TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D EnvironmentsYu Sun, Qian Bao, Wu Liu et al.
Although the estimation of 3D human pose and shape (HPS) is rapidly progressing, current methods still cannot reliably estimate moving humans in global coordinates, which is critical for many applications. This is particularly challenging when the camera is also moving, entangling human and camera motion. To address these issues, we adopt a novel 5D representation (space, time, and identity) that enables end-to-end reasoning about people in scenes. Our method, called TRACE, introduces several novel architectural components. Most importantly, it uses two new "maps" to reason about the 3D trajectory of people over time in camera, and world, coordinates. An additional memory unit enables persistent tracking of people even during long occlusions. TRACE is the first one-stage method to jointly recover and track 3D humans in global coordinates from dynamic cameras. By training it end-to-end, and using full image information, TRACE achieves state-of-the-art performance on tracking and HPS benchmarks. The code and dataset are released for research purposes.
17.0CVJun 2, 2022
Structured Two-stream Attention Network for Video Question AnsweringLianli Gao, Pengpeng Zeng, Jingkuan Song et al.
To date, visual question answering (VQA) (i.e., image QA and video QA) is still a holy grail in vision and language understanding, especially for video QA. Compared with image QA that focuses primarily on understanding the associations between image region-level details and corresponding questions, video QA requires a model to jointly reason across both spatial and long-range temporal structures of a video as well as text to provide an accurate answer. In this paper, we specifically tackle the problem of video QA by proposing a Structured Two-stream Attention network, namely STA, to answer a free-form or open-ended natural language question about the content of a given video. First, we infer rich long-range temporal structures in videos using our structured segment component and encode text features. Then, our structured two-stream attention component simultaneously localizes important visual instance, reduces the influence of background video and focuses on the relevant text. Finally, the structured two-stream fusion component incorporates different segments of query and video aware context representation and infers the answers. Experiments on the large-scale video QA dataset \textit{TGIF-QA} show that our proposed method significantly surpasses the best counterpart (i.e., with one representation for the video input) by 13.0%, 13.5%, 11.0% and 0.3 for Action, Trans., TrameQA and Count tasks. It also outperforms the best competitor (i.e., with two representations) on the Action, Trans., TrameQA tasks by 4.1%, 4.7%, and 5.1%.
1.4CVMar 9, 2022
Part-level Action Parsing via a Pose-guided Coarse-to-Fine FrameworkXiaodong Chen, Xinchen Liu, Wu Liu et al.
Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually consider an input video as a whole and learn models, e.g., Convolutional Neural Networks (CNNs), with coarse video-level class labels. These methods can only output an action class for the video, but cannot provide fine-grained and explainable cues to answer why the video shows a specific action. Therefore, researchers start to focus on a new task, Part-level Action Parsing (PAP), which aims to not only predict the video-level action but also recognize the frame-level fine-grained actions or interactions of body parts for each person in the video. To this end, we propose a coarse-to-fine framework for this challenging task. In particular, our framework first predicts the video-level class of the input video, then localizes the body parts and predicts the part-level action. Moreover, to balance the accuracy and computation in part-level action parsing, we propose to recognize the part-level actions by segment-level features. Furthermore, to overcome the ambiguity of body parts, we propose a pose-guided positional embedding method to accurately localize body parts. Through comprehensive experiments on a large-scale dataset, i.e., Kinetics-TPS, our framework achieves state-of-the-art performance and outperforms existing methods over a 31.10% ROC score.
7.3CVSep 1, 2022
MAPLE: Masked Pseudo-Labeling autoEncoder for Semi-supervised Point Cloud Action RecognitionXiaodong Chen, Wu Liu, Xinchen Liu et al.
Recognizing human actions from point cloud videos has attracted tremendous attention from both academia and industry due to its wide applications like automatic driving, robotics, and so on. However, current methods for point cloud action recognition usually require a huge amount of data with manual annotations and a complex backbone network with high computation costs, which makes it impractical for real-world applications. Therefore, this paper considers the task of semi-supervised point cloud action recognition. We propose a Masked Pseudo-Labeling autoEncoder (\textbf{MAPLE}) framework to learn effective representations with much fewer annotations for point cloud action recognition. In particular, we design a novel and efficient \textbf{De}coupled \textbf{s}patial-\textbf{t}emporal Trans\textbf{Former} (\textbf{DestFormer}) as the backbone of MAPLE. In DestFormer, the spatial and temporal dimensions of the 4D point cloud videos are decoupled to achieve efficient self-attention for learning both long-term and short-term features. Moreover, to learn discriminative features from fewer annotations, we design a masked pseudo-labeling autoencoder structure to guide the DestFormer to reconstruct features of masked frames from the available frames. More importantly, for unlabeled data, we exploit the pseudo-labels from the classification head as the supervision signal for the reconstruction of features from the masked frames. Finally, comprehensive experiments demonstrate that MAPLE achieves superior results on three public benchmarks and outperforms the state-of-the-art method by 8.08\% accuracy on the MSR-Action3D dataset.
SigFormer: Sparse Signal-Guided Transformer for Multi-Modal Human Action SegmentationQi Liu, Xinchen Liu, Kun Liu et al.
