15.7LGApr 27
Efficient learning by implicit exploration in bandit problems with side observationsTomas Kocak, Gergely Neu, Michal Valko et al.
We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.
13.8MLMay 19
Spectral bandits for smooth graph functions with applications in recommender systemsTomáš Kocák, Michal Valko, Rémi Munos et al.
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each recommended item is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens nodes evaluations.
8.1LGApr 15
Online learning with noisy side observationsTomáš Kocák, Gergely Neu, Michal Valko
We propose a new partial-observability model for online learning problems where the learner, besides its own loss, also observes some noisy feedback about the other actions, depending on the underlying structure of the problem. We represent this structure by a weighted directed graph, where the edge weights are related to the quality of the feedback shared by the connected nodes. Our main contribution is an efficient algorithm that guarantees a regret of $\widetilde{O}(\sqrt{α^* T})$ after $T$ rounds, where $α^*$ is a novel graph property that we call the effective independence number. Our algorithm is completely parameter-free and does not require knowledge (or even estimation) of $α^*$. For the special case of binary edge weights, our setting reduces to the partial-observability models of Mannor and Shamir (2011) and Alon et al. (2013) and our algorithm recovers the near-optimal regret bounds.
7.7LGJun 5, 2023
Online Learning with Feedback Graphs: The True Shape of RegretTomáš Kocák, Alexandra Carpentier
Sequential learning with feedback graphs is a natural extension of the multi-armed bandit problem where the problem is equipped with an underlying graph structure that provides additional information - playing an action reveals the losses of all the neighbors of the action. This problem was introduced by \citet{mannor2011} and received considerable attention in recent years. It is generally stated in the literature that the minimax regret rate for this problem is of order $\sqrt{αT}$, where $α$ is the independence number of the graph, and $T$ is the time horizon. However, this is proven only when the number of rounds $T$ is larger than $α^3$, which poses a significant restriction for the usability of this result in large graphs. In this paper, we define a new quantity $R^*$, called the \emph{problem complexity}, and prove that the minimax regret is proportional to $R^*$ for any graph and time horizon $T$. Introducing an intricate exploration strategy, we define the \mainAlgorithm algorithm that achieves the minimax optimal regret bound and becomes the first provably optimal algorithm for this setting, even if $T$ is smaller than $α^3$.
9.7MLApr 28
Online learning with Erdős-Rényi side-observation graphsTomáš Kocák, Gergely Neu, Michal Valko
We consider adversarial multi-armed bandit problems where the learner is allowed to observe losses of a number of arms beside the arm that it actually chose. We study the case where all non-chosen arms reveal their loss with a fixed but unknown probability $r$, independently of each other and the action of the learner. We propose two algorithms that work for different ranges of $r$. We show that after $T$ rounds in a bandit problem with $N$ arms, the expected regret of our first algorithm is $O(\sqrt{(T /r) \log N })$ whenever $r\ge(\log T)/(2N)$, while our second algorithm achieves a regret of $O(\sqrt{(T/r) \log (N+T)})$ for smaller values of $r$. We also give a quick estimation procedure that decides the range of~$r$. All our bounds are within logarithmic factors of the best achievable performance of any algorithm that is even allowed to know~$r$.
8.9MLFeb 13, 2022
On the complexity of All $\varepsilon$-Best Arms IdentificationAymen Al Marjani, Tomáš Kocák, Aurélien Garivier
We consider the question introduced by \cite{Mason2020} of identifying all the $\varepsilon$-optimal arms in a finite stochastic multi-armed bandit with Gaussian rewards. We give two lower bounds on the sample complexity of any algorithm solving the problem with a confidence at least $1-δ$. The first, unimprovable in the asymptotic regime, motivates the design of a Track-and-Stop strategy whose average sample complexity is asymptotically optimal when the risk $δ$ goes to zero. Notably, we provide an efficient numerical method to solve the convex max-min program that appears in the lower bound. Our method is based on a complete characterization of the alternative bandit instances that the optimal sampling strategy needs to rule out, thus making our bound tighter than the one provided by \cite{Mason2020}. The second lower bound deals with the regime of high and moderate values of the risk $δ$, and characterizes the behavior of any algorithm in the initial phase. It emphasizes the linear dependency of the sample complexity in the number of arms. Finally, we report on numerical simulations demonstrating our algorithm's advantage over state-of-the-art methods, even for moderate risks.
6.6STMay 27, 2021
A Non-asymptotic Approach to Best-Arm Identification for Gaussian BanditsAntoine Barrier, Aurélien Garivier, Tomáš Kocák
We propose a new strategy for best-arm identification with fixed confidence of Gaussian variables with bounded means and unit variance. This strategy, called Exploration-Biased Sampling, is not only asymptotically optimal: it is to the best of our knowledge the first strategy with non-asymptotic bounds that asymptotically matches the sample complexity.But the main advantage over other algorithms like Track-and-Stop is an improved behavior regarding exploration: Exploration-Biased Sampling is biased towards exploration in a subtle but natural way that makes it more stable and interpretable. These improvements are allowed by a new analysis of the sample complexity optimization problem, which yields a faster numerical resolution scheme and several quantitative regularity results that we believe of high independent interest.