Csaba Szepesvári

LG
h-index57
142papers
8,129citations
Novelty58%
AI Score53

142 Papers

32.3LGApr 19, 2022
When Is Partially Observable Reinforcement Learning Not Scary?

Qinghua Liu, Alan Chung, Csaba Szepesvári et al. · deepmind

Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.

21.9LGJun 13, 2022
Near-Optimal Sample Complexity Bounds for Constrained MDPs

Sharan Vaswani, Lin F. Yang, Csaba Szepesvári · deepmind

In contrast to the advances in characterizing the sample complexity for solving Markov decision processes (MDPs), the optimal statistical complexity for solving constrained MDPs (CMDPs) remains unknown. We resolve this question by providing minimax upper and lower bounds on the sample complexity for learning near-optimal policies in a discounted CMDP with access to a generative model (simulator). In particular, we design a model-based algorithm that addresses two settings: (i) relaxed feasibility, where small constraint violations are allowed, and (ii) strict feasibility, where the output policy is required to satisfy the constraint. For (i), we prove that our algorithm returns an $ε$-optimal policy with probability $1 - δ$, by making $\tilde{O}\left(\frac{S A \log(1/δ)}{(1 - γ)^3 ε^2}\right)$ queries to the generative model, thus matching the sample-complexity for unconstrained MDPs. For (ii), we show that the algorithm's sample complexity is upper-bounded by $\tilde{O} \left(\frac{S A \, \log(1/δ)}{(1 - γ)^5 \, ε^2 ζ^2} \right)$ where $ζ$ is the problem-dependent Slater constant that characterizes the size of the feasible region. Finally, we prove a matching lower-bound for the strict feasibility setting, thus obtaining the first near minimax optimal bounds for discounted CMDPs. Our results show that learning CMDPs is as easy as MDPs when small constraint violations are allowed, but inherently more difficult when we demand zero constraint violation.

17.7LGJun 2, 2022
Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

Qinghua Liu, Csaba Szepesvári, Chi Jin · deepmind

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.

1.2SYApr 9, 2017
A Linearly Relaxed Approximate Linear Program for Markov Decision Processes

Chandrashekar Lakshminarayanan, Shalabh Bhatnagar, Csaba Szepesvari · deepmind

Approximate linear programming (ALP) and its variants have been widely applied to Markov Decision Processes (MDPs) with a large number of states. A serious limitation of ALP is that it has an intractable number of constraints, as a result of which constraint approximations are of interest. In this paper, we define a linearly relaxed approximation linear program (LRALP) that has a tractable number of constraints, obtained as positive linear combinations of the original constraints of the ALP. The main contribution is a novel performance bound for LRALP.

21.1LGJan 16, 2023
The Role of Baselines in Policy Gradient Optimization

Jincheng Mei, Wesley Chung, Valentin Thomas et al. · deepmind, mila

We study the effect of baselines in on-policy stochastic policy gradient optimization, and close the gap between the theory and practice of policy optimization methods. Our first contribution is to show that the \emph{state value} baseline allows on-policy stochastic \emph{natural} policy gradient (NPG) to converge to a globally optimal policy at an $O(1/t)$ rate, which was not previously known. The analysis relies on two novel findings: the expected progress of the NPG update satisfies a stochastic version of the non-uniform Łojasiewicz (NŁ) inequality, and with probability 1 the state value baseline prevents the optimal action's probability from vanishing, thus ensuring sufficient exploration. Importantly, these results provide a new understanding of the role of baselines in stochastic policy gradient: by showing that the variance of natural policy gradient estimates remains unbounded with or without a baseline, we find that variance reduction \emph{cannot} explain their utility in this setting. Instead, the analysis reveals that the primary effect of the value baseline is to \textbf{reduce the aggressiveness of the updates} rather than their variance. That is, we demonstrate that a finite variance is \emph{not necessary} for almost sure convergence of stochastic NPG, while controlling update aggressiveness is both necessary and sufficient. Additional experimental results verify these theoretical findings.

18.1LGOct 30, 2022
Revisiting Simple Regret: Fast Rates for Returning a Good Arm

Yao Zhao, Connor James Stephens, Csaba Szepesvári et al. · deepmind

Simple regret is a natural and parameter-free performance criterion for pure exploration in multi-armed bandits yet is less popular than the probability of missing the best arm or an $ε$-good arm, perhaps due to lack of easy ways to characterize it. In this paper, we make significant progress on minimizing simple regret in both data-rich ($T\ge n$) and data-poor regime ($T \le n$) where $n$ is the number of arms, and $T$ is the number of samples. At its heart is our improved instance-dependent analysis of the well-known Sequential Halving (SH) algorithm, where we bound the probability of returning an arm whose mean reward is not within $ε$ from the best (i.e., not $ε$-good) for \textit{any} choice of $ε>0$, although $ε$ is not an input to SH. Our bound not only leads to an optimal worst-case simple regret bound of $\sqrt{n/T}$ up to logarithmic factors but also essentially matches the instance-dependent lower bound for returning an $ε$-good arm reported by Katz-Samuels and Jamieson (2020). For the more challenging data-poor regime, we propose Bracketing SH (BSH) that enjoys the same improvement even without sampling each arm at least once. Our empirical study shows that BSH outperforms existing methods on real-world tasks.

14.6LGMay 27, 2022
KL-Entropy-Regularized RL with a Generative Model is Minimax Optimal

Tadashi Kozuno, Wenhao Yang, Nino Vieillard et al. · deepmind

In this work, we consider and analyze the sample complexity of model-free reinforcement learning with a generative model. Particularly, we analyze mirror descent value iteration (MDVI) by Geist et al. (2019) and Vieillard et al. (2020a), which uses the Kullback-Leibler divergence and entropy regularization in its value and policy updates. Our analysis shows that it is nearly minimax-optimal for finding an $\varepsilon$-optimal policy when $\varepsilon$ is sufficiently small. This is the first theoretical result that demonstrates that a simple model-free algorithm without variance-reduction can be nearly minimax-optimal under the considered setting.