Multi-modal human action segmentation is a critical and challenging task with a wide range of applications. Nowadays, the majority of approaches concentrate on the fusion of dense signals (i.e., RGB, optical flow, and depth maps). However, the potential contributions of sparse IoT sensor signals, which can be crucial for achieving accurate recognition, have not been fully explored. To make up for this, we introduce a Sparse signalguided Transformer (SigFormer) to combine both dense and sparse signals. We employ mask attention to fuse localized features by constraining cross-attention within the regions where sparse signals are valid. However, since sparse signals are discrete, they lack sufficient information about the temporal action boundaries. Therefore, in SigFormer, we propose to emphasize the boundary information at two stages to alleviate this problem. In the first feature extraction stage, we introduce an intermediate bottleneck module to jointly learn both category and boundary features of each dense modality through the inner loss functions. After the fusion of dense modalities and sparse signals, we then devise a two-branch architecture that explicitly models the interrelationship between action category and temporal boundary. Experimental results demonstrate that SigFormer outperforms the state-of-the-art approaches on a multi-modal action segmentation dataset from real industrial environments, reaching an outstanding F1 score of 0.958. The codes and pre-trained models have been available at https://github.com/LIUQI-creat/SigFormer.
4.8CVSep 1, 2022
REMOT: A Region-to-Whole Framework for Realistic Human Motion TransferQuanwei Yang, Xinchen Liu, Wu Liu et al.
Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform the warping operation based on the flow estimated from the source person image and each driving video frame. However, these methods always generate obvious artifacts due to the dramatic differences in poses, scales, and shifts between the source person and the driving person. To overcome these challenges, this paper presents a novel REgionto-whole human MOtion Transfer (REMOT) framework based on GANs. To generate realistic motions, the REMOT adopts a progressive generation paradigm: it first generates each body part in the driving pose without flow-based warping, then composites all parts into a complete person of the driving motion. Moreover, to preserve the natural global appearance, we design a Global Alignment Module to align the scale and position of the source person with those of the driving person based on their layouts. Furthermore, we propose a Texture Alignment Module to keep each part of the person aligned according to the similarity of the texture. Finally, through extensive quantitative and qualitative experiments, our REMOT achieves state-of-the-art results on two public benchmarks.
7.3CVSep 1, 2022
Delving into the Frequency: Temporally Consistent Human Motion Transfer in the Fourier SpaceGuang Yang, Wu Liu, Xinchen Liu et al.
Human motion transfer refers to synthesizing photo-realistic and temporally coherent videos that enable one person to imitate the motion of others. However, current synthetic videos suffer from the temporal inconsistency in sequential frames that significantly degrades the video quality, yet is far from solved by existing methods in the pixel domain. Recently, some works on DeepFake detection try to distinguish the natural and synthetic images in the frequency domain because of the frequency insufficiency of image synthesizing methods. Nonetheless, there is no work to study the temporal inconsistency of synthetic videos from the aspects of the frequency-domain gap between natural and synthetic videos. In this paper, we propose to delve into the frequency space for temporally consistent human motion transfer. First of all, we make the first comprehensive analysis of natural and synthetic videos in the frequency domain to reveal the frequency gap in both the spatial dimension of individual frames and the temporal dimension of the video. To close the frequency gap between the natural and synthetic videos, we propose a novel Frequency-based human MOtion TRansfer framework, named FreMOTR, which can effectively mitigate the spatial artifacts and the temporal inconsistency of the synthesized videos. FreMOTR explores two novel frequency-based regularization modules: 1) the Frequency-domain Appearance Regularization (FAR) to improve the appearance of the person in individual frames and 2) Temporal Frequency Regularization (TFR) to guarantee the temporal consistency between adjacent frames. Finally, comprehensive experiments demonstrate that the FreMOTR not only yields superior performance in temporal consistency metrics but also improves the frame-level visual quality of synthetic videos. In particular, the temporal consistency metrics are improved by nearly 30% than the state-of-the-art model.
12.6CVOct 26, 2023
RIO: A Benchmark for Reasoning Intention-Oriented Objects in Open EnvironmentsMengxue Qu, Yu Wu, Wu Liu et al.
Intention-oriented object detection aims to detect desired objects based on specific intentions or requirements. For instance, when we desire to "lie down and rest", we instinctively seek out a suitable option such as a "bed" or a "sofa" that can fulfill our needs. Previous work in this area is limited either by the number of intention descriptions or by the affordance vocabulary available for intention objects. These limitations make it challenging to handle intentions in open environments effectively. To facilitate this research, we construct a comprehensive dataset called Reasoning Intention-Oriented Objects (RIO). In particular, RIO is specifically designed to incorporate diverse real-world scenarios and a wide range of object categories. It offers the following key features: 1) intention descriptions in RIO are represented as natural sentences rather than a mere word or verb phrase, making them more practical and meaningful; 2) the intention descriptions are contextually relevant to the scene, enabling a broader range of potential functionalities associated with the objects; 3) the dataset comprises a total of 40,214 images and 130,585 intention-object pairs. With the proposed RIO, we evaluate the ability of some existing models to reason intention-oriented objects in open environments.
5.1HCSep 2, 2022
WOC: A Handy Webcam-based 3D Online ChatroomChuanhang Yan, Yu Sun, Qian Bao et al.
We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.
3.7CVSep 2, 2022
DPIT: Dual-Pipeline Integrated Transformer for Human Pose EstimationShuaitao Zhao, Kun Liu, Yuhang Huang et al.
Human pose estimation aims to figure out the keypoints of all people in different scenes. Current approaches still face some challenges despite promising results. Existing top-down methods deal with a single person individually, without the interaction between different people and the scene they are situated in. Consequently, the performance of human detection degrades when serious occlusion happens. On the other hand, existing bottom-up methods consider all people at the same time and capture the global knowledge of the entire image. However, they are less accurate than the top-down methods due to the scale variation. To address these problems, we propose a novel Dual-Pipeline Integrated Transformer (DPIT) by integrating top-down and bottom-up pipelines to explore the visual clues of different receptive fields and achieve their complementarity. Specifically, DPIT consists of two branches, the bottom-up branch deals with the whole image to capture the global visual information, while the top-down branch extracts the feature representation of local vision from the single-human bounding box. Then, the extracted feature representations from bottom-up and top-down branches are fed into the transformer encoder to fuse the global and local knowledge interactively. Moreover, we define the keypoint queries to explore both full-scene and single-human posture visual clues to realize the mutual complementarity of the two pipelines. To the best of our knowledge, this is one of the first works to integrate the bottom-up and top-down pipelines with transformers for human pose estimation. Extensive experiments on COCO and MPII datasets demonstrate that our DPIT achieves comparable performance to the state-of-the-art methods.
