CVMar 26, 2022Code
Learning Deep Implicit Functions for 3D Shapes with Dynamic Code CloudsTianyang Li, Xin Wen, Yu-Shen Liu et al. · tsinghua
Deep Implicit Function (DIF) has gained popularity as an efficient 3D shape representation. To capture geometry details, current methods usually learn DIF using local latent codes, which discretize the space into a regular 3D grid (or octree) and store local codes in grid points (or octree nodes). Given a query point, the local feature is computed by interpolating its neighboring local codes with their positions. However, the local codes are constrained at discrete and regular positions like grid points, which makes the code positions difficult to be optimized and limits their representation ability. To solve this problem, we propose to learn DIF with Dynamic Code Cloud, named DCC-DIF. Our method explicitly associates local codes with learnable position vectors, and the position vectors are continuous and can be dynamically optimized, which improves the representation ability. In addition, we propose a novel code position loss to optimize the code positions, which heuristically guides more local codes to be distributed around complex geometric details. In contrast to previous methods, our DCC-DIF represents 3D shapes more efficiently with a small amount of local codes, and improves the reconstruction quality. Experiments demonstrate that DCC-DIF achieves better performance over previous methods. Code and data are available at https://github.com/lity20/DCCDIF.
CVAug 22, 2023Code
Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set ProjectionJunsheng Zhou, Baorui Ma, Shujuan Li et al. · tsinghua
Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients around the zero level set of the UDF. However, the differential networks struggle from learning the zero level set where the UDF is not differentiable, which leads to large errors on unsigned distances and gradients around the zero level set, resulting in highly fragmented and discontinuous surfaces. To resolve this problem, we propose to learn a more continuous zero level set in UDFs with level set projections. Our insight is to guide the learning of zero level set using the rest non-zero level sets via a projection procedure. Our idea is inspired from the observations that the non-zero level sets are much smoother and more continuous than the zero level set. We pull the non-zero level sets onto the zero level set with gradient constraints which align gradients over different level sets and correct unsigned distance errors on the zero level set, leading to a smoother and more continuous unsigned distance field. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore the performance in unsupervised point cloud upsampling and unsupervised point normal estimation with the learned UDF, which demonstrate our non-trivial improvements over the state-of-the-art methods. Code is available at https://github.com/junshengzhou/LevelSetUDF .
CVSep 17, 2023Code
Neural Gradient Learning and Optimization for Oriented Point Normal EstimationQing Li, Huifang Feng, Kanle Shi et al. · tsinghua
We propose Neural Gradient Learning (NGL), a deep learning approach to learn gradient vectors with consistent orientation from 3D point clouds for normal estimation. It has excellent gradient approximation properties for the underlying geometry of the data. We utilize a simple neural network to parameterize the objective function to produce gradients at points using a global implicit representation. However, the derived gradients usually drift away from the ground-truth oriented normals due to the lack of local detail descriptions. Therefore, we introduce Gradient Vector Optimization (GVO) to learn an angular distance field based on local plane geometry to refine the coarse gradient vectors. Finally, we formulate our method with a two-phase pipeline of coarse estimation followed by refinement. Moreover, we integrate two weighting functions, i.e., anisotropic kernel and inlier score, into the optimization to improve the robust and detail-preserving performance. Our method efficiently conducts global gradient approximation while achieving better accuracy and generalization ability of local feature description. This leads to a state-of-the-art normal estimator that is robust to noise, outliers and point density variations. Extensive evaluations show that our method outperforms previous works in both unoriented and oriented normal estimation on widely used benchmarks. The source code and pre-trained models are available at https://github.com/LeoQLi/NGLO.
CVJun 2, 2023Code
Learning Signed Distance Functions from Noisy 3D Point Clouds via Noise to Noise MappingBaorui Ma, Yu-Shen Liu, Zhizhong Han · tsinghua
Learning signed distance functions (SDFs) from 3D point clouds is an important task in 3D computer vision. However, without ground truth signed distances, point normals or clean point clouds, current methods still struggle from learning SDFs from noisy point clouds. To overcome this challenge, we propose to learn SDFs via a noise to noise mapping, which does not require any clean point cloud or ground truth supervision for training. Our novelty lies in the noise to noise mapping which can infer a highly accurate SDF of a single object or scene from its multiple or even single noisy point cloud observations. Our novel learning manner is supported by modern Lidar systems which capture multiple noisy observations per second. We achieve this by a novel loss which enables statistical reasoning on point clouds and maintains geometric consistency although point clouds are irregular, unordered and have no point correspondence among noisy observations. Our evaluation under the widely used benchmarks demonstrates our superiority over the state-of-the-art methods in surface reconstruction, point cloud denoising and upsampling. Our code, data, and pre-trained models are available at https://github.com/mabaorui/Noise2NoiseMapping/
CVJul 18, 2022Code
Latent Partition Implicit with Surface Codes for 3D RepresentationChao Chen, Yu-Shen Liu, Zhizhong Han · tsinghua
Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the part learning and the part blending can be conducted much easier in the latent space than in the spatial space. We name our method Latent Partition Implicit (LPI), because of its ability of casting the global shape modeling into multiple local part modeling, which partitions the global shape unity. LPI represents a shape as Signed Distance Functions (SDFs) using surface codes. Each surface code is a latent code representing a part whose center is on the surface, which enables us to flexibly employ intrinsic attributes of shapes or additional surface properties. Eventually, LPI can reconstruct both the shape and the parts on the shape, both of which are plausible meshes. LPI is a multi-level representation, which can partition a shape into different numbers of parts after training. LPI can be learned without ground truth signed distances, point normals or any supervision for part partition. LPI outperforms the latest methods under the widely used benchmarks in terms of reconstruction accuracy and modeling interpretability. Our code, data and models are available at https://github.com/chenchao15/LPI.
CVMar 25, 2023Code
Unsupervised Inference of Signed Distance Functions from Single Sparse Point Clouds without Learning PriorsChao Chen, Yu-Shen Liu, Zhizhong Han · tsinghua
It is vital to infer signed distance functions (SDFs) from 3D point clouds. The latest methods rely on generalizing the priors learned from large scale supervision. However, the learned priors do not generalize well to various geometric variations that are unseen during training, especially for extremely sparse point clouds. To resolve this issue, we present a neural network to directly infer SDFs from single sparse point clouds without using signed distance supervision, learned priors or even normals. Our insight here is to learn surface parameterization and SDFs inference in an end-to-end manner. To make up the sparsity, we leverage parameterized surfaces as a coarse surface sampler to provide many coarse surface estimations in training iterations, according to which we mine supervision and our thin plate splines (TPS) based network infers SDFs as smooth functions in a statistical way. Our method significantly improves the generalization ability and accuracy in unseen point clouds. Our experimental results show our advantages over the state-of-the-art methods in surface reconstruction for sparse point clouds under synthetic datasets and real scans.The code is available at \url{https://github.com/chenchao15/NeuralTPS}.