8.7LGOct 27, 2022
Confident Approximate Policy Iteration for Efficient Local Planning in $q^π$-realizable MDPs

Gellért Weisz, András György, Tadashi Kozuno et al. · deepmind

We consider approximate dynamic programming in $γ$-discounted Markov decision processes and apply it to approximate planning with linear value-function approximation. Our first contribution is a new variant of Approximate Policy Iteration (API), called Confident Approximate Policy Iteration (CAPI), which computes a deterministic stationary policy with an optimal error bound scaling linearly with the product of the effective horizon $H$ and the worst-case approximation error $ε$ of the action-value functions of stationary policies. This improvement over API (whose error scales with $H^2$) comes at the price of an $H$-fold increase in memory cost. Unlike Scherrer and Lesner [2012], who recommended computing a non-stationary policy to achieve a similar improvement (with the same memory overhead), we are able to stick to stationary policies. This allows for our second contribution, the application of CAPI to planning with local access to a simulator and $d$-dimensional linear function approximation. As such, we design a planning algorithm that applies CAPI to obtain a sequence of policies with successively refined accuracies on a dynamically evolving set of states. The algorithm outputs an $\tilde O(\sqrt{d}Hε)$-optimal policy after issuing $\tilde O(dH^4/ε^2)$ queries to the simulator, simultaneously achieving the optimal accuracy bound and the best known query complexity bound, while earlier algorithms in the literature achieve only one of them. This query complexity is shown to be tight in all parameters except $H$. These improvements come at the expense of a mild (polynomial) increase in memory and computational costs of both the algorithm and its output policy.

9.6LGApr 11, 2022Code
Towards Painless Policy Optimization for Constrained MDPs

Arushi Jain, Sharan Vaswani, Reza Babanezhad et al. · deepmind

We study policy optimization in an infinite horizon, $γ$-discounted constrained Markov decision process (CMDP). Our objective is to return a policy that achieves large expected reward with a small constraint violation. We consider the online setting with linear function approximation and assume global access to the corresponding features. We propose a generic primal-dual framework that allows us to bound the reward sub-optimality and constraint violation for arbitrary algorithms in terms of their primal and dual regret on online linear optimization problems. We instantiate this framework to use coin-betting algorithms and propose the Coin Betting Politex (CBP) algorithm. Assuming that the action-value functions are $\varepsilon_b$-close to the span of the $d$-dimensional state-action features and no sampling errors, we prove that $T$ iterations of CBP result in an $O\left(\frac{1}{(1 - γ)^3 \sqrt{T}} + \frac{\varepsilon_b\sqrt{d}}{(1 - γ)^2} \right)$ reward sub-optimality and an $O\left(\frac{1}{(1 - γ)^2 \sqrt{T}} + \frac{\varepsilon_b \sqrt{d}}{1 - γ} \right)$ constraint violation. Importantly, unlike gradient descent-ascent and other recent methods, CBP does not require extensive hyperparameter tuning. Via experiments on synthetic and Cartpole environments, we demonstrate the effectiveness and robustness of CBP.

10.7LGFeb 8, 2023
Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning

Volodymyr Tkachuk, Seyed Alireza Bakhtiari, Johannes Kirschner et al. · deepmind

A practical challenge in reinforcement learning are combinatorial action spaces that make planning computationally demanding. For example, in cooperative multi-agent reinforcement learning, a potentially large number of agents jointly optimize a global reward function, which leads to a combinatorial blow-up in the action space by the number of agents. As a minimal requirement, we assume access to an argmax oracle that allows to efficiently compute the greedy policy for any Q-function in the model class. Building on recent work in planning with local access to a simulator and linear function approximation, we propose efficient algorithms for this setting that lead to polynomial compute and query complexity in all relevant problem parameters. For the special case where the feature decomposition is additive, we further improve the bounds and extend the results to the kernelized setting with an efficient algorithm.

11.5LGJan 29, 2023
Sample Efficient Deep Reinforcement Learning via Local Planning

Dong Yin, Sridhar Thiagarajan, Nevena Lazic et al. · deepmind

The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic framework, named uncertainty-first local planning (UFLP), that takes advantage of this property. Concretely, in each data collection iteration, with some probability, our meta-algorithm resets the environment to an observed state which has high uncertainty, instead of sampling according to the initial-state distribution. The agent-environment interaction then proceeds as in the standard online RL setting. We demonstrate that this simple procedure can dramatically improve the sample cost of several baseline RL algorithms on difficult exploration tasks. Notably, with our framework, we can achieve super-human performance on the notoriously hard Atari game, Montezuma's Revenge, with a simple (distributional) double DQN. Our work can be seen as an efficient approximate implementation of an existing algorithm with theoretical guarantees, which offers an interpretation of the positive empirical results.

13.7LGFeb 25, 2023
Exponential Hardness of Reinforcement Learning with Linear Function Approximation

Daniel Kane, Sihan Liu, Shachar Lovett et al. · deepmind

A fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem's counterpart in supervised learning, linear regression, can be solved both statistically and computationally efficiently. Therefore, it was quite surprising when a recent work \cite{kane2022computational} showed a computational-statistical gap for linear reinforcement learning: even though there are polynomial sample-complexity algorithms, unless NP = RP, there are no polynomial time algorithms for this setting. In this work, we build on their result to show a computational lower bound, which is exponential in feature dimension and horizon, for linear reinforcement learning under the Randomized Exponential Time Hypothesis. To prove this we build a round-based game where in each round the learner is searching for an unknown vector in a unit hypercube. The rewards in this game are chosen such that if the learner achieves large reward, then the learner's actions can be used to simulate solving a variant of 3-SAT, where (a) each variable shows up in a bounded number of clauses (b) if an instance has no solutions then it also has no solutions that satisfy more than (1-$ε$)-fraction of clauses. We use standard reductions to show this 3-SAT variant is approximately as hard as 3-SAT. Finally, we also show a lower bound optimized for horizon dependence that almost matches the best known upper bound of $\exp(\sqrt{H})$.

7.8LGDec 28, 2022
Learning Lipschitz Functions by GD-trained Shallow Overparameterized ReLU Neural Networks

Ilja Kuzborskij, Csaba Szepesvári · deepmind

We explore the ability of overparameterized shallow ReLU neural networks to learn Lipschitz, nondifferentiable, bounded functions with additive noise when trained by Gradient Descent (GD). To avoid the problem that in the presence of noise, neural networks trained to nearly zero training error are inconsistent in this class, we focus on the early-stopped GD which allows us to show consistency and optimal rates. In particular, we explore this problem from the viewpoint of the Neural Tangent Kernel (NTK) approximation of a GD-trained finite-width neural network. We show that whenever some early stopping rule is guaranteed to give an optimal rate (of excess risk) on the Hilbert space of the kernel induced by the ReLU activation function, the same rule can be used to achieve minimax optimal rate for learning on the class of considered Lipschitz functions by neural networks. We discuss several data-free and data-dependent practically appealing stopping rules that yield optimal rates.

5.3LGJul 25, 2023
The Optimal Approximation Factors in Misspecified Off-Policy Value Function Estimation

Philip Amortila, Nan Jiang, Csaba Szepesvári · deepmind

Theoretical guarantees in reinforcement learning (RL) are known to suffer multiplicative blow-up factors with respect to the misspecification error of function approximation. Yet, the nature of such \emph{approximation factors} -- especially their optimal form in a given learning problem -- is poorly understood. In this paper we study this question in linear off-policy value function estimation, where many open questions remain. We study the approximation factor in a broad spectrum of settings, such as with the weighted $L_2$-norm (where the weighting is the offline state distribution), the $L_\infty$ norm, the presence vs. absence of state aliasing, and full vs. partial coverage of the state space. We establish the optimal asymptotic approximation factors (up to constants) for all of these settings. In particular, our bounds identify two instance-dependent factors for the $L_2(μ)$ norm and only one for the $L_\infty$ norm, which are shown to dictate the hardness of off-policy evaluation under misspecification.

