95.4LOJun 3
Event Calculus Meets Hybrid ASPOndřej Vašíček, Joaquín Arias, Jan Fiedor et al.
Event Calculus (EC) implemented in answer set programming (ASP) has proven suitable for specifying requirements on safety-critical systems thanks to its elegant representation of both discrete and continuous changes and its semantic closeness to semi-formal natural language. However, continuous changes and the size of value domains of time and system properties (fluents) pose significant challenges. Grounding-based ASP solvers, e.g., clingo, which implement Discrete EC (DEC), lead to combinatorial explosion in program size and inaccurate representation. The grounding-free s(CASP) does not discretize but struggles with non-termination due to its top-down execution. This paper introduces Hybrid EC, an extended axiomatization of DEC, that tackles the challenges via functional fluents and a mapping of time to abstract steps. We implement it using clingcon and clingo-lpx (Hybrid ASP systems over integers and rationals, respectively) where the value (dense) domains of fluents and time are represented as linear constraints and evaluated by external solvers, while ensuring termination whenever solutions exist. We validate both implementations on a number of examples and observe that they are unaffected by the size of the domains and that handling rationals does not impact scalability. Most importantly, the ability of clingo-lpx to handle dense domains enables accurate modeling of continuous change.
CVOct 11, 2022
Human Body Measurement Estimation with Adversarial AugmentationNataniel Ruiz, Miriam Bellver, Timo Bolkart et al. · amazon-science
We present a Body Measurement network (BMnet) for estimating 3D anthropomorphic measurements of the human body shape from silhouette images. Training of BMnet is performed on data from real human subjects, and augmented with a novel adversarial body simulator (ABS) that finds and synthesizes challenging body shapes. ABS is based on the skinned multiperson linear (SMPL) body model, and aims to maximize BMnet measurement prediction error with respect to latent SMPL shape parameters. ABS is fully differentiable with respect to these parameters, and trained end-to-end via backpropagation with BMnet in the loop. Experiments show that ABS effectively discovers adversarial examples, such as bodies with extreme body mass indices (BMI), consistent with the rarity of extreme-BMI bodies in BMnet's training set. Thus ABS is able to reveal gaps in training data and potential failures in predicting under-represented body shapes. Results show that training BMnet with ABS improves measurement prediction accuracy on real bodies by up to 10%, when compared to no augmentation or random body shape sampling. Furthermore, our method significantly outperforms SOTA measurement estimation methods by as much as 3x. Finally, we release BodyM, the first challenging, large-scale dataset of photo silhouettes and body measurements of real human subjects, to further promote research in this area. Project website: https://adversarialbodysim.github.io
GRJun 30, 2022
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated ClothingDonglai Xiang, Timur Bagautdinov, Tuur Stuyck et al.
Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving clothing geometry at interactive rates. Modeling photorealistic appearance, however, usually requires physically-based rendering which is too expensive for interactive applications. On the other hand, data-driven deep appearance models are capable of efficiently producing realistic appearance, but struggle at synthesizing geometry of highly dynamic clothing and handling challenging body-clothing configurations. To this end, we introduce pose-driven avatars with explicit modeling of clothing that exhibit both photorealistic appearance learned from real-world data and realistic clothing dynamics. The key idea is to introduce a neural clothing appearance model that operates on top of explicit geometry: at training time we use high-fidelity tracking, whereas at animation time we rely on physically simulated geometry. Our core contribution is a physically-inspired appearance network, capable of generating photorealistic appearance with view-dependent and dynamic shadowing effects even for unseen body-clothing configurations. We conduct a thorough evaluation of our model and demonstrate diverse animation results on several subjects and different types of clothing. Unlike previous work on photorealistic full-body avatars, our approach can produce much richer dynamics and more realistic deformations even for many examples of loose clothing. We also demonstrate that our formulation naturally allows clothing to be used with avatars of different people while staying fully animatable, thus enabling, for the first time, photorealistic avatars with novel clothing.
CVNov 14, 2023
Drivable 3D Gaussian AvatarsWojciech Zielonka, Timur Bagautdinov, Shunsuke Saito et al.