CVAug 25, 2023Code
GridPull: Towards Scalability in Learning Implicit Representations from 3D Point CloudsChao Chen, Yu-Shen Liu, Zhizhong Han · tsinghua
Learning implicit representations has been a widely used solution for surface reconstruction from 3D point clouds. The latest methods infer a distance or occupancy field by overfitting a neural network on a single point cloud. However, these methods suffer from a slow inference due to the slow convergence of neural networks and the extensive calculation of distances to surface points, which limits them to small scale points. To resolve the scalability issue in surface reconstruction, we propose GridPull to improve the efficiency of learning implicit representations from large scale point clouds. Our novelty lies in the fast inference of a discrete distance field defined on grids without using any neural components. To remedy the lack of continuousness brought by neural networks, we introduce a loss function to encourage continuous distances and consistent gradients in the field during pulling queries onto the surface in grids near to the surface. We use uniform grids for a fast grid search to localize sampled queries, and organize surface points in a tree structure to speed up the calculation of distances to the surface. We do not rely on learning priors or normal supervision during optimization, and achieve superiority over the latest methods in terms of complexity and accuracy. We evaluate our method on shape and scene benchmarks, and report numerical and visual comparisons with the latest methods to justify our effectiveness and superiority. The code is available at https://github.com/chenchao15/GridPull.
CVAug 18, 2023Code
Retro-FPN: Retrospective Feature Pyramid Network for Point Cloud Semantic SegmentationPeng Xiang, Xin Wen, Yu-Shen Liu et al. · tsinghua
Learning per-point semantic features from the hierarchical feature pyramid is essential for point cloud semantic segmentation. However, most previous methods suffered from ambiguous region features or failed to refine per-point features effectively, which leads to information loss and ambiguous semantic identification. To resolve this, we propose Retro-FPN to model the per-point feature prediction as an explicit and retrospective refining process, which goes through all the pyramid layers to extract semantic features explicitly for each point. Its key novelty is a retro-transformer for summarizing semantic contexts from the previous layer and accordingly refining the features in the current stage. In this way, the categorization of each point is conditioned on its local semantic pattern. Specifically, the retro-transformer consists of a local cross-attention block and a semantic gate unit. The cross-attention serves to summarize the semantic pattern retrospectively from the previous layer. And the gate unit carefully incorporates the summarized contexts and refines the current semantic features. Retro-FPN is a pluggable neural network that applies to hierarchical decoders. By integrating Retro-FPN with three representative backbones, including both point-based and voxel-based methods, we show that Retro-FPN can significantly improve performance over state-of-the-art backbones. Comprehensive experiments on widely used benchmarks can justify the effectiveness of our design. The source is available at https://github.com/AllenXiangX/Retro-FPN
CVApr 23, 2022
Surface Reconstruction from Point Clouds by Learning Predictive Context PriorsBaorui Ma, Yu-Shen Liu, Matthias Zwicker et al. · tsinghua
Surface reconstruction from point clouds is vital for 3D computer vision. State-of-the-art methods leverage large datasets to first learn local context priors that are represented as neural network-based signed distance functions (SDFs) with some parameters encoding the local contexts. To reconstruct a surface at a specific query location at inference time, these methods then match the local reconstruction target by searching for the best match in the local prior space (by optimizing the parameters encoding the local context) at the given query location. However, this requires the local context prior to generalize to a wide variety of unseen target regions, which is hard to achieve. To resolve this issue, we introduce Predictive Context Priors by learning Predictive Queries for each specific point cloud at inference time. Specifically, we first train a local context prior using a large point cloud dataset similar to previous techniques. For surface reconstruction at inference time, however, we specialize the local context prior into our Predictive Context Prior by learning Predictive Queries, which predict adjusted spatial query locations as displacements of the original locations. This leads to a global SDF that fits the specific point cloud the best. Intuitively, the query prediction enables us to flexibly search the learned local context prior over the entire prior space, rather than being restricted to the fixed query locations, and this improves the generalizability. Our method does not require ground truth signed distances, normals, or any additional procedure of signed distance fusion across overlapping regions. Our experimental results in surface reconstruction for single shapes or complex scenes show significant improvements over the state-of-the-art under widely used benchmarks.
CVNov 1, 2023Code
NeuralGF: Unsupervised Point Normal Estimation by Learning Neural Gradient FunctionQing Li, Huifang Feng, Kanle Shi et al.
Normal estimation for 3D point clouds is a fundamental task in 3D geometry processing. The state-of-the-art methods rely on priors of fitting local surfaces learned from normal supervision. However, normal supervision in benchmarks comes from synthetic shapes and is usually not available from real scans, thereby limiting the learned priors of these methods. In addition, normal orientation consistency across shapes remains difficult to achieve without a separate post-processing procedure. To resolve these issues, we propose a novel method for estimating oriented normals directly from point clouds without using ground truth normals as supervision. We achieve this by introducing a new paradigm for learning neural gradient functions, which encourages the neural network to fit the input point clouds and yield unit-norm gradients at the points. Specifically, we introduce loss functions to facilitate query points to iteratively reach the moving targets and aggregate onto the approximated surface, thereby learning a global surface representation of the data. Meanwhile, we incorporate gradients into the surface approximation to measure the minimum signed deviation of queries, resulting in a consistent gradient field associated with the surface. These techniques lead to our deep unsupervised oriented normal estimator that is robust to noise, outliers and density variations. Our excellent results on widely used benchmarks demonstrate that our method can learn more accurate normals for both unoriented and oriented normal estimation tasks than the latest methods. The source code and pre-trained model are publicly available at https://github.com/LeoQLi/NeuralGF.
CVOct 13, 2022
HSurf-Net: Normal Estimation for 3D Point Clouds by Learning Hyper SurfacesQing Li, Yu-Shen Liu, Jin-San Cheng et al. · tsinghua
We propose a novel normal estimation method called HSurf-Net, which can accurately predict normals from point clouds with noise and density variations. Previous methods focus on learning point weights to fit neighborhoods into a geometric surface approximated by a polynomial function with a predefined order, based on which normals are estimated. However, fitting surfaces explicitly from raw point clouds suffers from overfitting or underfitting issues caused by inappropriate polynomial orders and outliers, which significantly limits the performance of existing methods. To address these issues, we introduce hyper surface fitting to implicitly learn hyper surfaces, which are represented by multi-layer perceptron (MLP) layers that take point features as input and output surface patterns in a high dimensional feature space. We introduce a novel space transformation module, which consists of a sequence of local aggregation layers and global shift layers, to learn an optimal feature space, and a relative position encoding module to effectively convert point clouds into the learned feature space. Our model learns hyper surfaces from the noise-less features and directly predicts normal vectors. We jointly optimize the MLP weights and module parameters in a data-driven manner to make the model adaptively find the most suitable surface pattern for various points. Experimental results show that our HSurf-Net achieves the state-of-the-art performance on the synthetic shape dataset, the real-world indoor and outdoor scene datasets. The code, data and pretrained models are publicly available.
