Fei Hou

CV
h-index10
5papers
36citations
Novelty49%
AI Score31

5 Papers

1.5CVJul 12, 2023
Improved Real-time Image Smoothing with Weak Structures Preserved and High-contrast Details Removed

Shengchun Wang, Wencheng Wang, Fei Hou

Image smoothing is by reducing pixel-wise gradients to smooth out details. As existing methods always rely on gradients to determine smoothing manners, it is difficult to distinguish structures and details to handle distinctively due to the overlapped ranges of gradients for structures and details. Thus, it is still challenging to achieve high-quality results, especially on preserving weak structures and removing high-contrast details. In this paper, we address this challenge by improving the real-time optimization-based method via iterative least squares (called ILS). We observe that 1) ILS uses gradients as the independent variable in its penalty function for determining smoothing manners, and 2) the framework of ILS can still work for image smoothing when we use some values instead of gradients in the penalty function. Thus, corresponding to the properties of pixels on structures or not, we compute some values to use in the penalty function to determine smoothing manners, and so we can handle structures and details distinctively, no matter whether their gradients are high or low. As a result, we can conveniently remove high-contrast details while preserving weak structures. Moreover, such values can be adjusted to accelerate optimization computation, so that we can use fewer iterations than the original ILS method for efficiency. This also reduces the changes onto structures to help structure preservation. Experimental results show our advantages over existing methods on efficiency and quality.

8.7CVAug 30, 2024
DCUDF2: Improving Efficiency and Accuracy in Extracting Zero Level Sets from Unsigned Distance Fields

Xuhui Chen, Fugang Yu, Fei Hou et al.

Unsigned distance fields (UDFs) allow for the representation of models with complex topologies, but extracting accurate zero level sets from these fields poses significant challenges, particularly in preserving topological accuracy and capturing fine geometric details. To overcome these issues, we introduce DCUDF2, an enhancement over DCUDF--the current state-of-the-art method--for extracting zero level sets from UDFs. Our approach utilizes an accuracy-aware loss function, enhanced with self-adaptive weights, to improve geometric quality significantly. We also propose a topology correction strategy that reduces the dependence on hyper-parameter, increasing the robustness of our method. Furthermore, we develop new operations leveraging self-adaptive weights to boost runtime efficiency. Extensive experiments on surface extraction across diverse datasets demonstrate that DCUDF2 outperforms DCUDF and existing methods in both geometric fidelity and topological accuracy. We will make the source code publicly available.

7.6CVJul 1, 2024Code
A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape Functions

Jiangbei Hu, Yanggeng Li, Fei Hou et al.

Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large 3D shape datasets, which is costly and necessitates re-training for new datasets. This paper presents a novel neural framework, LoSF-UDF, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns in localized regions, prompting us to develop a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. Despite being highly lightweight, with only 653 KB of trainable parameters and a modest-sized training dataset with 0.5 GB storage, our method enables efficient and robust surface reconstruction from point clouds without requiring for shape-specific training. Furthermore, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We conduct comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method's efficacy. Notably, our lightweight framework offers rapid and reliable initialization for other unsupervised iterative approaches, improving both the efficiency and accuracy of their reconstructions. Our project and code are available at https://jbhu67.github.io/LoSF-UDF.github.io.

11.3CVJun 1, 2024Code
Details Enhancement in Unsigned Distance Field Learning for High-fidelity 3D Surface Reconstruction

Cheng Xu, Fei Hou, Wencheng Wang et al.

While Signed Distance Fields (SDF) are well-established for modeling watertight surfaces, Unsigned Distance Fields (UDF) broaden the scope to include open surfaces and models with complex inner structures. Despite their flexibility, UDFs encounter significant challenges in high-fidelity 3D reconstruction, such as non-differentiability at the zero level set, difficulty in achieving the exact zero value, numerous local minima, vanishing gradients, and oscillating gradient directions near the zero level set. To address these challenges, we propose Details Enhanced UDF (DEUDF) learning that integrates normal alignment and the SIREN network for capturing fine geometric details, adaptively weighted Eikonal constraints to address vanishing gradients near the target surface, unconditioned MLP-based UDF representation to relax non-negativity constraints, and DCUDF for extracting the local minimal average distance surface. These strategies collectively stabilize the learning process from unoriented point clouds and enhance the accuracy of UDFs. Our computational results demonstrate that DEUDF outperforms existing UDF learning methods in both accuracy and the quality of reconstructed surfaces. Our source code is at https://github.com/GiliAI/DEUDF.

8.7CVJun 26, 2024
GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting

Jiaze Li, Zhengyu Wen, Luo Zhang et al.

The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong lighting. To address this challenge, we introduce a novel approach that combines octree-based implicit surface representations with Gaussian splatting. Our method consists of four stages. Initially, it reconstructs a signed distance field (SDF) and a radiance field through volume rendering, encoding them in a low-resolution octree. The initial SDF represents the coarse geometry of the target object. Subsequently, it introduces 3D Gaussians as additional degrees of freedom, which are guided by the SDF. In the third stage, the optimized Gaussians further improve the accuracy of the SDF, allowing it to recover finer geometric details compared to the initial SDF obtained in the first stage. Finally, it adopts the refined SDF to further optimize the 3D Gaussians via splatting, eliminating those that contribute little to visual appearance. Experimental results show that our method, which leverages the distribution of 3D Gaussians with SDFs, reconstructs more accurate geometry, particularly in images with specular highlights caused by strong lighting.