Ekkasit Pinyoanuntapong

CV
h-index48
11papers
303citations
Novelty63%
AI Score48

11 Papers

CVOct 27, 2022Code
GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixer

Ekkasit Pinyoanuntapong, Ayman Ali, Pu Wang et al.

Most existing gait recognition methods are appearance-based, which rely on the silhouettes extracted from the video data of human walking activities. The less-investigated skeleton-based gait recognition methods directly learn the gait dynamics from 2D/3D human skeleton sequences, which are theoretically more robust solutions in the presence of appearance changes caused by clothes, hairstyles, and carrying objects. However, the performance of skeleton-based solutions is still largely behind the appearance-based ones. This paper aims to close such performance gap by proposing a novel network model, GaitMixer, to learn more discriminative gait representation from skeleton sequence data. In particular, GaitMixer follows a heterogeneous multi-axial mixer architecture, which exploits the spatial self-attention mixer followed by the temporal large-kernel convolution mixer to learn rich multi-frequency signals in the gait feature maps. Experiments on the widely used gait database, CASIA-B, demonstrate that GaitMixer outperforms the previous SOTA skeleton-based methods by a large margin while achieving a competitive performance compared with the representative appearance-based solutions. Code will be available at https://github.com/exitudio/gaitmixer

CVJan 31, 2023
GaitSADA: Self-Aligned Domain Adaptation for mmWave Gait Recognition

Ekkasit Pinyoanuntapong, Ayman Ali, Kalvik Jakkala et al.

mmWave radar-based gait recognition is a novel user identification method that captures human gait biometrics from mmWave radar return signals. This technology offers privacy protection and is resilient to weather and lighting conditions. However, its generalization performance is yet unknown and limits its practical deployment. To address this problem, in this paper, a non-synthetic dataset is collected and analyzed to reveal the presence of spatial and temporal domain shifts in mmWave gait biometric data, which significantly impacts identification accuracy. To mitigate this issue, a novel self-aligned domain adaptation method called GaitSADA is proposed. GaitSADA improves system generalization performance by using a two-stage semi-supervised model training approach. The first stage employs semi-supervised contrastive learning to learn a compact gait representation from both source and target domain data, aligning source-target domain distributions implicitly. The second stage uses semi-supervised consistency training with centroid alignment to further close source-target domain gap by pseudo-labelling the target-domain samples, clustering together the samples belonging to the same class but from different domains, and pushing the class centroid close to the weight vector of each class. Experiments show that GaitSADA outperforms representative domain adaptation methods with an improvement ranging from 15.41\% to 26.32\% on average accuracy in low data regimes. Code and dataset will be available at https://exitudio.github.io/GaitSADA

CVJan 31, 2023
Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)

Ayman Ali, Ekkasit Pinyoanuntapong, Pu Wang et al.

Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features, and illumination invariance. Despite this, researchers continue to explore and investigate the most optimal way to represent human actions through skeleton representation and the extracted features. As a result, the growth and availability of human action recognition datasets have risen substantially. In addition, deep learning-based algorithms have gained widespread popularity due to the remarkable advancements in various computer vision tasks. Most state-of-the-art contributions in skeleton-based action recognition incorporate a Graph Neural Network (GCN) architecture for representing the human body and extracting features. Our research demonstrates that Convolutional Neural Networks (CNNs) can attain comparable results to GCN, provided that the proper training techniques, augmentations, and optimizers are applied. Our approach has been rigorously validated, and we have achieved a score of 95% on the NTU-60 dataset

CVJan 31, 2023
A Modular Multi-stage Lightweight Graph Transformer Network for Human Pose and Shape Estimation from 2D Human Pose

Ayman Ali, Ekkasit Pinyoanuntapong, Pu Wang et al.

In this research, we address the challenge faced by existing deep learning-based human mesh reconstruction methods in balancing accuracy and computational efficiency. These methods typically prioritize accuracy, resulting in large network sizes and excessive computational complexity, which may hinder their practical application in real-world scenarios, such as virtual reality systems. To address this issue, we introduce a modular multi-stage lightweight graph-based transformer network for human pose and shape estimation from 2D human pose, a pose-based human mesh reconstruction approach that prioritizes computational efficiency without sacrificing reconstruction accuracy. Our method consists of a 2D-to-3D lifter module that utilizes graph transformers to analyze structured and implicit joint correlations in 2D human poses, and a mesh regression module that combines the extracted pose features with a mesh template to produce the final human mesh parameters.