We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The advantage of using cages compared to commonly employed linear blend skinning (LBS) is that primitives like 3D Gaussians are naturally re-oriented and their kernels are stretched via the deformation gradients of the encapsulating tetrahedron. Additional offsets are modeled for the tetrahedron vertices, effectively decoupling the low-dimensional driving poses from the extensive set of primitives to be rendered. This separation is achieved through the localized influence of each tetrahedron on 3D Gaussians, resulting in improved optimization. Using the cage-based deformation model, we introduce a compositional pipeline that decomposes an avatar into layers, such as garments, hands, or faces, improving the modeling of phenomena like garment sliding. These parts can be conditioned on different driving signals, such as keypoints for facial expressions or joint-angle vectors for garments and the body. Our experiments on two multi-view datasets with varied body shapes, clothes, and motions show higher-quality results. They surpass PSNR and SSIM metrics of other SOTA methods using the same data while offering greater flexibility and compactness.
CVMar 25, 2022
AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar ModelingZiqian Bai, Timur Bagautdinov, Javier Romero et al.
Neural fields such as implicit surfaces have recently enabled avatar modeling from raw scans without explicit temporal correspondences. In this work, we exploit autoregressive modeling to further extend this notion to capture dynamic effects, such as soft-tissue deformations. Although autoregressive models are naturally capable of handling dynamics, it is non-trivial to apply them to implicit representations, as explicit state decoding is infeasible due to prohibitive memory requirements. In this work, for the first time, we enable autoregressive modeling of implicit avatars. To reduce the memory bottleneck and efficiently model dynamic implicit surfaces, we introduce the notion of articulated observer points, which relate implicit states to the explicit surface of a parametric human body model. We demonstrate that encoding implicit surfaces as a set of height fields defined on articulated observer points leads to significantly better generalization compared to a latent representation. The experiments show that our approach outperforms the state of the art, achieving plausible dynamic deformations even for unseen motions. https://zqbai-jeremy.github.io/autoavatar
24.9AIMay 28
Meta-Programming for Linear-time Temporal Answer Set ProgrammingSusana Hahn, Amade Nems, Javier Romero et al.
The development of temporal extensions of Answer Set Programming (ASP) has led to the emergence of non-monotonic linear-time (TEL), dynamic (DEL), and metric (MEL) temporal equilibrium logics. However, the inherent rigidity of highly optimized ASP systems often hinders the rapid exploration and implementation of alternative logical designs. In this work, we propose a flexible meta-programming framework that operationalizes the semantics of varied temporal logics through a unified, declarative framework. Our approach extends standard ASP meta-programming by augmenting clingo's theory grammar with formal type specifications and nesting capabilities. To ensure semantic correctness, we introduce a transformation pipeline that protects nested modalities from stable-model-based simplifications during grounding. We demonstrate the extensibility of our framework by implementing meta-encodings for TEL, MEL, and DEL. We provide a comprehensive account of TEL and highlight the key features for managing the interval constraints of MEL and the Fischer-Ladner closure in DEL. Finally, we introduce the metasp system, a versatile tool that encapsulates this workflow.
AIAug 8, 2024
Reasoning about Study Regulations in Answer Set ProgrammingSusana Hahn, Cedric Martens, Amade Nemes et al.
We are interested in automating reasoning with and about study regulations, catering to various stakeholders, ranging from administrators, over faculty, to students at different stages. Our work builds on an extensive analysis of various study programs at the University of Potsdam. The conceptualization of the underlying principles provides us with a formal account of study regulations. In particular, the formalization reveals the properties of admissible study plans. With these at end, we propose an encoding of study regulations in Answer Set Programming that produces corresponding study plans. Finally, we show how this approach can be extended to a generic user interface for exploring study plans.
CVNov 10, 2023
Diffusion Shape Prior for Wrinkle-Accurate Cloth RegistrationJingfan Guo, Fabian Prada, Donglai Xiang et al.
Registering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world data. However, previous methods either rely on texture information, which is not always reliable, or achieve only coarse-level alignment. In this work, we present a novel approach to enabling accurate surface registration of texture-less clothes with large deformation. Our key idea is to effectively leverage a shape prior learned from pre-captured clothing using diffusion models. We also propose a multi-stage guidance scheme based on learned functional maps, which stabilizes registration for large-scale deformation even when they vary significantly from training data. Using high-fidelity real captured clothes, our experiments show that the proposed approach based on diffusion models generalizes better than surface registration with VAE or PCA-based priors, outperforming both optimization-based and learning-based non-rigid registration methods for both interpolation and extrapolation tests.
AIJun 23, 2022
plingo: A system for probabilistic reasoning in clingo based on lpmlnSusana Hahn, Tomi Janhunen, Roland Kaminski et al.
