8.4CVJan 14, 2023Code
${S}^{2}$Net: Accurate Panorama Depth Estimation on Spherical SurfaceMeng Li, Senbo Wang, Weihao Yuan et al.
Monocular depth estimation is an ambiguous problem, thus global structural cues play an important role in current data-driven single-view depth estimation methods. Panorama images capture the complete spatial information of their surroundings utilizing the equirectangular projection which introduces large distortion. This requires the depth estimation method to be able to handle the distortion and extract global context information from the image. In this paper, we propose an end-to-end deep network for monocular panorama depth estimation on a unit spherical surface. Specifically, we project the feature maps extracted from equirectangular images onto unit spherical surface sampled by uniformly distributed grids, where the decoder network can aggregate the information from the distortion-reduced feature maps. Meanwhile, we propose a global cross-attention-based fusion module to fuse the feature maps from skip connection and enhance the ability to obtain global context. Experiments are conducted on five panorama depth estimation datasets, and the results demonstrate that the proposed method substantially outperforms previous state-of-the-art methods. All related codes will be open-sourced in the upcoming days.
22.4CVSep 26, 2024
MoGenTS: Motion Generation based on Spatial-Temporal Joint ModelingWeihao Yuan, Weichao Shen, Yisheng He et al.
Motion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces the difficulty in encoding all joints within one vector but also loses the spatial relationship between different joints. Differently, in this work we quantize each individual joint into one vector, which i) simplifies the quantization process as the complexity associated with a single joint is markedly lower than that of the entire pose; ii) maintains a spatial-temporal structure that preserves both the spatial relationships among joints and the temporal movement patterns; iii) yields a 2D token map, which enables the application of various 2D operations widely used in 2D images. Grounded in the 2D motion quantization, we build a spatial-temporal modeling framework, where 2D joint VQVAE, temporal-spatial 2D masking technique, and spatial-temporal 2D attention are proposed to take advantage of spatial-temporal signals among the 2D tokens. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, with a 26.6% decrease of FID on HumanML3D and a 29.9% decrease on KIT-ML. Project page: https://aigc3d.github.io/mogents.
35.7CVNov 28, 2023
RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3DLingteng Qiu, Guanying Chen, Xiaodong Gu et al.
Lifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be automatically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is https://aigc3d.github.io/richdreamer/.
3.7CVAug 3, 2024
HIVE: HIerarchical Volume Encoding for Neural Implicit Surface ReconstructionXiaodong Gu, Weihao Yuan, Heng Li et al.
Neural implicit surface reconstruction has become a new trend in reconstructing a detailed 3D shape from images. In previous methods, however, the 3D scene is only encoded by the MLPs which do not have an explicit 3D structure. To better represent 3D shapes, we introduce a volume encoding to explicitly encode the spatial information. We further design hierarchical volumes to encode the scene structures in multiple scales. The high-resolution volumes capture the high-frequency geometry details since spatially varying features could be learned from different 3D points, while the low-resolution volumes enforce the spatial consistency to keep the shape smooth since adjacent locations possess the same low-resolution feature. In addition, we adopt a sparse structure to reduce the memory consumption at high-resolution volumes, and two regularization terms to enhance results smoothness. This hierarchical volume encoding could be appended to any implicit surface reconstruction method as a plug-and-play module, and can generate a smooth and clean reconstruction with more details. Superior performance is demonstrated in DTU, EPFL, and BlendedMVS datasets with significant improvement on the standard metrics.
29.5CVFeb 25, 2025Code
LAM: Large Avatar Model for One-shot Animatable Gaussian HeadYisheng He, Xiaodong Gu, Xiaodan Ye et al.
