can provide additional visual information and a quantitative description of the tongue 3D motion. The platform can be useful in a variety of fields, such as speech production, articulation training, etc.
1.1CVMay 19, 2016
Contour-based 3d tongue motion visualization using ultrasound image sequencesKele Xu, Yin Yang, Clémence Leboullenger et al.
This article describes a contour-based 3D tongue deformation visualization framework using B-mode ultrasound image sequences. A robust, automatic tracking algorithm characterizes tongue motion via a contour, which is then used to drive a generic 3D Finite Element Model (FEM). A novel contour-based 3D dynamic modeling method is presented. Modal reduction and modal warping techniques are applied to model the deformation of the tongue physically and efficiently. This work can be helpful in a variety of fields, such as speech production, silent speech recognition, articulation training, speech disorder study, etc.