Daniel Jiang

LG
h-index24
19papers
409citations
Novelty56%
AI Score40

19 Papers

9.6LGDec 17, 2022Code
On Noisy Evaluation in Federated Hyperparameter Tuning

Kevin Kuo, Pratiksha Thaker, Mikhail Khodak et al.

Hyperparameter tuning is critical to the success of federated learning applications. Unfortunately, appropriately selecting hyperparameters is challenging in federated networks. Issues of scale, privacy, and heterogeneity introduce noise in the tuning process and make it difficult to evaluate the performance of various hyperparameters. In this work, we perform the first systematic study on the effect of noisy evaluation in federated hyperparameter tuning. We first identify and rigorously explore key sources of noise, including client subsampling, data and systems heterogeneity, and data privacy. Surprisingly, our results indicate that even small amounts of noise can significantly impact tuning methods-reducing the performance of state-of-the-art approaches to that of naive baselines. To address noisy evaluation in such scenarios, we propose a simple and effective approach that leverages public proxy data to boost the evaluation signal. Our work establishes general challenges, baselines, and best practices for future work in federated hyperparameter tuning.

2.6LGAug 8, 2024Code
AExGym: Benchmarks and Environments for Adaptive Experimentation

Jimmy Wang, Ethan Che, Daniel R. Jiang et al.

Innovations across science and industry are evaluated using randomized trials (a.k.a. A/B tests). While simple and robust, such static designs are inefficient or infeasible for testing many hypotheses. Adaptive designs can greatly improve statistical power in theory, but they have seen limited adoption due to their fragility in practice. We present a benchmark for adaptive experimentation based on real-world datasets, highlighting prominent practical challenges to operationalizing adaptivity: non-stationarity, batched/delayed feedback, multiple outcomes and objectives, and external validity. Our benchmark aims to spur methodological development that puts practical performance (e.g., robustness) as a central concern, rather than mathematical guarantees on contrived instances. We release an open source library, AExGym, which is designed with modularity and extensibility in mind to allow experimentation practitioners to develop custom environments and algorithms.

2.1AIJan 3, 2023
Faster Reinforcement Learning by Freezing Slow States

Yijia Wang, Daniel R. Jiang · amazon-science

We study infinite horizon Markov decision processes (MDPs) with "fast-slow" structure, where some state variables evolve rapidly ("fast states") while others change more gradually ("slow states"). This structure commonly arises in practice when decisions must be made at high frequencies over long horizons, and where slowly changing information still plays a critical role in determining optimal actions. Examples include inventory control under slowly changing demand indicators or dynamic pricing with gradually shifting consumer behavior. Modeling the problem at the natural decision frequency leads to MDPs with discount factors close to one, making them computationally challenging. We propose a novel approximation strategy that "freezes" slow states during phases of lower-level planning and subsequently applies value iteration to an auxiliary upper-level MDP that evolves on a slower timescale. Freezing states for short periods of time leads to easier-to-solve lower-level problems, while a slower upper-level timescale allows for a more favorable discount factor. On the theoretical side, we analyze the regret incurred by our frozen-state approach, which leads to simple insights on how to trade off regret versus computational cost. Empirically, we benchmark our new frozen-state methods on three domains, (i) inventory control with fixed order costs, (ii) a gridworld problem with spatial tasks, and (iii) dynamic pricing with reference-price effects. We demonstrate that the new methods produce high-quality policies with significantly less computation, and we show that simply omitting slow states is often a poor heuristic.

6.4LGAug 8, 2024
Optimization-Driven Adaptive Experimentation

Ethan Che, Daniel R. Jiang, Hongseok Namkoong et al.

Real-world experiments involve batched & delayed feedback, non-stationarity, multiple objectives & constraints, and (often some) personalization. Tailoring adaptive methods to address these challenges on a per-problem basis is infeasible, and static designs remain the de facto standard. Focusing on short-horizon ($\le 10$) adaptive experiments, we move away from bespoke algorithms and present a mathematical programming formulation that can flexibly incorporate a wide range of objectives, constraints, and statistical procedures. We formulating a dynamic program based on central limit approximations, which enables the use of scalable optimization methods based on auto-differentiation and GPU parallelization. To evaluate our framework, we implement a simple heuristic planning method ("solver") and benchmark it across hundreds of problem instances involving non-stationarity, personalization, and multiple objectives & constraints. Unlike bespoke methods (e.g., Thompson sampling variants), our mathematical programming framework provides consistent gains over static randomized control trials and exhibits robust performance across problem instances.

13.0LGDec 6, 2023Code
Pearl: A Production-ready Reinforcement Learning Agent

Zheqing Zhu, Rodrigo de Salvo Braz, Jalaj Bhandari et al.

