MHR: Momentum Human Rig
This work addresses the need for improved human animation models in AR/VR and graphics, though it appears incremental as it builds on existing paradigms like ATLAS and Momentum.
The authors tackled the problem of creating a parametric human body model for expressive and anatomically plausible animation by introducing MHR, which combines decoupled skeleton/shape and pose corrective systems, resulting in a model designed for robust integration in AR/VR and graphics pipelines.
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.