GRCVNov 19, 2025

MHR: Momentum Human Rig

arXiv:2511.15586v213 citationsh-index: 11
Originality Synthesis-oriented
AI Analysis

This work addresses the need for improved human animation models in AR/VR and graphics, though it appears incremental as it builds on existing paradigms like ATLAS and Momentum.

The authors tackled the problem of creating a parametric human body model for expressive and anatomically plausible animation by introducing MHR, which combines decoupled skeleton/shape and pose corrective systems, resulting in a model designed for robust integration in AR/VR and graphics pipelines.

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.

Foundations

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