CVApr 13
LiveGesture Streamable Co-Speech Gesture Generation Model

Muhammad Usama Saleem, Mayur Jagdishbhai Patel, Ekkasit Pinyoanuntapong et al.

We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are designed for offline generation and either treat body regions independently or entangle all joints within a single model, LiveGesture is built from the ground up for causal, region-coordinated motion generation. LiveGesture consists of two main modules: the Streamable Vector Quantized Motion Tokenizer (SVQ) and the Hierarchical Autoregressive Transformer (HAR). The SVQ tokenizer converts the motion sequence of each body region into causal, discrete motion tokens, enabling real-time, streamable token decoding. On top of SVQ, HAR employs region-expert autoregressive (xAR) transformers to model expressive, fine-grained motion dynamics for each body region. A causal spatio-temporal fusion module (xAR Fusion) then captures and integrates correlated motion dynamics across regions. Both xAR and xAR Fusion are conditioned on live, continuously arriving audio signals encoded by a streamable causal audio encoder. To enhance robustness under streaming noise and prediction errors, we introduce autoregressive masking training, which leverages uncertainty-guided token masking and random region masking to expose the model to imperfect, partially erroneous histories during training. Experiments on the BEAT2 dataset demonstrate that LiveGesture produces coherent, diverse, and beat-synchronous full-body gestures in real time, matching or surpassing state-of-the-art offline methods under true zero look-ahead conditions.

CVDec 6, 2023
MMM: Generative Masked Motion Model

Ekkasit Pinyoanuntapong, Pu Wang, Minwoo Lee et al.

Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability. To address this gap, we introduce MMM, a novel yet simple motion generation paradigm based on Masked Motion Model. MMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into a sequence of discrete tokens in latent space, and (2) a conditional masked motion transformer that learns to predict randomly masked motion tokens, conditioned on the pre-computed text tokens. By attending to motion and text tokens in all directions, MMM explicitly captures inherent dependency among motion tokens and semantic mapping between motion and text tokens. During inference, this allows parallel and iterative decoding of multiple motion tokens that are highly consistent with fine-grained text descriptions, therefore simultaneously achieving high-fidelity and high-speed motion generation. In addition, MMM has innate motion editability. By simply placing mask tokens in the place that needs editing, MMM automatically fills the gaps while guaranteeing smooth transitions between editing and non-editing parts. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that MMM surpasses current leading methods in generating high-quality motion (evidenced by superior FID scores of 0.08 and 0.429), while offering advanced editing features such as body-part modification, motion in-betweening, and the synthesis of long motion sequences. In addition, MMM is two orders of magnitude faster on a single mid-range GPU than editable motion diffusion models. Our project page is available at \url{https://exitudio.github.io/MMM-page}.

CVMar 28, 2024
BAMM: Bidirectional Autoregressive Motion Model

Ekkasit Pinyoanuntapong, Muhammad Usama Saleem, Pu Wang et al.

Generating human motion from text has been dominated by denoising motion models either through diffusion or generative masking process. However, these models face great limitations in usability by requiring prior knowledge of the motion length. Conversely, autoregressive motion models address this limitation by adaptively predicting motion endpoints, at the cost of degraded generation quality and editing capabilities. To address these challenges, we propose Bidirectional Autoregressive Motion Model (BAMM), a novel text-to-motion generation framework. BAMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into discrete tokens in latent space, and (2) a masked self-attention transformer that autoregressively predicts randomly masked tokens via a hybrid attention masking strategy. By unifying generative masked modeling and autoregressive modeling, BAMM captures rich and bidirectional dependencies among motion tokens, while learning the probabilistic mapping from textual inputs to motion outputs with dynamically-adjusted motion sequence length. This feature enables BAMM to simultaneously achieving high-quality motion generation with enhanced usability and built-in motion editability. Extensive experiments on HumanML3D and KIT-ML datasets demonstrate that BAMM surpasses current state-of-the-art methods in both qualitative and quantitative measures. Our project page is available at https://exitudio.github.io/BAMM-page

CVOct 14, 2024
MaskControl: Spatio-Temporal Control for Masked Motion Synthesis

Ekkasit Pinyoanuntapong, Muhammad Usama Saleem, Korrawe Karunratanakul et al.