We present plingo, an extension of the ASP system clingo with various probabilistic reasoning modes. Plingo is centered upon LP^MLN, a probabilistic extension of ASP based on a weight scheme from Markov Logic. This choice is motivated by the fact that the core probabilistic reasoning modes can be mapped onto optimization problems and that LP^MLN may serve as a middle-ground formalism connecting to other probabilistic approaches. As a result, plingo offers three alternative frontends, for LP^MLN, P-log, and ProbLog. The corresponding input languages and reasoning modes are implemented by means of clingo's multi-shot and theory solving capabilities. The core of plingo amounts to a re-implementation of LP^MLN in terms of modern ASP technology, extended by an approximation technique based on a new method for answer set enumeration in the order of optimality. We evaluate plingo's performance empirically by comparing it to other probabilistic systems.
AIJan 28
Implementing Metric Temporal Answer Set ProgrammingArvid Becker, Pedro Cabalar, Martin Diéguez et al.
We develop a computational approach to Metric Answer Set Programming (ASP) to allow for expressing quantitative temporal constraints, like durations and deadlines. A central challenge is to maintain scalability when dealing with fine-grained timing constraints, which can significantly exacerbate ASP's grounding bottleneck. To address this issue, we leverage extensions of ASP with difference constraints, a simplified form of linear constraints, to handle time-related aspects externally. Our approach effectively decouples metric ASP from the granularity of time, resulting in a solution that is unaffected by time precision.
CVMar 24, 2025Code
FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few ImagesRong Wang, Fabian Prada, Ziyan Wang et al.
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their practical applications. In contrast, we learn a universal prior from over a thousand clothed humans to achieve instant feedforward generation and zero-shot generalization. Specifically, instead of rigging the avatar with shared skinning weights, we jointly infer personalized avatar shape, skinning weights, and pose-dependent deformations, which effectively improves overall geometric fidelity and reduces deformation artifacts. Moreover, to normalize pose variations and resolve coupled ambiguity between canonical shapes and skinning weights, we design a 3D canonicalization process to produce pixel-aligned initial conditions, which helps to reconstruct fine-grained geometric details. We then propose a multi-frame feature aggregation to robustly reduce artifacts introduced in canonicalization and fuse a plausible avatar preserving person-specific identities. Finally, we train the model in an end-to-end framework on a large-scale capture dataset, which contains diverse human subjects paired with high-quality 3D scans. Extensive experiments show that our method generates more authentic reconstruction and animation than state-of-the-arts, and can be directly generalized to inputs from casually taken phone photos. Project page and code is available at https://github.com/rongakowang/FRESA.
CVNov 6, 2025
Vision Foundation Models in Agriculture: Toward Domain-Specific Adaptation for Weed Herbicide Trials AssessmentLeire Benito-Del-Valle, Artzai Picón, Daniel Mugica et al.
Herbicide field trials require accurate identification of plant species and assessment of herbicide-induced damage across diverse environments. While general-purpose vision foundation models have shown promising results in complex visual domains, their performance can be limited in agriculture, where fine-grained distinctions between species and damage types are critical. In this work, we adapt a general-purpose vision foundation model to herbicide trial characterization. Trained using a self-supervised learning approach on a large, curated agricultural dataset, the model learns rich and transferable representations optimized for herbicide trials images. Our domain-specific model significantly outperforms the best general-purpose foundation model in both species identification (F1 score improvement from 0.91 to 0.94) and damage classification (from 0.26 to 0.33). Under unseen conditions (new locations and other time), it achieves even greater gains (species identification from 0.56 to 0.66; damage classification from 0.17 to 0.27). In domain-shift scenarios, such as drone imagery, it maintains strong performance (species classification from 0.49 to 0.60). Additionally, we show that domain-specific pretraining enhances segmentation accuracy, particularly in low-annotation regimes. An annotation-efficiency analysis reveals that, under unseen conditions, the domain-specific model achieves 5.4% higher F1 score than the general-purpose model, while using 80% fewer labeled samples. These results demonstrate the generalization capabilities of domain-specific foundation models and their potential to significantly reduce manual annotation efforts, offering a scalable and automated solution for herbicide trial analysis.