Reinforcement learning (RL) is a versatile framework for optimizing long-term goals. Although many real-world problems can be formalized with RL, learning and deploying a performant RL policy requires a system designed to address several important challenges, including the exploration-exploitation dilemma, partial observability, dynamic action spaces, and safety concerns. While the importance of these challenges has been well recognized, existing open-source RL libraries do not explicitly address them. This paper introduces Pearl, a Production-Ready RL software package designed to embrace these challenges in a modular way. In addition to presenting benchmarking results, we also highlight examples of Pearl's ongoing industry adoption to demonstrate its advantages for production use cases. Pearl is open sourced on GitHub at github.com/facebookresearch/pearl and its official website is pearlagent.github.io.

9.4LGMay 2, 2025Code
CATransformers: Carbon Aware Transformers Through Joint Model-Hardware Optimization

Irene Wang, Newsha Ardalani, Mostafa Elhoushi et al.

Machine learning solutions are rapidly adopted to enable a variety of key use cases, from conversational AI assistants to scientific discovery. This growing adoption is expected to increase the associated lifecycle carbon footprint, including both \emph{operational carbon} from training and inference and \emph{embodied carbon} from AI hardware manufacturing. We introduce \ourframework -- the first carbon-aware co-optimization framework for Transformer-based models and hardware accelerators. By integrating both operational and embodied carbon into early-stage design space exploration, \ourframework enables sustainability-driven model architecture and hardware accelerator co-design that reveals fundamentally different trade-offs than latency- or energy-centric approaches. Evaluated across a range of Transformer models, \ourframework consistently demonstrates the potential to reduce total carbon emissions -- by up to 30\% -- while maintaining accuracy and latency. We further highlight its extensibility through a focused case study on multi-modal models. Our results emphasize the need for holistic optimization methods that prioritize carbon efficiency without compromising model capability and execution time performance. The source code of \ourframework is available at {\small{\href{https://github.com/facebookresearch/CATransformers}{\texttt{https://github.com/facebookresearch/CATransformers}}}}.

7.7LGOct 28, 2023
Weakly Coupled Deep Q-Networks

Ibrahim El Shar, Daniel R. Jiang

We propose weakly coupled deep Q-networks (WCDQN), a novel deep reinforcement learning algorithm that enhances performance in a class of structured problems called weakly coupled Markov decision processes (WCMDP). WCMDPs consist of multiple independent subproblems connected by an action space constraint, which is a structural property that frequently emerges in practice. Despite this appealing structure, WCMDPs quickly become intractable as the number of subproblems grows. WCDQN employs a single network to train multiple DQN "subagents", one for each subproblem, and then combine their solutions to establish an upper bound on the optimal action value. This guides the main DQN agent towards optimality. We show that the tabular version, weakly coupled Q-learning (WCQL), converges almost surely to the optimal action value. Numerical experiments show faster convergence compared to DQN and related techniques in settings with as many as 10 subproblems, $3^{10}$ total actions, and a continuous state space.

13.0LGFeb 19, 2025
Aligned Multi Objective Optimization

Yonathan Efroni, Ben Kretzu, Daniel Jiang et al.

To date, the multi-objective optimization literature has mainly focused on conflicting objectives, studying the Pareto front, or requiring users to balance tradeoffs. Yet, in machine learning practice, there are many scenarios where such conflict does not take place. Recent findings from multi-task learning, reinforcement learning, and LLMs training show that diverse related tasks can enhance performance across objectives simultaneously. Despite this evidence, such phenomenon has not been examined from an optimization perspective. This leads to a lack of generic gradient-based methods that can scale to scenarios with a large number of related objectives. To address this gap, we introduce the Aligned Multi-Objective Optimization framework, propose new algorithms for this setting, and provide theoretical guarantees of their superior performance compared to naive approaches.

9.2LGNov 22, 2024
On the Linear Speedup of Personalized Federated Reinforcement Learning with Shared Representations

Guojun Xiong, Shufan Wang, Daniel Jiang et al.

Federated reinforcement learning (FedRL) enables multiple agents to collaboratively learn a policy without sharing their local trajectories collected during agent-environment interactions. However, in practice, the environments faced by different agents are often heterogeneous, leading to poor performance by the single policy learned by existing FedRL algorithms on individual agents. In this paper, we take a further step and introduce a \emph{personalized} FedRL framework (PFedRL) by taking advantage of possibly shared common structure among agents in heterogeneous environments. Specifically, we develop a class of PFedRL algorithms named PFedRL-Rep that learns (1) a shared feature representation collaboratively among all agents, and (2) an agent-specific weight vector personalized to its local environment. We analyze the convergence of PFedTD-Rep, a particular instance of the framework with temporal difference (TD) learning and linear representations. To the best of our knowledge, we are the first to prove a linear convergence speedup with respect to the number of agents in the PFedRL setting. To achieve this, we show that PFedTD-Rep is an example of the federated two-timescale stochastic approximation with Markovian noise. Experimental results demonstrate that PFedTD-Rep, along with an extension to the control setting based on deep Q-networks (DQN), not only improve learning in heterogeneous settings, but also provide better generalization to new environments.