Recent advances in motion diffusion models have enabled spatially controllable text-to-motion generation. However, these models struggle to achieve high-precision control while maintaining high-quality motion generation. To address these challenges, we propose MaskControl, the first approach to introduce controllability to the generative masked motion model. Our approach introduces two key innovations. First, \textit{Logits Regularizer} implicitly perturbs logits at training time to align the distribution of motion tokens with the controlled joint positions, while regularizing the categorical token prediction to ensure high-fidelity generation. Second, \textit{Logit Optimization} explicitly optimizes the predicted logits during inference time, directly reshaping the token distribution that forces the generated motion to accurately align with the controlled joint positions. Moreover, we introduce \textit{Differentiable Expectation Sampling (DES)} to combat the non-differential distribution sampling process encountered by logits regularizer and optimization. Extensive experiments demonstrate that MaskControl outperforms state-of-the-art methods, achieving superior motion quality (FID decreases by ~77\%) and higher control precision (average error 0.91 vs. 1.08). Additionally, MaskControl enables diverse applications, including any-joint-any-frame control, body-part timeline control, and zero-shot objective control. Video visualization can be found at https://www.ekkasit.com/ControlMM-page/

GRApr 6, 2025
Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior

Foram N Shah, Parshwa Shah, Muhammad Usama Saleem et al.

Recent advances in dance generation have enabled the automatic synthesis of 3D dance motions. However, existing methods still face significant challenges in simultaneously achieving high realism, precise dance-music synchronization, diverse motion expression, and physical plausibility. To address these limitations, we propose a novel approach that leverages a generative masked text-to-motion model as a distribution prior to learn a probabilistic mapping from diverse guidance signals, including music, genre, and pose, into high-quality dance motion sequences. Our framework also supports semantic motion editing, such as motion inpainting and body part modification. Specifically, we introduce a multi-tower masked motion model that integrates a text-conditioned masked motion backbone with two parallel, modality-specific branches: a music-guidance tower and a pose-guidance tower. The model is trained using synchronized and progressive masked training, which allows effective infusion of the pretrained text-to-motion prior into the dance synthesis process while enabling each guidance branch to optimize independently through its own loss function, mitigating gradient interference. During inference, we introduce classifier-free logits guidance and pose-guided token optimization to strengthen the influence of music, genre, and pose signals. Extensive experiments demonstrate that our method sets a new state of the art in dance generation, significantly advancing both the quality and editability over existing approaches. Project Page available at https://foram-s1.github.io/DanceMosaic/

CVDec 19, 2024
GenHMR: Generative Human Mesh Recovery

Muhammad Usama Saleem, Ekkasit Pinyoanuntapong, Pu Wang et al.

Human mesh recovery (HMR) is crucial in many computer vision applications; from health to arts and entertainment. HMR from monocular images has predominantly been addressed by deterministic methods that output a single prediction for a given 2D image. However, HMR from a single image is an ill-posed problem due to depth ambiguity and occlusions. Probabilistic methods have attempted to address this by generating and fusing multiple plausible 3D reconstructions, but their performance has often lagged behind deterministic approaches. In this paper, we introduce GenHMR, a novel generative framework that reformulates monocular HMR as an image-conditioned generative task, explicitly modeling and mitigating uncertainties in the 2D-to-3D mapping process. GenHMR comprises two key components: (1) a pose tokenizer to convert 3D human poses into a sequence of discrete tokens in a latent space, and (2) an image-conditional masked transformer to learn the probabilistic distributions of the pose tokens, conditioned on the input image prompt along with randomly masked token sequence. During inference, the model samples from the learned conditional distribution to iteratively decode high-confidence pose tokens, thereby reducing 3D reconstruction uncertainties. To further refine the reconstruction, a 2D pose-guided refinement technique is proposed to directly fine-tune the decoded pose tokens in the latent space, which forces the projected 3D body mesh to align with the 2D pose clues. Experiments on benchmark datasets demonstrate that GenHMR significantly outperforms state-of-the-art methods. Project website can be found at https://m-usamasaleem.github.io/publication/GenHMR/GenHMR.html

CVDec 18, 2024
MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild

Muhammad Usama Saleem, Ekkasit Pinyoanuntapong, Mayur Jagdishbhai Patel et al.

Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MaskHand achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MaskHand/MaskHand.html.