Learning Instance-level Spatial-Temporal Patterns for Person Re-identificationMin Ren, Lingxiao He, Xingyu Liao et al.
Person re-identification (Re-ID) aims to match pedestrians under dis-joint cameras. Most Re-ID methods formulate it as visual representation learning and image search, and its accuracy is consequently affected greatly by the search space. Spatial-temporal information has been proven to be efficient to filter irrelevant negative samples and significantly improve Re-ID accuracy. However, existing spatial-temporal person Re-ID methods are still rough and do not exploit spatial-temporal information sufficiently. In this paper, we propose a novel Instance-level and Spatial-Temporal Disentangled Re-ID method (InSTD), to improve Re-ID accuracy. In our proposed framework, personalized information such as moving direction is explicitly considered to further narrow down the search space. Besides, the spatial-temporal transferring probability is disentangled from joint distribution to marginal distribution, so that outliers can also be well modeled. Abundant experimental analyses are presented, which demonstrates the superiority and provides more insights into our method. The proposed method achieves mAP of 90.8% on Market-1501 and 89.1% on DukeMTMC-reID, improving from the baseline 82.2% and 72.7%, respectively. Besides, in order to provide a better benchmark for person re-identification, we release a cleaned data list of DukeMTMC-reID with this paper: https://github.com/RenMin1991/cleaned-DukeMTMC-reID/
10.6CVAug 19, 2020
Black Re-ID: A Head-shoulder Descriptor for the Challenging Problem of Person Re-IdentificationBoqiang Xu, Lingxiao He, Xingyu Liao et al.
Person re-identification (Re-ID) aims at retrieving an input person image from a set of images captured by multiple cameras. Although recent Re-ID methods have made great success, most of them extract features in terms of the attributes of clothing (e.g., color, texture). However, it is common for people to wear black clothes or be captured by surveillance systems in low light illumination, in which cases the attributes of the clothing are severely missing. We call this problem the Black Re-ID problem. To solve this problem, rather than relying on the clothing information, we propose to exploit head-shoulder features to assist person Re-ID. The head-shoulder adaptive attention network (HAA) is proposed to learn the head-shoulder feature and an innovative ensemble method is designed to enhance the generalization of our model. Given the input person image, the ensemble method would focus on the head-shoulder feature by assigning a larger weight if the individual insides the image is in black clothing. Due to the lack of a suitable benchmark dataset for studying the Black Re-ID problem, we also contribute the first Black-reID dataset, which contains 1274 identities in training set. Extensive evaluations on the Black-reID, Market1501 and DukeMTMC-reID datasets show that our model achieves the best result compared with the state-of-the-art Re-ID methods on both Black and conventional Re-ID problems. Furthermore, our method is also proved to be effective in dealing with person Re-ID in similar clothing. Our code and dataset are avaliable on https://github.com/xbq1994/.
FastReID: A Pytorch Toolbox for General Instance Re-identificationLingxiao He, Xingyu Liao, Wu Liu et al.
General Instance Re-identification is a very important task in the computer vision, which can be widely used in many practical applications, such as person/vehicle re-identification, face recognition, wildlife protection, commodity tracing, and snapshop, etc.. To meet the increasing application demand for general instance re-identification, we present FastReID as a widely used software system in JD AI Research. In FastReID, highly modular and extensible design makes it easy for the researcher to achieve new research ideas. Friendly manageable system configuration and engineering deployment functions allow practitioners to quickly deploy models into productions. We have implemented some state-of-the-art projects, including person re-id, partial re-id, cross-domain re-id and vehicle re-id, and plan to release these pre-trained models on multiple benchmark datasets. FastReID is by far the most general and high-performance toolbox that supports single and multiple GPU servers, you can reproduce our project results very easily and are very welcome to use it, the code and models are available at https://github.com/JDAI-CV/fast-reid.
Deep Recurrent Quantization for Generating Sequential Binary CodesJingkuan Song, Xiaosu Zhu, Lianli Gao et al.
Quantization has been an effective technology in ANN (approximate nearest neighbour) search due to its high accuracy and fast search speed. To meet the requirement of different applications, there is always a trade-off between retrieval accuracy and speed, reflected by variable code lengths. However, to encode the dataset into different code lengths, existing methods need to train several models, where each model can only produce a specific code length. This incurs a considerable training time cost, and largely reduces the flexibility of quantization methods to be deployed in real applications. To address this issue, we propose a Deep Recurrent Quantization (DRQ) architecture which can generate sequential binary codes. To the end, when the model is trained, a sequence of binary codes can be generated and the code length can be easily controlled by adjusting the number of recurrent iterations. A shared codebook and a scalar factor is designed to be the learnable weights in the deep recurrent quantization block, and the whole framework can be trained in an end-to-end manner. As far as we know, this is the first quantization method that can be trained once and generate sequential binary codes. Experimental results on the benchmark datasets show that our model achieves comparable or even better performance compared with the state-of-the-art for image retrieval. But it requires significantly less number of parameters and training times. Our code is published online: https://github.com/cfm-uestc/DRQ.
13.5CVNov 16, 2024
It Takes Two: Accurate Gait Recognition in the Wild via Cross-granularity AlignmentJinkai Zheng, Xinchen Liu, Boyue Zhang et al.