LGDec 15, 2016Code
Coupling Adaptive Batch Sizes with Learning RatesLukas Balles, Javier Romero, Philipp Hennig
Mini-batch stochastic gradient descent and variants thereof have become standard for large-scale empirical risk minimization like the training of neural networks. These methods are usually used with a constant batch size chosen by simple empirical inspection. The batch size significantly influences the behavior of the stochastic optimization algorithm, though, since it determines the variance of the gradient estimates. This variance also changes over the optimization process; when using a constant batch size, stability and convergence is thus often enforced by means of a (manually tuned) decreasing learning rate schedule. We propose a practical method for dynamic batch size adaptation. It estimates the variance of the stochastic gradients and adapts the batch size to decrease the variance proportionally to the value of the objective function, removing the need for the aforementioned learning rate decrease. In contrast to recent related work, our algorithm couples the batch size to the learning rate, directly reflecting the known relationship between the two. On popular image classification benchmarks, our batch size adaptation yields faster optimization convergence, while simultaneously simplifying learning rate tuning. A TensorFlow implementation is available.
CVJan 3, 2024
From Audio to Photoreal Embodiment: Synthesizing Humans in ConversationsEvonne Ng, Javier Romero, Timur Bagautdinov et al.
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key behind our method is in combining the benefits of sample diversity from vector quantization with the high-frequency details obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available online.
26.6IMMay 5
StreakMind: AI detection and analysis of satellite streaks in astronomical images with automated database integrationRafael Carrillo Navarro, René Duffard, Pablo García-Martín et al.
Artificial satellites and space debris increasingly contaminate astronomical images, affecting scientific surveys and producing large volumes of streaked exposures. Manual inspection is no longer feasible at scale, and reliable detection and characterisation of streaks has become essential for both data-quality control and the monitoring of objects in Earth orbit. We present StreakMind, an automated pipeline designed to detect Near-Earth Objects and satellite streaks in astronomical images, characterise their geometry, and cross-identify them with known orbital objects. The system integrates all inference results into a structured database suitable for large surveys. A YOLO OBB model was trained on a hybrid dataset of 2335 images and applied to processed FITS frames. Geometric refinement, inter-frame association, satellite cross-identification, and Gaussian-based confidence scoring were then used to produce final identifications stored in a relational database. Observations from La Sagra Observatory were used to develop and test the method. On the test set, the model achieved a precision of 94 percent and a recall of 97 percent. It reliably detected faint streaks, delivered consistent geometric reconstructions, and performed robust satellite cross-identification. StreakMind demonstrates strong potential for large-scale automated analysis of linear streaks produced by both Near-Earth Objects and artificial satellites, contributing to space situational awareness.
CVJan 10, 2024
URHand: Universal Relightable HandsZhaoxi Chen, Gyeongsik Moon, Kaiwen Guo et al.
Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.
79.1CVApr 22
GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion TransformersYuxuan Xue, Ruofan Liang, Egor Zakharov et al.
Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves better performance than both sequential models and previous systems that ignored geometry.
CVFeb 27, 2025
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head AvatarsTobias Kirschstein, Javier Romero, Artem Sevastopolsky et al.
Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts. Project website: https://tobias-kirschstein.github.io/avat3r/
CVJan 24, 2025
Relightable Full-Body Gaussian Codec AvatarsShaofei Wang, Tomas Simon, Igor Santesteban et al.
We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.
CVAug 21, 2025
ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human ModelingJinhyung Park, Javier Romero, Shunsuke Saito et al.
Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse body poses and shapes, largely due to limited training data diversity and restrictive modeling assumptions. Moreover, the common paradigm first optimizes the external body surface using a linear basis, then regresses internal skeletal joints from surface vertices. This approach introduces problematic dependencies between internal skeleton and outer soft tissue, limiting direct control over body height and bone lengths. To address these issues, we present ATLAS, a high-fidelity body model learned from 600k high-resolution scans captured using 240 synchronized cameras. Unlike previous methods, we explicitly decouple the shape and skeleton bases by grounding our mesh representation in the human skeleton. This decoupling enables enhanced shape expressivity, fine-grained customization of body attributes, and keypoint fitting independent of external soft-tissue characteristics. ATLAS outperforms existing methods by fitting unseen subjects in diverse poses more accurately, and quantitative evaluations show that our non-linear pose correctives more effectively capture complex poses compared to linear models.
CVAug 11, 2025
From Field to Drone: Domain Drift Tolerant Automated Multi-Species and Damage Plant Semantic Segmentation for Herbicide TrialsArtzai Picon, Itziar Eguskiza, Daniel Mugica et al.