CVApr 22, 2022
Reconstructing Surfaces for Sparse Point Clouds with On-Surface PriorsBaorui Ma, Yu-Shen Liu, Zhizhong Han · tsinghua
It is an important task to reconstruct surfaces from 3D point clouds. Current methods are able to reconstruct surfaces by learning Signed Distance Functions (SDFs) from single point clouds without ground truth signed distances or point normals. However, they require the point clouds to be dense, which dramatically limits their performance in real applications. To resolve this issue, we propose to reconstruct highly accurate surfaces from sparse point clouds with an on-surface prior. We train a neural network to learn SDFs via projecting queries onto the surface represented by the sparse point cloud. Our key idea is to infer signed distances by pushing both the query projections to be on the surface and the projection distance to be the minimum. To achieve this, we train a neural network to capture the on-surface prior to determine whether a point is on a sparse point cloud or not, and then leverage it as a differentiable function to learn SDFs from unseen sparse point cloud. Our method can learn SDFs from a single sparse point cloud without ground truth signed distances or point normals. Our numerical evaluation under widely used benchmarks demonstrates that our method achieves state-of-the-art reconstruction accuracy, especially for sparse point clouds.
CVOct 6, 2022
CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field OptimizationJunsheng Zhou, Baorui Ma, Shujuan Li et al. · tsinghua
Surface reconstruction for point clouds is an important task in 3D computer vision. Most of the latest methods resolve this problem by learning signed distance functions from point clouds, which are limited to reconstructing closed surfaces. Some other methods tried to represent open surfaces using unsigned distance functions (UDF) which are learned from ground truth distances. However, the learned UDF is hard to provide smooth distance fields due to the discontinuous character of point clouds. In this paper, we propose CAP-UDF, a novel method to learn consistency-aware UDF from raw point clouds. We achieve this by learning to move queries onto the surface with a field consistency constraint, where we also enable to progressively estimate a more accurate surface. Specifically, we train a neural network to gradually infer the relationship between queries and the approximated surface by searching for the moving target of queries in a dynamic way. Meanwhile, we introduce a polygonization algorithm to extract surfaces using the gradients of the learned UDF. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore our performance in unsupervised point normal estimation, which demonstrate non-trivial improvements of CAP-UDF over the state-of-the-art methods.
CVApr 2, 2023
Robust Multiview Point Cloud Registration with Reliable Pose Graph Initialization and History ReweightingHaiping Wang, Yuan Liu, Zhen Dong et al. · tsinghua
In this paper, we present a new method for the multiview registration of point cloud. Previous multiview registration methods rely on exhaustive pairwise registration to construct a densely-connected pose graph and apply Iteratively Reweighted Least Square (IRLS) on the pose graph to compute the scan poses. However, constructing a densely-connected graph is time-consuming and contains lots of outlier edges, which makes the subsequent IRLS struggle to find correct poses. To address the above problems, we first propose to use a neural network to estimate the overlap between scan pairs, which enables us to construct a sparse but reliable pose graph. Then, we design a novel history reweighting function in the IRLS scheme, which has strong robustness to outlier edges on the graph. In comparison with existing multiview registration methods, our method achieves 11% higher registration recall on the 3DMatch dataset and ~13% lower registration errors on the ScanNet dataset while reducing ~70% required pairwise registrations. Comprehensive ablation studies are conducted to demonstrate the effectiveness of our designs.
CVMar 29, 2022
3D Shape Reconstruction from 2D Images with Disentangled Attribute FlowXin Wen, Junsheng Zhou, Yu-Shen Liu et al. · tsinghua
Reconstructing 3D shape from a single 2D image is a challenging task, which needs to estimate the detailed 3D structures based on the semantic attributes from 2D image. So far, most of the previous methods still struggle to extract semantic attributes for 3D reconstruction task. Since the semantic attributes of a single image are usually implicit and entangled with each other, it is still challenging to reconstruct 3D shape with detailed semantic structures represented by the input image. To address this problem, we propose 3DAttriFlow to disentangle and extract semantic attributes through different semantic levels in the input images. These disentangled semantic attributes will be integrated into the 3D shape reconstruction process, which can provide definite guidance to the reconstruction of specific attribute on 3D shape. As a result, the 3D decoder can explicitly capture high-level semantic features at the bottom of the network, and utilize low-level features at the top of the network, which allows to reconstruct more accurate 3D shapes. Note that the explicit disentangling is learned without extra labels, where the only supervision used in our training is the input image and its corresponding 3D shape. Our comprehensive experiments on ShapeNet dataset demonstrate that 3DAttriFlow outperforms the state-of-the-art shape reconstruction methods, and we also validate its generalization ability on shape completion task.
CVMar 26, 2022
3D-OAE: Occlusion Auto-Encoders for Self-Supervised Learning on Point CloudsJunsheng Zhou, Xin Wen, Baorui Ma et al. · tsinghua
The manual annotation for large-scale point clouds is still tedious and unavailable for many harsh real-world tasks. Self-supervised learning, which is used on raw and unlabeled data to pre-train deep neural networks, is a promising approach to address this issue. Existing works usually take the common aid from auto-encoders to establish the self-supervision by the self-reconstruction schema. However, the previous auto-encoders merely focus on the global shapes and do not distinguish the local and global geometric features apart. To address this problem, we present a novel and efficient self-supervised point cloud representation learning framework, named 3D Occlusion Auto-Encoder (3D-OAE), to facilitate the detailed supervision inherited in local regions and global shapes. We propose to randomly occlude some local patches of point clouds and establish the supervision via inpainting the occluded patches using the remaining ones. Specifically, we design an asymmetrical encoder-decoder architecture based on standard Transformer, where the encoder operates only on the visible subset of patches to learn local patterns, and a lightweight decoder is designed to leverage these visible patterns to infer the missing geometries via self-attention. We find that occluding a very high proportion of the input point cloud (e.g. 75%) will still yield a nontrivial self-supervisory performance, which enables us to achieve 3-4 times faster during training but also improve accuracy. Experimental results show that our approach outperforms the state-of-the-art on a diverse range of downstream discriminative and generative tasks.
CVNov 30, 2022
NeAF: Learning Neural Angle Fields for Point Normal EstimationShujuan Li, Junsheng Zhou, Baorui Ma et al. · tsinghua
Normal estimation for unstructured point clouds is an important task in 3D computer vision. Current methods achieve encouraging results by mapping local patches to normal vectors or learning local surface fitting using neural networks. However, these methods are not generalized well to unseen scenarios and are sensitive to parameter settings. To resolve these issues, we propose an implicit function to learn an angle field around the normal of each point in the spherical coordinate system, which is dubbed as Neural Angle Fields (NeAF). Instead of directly predicting the normal of an input point, we predict the angle offset between the ground truth normal and a randomly sampled query normal. This strategy pushes the network to observe more diverse samples, which leads to higher prediction accuracy in a more robust manner. To predict normals from the learned angle fields at inference time, we randomly sample query vectors in a unit spherical space and take the vectors with minimal angle values as the predicted normals. To further leverage the prior learned by NeAF, we propose to refine the predicted normal vectors by minimizing the angle offsets. The experimental results with synthetic data and real scans show significant improvements over the state-of-the-art under widely used benchmarks.