Existing studies for gait recognition primarily utilized sequences of either binary silhouette or human parsing to encode the shapes and dynamics of persons during walking. Silhouettes exhibit accurate segmentation quality and robustness to environmental variations, but their low information entropy may result in sub-optimal performance. In contrast, human parsing provides fine-grained part segmentation with higher information entropy, but the segmentation quality may deteriorate due to the complex environments. To discover the advantages of silhouette and parsing and overcome their limitations, this paper proposes a novel cross-granularity alignment gait recognition method, named XGait, to unleash the power of gait representations of different granularity. To achieve this goal, the XGait first contains two branches of backbone encoders to map the silhouette sequences and the parsing sequences into two latent spaces, respectively. Moreover, to explore the complementary knowledge across the features of two representations, we design the Global Cross-granularity Module (GCM) and the Part Cross-granularity Module (PCM) after the two encoders. In particular, the GCM aims to enhance the quality of parsing features by leveraging global features from silhouettes, while the PCM aligns the dynamics of human parts between silhouette and parsing features using the high information entropy in parsing sequences. In addition, to effectively guide the alignment of two representations with different granularity at the part level, an elaborate-designed learnable division mechanism is proposed for the parsing features. Comprehensive experiments on two large-scale gait datasets not only show the superior performance of XGait with the Rank-1 accuracy of 80.5% on Gait3D and 88.3% CCPG but also reflect the robustness of the learned features even under challenging conditions like occlusions and cloth changes.
22.3CVMar 31, 2025
HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video GenerationKun Liu, Qi Liu, Xinchen Liu et al.
Text-to-video (T2V) generation has made tremendous progress in generating complicated scenes based on texts. However, human-object interaction (HOI) often cannot be precisely generated by current T2V models due to the lack of large-scale videos with accurate captions for HOI. To address this issue, we introduce HOIGen-1M, the first largescale dataset for HOI Generation, consisting of over one million high-quality videos collected from diverse sources. In particular, to guarantee the high quality of videos, we first design an efficient framework to automatically curate HOI videos using the powerful multimodal large language models (MLLMs), and then the videos are further cleaned by human annotators. Moreover, to obtain accurate textual captions for HOI videos, we design a novel video description method based on a Mixture-of-Multimodal-Experts (MoME) strategy that not only generates expressive captions but also eliminates the hallucination by individual MLLM. Furthermore, due to the lack of an evaluation framework for generated HOI videos, we propose two new metrics to assess the quality of generated videos in a coarse-to-fine manner. Extensive experiments reveal that current T2V models struggle to generate high-quality HOI videos and confirm that our HOIGen-1M dataset is instrumental for improving HOI video generation. Project webpage is available at https://liuqi-creat.github.io/HOIGen.github.io.
10.4CVDec 4, 2023
HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse PosesCaoyuan Ma, Yu-Lun Liu, Zhixiang Wang et al.
We present HumanNeRF-SE, a simple yet effective method that synthesizes diverse novel pose images with simple input. Previous HumanNeRF works require a large number of optimizable parameters to fit the human images. Instead, we reload these approaches by combining explicit and implicit human representations to design both generalized rigid deformation and specific non-rigid deformation. Our key insight is that explicit shape can reduce the sampling points used to fit implicit representation, and frozen blending weights from SMPL constructing a generalized rigid deformation can effectively avoid overfitting and improve pose generalization performance. Our architecture involving both explicit and implicit representation is simple yet effective. Experiments demonstrate our model can synthesize images under arbitrary poses with few-shot input and increase the speed of synthesizing images by 15 times through a reduction in computational complexity without using any existing acceleration modules. Compared to the state-of-the-art HumanNeRF studies, HumanNeRF-SE achieves better performance with fewer learnable parameters and less training time.
3.7CVDec 12, 2024
T-SVG: Text-Driven Stereoscopic Video GenerationQiao Jin, Xiaodong Chen, Wu Liu et al.
The advent of stereoscopic videos has opened new horizons in multimedia, particularly in extended reality (XR) and virtual reality (VR) applications, where immersive content captivates audiences across various platforms. Despite its growing popularity, producing stereoscopic videos remains challenging due to the technical complexities involved in generating stereo parallax. This refers to the positional differences of objects viewed from two distinct perspectives and is crucial for creating depth perception. This complex process poses significant challenges for creators aiming to deliver convincing and engaging presentations. To address these challenges, this paper introduces the Text-driven Stereoscopic Video Generation (T-SVG) system. This innovative, model-agnostic, zero-shot approach streamlines video generation by using text prompts to create reference videos. These videos are transformed into 3D point cloud sequences, which are rendered from two perspectives with subtle parallax differences, achieving a natural stereoscopic effect. T-SVG represents a significant advancement in stereoscopic content creation by integrating state-of-the-art, training-free techniques in text-to-video generation, depth estimation, and video inpainting. Its flexible architecture ensures high efficiency and user-friendliness, allowing seamless updates with newer models without retraining. By simplifying the production pipeline, T-SVG makes stereoscopic video generation accessible to a broader audience, demonstrating its potential to revolutionize the field.
6.5CVDec 16, 2024
OmniPrism: Learning Disentangled Visual Concept for Image GenerationYangyang Li, Daqing Liu, Wu Liu et al.