4.6LGJun 5, 2022
Bandit Theory and Thompson Sampling-Guided Directed Evolution for Sequence Optimization

Hui Yuan, Chengzhuo Ni, Huazheng Wang et al. · deepmind

Directed Evolution (DE), a landmark wet-lab method originated in 1960s, enables discovery of novel protein designs via evolving a population of candidate sequences. Recent advances in biotechnology has made it possible to collect high-throughput data, allowing the use of machine learning to map out a protein's sequence-to-function relation. There is a growing interest in machine learning-assisted DE for accelerating protein optimization. Yet the theoretical understanding of DE, as well as the use of machine learning in DE, remains limited. In this paper, we connect DE with the bandit learning theory and make a first attempt to study regret minimization in DE. We propose a Thompson Sampling-guided Directed Evolution (TS-DE) framework for sequence optimization, where the sequence-to-function mapping is unknown and querying a single value is subject to costly and noisy measurements. TS-DE updates a posterior of the function based on collected measurements. It uses a posterior-sampled function estimate to guide the crossover recombination and mutation steps in DE. In the case of a linear model, we show that TS-DE enjoys a Bayesian regret of order $\tilde O(d^{2}\sqrt{MT})$, where $d$ is feature dimension, $M$ is population size and $T$ is number of rounds. This regret bound is nearly optimal, confirming that bandit learning can provably accelerate DE. It may have implications for more general sequence optimization and evolutionary algorithms.

8.8LGJun 22, 2023
Context-lumpable stochastic bandits

Chung-Wei Lee, Qinghua Liu, Yasin Abbasi-Yadkori et al. · deepmind

We consider a contextual bandit problem with $S$ contexts and $K$ actions. In each round $t=1,2,\dots$, the learner observes a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the round. Under the assumption that the contexts can be lumped into $r\le \min\{S,K\}$ groups such that the mean reward for the various actions is the same for any two contexts that are in the same group, we give an algorithm that outputs an $ε$-optimal policy after using at most $\widetilde O(r (S +K )/ε^2)$ samples with high probability and provide a matching $Ω(r(S+K)/ε^2)$ lower bound. In the regret minimization setting, we give an algorithm whose cumulative regret up to time $T$ is bounded by $\widetilde O(\sqrt{r^3(S+K)T})$. To the best of our knowledge, we are the first to show the near-optimal sample complexity in the PAC setting and $\widetilde O(\sqrt{{poly}(r)(S+K)T})$ minimax regret in the online setting for this problem. We also show our algorithms can be applied to more general low-rank bandits and get improved regret bounds in some scenarios.

14.9LGOct 31, 2023Code
Stochastic Gradient Descent for Gaussian Processes Done Right

Jihao Andreas Lin, Shreyas Padhy, Javier Antorán et al.

As is well known, both sampling from the posterior and computing the mean of the posterior in Gaussian process regression reduces to solving a large linear system of equations. We study the use of stochastic gradient descent for solving this linear system, and show that when \emph{done right} -- by which we mean using specific insights from the optimisation and kernel communities -- stochastic gradient descent is highly effective. To that end, we introduce a particularly simple \emph{stochastic dual descent} algorithm, explain its design in an intuitive manner and illustrate the design choices through a series of ablation studies. Further experiments demonstrate that our new method is highly competitive. In particular, our evaluations on the UCI regression tasks and on Bayesian optimisation set our approach apart from preconditioned conjugate gradients and variational Gaussian process approximations. Moreover, our method places Gaussian process regression on par with state-of-the-art graph neural networks for molecular binding affinity prediction.

7.4MLNov 14, 2023
Ensemble sampling for linear bandits: small ensembles suffice

David Janz, Alexander E. Litvak, Csaba Szepesvári

We provide the first useful and rigorous analysis of ensemble sampling for the stochastic linear bandit setting. In particular, we show that, under standard assumptions, for a $d$-dimensional stochastic linear bandit with an interaction horizon $T$, ensemble sampling with an ensemble of size of order $d \log T$ incurs regret at most of the order $(d \log T)^{5/2} \sqrt{T}$. Ours is the first result in any structured setting not to require the size of the ensemble to scale linearly with $T$ -- which defeats the purpose of ensemble sampling -- while obtaining near $\smash{\sqrt{T}}$ order regret. Our result is also the first to allow for infinite action sets.

6.6LGOct 11, 2023
Online RL in Linearly $q^π$-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore

Gellért Weisz, András György, Csaba Szepesvári

We consider online reinforcement learning (RL) in episodic Markov decision processes (MDPs) under the linear $q^π$-realizability assumption, where it is assumed that the action-values of all policies can be expressed as linear functions of state-action features. This class is known to be more general than linear MDPs, where the transition kernel and the reward function are assumed to be linear functions of the feature vectors. As our first contribution, we show that the difference between the two classes is the presence of states in linearly $q^π$-realizable MDPs where for any policy, all the actions have approximately equal values, and skipping over these states by following an arbitrarily fixed policy in those states transforms the problem to a linear MDP. Based on this observation, we derive a novel (computationally inefficient) learning algorithm for linearly $q^π$-realizable MDPs that simultaneously learns what states should be skipped over and runs another learning algorithm on the linear MDP hidden in the problem. The method returns an $ε$-optimal policy after $\text{polylog}(H, d)/ε^2$ interactions with the MDP, where $H$ is the time horizon and $d$ is the dimension of the feature vectors, giving the first polynomial-sample-complexity online RL algorithm for this setting. The results are proved for the misspecified case, where the sample complexity is shown to degrade gracefully with the misspecification error.

13.7LGNov 13, 2023
Exploration via linearly perturbed loss minimisation

David Janz, Shuai Liu, Alex Ayoub et al.

We introduce exploration via linear loss perturbations (EVILL), a randomised exploration method for structured stochastic bandit problems that works by solving for the minimiser of a linearly perturbed regularised negative log-likelihood function. We show that, for the case of generalised linear bandits, EVILL reduces to perturbed history exploration (PHE), a method where exploration is done by training on randomly perturbed rewards. In doing so, we provide a simple and clean explanation of when and why random reward perturbations give rise to good bandit algorithms. We propose data-dependent perturbations not present in previous PHE-type methods that allow EVILL to match the performance of Thompson-sampling-style parameter-perturbation methods, both in theory and in practice. Moreover, we show an example outside generalised linear bandits where PHE leads to inconsistent estimates, and thus linear regret, while EVILL remains performant. Like PHE, EVILL can be implemented in just a few lines of code.