CVAug 14, 2022
Fast Learning Radiance Fields by Shooting Much Fewer RaysWenyuan Zhang, Ruofan Xing, Yunfan Zeng et al. · tsinghua
Learning radiance fields has shown remarkable results for novel view synthesis. The learning procedure usually costs lots of time, which motivates the latest methods to speed up the learning procedure by learning without neural networks or using more efficient data structures. However, these specially designed approaches do not work for most of radiance fields based methods. To resolve this issue, we introduce a general strategy to speed up the learning procedure for almost all radiance fields based methods. Our key idea is to reduce the redundancy by shooting much fewer rays in the multi-view volume rendering procedure which is the base for almost all radiance fields based methods. We find that shooting rays at pixels with dramatic color change not only significantly reduces the training burden but also barely affects the accuracy of the learned radiance fields. In addition, we also adaptively subdivide each view into a quadtree according to the average rendering error in each node in the tree, which makes us dynamically shoot more rays in more complex regions with larger rendering error. We evaluate our method with different radiance fields based methods under the widely used benchmarks. Experimental results show that our method achieves comparable accuracy to the state-of-the-art with much faster training.
CVAug 26, 2024Code
Learning Local Pattern Modularization for Point Cloud Reconstruction from Unseen ClassesChao Chen, Yu-Shen Liu, Zhizhong Han
It is challenging to reconstruct 3D point clouds in unseen classes from single 2D images. Instead of object-centered coordinate system, current methods generalized global priors learned in seen classes to reconstruct 3D shapes from unseen classes in viewer-centered coordinate system. However, the reconstruction accuracy and interpretability are still eager to get improved. To resolve this issue, we introduce to learn local pattern modularization for reconstructing 3D shapes in unseen classes, which achieves both good generalization ability and high reconstruction accuracy. Our insight is to learn a local prior which is class-agnostic and easy to generalize in object-centered coordinate system. Specifically, the local prior is learned via a process of learning and customizing local pattern modularization in seen classes. During this process, we first learn a set of patterns in local regions, which is the basis in the object-centered coordinate system to represent an arbitrary region on shapes across different classes. Then, we modularize each region on an initially reconstructed shape using the learned local patterns. Based on that, we customize the local pattern modularization using the input image by refining the reconstruction with more details. Our method enables to reconstruct high fidelity point clouds from unseen classes in object-centered coordinate system without requiring a large number of patterns or any additional information, such as segmentation supervision or camera poses. Our experimental results under widely used benchmarks show that our method achieves the state-of-the-art reconstruction accuracy for shapes from unseen classes. The code is available at https://github.com/chenchao15/Unseen.
CVOct 10, 2023
Uni3D: Exploring Unified 3D Representation at ScaleJunsheng Zhou, Jinsheng Wang, Baorui Ma et al.
Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable representation for 3D objects and scenes is relatively unexplored. In this work, we present Uni3D, a 3D foundation model to explore the unified 3D representation at scale. Uni3D uses a 2D initialized ViT end-to-end pretrained to align the 3D point cloud features with the image-text aligned features. Via the simple architecture and pretext task, Uni3D can leverage abundant 2D pretrained models as initialization and image-text aligned models as the target, unlocking the great potential of 2D models and scaling-up strategies to the 3D world. We efficiently scale up Uni3D to one billion parameters, and set new records on a broad range of 3D tasks, such as zero-shot classification, few-shot classification, open-world understanding and part segmentation. We show that the strong Uni3D representation also enables applications such as 3D painting and retrieval in the wild. We believe that Uni3D provides a new direction for exploring both scaling up and efficiency of the representation in 3D domain.
CVJul 23, 2024
VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering PriorsWenyuan Zhang, Chunsheng Wang, Kanle Shi et al.
Unsigned distance functions (UDFs) have been a vital representation for open surfaces. With different differentiable renderers, current methods are able to train neural networks to infer a UDF by minimizing the rendering errors with the UDF to the multi-view ground truth. However, these differentiable renderers are mainly handcrafted, which makes them either biased on ray-surface intersections, or sensitive to unsigned distance outliers, or not scalable to large scenes. To resolve these issues, we present a novel differentiable renderer to infer UDFs more accurately. Instead of using handcrafted equations, our differentiable renderer is a neural network which is pre-trained in a data-driven manner. It learns how to render unsigned distances into depth images, leading to a prior knowledge, dubbed volume rendering priors. To infer a UDF for an unseen scene from multiple RGB images, we generalize the learned volume rendering priors to map inferred unsigned distances in alpha blending for RGB image rendering. To reduce the bias of sampling in UDF inference, we utilize an auxiliary point sampling prior as an indicator of ray-surface intersection, and propose novel schemes towards more accurate and uniform sampling near the zero-level sets. We also propose a new strategy that leverages our pretrained volume rendering prior to serve as a general surface refiner, which can be integrated with various Gaussian reconstruction methods to optimize the Gaussian distributions and refine geometric details. Our results show that the learned volume rendering prior is unbiased, robust, scalable, 3D aware, and more importantly, easy to learn. Further experiments show that the volume rendering prior is also a general strategy to enhance other neural implicit representations such as signed distance function and occupancy.
CVNov 29, 2023
GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D GenerationBaorui Ma, Haoge Deng, Junsheng Zhou et al.
Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus problems) and severe artifacts. The aforementioned problems mainly stem from 2D diffusion models lacking 3D awareness during the lifting. In this work, we present GeoDream, a novel method that incorporates explicit generalized 3D priors with 2D diffusion priors to enhance the capability of obtaining unambiguous 3D consistent geometric structures without sacrificing diversity or fidelity. Specifically, we first utilize a multi-view diffusion model to generate posed images and then construct cost volume from the predicted image, which serves as native 3D geometric priors, ensuring spatial consistency in 3D space. Subsequently, we further propose to harness 3D geometric priors to unlock the great potential of 3D awareness in 2D diffusion priors via a disentangled design. Notably, disentangling 2D and 3D priors allows us to refine 3D geometric priors further. We justify that the refined 3D geometric priors aid in the 3D-aware capability of 2D diffusion priors, which in turn provides superior guidance for the refinement of 3D geometric priors. Our numerical and visual comparisons demonstrate that GeoDream generates more 3D consistent textured meshes with high-resolution realistic renderings (i.e., 1024 $\times$ 1024) and adheres more closely to semantic coherence.
CVJul 4, 2024
Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise MappingJunsheng Zhou, Baorui Ma, Yu-Shen Liu et al.
Learning signed distance functions (SDFs) from point clouds is an important task in 3D computer vision. However, without ground truth signed distances, point normals or clean point clouds, current methods still struggle from learning SDFs from noisy point clouds. To overcome this challenge, we propose to learn SDFs via a noise to noise mapping, which does not require any clean point cloud or ground truth supervision. Our novelty lies in the noise to noise mapping which can infer a highly accurate SDF of a single object or scene from its multiple or even single noisy observations. We achieve this by a novel loss which enables statistical reasoning on point clouds and maintains geometric consistency although point clouds are irregular, unordered and have no point correspondence among noisy observations. To accelerate training, we use multi-resolution hash encodings implemented in CUDA in our framework, which reduces our training time by a factor of ten, achieving convergence within one minute. We further introduce a novel schema to improve multi-view reconstruction by estimating SDFs as a prior. Our evaluations under widely-used benchmarks demonstrate our superiority over the state-of-the-art methods in surface reconstruction from point clouds or multi-view images, point cloud denoising and upsampling.
CVNov 26, 2025
PFF-Net: Patch Feature Fitting for Point Cloud Normal EstimationQing Li, Huifang Feng, Kanle Shi et al.