Creative visual concept generation often draws inspiration from specific concepts in a reference image to produce relevant outcomes. However, existing methods are typically constrained to single-aspect concept generation or are easily disrupted by irrelevant concepts in multi-aspect concept scenarios, leading to concept confusion and hindering creative generation. To address this, we propose OmniPrism, a visual concept disentangling approach for creative image generation. Our method learns disentangled concept representations guided by natural language and trains a diffusion model to incorporate these concepts. We utilize the rich semantic space of a multimodal extractor to achieve concept disentanglement from given images and concept guidance. To disentangle concepts with different semantics, we construct a paired concept disentangled dataset (PCD-200K), where each pair shares the same concept such as content, style, and composition. We learn disentangled concept representations through our contrastive orthogonal disentangled (COD) training pipeline, which are then injected into additional diffusion cross-attention layers for generation. A set of block embeddings is designed to adapt each block's concept domain in the diffusion models. Extensive experiments demonstrate that our method can generate high-quality, concept-disentangled results with high fidelity to text prompts and desired concepts.
5.8AIOct 19, 2025
ELMM: Efficient Lightweight Multimodal Large Language Models for Multimodal Knowledge Graph CompletionWei Huang, Peining Li, Meiyu Liang et al.
Multimodal Knowledge Graphs (MKGs) extend traditional knowledge graphs by incorporating visual and textual modalities, enabling richer and more expressive entity representations. However, existing MKGs often suffer from incompleteness, which hinder their effectiveness in downstream tasks. Therefore, multimodal knowledge graph completion (MKGC) task is receiving increasing attention. While large language models (LLMs) have shown promise for knowledge graph completion (KGC), their application to the multimodal setting remains underexplored. Moreover, applying Multimodal Large Language Models (MLLMs) to the task of MKGC introduces significant challenges: (1) the large number of image tokens per entity leads to semantic noise and modality conflicts, and (2) the high computational cost of processing large token inputs. To address these issues, we propose Efficient Lightweight Multimodal Large Language Models (ELMM) for MKGC. ELMM proposes a Multi-view Visual Token Compressor (MVTC) based on multi-head attention mechanism, which adaptively compresses image tokens from both textual and visual views, thereby effectively reducing redundancy while retaining necessary information and avoiding modality conflicts. Additionally, we design an attention pruning strategy to remove redundant attention layers from MLLMs, thereby significantly reducing the inference cost. We further introduce a linear projection to compensate for the performance degradation caused by pruning. Extensive experiments on benchmark FB15k-237-IMG and WN18-IMG demonstrate that ELMM achieves state-of-the-art performance while substantially improving computational efficiency, establishing a new paradigm for multimodal knowledge graph completion.
4.3QUANT-PHJun 18, 2024
Quantum Compiling with Reinforcement Learning on a Superconducting ProcessorZ. T. Wang, Qiuhao Chen, Yuxuan Du et al.
To effectively implement quantum algorithms on noisy intermediate-scale quantum (NISQ) processors is a central task in modern quantum technology. NISQ processors feature tens to a few hundreds of noisy qubits with limited coherence times and gate operations with errors, so NISQ algorithms naturally require employing circuits of short lengths via quantum compilation. Here, we develop a reinforcement learning (RL)-based quantum compiler for a superconducting processor and demonstrate its capability of discovering novel and hardware-amenable circuits with short lengths. We show that for the three-qubit quantum Fourier transformation, a compiled circuit using only seven CZ gates with unity circuit fidelity can be achieved. The compiler is also able to find optimal circuits under device topological constraints, with lengths considerably shorter than those by the conventional method. Our study exemplifies the codesign of the software with hardware for efficient quantum compilation, offering valuable insights for the advancement of RL-based compilers.
Putting People in their Place: Monocular Regression of 3D People in DepthYu Sun, Wu Liu, Qian Bao et al.
Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing their height. This is particularly problematic when the scene contains people of very different sizes, e.g. from infants to adults. To solve this, we need several things. First, we develop a novel method to infer the poses and depth of multiple people in a single image. While previous work that estimates multiple people does so by reasoning in the image plane, our method, called BEV, adds an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. BEV reasons simultaneously about body centers in the image and in depth and, by combing these, estimates 3D body position. Unlike prior work, BEV is a single-shot method that is end-to-end differentiable. Second, height varies with age, making it impossible to resolve depth without also estimating the age of people in the image. To do so, we exploit a 3D body model space that lets BEV infer shapes from infants to adults. Third, to train BEV, we need a new dataset. Specifically, we create a "Relative Human" (RH) dataset that includes age labels and relative depth relationships between the people in the images. Extensive experiments on RH and AGORA demonstrate the effectiveness of the model and training scheme. BEV outperforms existing methods on depth reasoning, child shape estimation, and robustness to occlusion. The code and dataset are released for research purposes.
13.5CVOct 21, 2021
MSO: Multi-Feature Space Joint Optimization Network for RGB-Infrared Person Re-IdentificationYajun Gao, Tengfei Liang, Yi Jin et al.
The RGB-infrared cross-modality person re-identification (ReID) task aims to recognize the images of the same identity between the visible modality and the infrared modality. Existing methods mainly use a two-stream architecture to eliminate the discrepancy between the two modalities in the final common feature space, which ignore the single space of each modality in the shallow layers. To solve it, in this paper, we present a novel multi-feature space joint optimization (MSO) network, which can learn modality-sharable features in both the single-modality space and the common space. Firstly, based on the observation that edge information is modality-invariant, we propose an edge features enhancement module to enhance the modality-sharable features in each single-modality space. Specifically, we design a perceptual edge features (PEF) loss after the edge fusion strategy analysis. According to our knowledge, this is the first work that proposes explicit optimization in the single-modality feature space on cross-modality ReID task. Moreover, to increase the difference between cross-modality distance and class distance, we introduce a novel cross-modality contrastive-center (CMCC) loss into the modality-joint constraints in the common feature space. The PEF loss and CMCC loss jointly optimize the model in an end-to-end manner, which markedly improves the network's performance. Extensive experiments demonstrate that the proposed model significantly outperforms state-of-the-art methods on both the SYSU-MM01 and RegDB datasets.
