Jun Jet Tai

LG
h-index44
6papers
776citations
Novelty45%
AI Score37

6 Papers

LGJul 24, 2024Code
Gymnasium: A Standard Interface for Reinforcement Learning Environments

Mark Towers, Ariel Kwiatkowski, Jordan Terry et al.

Reinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field. Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research. Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential. Gymnasium is available online at https://github.com/Farama-Foundation/Gymnasium

LGAug 22, 2022
Some Supervision Required: Incorporating Oracle Policies in Reinforcement Learning via Epistemic Uncertainty Metrics

Jun Jet Tai, Jordan K. Terry, Mauro S. Innocente et al.

An inherent problem of reinforcement learning is performing exploration of an environment through random actions, of which a large portion can be unproductive. Instead, exploration can be improved by initializing the learning policy with an existing (previously learned or hard-coded) oracle policy, offline data, or demonstrations. In the case of using an oracle policy, it can be unclear how best to incorporate the oracle policy's experience into the learning policy in a way that maximizes learning sample efficiency. In this paper, we propose a method termed Critic Confidence Guided Exploration (CCGE) for incorporating such an oracle policy into standard actor-critic reinforcement learning algorithms. More specifically, CCGE takes in the oracle policy's actions as suggestions and incorporates this information into the learning scheme when uncertainty is high, while ignoring it when the uncertainty is low. CCGE is agnostic to methods of estimating uncertainty, and we show that it is equally effective with two different techniques. Empirically, we evaluate the effect of CCGE on various benchmark reinforcement learning tasks, and show that this idea can lead to improved sample efficiency and final performance. Furthermore, when evaluated on sparse reward environments, CCGE is able to perform competitively against adjacent algorithms that also leverage an oracle policy. Our experiments show that it is possible to utilize uncertainty as a heuristic to guide exploration using an oracle in reinforcement learning. We expect that this will inspire more research in this direction, where various heuristics are used to determine the direction of guidance provided to learning.

CVDec 14, 2020Code
FasteNet: A Fast Railway Fastener Detector

Jun Jet Tai, Mauro S. Innocente, Owais Mehmood

In this work, a novel high-speed railway fastener detector is introduced. This fully convolutional network, dubbed FasteNet, foregoes the notion of bounding boxes and performs detection directly on a predicted saliency map. Fastenet uses transposed convolutions and skip connections, the effective receptive field of the network is 1.5$\times$ larger than the average size of a fastener, enabling the network to make predictions with high confidence, without sacrificing output resolution. In addition, due to the saliency map approach, the network is able to vote for the presence of a fastener up to 30 times per fastener, boosting prediction accuracy. Fastenet is capable of running at 110 FPS on an Nvidia GTX 1080, while taking in inputs of 1600$\times$512 with an average of 14 fasteners per image. Our source is open here: https://github.com/jjshoots/DL\_FasteNet.git

LGOct 13, 2024
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning

Hojoon Lee, Dongyoon Hwang, Donghu Kim et al.

Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms-including off-policy, on-policy, and unsupervised methods-is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.

LGApr 12, 2025
A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

Hojoon Lee, Takuma Seno, Jun Jet Tai et al.

Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.

CVOct 18, 2019
BOBBY2: Buffer Based Robust High-Speed Object Tracking

Keifer Lee, Jun Jet Tai, Swee King Phang

In this work, a novel high-speed single object tracker that is robust against non-semantic distractor exemplars is introduced; dubbed BOBBY2. It incorporates a novel exemplar buffer module that sparsely caches the target's appearance across time, enabling it to adapt to potential target deformation. As for training, an augmented ImageNet-VID dataset was used in conjunction with the one cycle policy, enabling it to reach convergence with less than 2 epoch worth of data. For validation, the model was benchmarked on the GOT-10k dataset and on an additional small, albeit challenging custom UAV dataset collected with the TU-3 UAV. We demonstrate that the exemplar buffer is capable of providing redundancies in case of unintended target drifts, a desirable trait in any middle to long term tracking. Even when the buffer is predominantly filled with distractors instead of valid exemplars, BOBBY2 is capable of maintaining a near-optimal level of accuracy. BOBBY2 manages to achieve a very competitive result on the GOT-10k dataset and to a lesser degree on the challenging custom TU-3 dataset, without fine-tuning, demonstrating its generalizability. In terms of speed, BOBBY2 utilizes a stripped down AlexNet as feature extractor with 63% less parameters than a vanilla AlexNet, thus being able to run at a competitive 85 FPS.