Estimating the normal of a point requires constructing a local patch to provide center-surrounding context, but determining the appropriate neighborhood size is difficult when dealing with different data or geometries. Existing methods commonly employ various parameter-heavy strategies to extract a full feature description from the input patch. However, they still have difficulties in accurately and efficiently predicting normals for various point clouds. In this work, we present a new idea of feature extraction for robust normal estimation of point clouds. We use the fusion of multi-scale features from different neighborhood sizes to address the issue of selecting reasonable patch sizes for various data or geometries. We seek to model a patch feature fitting (PFF) based on multi-scale features to approximate the optimal geometric description for normal estimation and implement the approximation process via multi-scale feature aggregation and cross-scale feature compensation. The feature aggregation module progressively aggregates the patch features of different scales to the center of the patch and shrinks the patch size by removing points far from the center. It not only enables the network to precisely capture the structure characteristic in a wide range, but also describes highly detailed geometries. The feature compensation module ensures the reusability of features from earlier layers of large scales and reveals associated information in different patch sizes. Our approximation strategy based on aggregating the features of multiple scales enables the model to achieve scale adaptation of varying local patches and deliver the optimal feature description. Extensive experiments demonstrate that our method achieves state-of-the-art performance on both synthetic and real-world datasets with fewer network parameters and running time.
CVJul 18, 2024
Implicit Filtering for Learning Neural Signed Distance Functions from 3D Point CloudsShengtao Li, Ge Gao, Yudong Liu et al.
Neural signed distance functions (SDFs) have shown powerful ability in fitting the shape geometry. However, inferring continuous signed distance fields from discrete unoriented point clouds still remains a challenge. The neural network typically fits the shape with a rough surface and omits fine-grained geometric details such as shape edges and corners. In this paper, we propose a novel non-linear implicit filter to smooth the implicit field while preserving high-frequency geometry details. Our novelty lies in that we can filter the surface (zero level set) by the neighbor input points with gradients of the signed distance field. By moving the input raw point clouds along the gradient, our proposed implicit filtering can be extended to non-zero level sets to keep the promise consistency between different level sets, which consequently results in a better regularization of the zero level set. We conduct comprehensive experiments in surface reconstruction from objects and complex scene point clouds, the numerical and visual comparisons demonstrate our improvements over the state-of-the-art methods under the widely used benchmarks.
CVDec 7, 2023Code
Differentiable Registration of Images and LiDAR Point Clouds with VoxelPoint-to-Pixel MatchingJunsheng Zhou, Baorui Ma, Wenyuan Zhang et al.
Cross-modality registration between 2D images from cameras and 3D point clouds from LiDARs is a crucial task in computer vision and robotic. Previous methods estimate 2D-3D correspondences by matching point and pixel patterns learned by neural networks, and use Perspective-n-Points (PnP) to estimate rigid transformation during post-processing. However, these methods struggle to map points and pixels to a shared latent space robustly since points and pixels have very different characteristics with patterns learned in different manners (MLP and CNN), and they also fail to construct supervision directly on the transformation since the PnP is non-differentiable, which leads to unstable registration results. To address these problems, we propose to learn a structured cross-modality latent space to represent pixel features and 3D features via a differentiable probabilistic PnP solver. Specifically, we design a triplet network to learn VoxelPoint-to-Pixel matching, where we represent 3D elements using both voxels and points to learn the cross-modality latent space with pixels. We design both the voxel and pixel branch based on CNNs to operate convolutions on voxels/pixels represented in grids, and integrate an additional point branch to regain the information lost during voxelization. We train our framework end-to-end by imposing supervisions directly on the predicted pose distribution with a probabilistic PnP solver. To explore distinctive patterns of cross-modality features, we design a novel loss with adaptive-weighted optimization for cross-modality feature description. The experimental results on KITTI and nuScenes datasets show significant improvements over the state-of-the-art methods. The code and models are available at https://github.com/junshengzhou/VP2P-Match.
CVJan 4, 2024Code
GridFormer: Point-Grid Transformer for Surface ReconstructionShengtao Li, Ge Gao, Yudong Liu et al.
Implicit neural networks have emerged as a crucial technology in 3D surface reconstruction. To reconstruct continuous surfaces from discrete point clouds, encoding the input points into regular grid features (plane or volume) has been commonly employed in existing approaches. However, these methods typically use the grid as an index for uniformly scattering point features. Compared with the irregular point features, the regular grid features may sacrifice some reconstruction details but improve efficiency. To take full advantage of these two types of features, we introduce a novel and high-efficiency attention mechanism between the grid and point features named Point-Grid Transformer (GridFormer). This mechanism treats the grid as a transfer point connecting the space and point cloud. Our method maximizes the spatial expressiveness of grid features and maintains computational efficiency. Furthermore, optimizing predictions over the entire space could potentially result in blurred boundaries. To address this issue, we further propose a boundary optimization strategy incorporating margin binary cross-entropy loss and boundary sampling. This approach enables us to achieve a more precise representation of the object structure. Our experiments validate that our method is effective and outperforms the state-of-the-art approaches under widely used benchmarks by producing more precise geometry reconstructions. The code is available at https://github.com/list17/GridFormer.
CVJan 23
AnchoredDream: Zero-Shot 360° Indoor Scene Generation from a Single View via Geometric GroundingRunmao Yao, Junsheng Zhou, Zhen Dong et al.
Single-view indoor scene generation plays a crucial role in a range of real-world applications. However, generating a complete 360° scene from a single image remains a highly ill-posed and challenging problem. Recent approaches have made progress by leveraging diffusion models and depth estimation networks, yet they still struggle to maintain appearance consistency and geometric plausibility under large viewpoint changes, limiting their effectiveness in full-scene generation. To address this, we propose AnchoredDream, a novel zero-shot pipeline that anchors 360° scene generation on high-fidelity geometry via an appearance-geometry mutual boosting mechanism. Given a single-view image, our method first performs appearance-guided geometry generation to construct a reliable 3D scene layout. Then, we progressively generate the complete scene through a series of modules: warp-and-inpaint, warp-and-refine, post-optimization, and a novel Grouting Block, which ensures seamless transitions between the input view and generated regions. Extensive experiments demonstrate that AnchoredDream outperforms existing methods by a large margin in both appearance consistency and geometric plausibility--all in a zero-shot manner. Our results highlight the potential of geometric grounding for high-quality, zero-shot single-view scene generation.
AIMar 4, 2022
Modeling and Validating Temporal Rules with Semantic Petri-Net for Digital TwinsHan Liu, Xiaoyu Song, Ge Gao et al.
Semantic rule checking on RDFS/OWL data has been widely used in the construction industry. At present, semantic rule checking is mainly performed on static models. There are still challenges in integrating temporal models and semantic models for combined rule checking. In this paper, Semantic Petri-Net (SPN) is proposed as a novel temporal modeling and validating method, which implements the states and transitions of the Colored Petri-Net directly based on RDFS and SPARQL, and realizes two-way sharing of knowledge between domain semantic webs and temporal models in the runtime. Several cases are provided to demonstrate the possible applications in digital twins with concurrent state changes and dependencies.