Field trials are vital in herbicide research and development to assess effects on crops and weeds under varied conditions. Traditionally, evaluations rely on manual visual assessments, which are time-consuming, labor-intensive, and subjective. Automating species and damage identification is challenging due to subtle visual differences, but it can greatly enhance efficiency and consistency. We present an improved segmentation model combining a general-purpose self-supervised visual model with hierarchical inference based on botanical taxonomy. Trained on a multi-year dataset (2018-2020) from Germany and Spain using digital and mobile cameras, the model was tested on digital camera data (year 2023) and drone imagery from the United States, Germany, and Spain (year 2024) to evaluate robustness under domain shift. This cross-device evaluation marks a key step in assessing generalization across platforms of the model. Our model significantly improved species identification (F1-score: 0.52 to 0.85, R-squared: 0.75 to 0.98) and damage classification (F1-score: 0.28 to 0.44, R-squared: 0.71 to 0.87) over prior methods. Under domain shift (drone images), it maintained strong performance with moderate degradation (species: F1-score 0.60, R-squared 0.80; damage: F1-score 0.41, R-squared 0.62), where earlier models failed. These results confirm the model's robustness and real-world applicability. It is now deployed in BASF's phenotyping pipeline, enabling large-scale, automated crop and weed monitoring across diverse geographies.
GRNov 19, 2025
MHR: Momentum Human RigAaron Ferguson, Ahmed A. A. Osman, Berta Bescos et al.
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.
GRJun 25, 2025
3DGH: 3D Head Generation with Composable Hair and FaceChengan He, Junxuan Li, Tobias Kirschstein et al.
We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.
AIJun 9, 2025
Compiling Metric Temporal Answer Set ProgrammingArvid Becker, Pedro Cabalar, Martin Diéguez et al.
We develop a computational approach to Metric Answer Set Programming (ASP) to allow for expressing quantitative temporal constrains, like durations and deadlines. A central challenge is to maintain scalability when dealing with fine-grained timing constraints, which can significantly exacerbate ASP's grounding bottleneck. To address this issue, we leverage extensions of ASP with difference constraints, a simplified form of linear constraints, to handle time-related aspects externally. Our approach effectively decouples metric ASP from the granularity of time, resulting in a solution that is unaffected by time precision.
AIJan 29, 2024
On the generalization of learned constraints for ASP solving in temporal domainsJavier Romero, Torsten Schaub, Klaus Strauch
The representation of a dynamic problem in ASP usually boils down to using copies of variables and constraints, one for each time stamp, no matter whether it is directly encoded or via an action or temporal language. The multiplication of variables and constraints is commonly done during grounding and the solver is completely ignorant about the temporal relationship among the different instances. On the other hand, a key factor in the performance of today's ASP solvers is conflict-driven constraint learning. Our question is now whether a constraint learned for particular time steps can be generalized and reused at other time stamps, and ultimately whether this enhances the overall solver performance on temporal problems. Knowing full well the domain of time, we study conditions under which learned dynamic constraints can be generalized. We propose a simple translation of the original logic program such that, for the translated programs, the learned constraints can be generalized to other time points. Additionally, we identify a property of temporal problems that allows us to generalize all learned constraints to all time steps. It turns out that this property is satisfied by many planning problems. Finally, we empirically evaluate the impact of adding the generalized constraints to an ASP solver. Under consideration in Theory and Practice of Logic Programming (TPLP).
GRJan 7, 2022
Embodied Hands: Modeling and Capturing Hands and Bodies TogetherJavier Romero, Dimitrios Tzionas, Michael J. Black
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes in our website (http://mano.is.tue.mpg.de).
AINov 11, 2021
Answer Set Programming Made EasyJorge Fandinno, Seemran Mishra, Javier Romero et al.
We take up an idea from the folklore of Answer Set Programming, namely that choices, integrity constraints along with a restricted rule format is sufficient for Answer Set Programming. We elaborate upon the foundations of this idea in the context of the logic of Here-and-There and show how it can be derived from the logical principle of extension by definition. We then provide an austere form of logic programs that may serve as a normalform for logic programs similar to conjunctive normalform in classical logic. Finally, we take the key ideas and propose a modeling methodology for ASP beginners and illustrate how it can be used.
CVOct 11, 2021
Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance ConsistencySoubhik Sanyal, Alex Vorobiov, Timo Bolkart et al.
Synthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However, obtaining sufficiently large datasets with paired data is challenging and costly. Previous methods that forego paired supervision lack realism. We propose a self-supervised framework named SPICE (Self-supervised Person Image CrEation) that closes the image quality gap with supervised methods. The key insight enabling self-supervision is to exploit 3D information about the human body in several ways. First, the 3D body shape must remain unchanged when reposing. Second, representing body pose in 3D enables reasoning about self occlusions. Third, 3D body parts that are visible before and after reposing, should have similar appearance features. Once trained, SPICE takes an image of a person and generates a new image of that person in a new target pose. SPICE achieves state-of-the-art performance on the DeepFashion dataset, improving the FID score from 29.9 to 7.8 compared with previous unsupervised methods, and with performance similar to the state-of-the-art supervised method (6.4). SPICE also generates temporally coherent videos given an input image and a sequence of poses, despite being trained on static images only.
AIAug 13, 2021
Planning with Incomplete Information in Quantified Answer Set ProgrammingJorge Fandinno, François Laferrière, Javier Romero et al.
We present a general approach to planning with incomplete information in Answer Set Programming (ASP). More precisely, we consider the problems of conformant and conditional planning with sensing actions and assumptions. We represent planning problems using a simple formalism where logic programs describe the transition function between states, the initial states and the goal states. For solving planning problems, we use Quantified Answer Set Programming (QASP), an extension of ASP with existential and universal quantifiers over atoms that is analogous to Quantified Boolean Formulas (QBFs). We define the language of quantified logic programs and use it to represent the solutions to different variants of conformant and conditional planning. On the practical side, we present a translation-based QASP solver that converts quantified logic programs into QBFs and then executes a QBF solver, and we evaluate experimentally the approach on conformant and conditional planning benchmarks. Under consideration for acceptance in TPLP.
AIMay 23, 2021
Learning First-Order Representations for Planning from Black-Box States: New ResultsIvan D. Rodriguez, Blai Bonet, Javier Romero et al.
Recently Bonet and Geffner have shown that first-order representations for planning domains can be learned from the structure of the state space without any prior knowledge about the action schemas or domain predicates. For this, the learning problem is formulated as the search for a simplest first-order domain description D that along with information about instances I_i (number of objects and initial state) determine state space graphs G(P_i) that match the observed state graphs G_i where P_i = (D, I_i). The search is cast and solved approximately by means of a SAT solver that is called over a large family of propositional theories that differ just in the parameters encoding the possible number of action schemas and domain predicates, their arities, and the number of objects. In this work, we push the limits of these learners by moving to an answer set programming (ASP) encoding using the CLINGO system. The new encodings are more transparent and concise, extending the range of possible models while facilitating their exploration. We show that the domains introduced by Bonet and Geffner can be solved more efficiently in the new approach, often optimally, and furthermore, that the approach can be easily extended to handle partial information about the state graphs as well as noise that prevents some states from being distinguished.
CVAug 16, 2020
SMPLpix: Neural Avatars from 3D Human ModelsSergey Prokudin, Michael J. Black, Javier Romero
Recent advances in deep generative models have led to an unprecedented level of realism for synthetically generated images of humans. However, one of the remaining fundamental limitations of these models is the ability to flexibly control the generative process, e.g.~change the camera and human pose while retaining the subject identity. At the same time, deformable human body models like SMPL and its successors provide full control over pose and shape but rely on classic computer graphics pipelines for rendering. Such rendering pipelines require explicit mesh rasterization that (a) does not have the potential to fix artifacts or lack of realism in the original 3D geometry and (b) until recently, were not fully incorporated into deep learning frameworks. In this work, we propose to bridge the gap between classic geometry-based rendering and the latest generative networks operating in pixel space. We train a network that directly converts a sparse set of 3D mesh vertices into photorealistic images, alleviating the need for traditional rasterization mechanism. We train our model on a large corpus of human 3D models and corresponding real photos, and show the advantage over conventional differentiable renderers both in terms of the level of photorealism and rendering efficiency.
AIAug 15, 2020
How to build your own ASP-based system?!Roland Kaminski, Javier Romero, Torsten Schaub et al.