We present LAM, an innovative Large Avatar Model for animatable Gaussian head reconstruction from a single image. Unlike previous methods that require extensive training on captured video sequences or rely on auxiliary neural networks for animation and rendering during inference, our approach generates Gaussian heads that are immediately animatable and renderable. Specifically, LAM creates an animatable Gaussian head in a single forward pass, enabling reenactment and rendering without additional networks or post-processing steps. This capability allows for seamless integration into existing rendering pipelines, ensuring real-time animation and rendering across a wide range of platforms, including mobile phones. The centerpiece of our framework is the canonical Gaussian attributes generator, which utilizes FLAME canonical points as queries. These points interact with multi-scale image features through a Transformer to accurately predict Gaussian attributes in the canonical space. The reconstructed canonical Gaussian avatar can then be animated utilizing standard linear blend skinning (LBS) with corrective blendshapes as the FLAME model did and rendered in real-time on various platforms. Our experimental results demonstrate that LAM outperforms state-of-the-art methods on existing benchmarks. Our code and video are available at https://aigc3d.github.io/projects/LAM/
Cluster Contrast for Unsupervised Person Re-IdentificationZuozhuo Dai, Guangyuan Wang, Weihao Yuan et al.
State-of-the-art unsupervised re-ID methods train the neural networks using a memory-based non-parametric softmax loss. Instance feature vectors stored in memory are assigned pseudo-labels by clustering and updated at instance level. However, the varying cluster sizes leads to inconsistency in the updating progress of each cluster. To solve this problem, we present Cluster Contrast which stores feature vectors and computes contrast loss at the cluster level. Our approach employs a unique cluster representation to describe each cluster, resulting in a cluster-level memory dictionary. In this way, the consistency of clustering can be effectively maintained throughout the pipline and the GPU memory consumption can be significantly reduced. Thus, our method can solve the problem of cluster inconsistency and be applicable to larger data sets. In addition, we adopt different clustering algorithms to demonstrate the robustness and generalization of our framework. The application of Cluster Contrast to a standard unsupervised re-ID pipeline achieves considerable improvements of 9.9%, 8.3%, 12.1% compared to state-of-the-art purely unsupervised re-ID methods and 5.5%, 4.8%, 4.4% mAP compared to the state-of-the-art unsupervised domain adaptation re-ID methods on the Market, Duke, and MSMT17 datasets. Code is available at https://github.com/alibaba/cluster-contrast.
25.0CVMar 18, 2024
VideoMV: Consistent Multi-View Generation Based on Large Video Generative ModelQi Zuo, Xiaodong Gu, Lingteng Qiu et al.
Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency. This paper introduces a novel framework that makes fundamental contributions to both questions. Unlike leveraging images from 2D diffusion models for training, we propose a dense consistent multi-view generation model that is fine-tuned from off-the-shelf video generative models. Images from video generative models are more suitable for multi-view generation because the underlying network architecture that generates them employs a temporal module to enforce frame consistency. Moreover, the video data sets used to train these models are abundant and diverse, leading to a reduced train-finetuning domain gap. To enhance multi-view consistency, we introduce a 3D-Aware Denoising Sampling, which first employs a feed-forward reconstruction module to get an explicit global 3D model, and then adopts a sampling strategy that effectively involves images rendered from the global 3D model into the denoising sampling loop to improve the multi-view consistency of the final images. As a by-product, this module also provides a fast way to create 3D assets represented by 3D Gaussians within a few seconds. Our approach can generate 24 dense views and converges much faster in training than state-of-the-art approaches (4 GPU hours versus many thousand GPU hours) with comparable visual quality and consistency. By further fine-tuning, our approach outperforms existing state-of-the-art methods in both quantitative metrics and visual effects. Our project page is aigc3d.github.io/VideoMV.
12.8CVDec 18, 2024
MCMat: Multiview-Consistent and Physically Accurate PBR Material GenerationShenhao Zhu, Lingteng Qiu, Xiaodong Gu et al.
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/
9.6CVApr 3, 2024
Freditor: High-Fidelity and Transferable NeRF Editing by Frequency DecompositionYisheng He, Weihao Yuan, Siyu Zhu et al.