2.6CVOct 7, 2021
A Baseline Framework for Part-level Action Parsing and Action RecognitionXiaodong Chen, Xinchen Liu, Kun Liu et al.
This technical report introduces our 2nd place solution to Kinetics-TPS Track on Part-level Action Parsing in ICCV DeeperAction Workshop 2021. Our entry is mainly based on YOLOF for instance and part detection, HRNet for human pose estimation, and CSN for video-level action recognition and frame-level part state parsing. We describe technical details for the Kinetics-TPS dataset, together with some experimental results. In the competition, we achieved 61.37% mAP on the test set of Kinetics-TPS.
8.0CVAug 11, 2021
Semi-Supervised Domain Generalizable Person Re-IdentificationLingxiao He, Wu Liu, Jian Liang et al.
Existing person re-identification (re-id) methods are stuck when deployed to a new unseen scenario despite the success in cross-camera person matching. Recent efforts have been substantially devoted to domain adaptive person re-id where extensive unlabeled data in the new scenario are utilized in a transductive learning manner. However, for each scenario, it is required to first collect enough data and then train such a domain adaptive re-id model, thus restricting their practical application. Instead, we aim to explore multiple labeled datasets to learn generalized domain-invariant representations for person re-id, which is expected universally effective for each new-coming re-id scenario. To pursue practicability in real-world systems, we collect all the person re-id datasets (20 datasets) in this field and select the three most frequently used datasets (i.e., Market1501, DukeMTMC, and MSMT17) as unseen target domains. In addition, we develop DataHunter that collects over 300K+ weak annotated images named YouTube-Human from YouTube street-view videos, which joins 17 remaining full labeled datasets to form multiple source domains. On such a large and challenging benchmark called FastHuman (~440K+ labeled images), we further propose a simple yet effective Semi-Supervised Knowledge Distillation (SSKD) framework. SSKD effectively exploits the weakly annotated data by assigning soft pseudo labels to YouTube-Human to improve models' generalization ability. Experiments on several protocols verify the effectiveness of the proposed SSKD framework on domain generalizable person re-id, which is even comparable to supervised learning on the target domains. Lastly, but most importantly, we hope the proposed benchmark FastHuman could bring the next development of domain generalizable person re-id algorithms.
FasterPose: A Faster Simple Baseline for Human Pose EstimationHanbin Dai, Hailin Shi, Wu Liu et al.
The performance of human pose estimation depends on the spatial accuracy of keypoint localization. Most existing methods pursue the spatial accuracy through learning the high-resolution (HR) representation from input images. By the experimental analysis, we find that the HR representation leads to a sharp increase of computational cost, while the accuracy improvement remains marginal compared with the low-resolution (LR) representation. In this paper, we propose a design paradigm for cost-effective network with LR representation for efficient pose estimation, named FasterPose. Whereas the LR design largely shrinks the model complexity, yet how to effectively train the network with respect to the spatial accuracy is a concomitant challenge. We study the training behavior of FasterPose, and formulate a novel regressive cross-entropy (RCE) loss function for accelerating the convergence and promoting the accuracy. The RCE loss generalizes the ordinary cross-entropy loss from the binary supervision to a continuous range, thus the training of pose estimation network is able to benefit from the sigmoid function. By doing so, the output heatmap can be inferred from the LR features without loss of spatial accuracy, while the computational cost and model size has been significantly reduced. Compared with the previously dominant network of pose estimation, our method reduces 58% of the FLOPs and simultaneously gains 1.3% improvement of accuracy. Extensive experiments show that FasterPose yields promising results on the common benchmarks, i.e., COCO and MPII, consistently validating the effectiveness and efficiency for practical utilization, especially the low-latency and low-energy-budget applications in the non-GPU scenarios.
16.6CVApr 23, 2021
Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning PerspectiveWu Liu, Qian Bao, Yu Sun et al.
Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research efforts have greatly advanced the monocular human pose estimation both in 2D and 3D areas. Although there have been some works to summarize the different approaches, it still remains challenging for researchers to have an in-depth view of how these approaches work. In this paper, we provide a comprehensive and holistic 2D-to-3D perspective to tackle this problem. We categorize the mainstream and milestone approaches since the year 2014 under unified frameworks. By systematically summarizing the differences and connections between these approaches, we further analyze the solutions for challenging cases, such as the lack of data, the inherent ambiguity between 2D and 3D, and the complex multi-person scenarios. We also summarize the pose representation styles, benchmarks, evaluation metrics, and the quantitative performance of popular approaches. Finally, we discuss the challenges and give deep thinking of promising directions for future research. We believe this survey will provide the readers with a deep and insightful understanding of monocular human pose estimation.
1.2CVOct 27, 2020
Synthetic Training for Monocular Human Mesh RecoveryYu Sun, Qian Bao, Wu Liu et al.
Recovering 3D human mesh from monocular images is a popular topic in computer vision and has a wide range of applications. This paper aims to estimate 3D mesh of multiple body parts (e.g., body, hands) with large-scale differences from a single RGB image. Existing methods are mostly based on iterative optimization, which is very time-consuming. We propose to train a single-shot model to achieve this goal. The main challenge is lacking training data that have complete 3D annotations of all body parts in 2D images. To solve this problem, we design a multi-branch framework to disentangle the regression of different body properties, enabling us to separate each component's training in a synthetic training manner using unpaired data available. Besides, to strengthen the generalization ability, most existing methods have used in-the-wild 2D pose datasets to supervise the estimated 3D pose via 3D-to-2D projection. However, we observe that the commonly used weak-perspective model performs poorly in dealing with the external foreshortening effect of camera projection. Therefore, we propose a depth-to-scale (D2S) projection to incorporate the depth difference into the projection function to derive per-joint scale variants for more proper supervision. The proposed method outperforms previous methods on the CMU Panoptic Studio dataset according to the evaluation results and achieves comparable results on the Human3.6M body and STB hand benchmarks. More impressively, the performance in close shot images gets significantly improved using the proposed D2S projection for weak supervision, while maintains obvious superiority in computational efficiency.