29.9LGAug 9, 2019Code
Behaviour Suite for Reinforcement Learning

Ian Osband, Yotam Doron, Matteo Hessel et al.

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems that capture key issues in the design of general and efficient learning algorithms. Second, to study agent behaviour through their performance on these shared benchmarks. To complement this effort, we open source github.com/deepmind/bsuite, which automates evaluation and analysis of any agent on bsuite. This library facilitates reproducible and accessible research on the core issues in RL, and ultimately the design of superior learning algorithms. Our code is Python, and easy to use within existing projects. We include examples with OpenAI Baselines, Dopamine as well as new reference implementations. Going forward, we hope to incorporate more excellent experiments from the research community, and commit to a periodic review of bsuite from a committee of prominent researchers.

29.3LGApr 4, 2024
Mitigating LLM Hallucinations via Conformal Abstention

Yasin Abbasi Yadkori, Ilja Kuzborskij, David Stutz et al. · deepmind

We develop a principled procedure for determining when a large language model (LLM) should abstain from responding (e.g., by saying "I don't know") in a general domain, instead of resorting to possibly "hallucinating" a non-sensical or incorrect answer. Building on earlier approaches that use self-consistency as a more reliable measure of model confidence, we propose using the LLM itself to self-evaluate the similarity between each of its sampled responses for a given query. We then further leverage conformal prediction techniques to develop an abstention procedure that benefits from rigorous theoretical guarantees on the hallucination rate (error rate). Experimentally, our resulting conformal abstention method reliably bounds the hallucination rate on various closed-book, open-domain generative question answering datasets, while also maintaining a significantly less conservative abstention rate on a dataset with long responses (Temporal Sequences) compared to baselines using log-probability scores to quantify uncertainty, while achieveing comparable performance on a dataset with short answers (TriviaQA). To evaluate the experiments automatically, one needs to determine if two responses are equivalent given a question. Following standard practice, we use a thresholded similarity function to determine if two responses match, but also provide a method for calibrating the threshold based on conformal prediction, with theoretical guarantees on the accuracy of the match prediction, which might be of independent interest.

15.0LGMar 8, 2024
Switching the Loss Reduces the Cost in Batch (Offline) Reinforcement Learning

Alex Ayoub, Kaiwen Wang, Vincent Liu et al.

We propose training fitted Q-iteration with log-loss (FQI-log) for batch reinforcement learning (RL). We show that the number of samples needed to learn a near-optimal policy with FQI-log scales with the accumulated cost of the optimal policy, which is zero in problems where acting optimally achieves the goal and incurs no cost. In doing so, we provide a general framework for proving small-cost bounds, i.e. bounds that scale with the optimal achievable cost, in batch RL. Moreover, we empirically verify that FQI-log uses fewer samples than FQI trained with squared loss on problems where the optimal policy reliably achieves the goal.

15.7LGApr 2, 2025
Ordering-based Conditions for Global Convergence of Policy Gradient Methods

Jincheng Mei, Bo Dai, Alekh Agarwal et al.

We prove that, for finite-arm bandits with linear function approximation, the global convergence of policy gradient (PG) methods depends on inter-related properties between the policy update and the representation. textcolor{blue}{First}, we establish a few key observations that frame the study: \textbf{(i)} Global convergence can be achieved under linear function approximation without policy or reward realizability, both for the standard Softmax PG and natural policy gradient (NPG). \textbf{(ii)} Approximation error is not a key quantity for characterizing global convergence in either algorithm. \textbf{(iii)} The conditions on the representation that imply global convergence are different between these two algorithms. Overall, these observations call into question approximation error as an appropriate quantity for characterizing the global convergence of PG methods under linear function approximation. \textcolor{blue}{Second}, motivated by these observations, we establish new general results: \textbf{(i)} NPG with linear function approximation achieves global convergence \emph{if and only if} the projection of the reward onto the representable space preserves the optimal action's rank, a quantity that is not strongly related to approximation error. \textbf{(ii)} The global convergence of Softmax PG occurs if the representation satisfies a non-domination condition and can preserve the ranking of rewards, which goes well beyond policy or reward realizability. We provide experimental results to support these theoretical findings.

18.8CLJul 9, 2025
Frontier LLMs Still Struggle with Simple Reasoning Tasks

Alan Malek, Jiawei Ge, Nevena Lazic et al.

While state-of-the-art large language models (LLMs) demonstrate advanced reasoning capabilities-achieving remarkable performance on challenging competitive math and coding benchmarks-they also frequently fail on tasks that are easy for humans. This work studies the performance of frontier LLMs on a broad set of such "easy" reasoning problems. By extending previous work in the literature, we create a suite of procedurally generated simple reasoning tasks, including counting, first-order logic, proof trees, and travel planning, with changeable parameters (such as document length. or the number of variables in a math problem) that can arbitrarily increase the amount of computation required to produce the answer while preserving the fundamental difficulty. While previous work showed that traditional, non-thinking models can be made to fail on such problems, we demonstrate that even state-of-the-art thinking models consistently fail on such problems and for similar reasons (e.g. statistical shortcuts, errors in intermediate steps, and difficulties in processing long contexts). To further understand the behavior of the models, we introduce the unpuzzles dataset, a different "easy" benchmark consisting of trivialized versions of well-known math and logic puzzles. Interestingly, while modern LLMs excel at solving the original puzzles, they tend to fail on the trivialized versions, exhibiting several systematic failure patterns related to memorizing the originals. We show that this happens even if the models are otherwise able to solve problems with different descriptions but requiring the same logic. Our results highlight that out-of-distribution generalization is still problematic for frontier language models and the new generation of thinking models, even for simple reasoning tasks, and making tasks easier does not necessarily imply improved performance.

14.7AIJun 30, 2025
Beyond Statistical Learning: Exact Learning Is Essential for General Intelligence

András György, Tor Lattimore, Nevena Lazić et al.

Sound deductive reasoning -- the ability to derive new knowledge from existing facts and rules -- is an indisputably desirable aspect of general intelligence. Despite the major advances of AI systems in areas such as math and science, especially since the introduction of transformer architectures, it is well-documented that even the most advanced frontier systems regularly and consistently falter on easily-solvable deductive reasoning tasks. Hence, these systems are unfit to fulfill the dream of achieving artificial general intelligence capable of sound deductive reasoning. We argue that their unsound behavior is a consequence of the statistical learning approach powering their development. To overcome this, we contend that to achieve reliable deductive reasoning in learning-based AI systems, researchers must fundamentally shift from optimizing for statistical performance against distributions on reasoning problems and algorithmic tasks to embracing the more ambitious exact learning paradigm, which demands correctness on all inputs. We argue that exact learning is both essential and possible, and that this ambitious objective should guide algorithm design.