This paper enables high-fidelity, transferable NeRF editing by frequency decomposition. Recent NeRF editing pipelines lift 2D stylization results to 3D scenes while suffering from blurry results, and fail to capture detailed structures caused by the inconsistency between 2D editings. Our critical insight is that low-frequency components of images are more multiview-consistent after editing compared with their high-frequency parts. Moreover, the appearance style is mainly exhibited on the low-frequency components, and the content details especially reside in high-frequency parts. This motivates us to perform editing on low-frequency components, which results in high-fidelity edited scenes. In addition, the editing is performed in the low-frequency feature space, enabling stable intensity control and novel scene transfer. Comprehensive experiments conducted on photorealistic datasets demonstrate the superior performance of high-fidelity and transferable NeRF editing. The project page is at \url{https://aigc3d.github.io/freditor}.
15.8CVDec 2, 2024
MVImgNet2.0: A Larger-scale Dataset of Multi-view ImagesXiaoguang Han, Yushuang Wu, Luyue Shi et al.
MVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger scale that is more comparable to ones in the 2D domain. In addition to the expanded dataset scale and category range, MVImgNet2.0 is of a higher quality than MVImgNet owing to four new features: (i) most shoots capture 360-degree views of the objects, which can support the learning of object reconstruction with completeness; (ii) the segmentation manner is advanced to produce foreground object masks of higher accuracy; (iii) a more powerful structure-from-motion method is adopted to derive the camera pose for each frame of a lower estimation error; (iv) higher-quality dense point clouds are reconstructed via advanced methods for objects captured in 360-degree views, which can serve for downstream applications. Extensive experiments confirm the value of the proposed MVImgNet2.0 in boosting the performance of large 3D reconstruction models. MVImgNet2.0 will be public at luyues.github.io/mvimgnet2, including multi-view images of all 520k objects, the reconstructed high-quality point clouds, and data annotation codes, hoping to inspire the broader vision community.
3.7CVMar 22, 2024
An Optimization Framework to Enforce Multi-View Consistency for Texturing 3D MeshesZhengyi Zhao, Chen Song, Xiaodong Gu et al.
A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues are the blurriness caused by the averaging operation in the aggregation step or inconsistencies in local features. This paper introduces an optimization framework that proceeds in four stages to achieve multi-view consistency. Specifically, the first stage generates an over-complete set of 2D textures from a predefined set of viewpoints using an MV-consistent diffusion process. The second stage selects a subset of views that are mutually consistent while covering the underlying 3D model. We show how to achieve this goal by solving semi-definite programs. The third stage performs non-rigid alignment to align the selected views across overlapping regions. The fourth stage solves an MRF problem to associate each mesh face with a selected view. In particular, the third and fourth stages are iterated, with the cuts obtained in the fourth stage encouraging non-rigid alignment in the third stage to focus on regions close to the cuts. Experimental results show that our approach significantly outperforms baseline approaches both qualitatively and quantitatively. Project page: https://aigc3d.github.io/ConsistenTex.
13.1CVSep 9, 2025
PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed ImagePeng Li, Yisheng He, Yingdong Hu et al.
We present a feed-forward framework for Gaussian full-head synthesis from a single unposed image. Unlike previous work that relies on time-consuming GAN inversion and test-time optimization, our framework can reconstruct the Gaussian full-head model given a single unposed image in a single forward pass. This enables fast reconstruction and rendering during inference. To mitigate the lack of large-scale 3D head assets, we propose a large-scale synthetic dataset from trained 3D GANs and train our framework using only synthetic data. For efficient high-fidelity generation, we introduce a coarse-to-fine Gaussian head generation pipeline, where sparse points from the FLAME model interact with the image features by transformer blocks for feature extraction and coarse shape reconstruction, which are then densified for high-fidelity reconstruction. To fully leverage the prior knowledge residing in pretrained 3D GANs for effective reconstruction, we propose a dual-branch framework that effectively aggregates the structured spherical triplane feature and unstructured point-based features for more effective Gaussian head reconstruction. Experimental results show the effectiveness of our framework towards existing work. Project page at: https://panolam.github.io/.