Monocular, One-stage, Regression of Multiple 3D PeopleYu Sun, Qian Bao, Wu Liu et al.
This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.
5.8CVJun 17, 2020
A Real-time Action Representation with Temporal Encoding and Deep CompressionKun Liu, Wu Liu, Huadong Ma et al.
Deep neural networks have achieved remarkable success for video-based action recognition. However, most of existing approaches cannot be deployed in practice due to the high computational cost. To address this challenge, we propose a new real-time convolutional architecture, called Temporal Convolutional 3D Network (T-C3D), for action representation. T-C3D learns video action representations in a hierarchical multi-granularity manner while obtaining a high process speed. Specifically, we propose a residual 3D Convolutional Neural Network (CNN) to capture complementary information on the appearance of a single frame and the motion between consecutive frames. Based on this CNN, we develop a new temporal encoding method to explore the temporal dynamics of the whole video. Furthermore, we integrate deep compression techniques with T-C3D to further accelerate the deployment of models via reducing the size of the model. By these means, heavy calculations can be avoided when doing the inference, which enables the method to deal with videos beyond real-time speed while keeping promising performance. Our method achieves clear improvements on UCF101 action recognition benchmark against state-of-the-art real-time methods by 5.4% in terms of accuracy and 2 times faster in terms of inference speed with a less than 5MB storage model. We validate our approach by studying its action representation performance on four different benchmarks over three different tasks. Extensive experiments demonstrate comparable recognition performance to the state-of-the-art methods. The source code and the pre-trained models are publicly available at https://github.com/tc3d.
Human Mesh Recovery from Monocular Images via a Skeleton-disentangled RepresentationSun Yu, Ye Yun, Liu Wu et al.
We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal modeling. In temporal, the self-attention based temporal convolution network is proposed to efficiently exploit the short and long-term temporal cues. Furthermore, an unsupervised adversarial training strategy, temporal shuffles and order recovery, is designed to promote the learning of motion dynamics. The proposed method outperforms the state-of-the-art 3D human mesh recovery methods by 15.4% MPJPE and 23.8% PA-MPJPE on Human3.6M. State-of-the-art results are also achieved on the 3D pose in the wild (3DPW) dataset without any fine-tuning. Especially, ablation studies demonstrate that skeleton-disentangled representation is crucial for better temporal modeling and generalization.
21.1CVApr 10, 2019
Foreground-aware Pyramid Reconstruction for Alignment-free Occluded Person Re-identificationLingxiao He, Yinggang Wang, Wu Liu et al.
Re-identifying a person across multiple disjoint camera views is important for intelligent video surveillance, smart retailing and many other applications. However, existing person re-identification (ReID) methods are challenged by the ubiquitous occlusion over persons and suffer from performance degradation. This paper proposes a novel occlusion-robust and alignment-free model for occluded person ReID and extends its application to realistic and crowded scenarios. The proposed model first leverages the full convolution network (FCN) and pyramid pooling to extract spatial pyramid features. Then an alignment-free matching approach, namely Foreground-aware Pyramid Reconstruction (FPR), is developed to accurately compute matching scores between occluded persons, despite their different scales and sizes. FPR uses the error from robust reconstruction over spatial pyramid features to measure similarities between two persons. More importantly, we design an occlusion-sensitive foreground probability generator that focuses more on clean human body parts to refine the similarity computation with less contamination from occlusion. The FPR is easily embedded into any end-to-end person ReID models. The effectiveness of the proposed method is clearly demonstrated by the experimental results (Rank-1 accuracy) on three occluded person datasets: Partial REID (78.30\%), Partial iLIDS (68.08\%) and Occluded REID (81.00\%); and three benchmark person datasets: Market1501 (95.42\%), DukeMTMC (88.64\%) and CUHK03 (76.08\%)
11.4CVFeb 19, 2019
WIDER Face and Pedestrian Challenge 2018: Methods and ResultsChen Change Loy, Dahua Lin, Wanli Ouyang et al.
This paper presents a review of the 2018 WIDER Challenge on Face and Pedestrian. The challenge focuses on the problem of precise localization of human faces and bodies, and accurate association of identities. It comprises of three tracks: (i) WIDER Face which aims at soliciting new approaches to advance the state-of-the-art in face detection, (ii) WIDER Pedestrian which aims to find effective and efficient approaches to address the problem of pedestrian detection in unconstrained environments, and (iii) WIDER Person Search which presents an exciting challenge of searching persons across 192 movies. In total, 73 teams made valid submissions to the challenge tracks. We summarize the winning solutions for all three tracks. and present discussions on open problems and potential research directions in these topics.
8.1CVJan 10, 2019
Multi-Granularity Reasoning for Social Relation Recognition from ImagesMeng Zhang, Xinchen Liu, Wu Liu et al.