7.9LGMar 15, 2024
Regret Minimization via Saddle Point Optimization

Johannes Kirschner, Seyed Alireza Bakhtiari, Kushagra Chandak et al.

A long line of works characterizes the sample complexity of regret minimization in sequential decision-making by min-max programs. In the corresponding saddle-point game, the min-player optimizes the sampling distribution against an adversarial max-player that chooses confusing models leading to large regret. The most recent instantiation of this idea is the decision-estimation coefficient (DEC), which was shown to provide nearly tight lower and upper bounds on the worst-case expected regret in structured bandits and reinforcement learning. By re-parametrizing the offset DEC with the confidence radius and solving the corresponding min-max program, we derive an anytime variant of the Estimation-To-Decisions (E2D) algorithm. Importantly, the algorithm optimizes the exploration-exploitation trade-off online instead of via the analysis. Our formulation leads to a practical algorithm for finite model classes and linear feedback models. We further point out connections to the information ratio, decoupling coefficient and PAC-DEC, and numerically evaluate the performance of E2D on simple examples.

13.0LGMay 6, 2025
Rethinking the Global Convergence of Softmax Policy Gradient with Linear Function Approximation

Max Qiushi Lin, Jincheng Mei, Matin Aghaei et al.

Policy gradient (PG) methods have played an essential role in the empirical successes of reinforcement learning. In order to handle large state-action spaces, PG methods are typically used with function approximation. In this setting, the approximation error in modeling problem-dependent quantities is a key notion for characterizing the global convergence of PG methods. We focus on Softmax PG with linear function approximation (referred to as $\texttt{Lin-SPG}$) and demonstrate that the approximation error is irrelevant to the algorithm's global convergence even for the stochastic bandit setting. Consequently, we first identify the necessary and sufficient conditions on the feature representation that can guarantee the asymptotic global convergence of $\texttt{Lin-SPG}$. Under these feature conditions, we prove that $T$ iterations of $\texttt{Lin-SPG}$ with a problem-specific learning rate result in an $O(1/T)$ convergence to the optimal policy. Furthermore, we prove that $\texttt{Lin-SPG}$ with any arbitrary constant learning rate can ensure asymptotic global convergence to the optimal policy.

16.4LGFeb 27, 2024
Stochastic Gradient Succeeds for Bandits

Jincheng Mei, Zixin Zhong, Bo Dai et al. · deepmind

We show that the \emph{stochastic gradient} bandit algorithm converges to a \emph{globally optimal} policy at an $O(1/t)$ rate, even with a \emph{constant} step size. Remarkably, global convergence of the stochastic gradient bandit algorithm has not been previously established, even though it is an old algorithm known to be applicable to bandits. The new result is achieved by establishing two novel technical findings: first, the noise of the stochastic updates in the gradient bandit algorithm satisfies a strong ``growth condition'' property, where the variance diminishes whenever progress becomes small, implying that additional noise control via diminishing step sizes is unnecessary; second, a form of ``weak exploration'' is automatically achieved through the stochastic gradient updates, since they prevent the action probabilities from decaying faster than $O(1/t)$, thus ensuring that every action is sampled infinitely often with probability $1$. These two findings can be used to show that the stochastic gradient update is already ``sufficient'' for bandits in the sense that exploration versus exploitation is automatically balanced in a manner that ensures almost sure convergence to a global optimum. These novel theoretical findings are further verified by experimental results.

4.1LGOct 3, 2025
Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Finite-Horizon Offline RL with Linear $q^π$-Realizability and Concentrability

Volodymyr Tkachuk, Csaba Szepesvári, Xiaoqi Tan

We study finite-horizon offline reinforcement learning (RL) with function approximation for both policy evaluation and policy optimization. Prior work established that statistically efficient learning is impossible for either of these problems when the only assumptions are that the data has good coverage (concentrability) and the state-action value function of every policy is linearly realizable ($q^π$-realizability) (Foster et al., 2021). Recently, Tkachuk et al. (2024) gave a statistically efficient learner for policy optimization, if in addition the data is assumed to be given as trajectories. In this work we present a statistically efficient learner for policy evaluation under the same assumptions. Further, we show that the sample complexity of the learner used by Tkachuk et al. (2024) for policy optimization can be improved by a tighter analysis.

7.1LGOct 1, 2025
Rectifying Regression in Reinforcement Learning

Alex Ayoub, David Szepesvári, Alireza Bakhtiari et al.

This paper investigates the impact of the loss function in value-based methods for reinforcement learning through an analysis of underlying prediction objectives. We theoretically show that mean absolute error is a better prediction objective than the traditional mean squared error for controlling the learned policy's suboptimality gap. Furthermore, we present results that different loss functions are better aligned with these different regression objectives: binary and categorical cross-entropy losses with the mean absolute error and squared loss with the mean squared error. We then provide empirical evidence that algorithms minimizing these cross-entropy losses can outperform those based on the squared loss in linear reinforcement learning.

13.0LGFeb 11, 2025
Small steps no more: Global convergence of stochastic gradient bandits for arbitrary learning rates

Jincheng Mei, Bo Dai, Alekh Agarwal et al. · deepmind

We provide a new understanding of the stochastic gradient bandit algorithm by showing that it converges to a globally optimal policy almost surely using \emph{any} constant learning rate. This result demonstrates that the stochastic gradient algorithm continues to balance exploration and exploitation appropriately even in scenarios where standard smoothness and noise control assumptions break down. The proofs are based on novel findings about action sampling rates and the relationship between cumulative progress and noise, and extend the current understanding of how simple stochastic gradient methods behave in bandit settings.

6.4LGJun 26, 2024
Confident Natural Policy Gradient for Local Planning in $q_π$-realizable Constrained MDPs

Tian Tian, Lin F. Yang, Csaba Szepesvári

The constrained Markov decision process (CMDP) framework emerges as an important reinforcement learning approach for imposing safety or other critical objectives while maximizing cumulative reward. However, the current understanding of how to learn efficiently in a CMDP environment with a potentially infinite number of states remains under investigation, particularly when function approximation is applied to the value functions. In this paper, we address the learning problem given linear function approximation with $q_π$-realizability, where the value functions of all policies are linearly representable with a known feature map, a setting known to be more general and challenging than other linear settings. Utilizing a local-access model, we propose a novel primal-dual algorithm that, after $\tilde{O}(\text{poly}(d) ε^{-3})$ queries, outputs with high probability a policy that strictly satisfies the constraints while nearly optimizing the value with respect to a reward function. Here, $d$ is the feature dimension and $ε> 0$ is a given error. The algorithm relies on a carefully crafted off-policy evaluation procedure to evaluate the policy using historical data, which informs policy updates through policy gradients and conserves samples. To our knowledge, this is the first result achieving polynomial sample complexity for CMDP in the $q_π$-realizable setting.