Answer Set Programming (ASP) has become a popular and quite sophisticated approach to declarative problem solving. This is arguably due to its attractive modeling-grounding-solving workflow that provides an easy approach to problem solving, even for laypersons outside computer science. Unlike this, the high degree of sophistication of the underlying technology makes it increasingly hard for ASP experts to put ideas into practice. For addressing this issue, this tutorial aims at enabling users to build their own ASP-based systems. More precisely, we show how the ASP system CLINGO can be used for extending ASP and for implementing customized special-purpose systems. To this end, we propose two alternatives. We begin with a traditional AI technique and show how meta programming can be used for extending ASP. This is a rather light approach that relies on CLINGO's reification feature to use ASP itself for expressing new functionalities. Unlike this, the major part of this tutorial uses traditional programming (in PYTHON) for manipulating CLINGO via its application programming interface. This approach allows for changing and controlling the entire model-ground-solve workflow of ASP. Central to this is CLINGO's new Application class that allows us to draw on CLINGO's infrastructure by customizing processes similar to the one in CLINGO. For instance, we may engage manipulations to programs' abstract syntax trees, control various forms of multi-shot solving, and set up theory propagators for foreign inferences. Another cross-sectional structure, spanning meta as well as application programming, is CLINGO's intermediate format, ASPIF, that specifies the interface among the underlying grounder and solver. We illustrate the aforementioned concepts and techniques throughout this tutorial by means of examples and several non-trivial case-studies.
LOAug 5, 2020
eclingo: A solver for Epistemic Logic ProgramsPedro Cabalar, Jorge Fandinno, Javier Garea et al.
We describe eclingo, a solver for epistemic logic programs under Gelfond 1991 semantics built upon the Answer Set Programming system clingo. The input language of eclingo uses the syntax extension capabilities of clingo to define subjective literals that, as usual in epistemic logic programs, allow for checking the truth of a regular literal in all or in some of the answer sets of a program. The eclingo solving process follows a guess and check strategy. It first generates potential truth values for subjective literals and, in a second step, it checks the obtained result with respect to the cautious and brave consequences of the program. This process is implemented using the multi-shot functionalities of clingo. We have also implemented some optimisations, aiming at reducing the search space and, therefore, increasing eclingo's efficiency in some scenarios. Finally, we compare the efficiency of eclingo with two state-of-the-art solvers for epistemic logic programs on a pair of benchmark scenarios and show that eclingo generally outperforms their obtained results. Under consideration for acceptance in TPLP.
CVOct 24, 2019
Learning Multi-Human Optical FlowAnurag Ranjan, David T. Hoffmann, Dimitrios Tzionas et al.
The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain of human motion. Therefore, we develop a dataset of multi-human optical flow and train optical flow networks on this dataset. We use a 3D model of the human body and motion capture data to synthesize realistic flow fields in both single- and multi-person images. We then train optical flow networks to estimate human flow fields from pairs of images. We demonstrate that our trained networks are more accurate than a wide range of top methods on held-out test data and that they can generalize well to real image sequences. The code, trained models and the dataset are available for research.
CVSep 2, 2019
FACSIMILE: Fast and Accurate Scans From an Image in Less Than a SecondDavid Smith, Matthew Loper, Xiaochen Hu et al.
Current methods for body shape estimation either lack detail or require many images. They are usually architecturally complex and computationally expensive. We propose FACSIMILE (FAX), a method that estimates a detailed body from a single photo, lowering the bar for creating virtual representations of humans. Our approach is easy to implement and fast to execute, making it easily deployable. FAX uses an image-translation network which recovers geometry at the original resolution of the image. Counterintuitively, the main loss which drives FAX is on per-pixel surface normals instead of per-pixel depth, making it possible to estimate detailed body geometry without any depth supervision. We evaluate our approach both qualitatively and quantitatively, and compare with a state-of-the-art method.
CVAug 24, 2019
Efficient Learning on Point Clouds with Basis Point SetsSergey Prokudin, Christoph Lassner, Javier Romero
With the increased availability of 3D scanning technology, point clouds are moving into the focus of computer vision as a rich representation of everyday scenes. However, they are hard to handle for machine learning algorithms due to their unordered structure. One common approach is to apply occupancy grid mapping, which dramatically increases the amount of data stored and at the same time loses details through discretization. Recently, deep learning models were proposed to handle point clouds directly and achieve input permutation invariance. However, these architectures often use an increased number of parameters and are computationally inefficient. In this work, we propose basis point sets (BPS) as a highly efficient and fully general way to process point clouds with machine learning algorithms. The basis point set representation is a residual representation that can be computed efficiently and can be used with standard neural network architectures and other machine learning algorithms. Using the proposed representation as the input to a simple fully connected network allows us to match the performance of PointNet on a shape classification task while using three orders of magnitude less floating-point operations. In a second experiment, we show how the proposed representation can be used for registering high-resolution meshes to noisy 3D scans. Here, we present the first method for single-pass high-resolution mesh registration, avoiding time-consuming per-scan optimization and allowing real-time execution.