12.1CVMar 19, 2024
OV9D: Open-Vocabulary Category-Level 9D Object Pose and Size EstimationJunhao Cai, Yisheng He, Weihao Yuan et al.
This paper studies a new open-set problem, the open-vocabulary category-level object pose and size estimation. Given human text descriptions of arbitrary novel object categories, the robot agent seeks to predict the position, orientation, and size of the target object in the observed scene image. To enable such generalizability, we first introduce OO3D-9D, a large-scale photorealistic dataset for this task. Derived from OmniObject3D, OO3D-9D is the largest and most diverse dataset in the field of category-level object pose and size estimation. It includes additional annotations for the symmetry axis of each category, which help resolve symmetric ambiguity. Apart from the large-scale dataset, we find another key to enabling such generalizability is leveraging the strong prior knowledge in pre-trained visual-language foundation models. We then propose a framework built on pre-trained DinoV2 and text-to-image stable diffusion models to infer the normalized object coordinate space (NOCS) maps of the target instances. This framework fully leverages the visual semantic prior from DinoV2 and the aligned visual and language knowledge within the text-to-image diffusion model, which enables generalization to various text descriptions of novel categories. Comprehensive quantitative and qualitative experiments demonstrate that the proposed open-vocabulary method, trained on our large-scale synthesized data, significantly outperforms the baseline and can effectively generalize to real-world images of unseen categories. The project page is at https://ov9d.github.io.
9.6CVJan 25, 2024
Sketch2NeRF: Multi-view Sketch-guided Text-to-3D GenerationMinglin Chen, Weihao Yuan, Yukun Wang et al.
Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such fine-grained control. Nevertheless, it is challenging to achieve flexible control from these sketches due to their abstraction and ambiguity. In this paper, we present a multi-view sketch-guided text-to-3D generation framework (namely, Sketch2NeRF) to add sketch control to 3D generation. Specifically, our method leverages pretrained 2D diffusion models (e.g., Stable Diffusion and ControlNet) to supervise the optimization of a 3D scene represented by a neural radiance field (NeRF). We propose a novel synchronized generation and reconstruction method to effectively optimize the NeRF. In the experiments, we collected two kinds of multi-view sketch datasets to evaluate the proposed method. We demonstrate that our method can synthesize 3D consistent contents with fine-grained sketch control while being high-fidelity to text prompts. Extensive results show that our method achieves state-of-the-art performance in terms of sketch similarity and text alignment.
9.4CVApr 9, 2021
Stereo Matching by Self-supervision of Multiscopic VisionWeihao Yuan, Yazhan Zhang, Bingkun Wu et al.
Self-supervised learning for depth estimation possesses several advantages over supervised learning. The benefits of no need for ground-truth depth, online fine-tuning, and better generalization with unlimited data attract researchers to seek self-supervised solutions. In this work, we propose a new self-supervised framework for stereo matching utilizing multiple images captured at aligned camera positions. A cross photometric loss, an uncertainty-aware mutual-supervision loss, and a new smoothness loss are introduced to optimize the network in learning disparity maps end-to-end without ground-truth depth information. To train this framework, we build a new multiscopic dataset consisting of synthetic images rendered by 3D engines and real images captured by real cameras. After being trained with only the synthetic images, our network can perform well in unseen outdoor scenes. Our experiment shows that our model obtains better disparity maps than previous unsupervised methods on the KITTI dataset and is comparable to supervised methods when generalized to unseen data. Our source code and dataset are available at https://sites.google.com/view/multiscopic.