37.0LGJun 4, 2024
To Believe or Not to Believe Your LLM

Yasin Abbasi Yadkori, Ilja Kuzborskij, András György et al.

We explore uncertainty quantification in large language models (LLMs), with the goal to identify when uncertainty in responses given a query is large. We simultaneously consider both epistemic and aleatoric uncertainties, where the former comes from the lack of knowledge about the ground truth (such as about facts or the language), and the latter comes from irreducible randomness (such as multiple possible answers). In particular, we derive an information-theoretic metric that allows to reliably detect when only epistemic uncertainty is large, in which case the output of the model is unreliable. This condition can be computed based solely on the output of the model obtained simply by some special iterative prompting based on the previous responses. Such quantification, for instance, allows to detect hallucinations (cases when epistemic uncertainty is high) in both single- and multi-answer responses. This is in contrast to many standard uncertainty quantification strategies (such as thresholding the log-likelihood of a response) where hallucinations in the multi-answer case cannot be detected. We conduct a series of experiments which demonstrate the advantage of our formulation. Further, our investigations shed some light on how the probabilities assigned to a given output by an LLM can be amplified by iterative prompting, which might be of independent interest.

6.6LGMay 22, 2023Code
Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

Toshinori Kitamura, Tadashi Kozuno, Yunhao Tang et al.

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understanding of MDVI has been limited to tabular Markov decision processes (MDPs). We study MDVI with linear function approximation through its sample complexity required to identify an $\varepsilon$-optimal policy with probability $1-δ$ under the settings of an infinite-horizon linear MDP, generative model, and G-optimal design. We demonstrate that least-squares regression weighted by the variance of an estimated optimal value function of the next state is crucial to achieving minimax optimality. Based on this observation, we present Variance-Weighted Least-Squares MDVI (VWLS-MDVI), the first theoretical algorithm that achieves nearly minimax optimal sample complexity for infinite-horizon linear MDPs. Furthermore, we propose a practical VWLS algorithm for value-based deep RL, Deep Variance Weighting (DVW). Our experiments demonstrate that DVW improves the performance of popular value-based deep RL algorithms on a set of MinAtar benchmarks.

15.5LGMay 18, 2023
Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL

Qinghua Liu, Gellért Weisz, András György et al.

While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited -- they are either restricted to tabular MDPs or suffer from highly suboptimal sample complexity, especial in online RL where exploration is necessary. This paper proposes a simple efficient policy optimization framework -- Optimistic NPG for online RL. Optimistic NPG can be viewed as a simple combination of the classic natural policy gradient (NPG) algorithm [Kakade, 2001] with optimistic policy evaluation subroutines to encourage exploration. For $d$-dimensional linear MDPs, Optimistic NPG is computationally efficient, and learns an $\varepsilon$-optimal policy within $\tilde{O}(d^2/\varepsilon^3)$ samples, which is the first computationally efficient algorithm whose sample complexity has the optimal dimension dependence $\tildeΘ(d^2)$. It also improves over state-of-the-art results of policy optimization algorithms [Zanette et al., 2021] by a factor of $d$. In the realm of general function approximation, which subsumes linear MDPs, Optimistic NPG, to our best knowledge, stands as the first policy optimization algorithm that achieves polynomial sample complexity for learning near-optimal policies.

19.5LGSep 29, 2022
Optimistic MLE -- A Generic Model-based Algorithm for Partially Observable Sequential Decision Making

Qinghua Liu, Praneeth Netrapalli, Csaba Szepesvári et al.

This paper introduces a simple efficient learning algorithms for general sequential decision making. The algorithm combines Optimism for exploration with Maximum Likelihood Estimation for model estimation, which is thus named OMLE. We prove that OMLE learns the near-optimal policies of an enormously rich class of sequential decision making problems in a polynomial number of samples. This rich class includes not only a majority of known tractable model-based Reinforcement Learning (RL) problems (such as tabular MDPs, factored MDPs, low witness rank problems, tabular weakly-revealing/observable POMDPs and multi-step decodable POMDPs), but also many new challenging RL problems especially in the partially observable setting that were not previously known to be tractable. Notably, the new problems addressed by this paper include (1) observable POMDPs with continuous observation and function approximation, where we achieve the first sample complexity that is completely independent of the size of observation space; (2) well-conditioned low-rank sequential decision making problems (also known as Predictive State Representations (PSRs)), which include and generalize all known tractable POMDP examples under a more intrinsic representation; (3) general sequential decision making problems under SAIL condition, which unifies our existing understandings of model-based RL in both fully observable and partially observable settings. SAIL condition is identified by this paper, which can be viewed as a natural generalization of Bellman/witness rank to address partial observability. This paper also presents a reward-free variant of OMLE algorithm, which learns approximate dynamic models that enable the computation of near-optimal policies for all reward functions simultaneously.

19.8MLNov 22, 2021
A Free Lunch from the Noise: Provable and Practical Exploration for Representation Learning

Tongzheng Ren, Tianjun Zhang, Csaba Szepesvári et al.

Representation learning lies at the heart of the empirical success of deep learning for dealing with the curse of dimensionality. However, the power of representation learning has not been fully exploited yet in reinforcement learning (RL), due to i), the trade-off between expressiveness and tractability; and ii), the coupling between exploration and representation learning. In this paper, we first reveal the fact that under some noise assumption in the stochastic control model, we can obtain the linear spectral feature of its corresponding Markov transition operator in closed-form for free. Based on this observation, we propose Spectral Dynamics Embedding (SPEDE), which breaks the trade-off and completes optimistic exploration for representation learning by exploiting the structure of the noise. We provide rigorous theoretical analysis of SPEDE, and demonstrate the practical superior performance over the existing state-of-the-art empirical algorithms on several benchmarks.

13.1LGOct 29, 2021
Understanding the Effect of Stochasticity in Policy Optimization

Jincheng Mei, Bo Dai, Chenjun Xiao et al.

We study the effect of stochasticity in on-policy policy optimization, and make the following four contributions. First, we show that the preferability of optimization methods depends critically on whether stochastic versus exact gradients are used. In particular, unlike the true gradient setting, geometric information cannot be easily exploited in the stochastic case for accelerating policy optimization without detrimental consequences or impractical assumptions. Second, to explain these findings we introduce the concept of committal rate for stochastic policy optimization, and show that this can serve as a criterion for determining almost sure convergence to global optimality. Third, we show that in the absence of external oracle information, which allows an algorithm to determine the difference between optimal and sub-optimal actions given only on-policy samples, there is an inherent trade-off between exploiting geometry to accelerate convergence versus achieving optimality almost surely. That is, an uninformed algorithm either converges to a globally optimal policy with probability $1$ but at a rate no better than $O(1/t)$, or it achieves faster than $O(1/t)$ convergence but then must fail to converge to the globally optimal policy with some positive probability. Finally, we use the committal rate theory to explain why practical policy optimization methods are sensitive to random initialization, then develop an ensemble method that can be guaranteed to achieve near-optimal solutions with high probability.