Discovering social relations in images can make machines better interpret the behavior of human beings. However, automatically recognizing social relations in images is a challenging task due to the significant gap between the domains of visual content and social relation. Existing studies separately process various features such as faces expressions, body appearance, and contextual objects, thus they cannot comprehensively capture the multi-granularity semantics, such as scenes, regional cues of persons, and interactions among persons and objects. To bridge the domain gap, we propose a Multi-Granularity Reasoning framework for social relation recognition from images. The global knowledge and mid-level details are learned from the whole scene and the regions of persons and objects, respectively. Most importantly, we explore the fine-granularity pose keypoints of persons to discover the interactions among persons and objects. Specifically, the pose-guided Person-Object Graph and Person-Pose Graph are proposed to model the actions from persons to object and the interactions between paired persons, respectively. Based on the graphs, social relation reasoning is performed by graph convolutional networks. Finally, the global features and reasoned knowledge are integrated as a comprehensive representation for social relation recognition. Extensive experiments on two public datasets show the effectiveness of the proposed framework.
4.1CVJan 10, 2019
PVSS: A Progressive Vehicle Search System for Video Surveillance NetworksXinchen Liu, Wu Liu, Huadong Ma et al.
This paper is focused on the task of searching for a specific vehicle that appeared in the surveillance networks. Existing methods usually assume the vehicle images are well cropped from the surveillance videos, then use visual attributes, like colors and types, or license plate numbers to match the target vehicle in the image set. However, a complete vehicle search system should consider the problems of vehicle detection, representation, indexing, storage, matching, and so on. Besides, attribute-based search cannot accurately find the same vehicle due to intra-instance changes in different cameras and the extremely uncertain environment. Moreover, the license plates may be misrecognized in surveillance scenes due to the low resolution and noise. In this paper, a Progressive Vehicle Search System, named as PVSS, is designed to solve the above problems. PVSS is constituted of three modules: the crawler, the indexer, and the searcher. The vehicle crawler aims to detect and track vehicles in surveillance videos and transfer the captured vehicle images, metadata and contextual information to the server or cloud. Then multi-grained attributes, such as the visual features and license plate fingerprints, are extracted and indexed by the vehicle indexer. At last, a query triplet with an input vehicle image, the time range, and the spatial scope is taken as the input by the vehicle searcher. The target vehicle will be searched in the database by a progressive process. Extensive experiments on the public dataset from a real surveillance network validate the effectiveness of the PVSS.
2.4CVOct 21, 2017
An efficient deep learning hashing neural network for mobile visual searchHeng Qi, Wu Liu, Liang Liu
Mobile visual search applications are emerging that enable users to sense their surroundings with smart phones. However, because of the particular challenges of mobile visual search, achieving a high recognition bitrate has becomes a consistent target of previous related works. In this paper, we propose a few-parameter, low-latency, and high-accuracy deep hashing approach for constructing binary hash codes for mobile visual search. First, we exploit the architecture of the MobileNet model, which significantly decreases the latency of deep feature extraction by reducing the number of model parameters while maintaining accuracy. Second, we add a hash-like layer into MobileNet to train the model on labeled mobile visual data. Evaluations show that the proposed system can exceed state-of-the-art accuracy performance in terms of the MAP. More importantly, the memory consumption is much less than that of other deep learning models. The proposed method requires only $13$ MB of memory for the neural network and achieves a MAP of $97.80\%$ on the mobile location recognition dataset used for testing.
7.1CVOct 20, 2017
Generalized Zero-Shot Learning for Action Recognition with Web-Scale Video DataKun Liu, Wu Liu, Huadong Ma et al.
Action recognition in surveillance video makes our life safer by detecting the criminal events or predicting violent emergencies. However, efficient action recognition is not free of difficulty. First, there are so many action classes in daily life that we cannot pre-define all possible action classes beforehand. Moreover, it is very hard to collect real-word videos for certain particular actions such as steal and street fight due to legal restrictions and privacy protection. These challenges make existing data-driven recognition methods insufficient to attain desired performance. Zero-shot learning is potential to be applied to solve these issues since it can perform classification without positive example. Nevertheless, current zero-shot learning algorithms have been studied under the unreasonable setting where seen classes are absent during the testing phase. Motivated by this, we study the task of action recognition in surveillance video under a more realistic \emph{generalized zero-shot setting}, where testing data contains both seen and unseen classes. To our best knowledge, this is the first work to study video action recognition under the generalized zero-shot setting. We firstly perform extensive empirical studies on several existing zero-shot leaning approaches under this new setting on a web-scale video data. Our experimental results demonstrate that, under the generalize setting, typical zero-shot learning methods are no longer effective for the dataset we applied. Then, we propose a method for action recognition by deploying generalized zero-shot learning, which transfers the knowledge of web video to detect the anomalous actions in surveillance videos. To verify the effectiveness of our proposed method, we further construct a new surveillance video dataset consisting of nine action classes related to the public safety situation.
19.6CVJun 5, 2017
Hierarchical LSTM with Adjusted Temporal Attention for Video CaptioningJingkuan Song, Zhao Guo, Lianli Gao et al.
Recent progress has been made in using attention based encoder-decoder framework for video captioning. However, most existing decoders apply the attention mechanism to every generated word including both visual words (e.g., "gun" and "shooting") and non-visual words (e.g. "the", "a"). However, these non-visual words can be easily predicted using natural language model without considering visual signals or attention. Imposing attention mechanism on non-visual words could mislead and decrease the overall performance of video captioning. To address this issue, we propose a hierarchical LSTM with adjusted temporal attention (hLSTMat) approach for video captioning. Specifically, the proposed framework utilizes the temporal attention for selecting specific frames to predict the related words, while the adjusted temporal attention is for deciding whether to depend on the visual information or the language context information. Also, a hierarchical LSTMs is designed to simultaneously consider both low-level visual information and high-level language context information to support the video caption generation. To demonstrate the effectiveness of our proposed framework, we test our method on two prevalent datasets: MSVD and MSR-VTT, and experimental results show that our approach outperforms the state-of-the-art methods on both two datasets.