CVOct 25, 2024Code
Inferring Neural Signed Distance Functions by Overfitting on Single Noisy Point Clouds through Finetuning Data-Driven based PriorsChao Chen, Yu-Shen Liu, Zhizhong Han
It is important to estimate an accurate signed distance function (SDF) from a point cloud in many computer vision applications. The latest methods learn neural SDFs using either a data-driven based or an overfitting-based strategy. However, these two kinds of methods are with either poor generalization or slow convergence, which limits their capability under challenging scenarios like highly noisy point clouds. To resolve this issue, we propose a method to promote pros of both data-driven based and overfitting-based methods for better generalization, faster inference, and higher accuracy in learning neural SDFs. We introduce a novel statistical reasoning algorithm in local regions which is able to finetune data-driven based priors without signed distance supervision, clean point cloud, or point normals. This helps our method start with a good initialization, and converge to a minimum in a much faster way. Our numerical and visual comparisons with the state-of-the-art methods show our superiority over these methods in surface reconstruction and point cloud denoising on widely used shape and scene benchmarks. The code is available at https://github.com/chenchao15/LocalN2NM.
CVDec 27, 2024Code
Sharpening Neural Implicit Functions with Frequency Consolidation PriorsChao Chen, Yu-Shen Liu, Zhizhong Han
Signed Distance Functions (SDFs) are vital implicit representations to represent high fidelity 3D surfaces. Current methods mainly leverage a neural network to learn an SDF from various supervisions including signed distances, 3D point clouds, or multi-view images. However, due to various reasons including the bias of neural network on low frequency content, 3D unaware sampling, sparsity in point clouds, or low resolutions of images, neural implicit representations still struggle to represent geometries with high frequency components like sharp structures, especially for the ones learned from images or point clouds. To overcome this challenge, we introduce a method to sharpen a low frequency SDF observation by recovering its high frequency components, pursuing a sharper and more complete surface. Our key idea is to learn a mapping from a low frequency observation to a full frequency coverage in a data-driven manner, leading to a prior knowledge of shape consolidation in the frequency domain, dubbed frequency consolidation priors. To better generalize a learned prior to unseen shapes, we introduce to represent frequency components as embeddings and disentangle the embedding of the low frequency component from the embedding of the full frequency component. This disentanglement allows the prior to generalize on an unseen low frequency observation by simply recovering its full frequency embedding through a test-time self-reconstruction. Our evaluations under widely used benchmarks or real scenes show that our method can recover high frequency component and produce more accurate surfaces than the latest methods. The code, data, and pre-trained models are available at \url{https://github.com/chenchao15/FCP}.
CVOct 13, 2025Code
VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View AlignmentQing Li, Huifang Feng, Xun Gong et al.
3D Gaussian Splatting has recently emerged as an efficient solution for high-quality and real-time novel view synthesis. However, its capability for accurate surface reconstruction remains underexplored. Due to the discrete and unstructured nature of Gaussians, supervision based solely on image rendering loss often leads to inaccurate geometry and inconsistent multi-view alignment. In this work, we propose a novel method that enhances the geometric representation of 3D Gaussians through view alignment (VA). Specifically, we incorporate edge-aware image cues into the rendering loss to improve surface boundary delineation. To enforce geometric consistency across views, we introduce a visibility-aware photometric alignment loss that models occlusions and encourages accurate spatial relationships among Gaussians. To further mitigate ambiguities caused by lighting variations, we incorporate normal-based constraints to refine the spatial orientation of Gaussians and improve local surface estimation. Additionally, we leverage deep image feature embeddings to enforce cross-view consistency, enhancing the robustness of the learned geometry under varying viewpoints and illumination. Extensive experiments on standard benchmarks demonstrate that our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis. The source code is available at https://github.com/LeoQLi/VA-GS.
CVMay 12
VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion PriorsJimin Tang, Wenyuan Zhang, Junsheng Zhou et al.
Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent efforts alleviate this issue by enhancing multi-view consistency to produce plausible surfaces, they struggle to infer unseen, occluded, or weakly constrained regions beyond the input coverage. To address this limitation, we present VidSplat, a training-free generative reconstruction framework that leverages powerful video diffusion priors to iteratively synthesize novel views that compensate for missing input coverage, and thereby recover complete 3D scenes from sparse inputs. Specifically, we tackle two key challenges that enable the effective integration of generation and reconstruction. First, for 3D consistent generation, we elaborate a training-free, stage-wise denoising strategy that adaptively guides the denoising direction toward the underlying geometry using the rendered RGB and mask images. Second, to enhance the reconstruction, we develop an iterative mechanism that samples camera trajectories, explores unobserved regions, synthesizes novel views, and supplements training through confidence weighted refinement. VidSplat performs robustly to sparse input and even a single image. Extensive experiments on widely used benchmarks demonstrate our superior performance in sparse-view scene reconstruction.
CVJul 4, 2025Code
Learning Normals of Noisy Points by Local Gradient-Aware Surface FilteringQing Li, Huifang Feng, Xun Gong et al.
Estimating normals for noisy point clouds is a persistent challenge in 3D geometry processing, particularly for end-to-end oriented normal estimation. Existing methods generally address relatively clean data and rely on supervised priors to fit local surfaces within specific neighborhoods. In this paper, we propose a novel approach for learning normals from noisy point clouds through local gradient-aware surface filtering. Our method projects noisy points onto the underlying surface by utilizing normals and distances derived from an implicit function constrained by local gradients. We start by introducing a distance measurement operator for global surface fitting on noisy data, which integrates projected distances along normals. Following this, we develop an implicit field-based filtering approach for surface point construction, adding projection constraints on these points during filtering. To address issues of over-smoothing and gradient degradation, we further incorporate local gradient consistency constraints, as well as local gradient orientation and aggregation. Comprehensive experiments on normal estimation, surface reconstruction, and point cloud denoising demonstrate the state-of-the-art performance of our method. The source code and trained models are available at https://github.com/LeoQLi/LGSF.
CVMay 19, 2023Code
Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set AlignmentBaorui Ma, Junsheng Zhou, Yu-Shen Liu et al.
Neural signed distance functions (SDFs) have shown remarkable capability in representing geometry with details. However, without signed distance supervision, it is still a challenge to infer SDFs from point clouds or multi-view images using neural networks. In this paper, we claim that gradient consistency in the field, indicated by the parallelism of level sets, is the key factor affecting the inference accuracy. Hence, we propose a level set alignment loss to evaluate the parallelism of level sets, which can be minimized to achieve better gradient consistency. Our novelty lies in that we can align all level sets to the zero level set by constraining gradients at queries and their projections on the zero level set in an adaptive way. Our insight is to propagate the zero level set to everywhere in the field through consistent gradients to eliminate uncertainty in the field that is caused by the discreteness of 3D point clouds or the lack of observations from multi-view images. Our proposed loss is a general term which can be used upon different methods to infer SDFs from 3D point clouds and multi-view images. Our numerical and visual comparisons demonstrate that our loss can significantly improve the accuracy of SDFs inferred from point clouds or multi-view images under various benchmarks. Code and data are available at https://github.com/mabaorui/TowardsBetterGradient .