Self-supervised Object Tracking with Cycle-consistent Siamese NetworksWeihao Yuan, Michael Yu Wang, Qifeng Chen
Self-supervised learning for visual object tracking possesses valuable advantages compared to supervised learning, such as the non-necessity of laborious human annotations and online training. In this work, we exploit an end-to-end Siamese network in a cycle-consistent self-supervised framework for object tracking. Self-supervision can be performed by taking advantage of the cycle consistency in the forward and backward tracking. To better leverage the end-to-end learning of deep networks, we propose to integrate a Siamese region proposal and mask regression network in our tracking framework so that a fast and more accurate tracker can be learned without the annotation of each frame. The experiments on the VOT dataset for visual object tracking and on the DAVIS dataset for video object segmentation propagation show that our method outperforms prior approaches on both tasks.
Active Perception with A Monocular Camera for Multiscopic VisionWeihao Yuan, Rui Fan, Michael Yu Wang et al.
We design a multiscopic vision system that utilizes a low-cost monocular RGB camera to acquire accurate depth estimation for robotic applications. Unlike multi-view stereo with images captured at unconstrained camera poses, the proposed system actively controls a robot arm with a mounted camera to capture a sequence of images in horizontally or vertically aligned positions with the same parallax. In this system, we combine the cost volumes for stereo matching between the reference image and the surrounding images to form a fused cost volume that is robust to outliers. Experiments on the Middlebury dataset and real robot experiments show that our obtained disparity maps are more accurate than two-frame stereo matching: the average absolute error is reduced by 50.2% in our experiments.
18.1RODec 15, 2019
Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile SortingHaoran Song, Joshua A. Haustein, Weihao Yuan et al.
In this work, we address a planar non-prehensile sorting task. Here, a robot needs to push many densely packed objects belonging to different classes into a configuration where these classes are clearly separated from each other. To achieve this, we propose to employ Monte Carlo tree search equipped with a task-specific heuristic function. We evaluate the algorithm on various simulated and real-world sorting tasks. We observe that the algorithm is capable to reliably sort large numbers of convex and non-convex objects, as well as convex objects in the presence of immovable obstacles.
12.3ROOct 9, 2019
Towards Learning to Detect and Predict Contact Events on Vision-based Tactile SensorsYazhan Zhang, Weihao Yuan, Zicheng Kan et al.
In essence, successful grasp boils down to correct responses to multiple contact events between fingertips and objects. In most scenarios, tactile sensing is adequate to distinguish contact events. Due to the nature of high dimensionality of tactile information, classifying spatiotemporal tactile signals using conventional model-based methods is difficult. In this work, we propose to predict and classify tactile signal using deep learning methods, seeking to enhance the adaptability of the robotic grasp system to external event changes that may lead to grasping failure. We develop a deep learning framework and collect 6650 tactile image sequences with a vision-based tactile sensor, and the neural network is integrated into a contact-event-based robotic grasping system. In grasping experiments, we achieved 52% increase in terms of object lifting success rate with contact detection, significantly higher robustness under unexpected loads with slip prediction compared with open-loop grasps, demonstrating that integration of the proposed framework into robotic grasping system substantially improves picking success rate and capability to withstand external disturbances.
10.9ROSep 12, 2018
Reinforcement Learning in Topology-based Representation for Human Body Movement with Whole Arm ManipulationWeihao Yuan, Kaiyu Hang, Haoran Song et al.
Moving a human body or a large and bulky object can require the strength of whole arm manipulation (WAM). This type of manipulation places the load on the robot's arms and relies on global properties of the interaction to succeed---rather than local contacts such as grasping or non-prehensile pushing. In this paper, we learn to generate motions that enable WAM for holding and transporting of humans in certain rescue or patient care scenarios. We model the task as a reinforcement learning problem in order to provide a behavior that can directly respond to external perturbation and human motion. For this, we represent global properties of the robot-human interaction with topology-based coordinates that are computed from arm and torso positions. These coordinates also allow transferring the learned policy to other body shapes and sizes. For training and evaluation, we simulate a dynamic sea rescue scenario and show in quantitative experiments that the policy can solve unseen scenarios with differently-shaped humans, floating humans, or with perception noise. Our qualitative experiments show the subsequent transporting after holding is achieved and we demonstrate that the policy can be directly transferred to a real world setting.