11.3LGOct 18, 2021
Optimistic Policy Optimization is Provably Efficient in Non-stationary MDPs

Han Zhong, Zhongren Chen, Zhuoran Yang et al.

We study episodic reinforcement learning (RL) in non-stationary linear kernel Markov decision processes (MDPs). In this setting, both the reward function and the transition kernel are linear with respect to the given feature maps and are allowed to vary over time, as long as their respective parameter variations do not exceed certain variation budgets. We propose the \underline{p}eriodically \underline{r}estarted \underline{o}ptimistic \underline{p}olicy \underline{o}ptimization algorithm (PROPO), which is an optimistic policy optimization algorithm with linear function approximation. PROPO features two mechanisms: sliding-window-based policy evaluation and periodic-restart-based policy improvement, which are tailored for policy optimization in a non-stationary environment. In addition, only utilizing the technique of sliding window, we propose a value-iteration algorithm. We establish dynamic upper bounds for the proposed methods and a minimax lower bound which shows the (near-) optimality of the proposed methods. To our best knowledge, PROPO is the first provably efficient policy optimization algorithm that handles non-stationarity.

8.4LGOct 5, 2021
TensorPlan and the Few Actions Lower Bound for Planning in MDPs under Linear Realizability of Optimal Value Functions

Gellért Weisz, Csaba Szepesvári, András György

We consider the minimax query complexity of online planning with a generative model in fixed-horizon Markov decision processes (MDPs) with linear function approximation. Following recent works, we consider broad classes of problems where either (i) the optimal value function $v^\star$ or (ii) the optimal action-value function $q^\star$ lie in the linear span of some features; or (iii) both $v^\star$ and $q^\star$ lie in the linear span when restricted to the states reachable from the starting state. Recently, Weisz et al. (2021b) showed that under (ii) the minimax query complexity of any planning algorithm is at least exponential in the horizon $H$ or in the feature dimension $d$ when the size $A$ of the action set can be chosen to be exponential in $\min(d,H)$. On the other hand, for the setting (i), Weisz et al. (2021a) introduced TensorPlan, a planner whose query cost is polynomial in all relevant quantities when the number of actions is fixed. Among other things, these two works left open the question whether polynomial query complexity is possible when $A$ is subexponential in $\min(d,H)$. In this paper we answer this question in the negative: we show that an exponentially large lower bound holds when $A=Ω(\min(d^{1/4},H^{1/2}))$, under either (i), (ii) or (iii). In particular, this implies a perhaps surprising exponential separation of query complexity compared to the work of Du et al. (2021) who prove a polynomial upper bound when (iii) holds for all states. Furthermore, we show that the upper bound of TensorPlan can be extended to hold under (iii) and, for MDPs with deterministic transitions and stochastic rewards, also under (ii).

15.5LGAug 12, 2021
Efficient Local Planning with Linear Function Approximation

Dong Yin, Botao Hao, Yasin Abbasi-Yadkori et al.

We study query and computationally efficient planning algorithms with linear function approximation and a simulator. We assume that the agent only has local access to the simulator, meaning that the agent can only query the simulator at states that have been visited before. This setting is more practical than many prior works on reinforcement learning with a generative model. We propose two algorithms, named confident Monte Carlo least square policy iteration (Confident MC-LSPI) and confident Monte Carlo Politex (Confident MC-Politex) for this setting. Under the assumption that the Q-functions of all policies are linear in known features of the state-action pairs, we show that our algorithms have polynomial query and computational costs in the dimension of the features, the effective planning horizon, and the targeted sub-optimality, while these costs are independent of the size of the state space. One technical contribution of our work is the introduction of a novel proof technique that makes use of a virtual policy iteration algorithm. We use this method to leverage existing results on $\ell_\infty$-bounded approximate policy iteration to show that our algorithm can learn the optimal policy for the given initial state even only with local access to the simulator. We believe that this technique can be extended to broader settings beyond this work.

9.9LGJul 27, 2021
On the Role of Optimization in Double Descent: A Least Squares Study

Ilja Kuzborskij, Csaba Szepesvári, Omar Rivasplata et al.

Empirically it has been observed that the performance of deep neural networks steadily improves as we increase model size, contradicting the classical view on overfitting and generalization. Recently, the double descent phenomena has been proposed to reconcile this observation with theory, suggesting that the test error has a second descent when the model becomes sufficiently overparameterized, as the model size itself acts as an implicit regularizer. In this paper we add to the growing body of work in this space, providing a careful study of learning dynamics as a function of model size for the least squares scenario. We show an excess risk bound for the gradient descent solution of the least squares objective. The bound depends on the smallest non-zero eigenvalue of the covariance matrix of the input features, via a functional form that has the double descent behavior. This gives a new perspective on the double descent curves reported in the literature. Our analysis of the excess risk allows to decouple the effect of optimization and generalization error. In particular, we find that in case of noiseless regression, double descent is explained solely by optimization-related quantities, which was missed in studies focusing on the Moore-Penrose pseudoinverse solution. We believe that our derivation provides an alternative view compared to existing work, shedding some light on a possible cause of this phenomena, at least in the considered least squares setting. We empirically explore if our predictions hold for neural networks, in particular whether the covariance of intermediary hidden activations has a similar behavior as the one predicted by our derivations.

20.1LGJul 13, 2021
No Regrets for Learning the Prior in Bandits

Soumya Basu, Branislav Kveton, Manzil Zaheer et al.

We propose ${\tt AdaTS}$, a Thompson sampling algorithm that adapts sequentially to bandit tasks that it interacts with. The key idea in ${\tt AdaTS}$ is to adapt to an unknown task prior distribution by maintaining a distribution over its parameters. When solving a bandit task, that uncertainty is marginalized out and properly accounted for. ${\tt AdaTS}$ is a fully-Bayesian algorithm that can be implemented efficiently in several classes of bandit problems. We derive upper bounds on its Bayes regret that quantify the loss due to not knowing the task prior, and show that it is small. Our theory is supported by experiments, where ${\tt AdaTS}$ outperforms prior algorithms and works well even in challenging real-world problems.