CVJun 14, 2018
Learning Human Optical FlowAnurag Ranjan, Javier Romero, Michael J. Black
The optical flow of humans is well known to be useful for the analysis of human action. Given this, we devise an optical flow algorithm specifically for human motion and show that it is superior to generic flow methods. Designing a method by hand is impractical, so we develop a new training database of image sequences with ground truth optical flow. For this we use a 3D model of the human body and motion capture data to synthesize realistic flow fields. We then train a convolutional neural network to estimate human flow fields from pairs of images. Since many applications in human motion analysis depend on speed, and we anticipate mobile applications, we base our method on SpyNet with several modifications. We demonstrate that our trained network is more accurate than a wide range of top methods on held-out test data and that it generalizes well to real image sequences. When combined with a person detector/tracker, the approach provides a full solution to the problem of 2D human flow estimation. Both the code and the dataset are available for research.
CVMay 8, 2017
A simple yet effective baseline for 3d human pose estimationJulieta Martinez, Rayat Hossain, Javier Romero et al.
Following the success of deep convolutional networks, state-of-the-art methods for 3d human pose estimation have focused on deep end-to-end systems that predict 3d joint locations given raw image pixels. Despite their excellent performance, it is often not easy to understand whether their remaining error stems from a limited 2d pose (visual) understanding, or from a failure to map 2d poses into 3-dimensional positions. With the goal of understanding these sources of error, we set out to build a system that given 2d joint locations predicts 3d positions. Much to our surprise, we have found that, with current technology, "lifting" ground truth 2d joint locations to 3d space is a task that can be solved with a remarkably low error rate: a relatively simple deep feed-forward network outperforms the best reported result by about 30\% on Human3.6M, the largest publicly available 3d pose estimation benchmark. Furthermore, training our system on the output of an off-the-shelf state-of-the-art 2d detector (\ie, using images as input) yields state of the art results -- this includes an array of systems that have been trained end-to-end specifically for this task. Our results indicate that a large portion of the error of modern deep 3d pose estimation systems stems from their visual analysis, and suggests directions to further advance the state of the art in 3d human pose estimation.
CVMay 6, 2017
On human motion prediction using recurrent neural networksJulieta Martinez, Michael J. Black, Javier Romero
Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.
CVJan 10, 2017
Unite the People: Closing the Loop Between 3D and 2D Human RepresentationsChristoph Lassner, Javier Romero, Martin Kiefel et al.
3D models provide a common ground for different representations of human bodies. In turn, robust 2D estimation has proven to be a powerful tool to obtain 3D fits "in-the- wild". However, depending on the level of detail, it can be hard to impossible to acquire labeled data for training 2D estimators on large scale. We propose a hybrid approach to this problem: with an extended version of the recently introduced SMPLify method, we obtain high quality 3D body model fits for multiple human pose datasets. Human annotators solely sort good and bad fits. This procedure leads to an initial dataset, UP-3D, with rich annotations. With a comprehensive set of experiments, we show how this data can be used to train discriminative models that produce results with an unprecedented level of detail: our models predict 31 segments and 91 landmark locations on the body. Using the 91 landmark pose estimator, we present state-of-the art results for 3D human pose and shape estimation using an order of magnitude less training data and without assumptions about gender or pose in the fitting procedure. We show that UP-3D can be enhanced with these improved fits to grow in quantity and quality, which makes the system deployable on large scale. The data, code and models are available for research purposes.
CVJan 5, 2017
Learning from Synthetic HumansGül Varol, Javier Romero, Xavier Martin et al.
Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data.
CVJul 27, 2016
Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single ImageFederica Bogo, Angjoo Kanazawa, Christoph Lassner et al.
We describe the first method to automatically estimate the 3D pose of the human body as well as its 3D shape from a single unconstrained image. We estimate a full 3D mesh and show that 2D joints alone carry a surprising amount of information about body shape. The problem is challenging because of the complexity of the human body, articulation, occlusion, clothing, lighting, and the inherent ambiguity in inferring 3D from 2D. To solve this, we first use a recently published CNN-based method, DeepCut, to predict (bottom-up) the 2D body joint locations. We then fit (top-down) a recently published statistical body shape model, called SMPL, to the 2D joints. We do so by minimizing an objective function that penalizes the error between the projected 3D model joints and detected 2D joints. Because SMPL captures correlations in human shape across the population, we are able to robustly fit it to very little data. We further leverage the 3D model to prevent solutions that cause interpenetration. We evaluate our method, SMPLify, on the Leeds Sports, HumanEva, and Human3.6M datasets, showing superior pose accuracy with respect to the state of the art.