CVAug 10, 2021Code
SnowflakeNet: Point Cloud Completion by Snowflake Point Deconvolution with Skip-TransformerPeng Xiang, Xin Wen, Yu-Shen Liu et al.
Point cloud completion aims to predict a complete shape in high accuracy from its partial observation. However, previous methods usually suffered from discrete nature of point cloud and unstructured prediction of points in local regions, which makes it hard to reveal fine local geometric details on the complete shape. To resolve this issue, we propose SnowflakeNet with Snowflake Point Deconvolution (SPD) to generate the complete point clouds. The SnowflakeNet models the generation of complete point clouds as the snowflake-like growth of points in 3D space, where the child points are progressively generated by splitting their parent points after each SPD. Our insight of revealing detailed geometry is to introduce skip-transformer in SPD to learn point splitting patterns which can fit local regions the best. Skip-transformer leverages attention mechanism to summarize the splitting patterns used in the previous SPD layer to produce the splitting in the current SPD layer. The locally compact and structured point cloud generated by SPD is able to precisely capture the structure characteristic of 3D shape in local patches, which enables the network to predict highly detailed geometries, such as smooth regions, sharp edges and corners. Our experimental results outperform the state-of-the-art point cloud completion methods under widely used benchmarks. Code will be available at https://github.com/AllenXiangX/SnowflakeNet.
CVAug 8, 2021Code
Unsupervised Learning of Fine Structure Generation for 3D Point Clouds by 2D Projection MatchingChen Chao, Zhizhong Han, Yu-Shen Liu et al.
Learning to generate 3D point clouds without 3D supervision is an important but challenging problem. Current solutions leverage various differentiable renderers to project the generated 3D point clouds onto a 2D image plane, and train deep neural networks using the per-pixel difference with 2D ground truth images. However, these solutions are still struggling to fully recover fine structures of 3D shapes, such as thin tubes or planes. To resolve this issue, we propose an unsupervised approach for 3D point cloud generation with fine structures. Specifically, we cast 3D point cloud learning as a 2D projection matching problem. Rather than using entire 2D silhouette images as a regular pixel supervision, we introduce structure adaptive sampling to randomly sample 2D points within the silhouettes as an irregular point supervision, which alleviates the consistency issue of sampling from different view angles. Our method pushes the neural network to generate a 3D point cloud whose 2D projections match the irregular point supervision from different view angles. Our 2D projection matching approach enables the neural network to learn more accurate structure information than using the per-pixel difference, especially for fine and thin 3D structures. Our method can recover fine 3D structures from 2D silhouette images at different resolutions, and is robust to different sampling methods and point number in irregular point supervision. Our method outperforms others under widely used benchmarks. Our code, data and models are available at https://github.com/chenchao15/2D\_projection\_matching.
LGSep 13, 2019Code
Fast Low-rank Metric Learning for Large-scale and High-dimensional DataHan Liu, Zhizhong Han, Yu-Shen Liu et al.
Low-rank metric learning aims to learn better discrimination of data subject to low-rank constraints. It keeps the intrinsic low-rank structure of datasets and reduces the time cost and memory usage in metric learning. However, it is still a challenge for current methods to handle datasets with both high dimensions and large numbers of samples. To address this issue, we present a novel fast low-rank metric learning (FLRML) method.FLRML casts the low-rank metric learning problem into an unconstrained optimization on the Stiefel manifold, which can be efficiently solved by searching along the descent curves of the manifold.FLRML significantly reduces the complexity and memory usage in optimization, which makes the method scalable to both high dimensions and large numbers of samples.Furthermore, we introduce a mini-batch version of FLRML to make the method scalable to larger datasets which are hard to be loaded and decomposed in limited memory. The outperforming experimental results show that our method is with high accuracy and much faster than the state-of-the-art methods under several benchmarks with large numbers of high-dimensional data. Code has been made available at https://github.com/highan911/FLRML
CVMar 20
3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface ReconstructionTakeshi Noda, Yu-Shen Liu, Zhizhong Han
Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.
CVOct 18, 2024
Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level SetWenyuan Zhang, Yu-Shen Liu, Zhizhong Han
It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.
CVDec 21, 2023
NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input ViewsHan Huang, Yulun Wu, Junsheng Zhou et al.
Recently, neural implicit functions have demonstrated remarkable results in the field of multi-view reconstruction. However, most existing methods are tailored for dense views and exhibit unsatisfactory performance when dealing with sparse views. Several latest methods have been proposed for generalizing implicit reconstruction to address the sparse view reconstruction task, but they still suffer from high training costs and are merely valid under carefully selected perspectives. In this paper, we propose a novel sparse view reconstruction framework that leverages on-surface priors to achieve highly faithful surface reconstruction. Specifically, we design several constraints on global geometry alignment and local geometry refinement for jointly optimizing coarse shapes and fine details. To achieve this, we train a neural network to learn a global implicit field from the on-surface points obtained from SfM and then leverage it as a coarse geometric constraint. To exploit local geometric consistency, we project on-surface points onto seen and unseen views, treating the consistent loss of projected features as a fine geometric constraint. The experimental results with DTU and BlendedMVS datasets in two prevalent sparse settings demonstrate significant improvements over the state-of-the-art methods.
CVOct 25, 2024
DiffGS: Functional Gaussian Splatting DiffusionJunsheng Zhou, Weiqi Zhang, Yu-Shen Liu
3D Gaussian Splatting (3DGS) has shown convincing performance in rendering speed and fidelity, yet the generation of Gaussian Splatting remains a challenge due to its discreteness and unstructured nature. In this work, we propose DiffGS, a general Gaussian generator based on latent diffusion models. DiffGS is a powerful and efficient 3D generative model which is capable of generating Gaussian primitives at arbitrary numbers for high-fidelity rendering with rasterization. The key insight is to represent Gaussian Splatting in a disentangled manner via three novel functions to model Gaussian probabilities, colors and transforms. Through the novel disentanglement of 3DGS, we represent the discrete and unstructured 3DGS with continuous Gaussian Splatting functions, where we then train a latent diffusion model with the target of generating these Gaussian Splatting functions both unconditionally and conditionally. Meanwhile, we introduce a discretization algorithm to extract Gaussians at arbitrary numbers from the generated functions via octree-guided sampling and optimization. We explore DiffGS for various tasks, including unconditional generation, conditional generation from text, image, and partial 3DGS, as well as Point-to-Gaussian generation. We believe that DiffGS provides a new direction for flexibly modeling and generating Gaussian Splatting.
CVApr 10, 2024
UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet DiffusionJunsheng Zhou, Weiqi Zhang, Baorui Ma et al.
Diffusion models have shown remarkable results for image generation, editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit functions, i.e., signed distance function and occupancy function. However, they are limited to shapes with closed surfaces, which prevents them from generating diverse 3D real-world contents containing open surfaces. In this work, we present UDiFF, a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally. Our key idea is to generate UDFs in spatial-frequency domain with an optimal wavelet transformation, which produces a compact representation space for UDF generation. Specifically, instead of selecting an appropriate wavelet transformation which requires expensive manual efforts and still leads to large information loss, we propose a data-driven approach to learn the optimal wavelet transformation for UDFs. We evaluate UDiFF to show our advantages by numerical and visual comparisons with the latest methods on widely used benchmarks. Page: https://weiqi-zhang.github.io/UDiFF.