7.5LGJul 12, 2021
Nonparametric Regression with Shallow Overparameterized Neural Networks Trained by GD with Early Stopping

Ilja Kuzborskij, Csaba Szepesvári

We explore the ability of overparameterized shallow neural networks to learn Lipschitz regression functions with and without label noise when trained by Gradient Descent (GD). To avoid the problem that in the presence of noisy labels, neural networks trained to nearly zero training error are inconsistent on this class, we propose an early stopping rule that allows us to show optimal rates. This provides an alternative to the result of Hu et al. (2021) who studied the performance of $\ell 2$ -regularized GD for training shallow networks in nonparametric regression which fully relied on the infinite-width network (Neural Tangent Kernel (NTK)) approximation. Here we present a simpler analysis which is based on a partitioning argument of the input space (as in the case of 1-nearest-neighbor rule) coupled with the fact that trained neural networks are smooth with respect to their inputs when trained by GD. In the noise-free case the proof does not rely on any kernelization and can be regarded as a finite-width result. In the case of label noise, by slightly modifying the proof, the noise is controlled using a technique of Yao, Rosasco, and Caponnetto (2007).

10.6LGJun 18, 2021
The Curse of Passive Data Collection in Batch Reinforcement Learning

Chenjun Xiao, Ilbin Lee, Bo Dai et al.

In high stake applications, active experimentation may be considered too risky and thus data are often collected passively. While in simple cases, such as in bandits, passive and active data collection are similarly effective, the price of passive sampling can be much higher when collecting data from a system with controlled states. The main focus of the current paper is the characterization of this price. For example, when learning in episodic finite state-action Markov decision processes (MDPs) with $\mathrm{S}$ states and $\mathrm{A}$ actions, we show that even with the best (but passively chosen) logging policy, $Ω(\mathrm{A}^{\min(\mathrm{S}-1, H)}/\varepsilon^2)$ episodes are necessary (and sufficient) to obtain an $ε$-optimal policy, where $H$ is the length of episodes. Note that this shows that the sample complexity blows up exponentially compared to the case of active data collection, a result which is not unexpected, but, as far as we know, have not been published beforehand and perhaps the form of the exact expression is a little surprising. We also extend these results in various directions, such as other criteria or learning in the presence of function approximation, with similar conclusions. A remarkable feature of our result is the sharp characterization of the exponent that appears, which is critical for understanding what makes passive learning hard.

6.5LGJun 15, 2021
On Multi-objective Policy Optimization as a Tool for Reinforcement Learning: Case Studies in Offline RL and Finetuning

Abbas Abdolmaleki, Sandy H. Huang, Giulia Vezzani et al.

Many advances that have improved the robustness and efficiency of deep reinforcement learning (RL) algorithms can, in one way or another, be understood as introducing additional objectives or constraints in the policy optimization step. This includes ideas as far ranging as exploration bonuses, entropy regularization, and regularization toward teachers or data priors. Often, the task reward and auxiliary objectives are in conflict, and in this paper we argue that this makes it natural to treat these cases as instances of multi-objective (MO) optimization problems. We demonstrate how this perspective allows us to develop novel and more effective RL algorithms. In particular, we focus on offline RL and finetuning as case studies, and show that existing approaches can be understood as MO algorithms relying on linear scalarization. We hypothesize that replacing linear scalarization with a better algorithm can improve performance. We introduce Distillation of a Mixture of Experts (DiME), a new MORL algorithm that outperforms linear scalarization and can be applied to these non-standard MO problems. We demonstrate that for offline RL, DiME leads to a simple new algorithm that outperforms state-of-the-art. For finetuning, we derive new algorithms that learn to outperform the teacher policy.

21.8LGMay 13, 2021
Leveraging Non-uniformity in First-order Non-convex Optimization

Jincheng Mei, Yue Gao, Bo Dai et al.

Classical global convergence results for first-order methods rely on uniform smoothness and the Łojasiewicz inequality. Motivated by properties of objective functions that arise in machine learning, we propose a non-uniform refinement of these notions, leading to \emph{Non-uniform Smoothness} (NS) and \emph{Non-uniform Łojasiewicz inequality} (NŁ). The new definitions inspire new geometry-aware first-order methods that are able to converge to global optimality faster than the classical $Ω(1/t^2)$ lower bounds. To illustrate the power of these geometry-aware methods and their corresponding non-uniform analysis, we consider two important problems in machine learning: policy gradient optimization in reinforcement learning (PG), and generalized linear model training in supervised learning (GLM). For PG, we find that normalizing the gradient ascent method can accelerate convergence to $O(e^{-t})$ while incurring less overhead than existing algorithms. For GLM, we show that geometry-aware normalized gradient descent can also achieve a linear convergence rate, which significantly improves the best known results. We additionally show that the proposed geometry-aware descent methods escape landscape plateaus faster than standard gradient descent. Experimental results are used to illustrate and complement the theoretical findings.

17.9LGApr 6, 2021
On the Optimality of Batch Policy Optimization Algorithms

Chenjun Xiao, Yifan Wu, Tor Lattimore et al.

Batch policy optimization considers leveraging existing data for policy construction before interacting with an environment. Although interest in this problem has grown significantly in recent years, its theoretical foundations remain under-developed. To advance the understanding of this problem, we provide three results that characterize the limits and possibilities of batch policy optimization in the finite-armed stochastic bandit setting. First, we introduce a class of confidence-adjusted index algorithms that unifies optimistic and pessimistic principles in a common framework, which enables a general analysis. For this family, we show that any confidence-adjusted index algorithm is minimax optimal, whether it be optimistic, pessimistic or neutral. Our analysis reveals that instance-dependent optimality, commonly used to establish optimality of on-line stochastic bandit algorithms, cannot be achieved by any algorithm in the batch setting. In particular, for any algorithm that performs optimally in some environment, there exists another environment where the same algorithm suffers arbitrarily larger regret. Therefore, to establish a framework for distinguishing algorithms, we introduce a new weighted-minimax criterion that considers the inherent difficulty of optimal value prediction. We demonstrate how this criterion can be used to justify commonly used pessimistic principles for batch policy optimization.

14.6LGFeb 25, 2021
Improved Regret Bound and Experience Replay in Regularized Policy Iteration

Nevena Lazic, Dong Yin, Yasin Abbasi-Yadkori et al.

In this work, we study algorithms for learning in infinite-horizon undiscounted Markov decision processes (MDPs) with function approximation. We first show that the regret analysis of the Politex algorithm (a version of regularized policy iteration) can be sharpened from $O(T^{3/4})$ to $O(\sqrt{T})$ under nearly identical assumptions, and instantiate the bound with linear function approximation. Our result provides the first high-probability $O(\sqrt{T})$ regret bound for a computationally efficient algorithm in this setting. The exact implementation of Politex with neural network function approximation is inefficient in terms of memory and computation. Since our analysis suggests that we need to approximate the average of the action-value functions of past policies well, we propose a simple efficient implementation where we train a single Q-function on a replay buffer with past data. We show that this often leads to superior performance over other implementation choices, especially in terms of wall-clock time. Our work also provides a novel theoretical justification for using experience replay within policy iteration algorithms.