CVOct 24, 2024
Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View SynthesisLiang Han, Junsheng Zhou, Yu-Shen Liu et al.
Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstrating promising quality and efficiency compared to the NeRF based methods. However, the neural priors from 2D pretrained models are often noisy and blurry, which struggle to precisely guide the learning of radiance fields. In this paper, We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting that does not require external prior as supervision. Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images constructed with disparity-guided image warping. To this end, we additionally introduce a Gaussian opacity constraint which regularizes the Gaussian locations and avoids Gaussian redundancy for improving the robustness and efficiency of inferring 3D Gaussians from sparse views. Extensive experiments on the LLFF, DTU, and Blender datasets demonstrate that our method significantly outperforms the state-of-the-art methods.
ROOct 24, 2024
Zero-shot Object Navigation with Vision-Language Models ReasoningCongcong Wen, Yisiyuan Huang, Hao Huang et al.
Object navigation is crucial for robots, but traditional methods require substantial training data and cannot be generalized to unknown environments. Zero-shot object navigation (ZSON) aims to address this challenge, allowing robots to interact with unknown objects without specific training data. Language-driven zero-shot object navigation (L-ZSON) is an extension of ZSON that incorporates natural language instructions to guide robot navigation and interaction with objects. In this paper, we propose a novel Vision Language model with a Tree-of-thought Network (VLTNet) for L-ZSON. VLTNet comprises four main modules: vision language model understanding, semantic mapping, tree-of-thought reasoning and exploration, and goal identification. Among these modules, Tree-of-Thought (ToT) reasoning and exploration module serves as a core component, innovatively using the ToT reasoning framework for navigation frontier selection during robot exploration. Compared to conventional frontier selection without reasoning, navigation using ToT reasoning involves multi-path reasoning processes and backtracking when necessary, enabling globally informed decision-making with higher accuracy. Experimental results on PASTURE and RoboTHOR benchmarks demonstrate the outstanding performance of our model in LZSON, particularly in scenarios involving complex natural language as target instructions.
CVOct 21, 2024
Zero-Shot Scene Reconstruction from Single Images with Deep Prior AssemblyJunsheng Zhou, Yu-Shen Liu, Zhizhong Han
Large language and vision models have been leading a revolution in visual computing. By greatly scaling up sizes of data and model parameters, the large models learn deep priors which lead to remarkable performance in various tasks. In this work, we present deep prior assembly, a novel framework that assembles diverse deep priors from large models for scene reconstruction from single images in a zero-shot manner. We show that this challenging task can be done without extra knowledge but just simply generalizing one deep prior in one sub-task. To this end, we introduce novel methods related to poses, scales, and occlusion parsing which are keys to enable deep priors to work together in a robust way. Deep prior assembly does not require any 3D or 2D data-driven training in the task and demonstrates superior performance in generalizing priors to open-world scenes. We conduct evaluations on various datasets, and report analysis, numerical and visual comparisons with the latest methods to show our superiority. Project page: https://junshengzhou.github.io/DeepPriorAssembly.
CVJan 8, 2025
FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature ConsistencyHan Huang, Yulun Wu, Chao Deng et al.
Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed surface reconstruction while ensuring fast training speed. However, these methods still require dense input views, and their output quality significantly degrades with sparse views. We observed that the Gaussian primitives tend to overfit the few training views, leading to noisy floaters and incomplete reconstruction surfaces. In this paper, we present an innovative sparse-view reconstruction framework that leverages intra-view depth and multi-view feature consistency to achieve remarkably accurate surface reconstruction. Specifically, we utilize monocular depth ranking information to supervise the consistency of depth distribution within patches and employ a smoothness loss to enhance the continuity of the distribution. To achieve finer surface reconstruction, we optimize the absolute position of depth through multi-view projection features. Extensive experiments on DTU and BlendedMVS demonstrate that our method outperforms state-of-the-art methods with a speedup of 60x to 200x, achieving swift and fine-grained mesh reconstruction without the need for costly pre-training.
CVMar 25, 2025
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian SplattingShujuan Li, Yu-Shen Liu, Zhizhong Han
Reconstructing open surfaces from multi-view images is vital in digitalizing complex objects in daily life. A widely used strategy is to learn unsigned distance functions (UDFs) by checking if their appearance conforms to the image observations through neural rendering. However, it is still hard to learn continuous and implicit UDF representations through 3D Gaussians splatting (3DGS) due to the discrete and explicit scene representation, i.e., 3D Gaussians. To resolve this issue, we propose a novel approach to bridge the gap between 3D Gaussians and UDFs. Our key idea is to overfit thin and flat 2D Gaussian planes on surfaces, and then, leverage the self-supervision and gradient-based inference to supervise unsigned distances in both near and far area to surfaces. To this end, we introduce novel constraints and strategies to constrain the learning of 2D Gaussians to pursue more stable optimization and more reliable self-supervision, addressing the challenges brought by complicated gradient field on or near the zero level set of UDFs. We report numerical and visual comparisons with the state-of-the-art on widely used benchmarks and real data to show our advantages in terms of accuracy, efficiency, completeness, and sharpness of reconstructed open surfaces with boundaries.
CVNov 2, 2024
MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-StepTakeshi Noda, Chao Chen, Weiqi Zhang et al.
Reconstructing a continuous surface from a raw 3D point cloud is a challenging task. Recent methods usually train neural networks to overfit on single point clouds to infer signed distance functions (SDFs). However, neural networks tend to smooth local details due to the lack of ground truth signed distances or normals, which limits the performance of overfitting-based methods in reconstruction tasks. To resolve this issue, we propose a novel method, named MultiPull, to learn multi-scale implicit fields from raw point clouds by optimizing accurate SDFs from coarse to fine. We achieve this by mapping 3D query points into a set of frequency features, which makes it possible to leverage multi-level features during optimization. Meanwhile, we introduce optimization constraints from the perspective of spatial distance and normal consistency, which play a key role in point cloud reconstruction based on multi-scale optimization strategies. Our experiments on widely used object and scene benchmarks demonstrate that our method outperforms the state-of-the-art methods in surface reconstruction.
CVMar 24, 2025
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and ReconstructionWenyuan Zhang, Yixiao Yang, Han Huang et al.
Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent prediction on each view, how to more effectively leverage monocular cues in a multi-view context remains a challenge. Current methods treat the entire estimated depth map indiscriminately, and use it as ground truth supervision, while ignoring the inherent inaccuracy and cross-view inconsistency in monocular priors. To resolve these issues, we propose MonoInstance, a general approach that explores the uncertainty of monocular depths to provide enhanced geometric priors for neural rendering and reconstruction. Our key insight lies in aligning each segmented instance depths from multiple views within a common 3D space, thereby casting the uncertainty estimation of monocular depths into a density measure within noisy point clouds. For high-uncertainty areas where depth priors are unreliable, we further introduce a constraint term that encourages the projected instances to align with corresponding instance masks on nearby views. MonoInstance is a versatile strategy which can be seamlessly integrated into various multi-view neural rendering frameworks. Our experimental results demonstrate that MonoInstance significantly improves the performance in both reconstruction and novel view synthesis under various benchmarks.