13.6LGNov 12, 2021Code
Multi-Step Budgeted Bayesian Optimization with Unknown Evaluation Costs

Raul Astudillo, Daniel R. Jiang, Maximilian Balandat et al.

Bayesian optimization (BO) is a sample-efficient approach to optimizing costly-to-evaluate black-box functions. Most BO methods ignore how evaluation costs may vary over the optimization domain. However, these costs can be highly heterogeneous and are often unknown in advance. This occurs in many practical settings, such as hyperparameter tuning of machine learning algorithms or physics-based simulation optimization. Moreover, those few existing methods that acknowledge cost heterogeneity do not naturally accommodate a budget constraint on the total evaluation cost. This combination of unknown costs and a budget constraint introduces a new dimension to the exploration-exploitation trade-off, where learning about the cost incurs the cost itself. Existing methods do not reason about the various trade-offs of this problem in a principled way, leading often to poor performance. We formalize this claim by proving that the expected improvement and the expected improvement per unit of cost, arguably the two most widely used acquisition functions in practice, can be arbitrarily inferior with respect to the optimal non-myopic policy. To overcome the shortcomings of existing approaches, we propose the budgeted multi-step expected improvement, a non-myopic acquisition function that generalizes classical expected improvement to the setting of heterogeneous and unknown evaluation costs. Finally, we show that our acquisition function outperforms existing methods in a variety of synthetic and real problems.

5.5LGNov 5, 2021
Interpretable Personalized Experimentation

Han Wu, Sarah Tan, Weiwei Li et al.

Black-box heterogeneous treatment effect (HTE) models are increasingly being used to create personalized policies that assign individuals to their optimal treatments. However, they are difficult to understand, and can be burdensome to maintain in a production environment. In this paper, we present a scalable, interpretable personalized experimentation system, implemented and deployed in production at Meta. The system works in a multiple treatment, multiple outcome setting typical at Meta to: (1) learn explanations for black-box HTE models; (2) generate interpretable personalized policies. We evaluate the methods used in the system on publicly available data and Meta use cases, and discuss lessons learnt during the development of the system.

3.0ROApr 13, 2021
What is the appropriate speed for an autonomous vehicle? Designing a Pedestrian Aware Contextual Speed Controller

Daniel Jiang, Stewart Worrall, Mao Shan

Social acceptance is a major hurdle for autonomous vehicle technology, central to which is ensuring both passengers and nearby pedestrians feel safe. This idea of `feeling safe' and perceived safety is highly subjective and rooted in human intuition. As such, traditional analytical approaches to autonomous navigation often fail to cater for the social expectations of individuals. Therefore, this paper proposes an approach to capture the complexity of social expectations and integrate this complexity into a 3-layered Contextual Speed Controller. The layers were; the legal road speed limit, the socially acceptable speed given the number of nearby pedestrians, and the socially acceptable speed based on proximity to nearby pedestrians. An implementation of this layered approach was tested in areas of both low and high vehicle-pedestrian interactions. From the experiments conducted, the lower two layers were seen working in tandem to modulate the vehicle speed to appropriate levels that mimicked conservative human driver behaviour. In summary, this work quantified the relationship between pedestrian context and socially acceptable vehicle speeds, allowing for more perceivably safe autonomous driving. Furthermore, the need for different driving schemes for navigating different road environments was identified.

18.9LGJun 29, 2020
Efficient Nonmyopic Bayesian Optimization via One-Shot Multi-Step Trees

Shali Jiang, Daniel R. Jiang, Maximilian Balandat et al.

Bayesian optimization is a sequential decision making framework for optimizing expensive-to-evaluate black-box functions. Computing a full lookahead policy amounts to solving a highly intractable stochastic dynamic program. Myopic approaches, such as expected improvement, are often adopted in practice, but they ignore the long-term impact of the immediate decision. Existing nonmyopic approaches are mostly heuristic and/or computationally expensive. In this paper, we provide the first efficient implementation of general multi-step lookahead Bayesian optimization, formulated as a sequence of nested optimization problems within a multi-step scenario tree. Instead of solving these problems in a nested way, we equivalently optimize all decision variables in the full tree jointly, in a ``one-shot'' fashion. Combining this with an efficient method for implementing multi-step Gaussian process ``fantasization,'' we demonstrate that multi-step expected improvement is computationally tractable and exhibits performance superior to existing methods on a wide range of benchmarks.

7.2LGJun 28, 2020Code
Lookahead-Bounded Q-Learning

Ibrahim El Shar, Daniel R. Jiang

We introduce the lookahead-bounded Q-learning (LBQL) algorithm, a new, provably convergent variant of Q-learning that seeks to improve the performance of standard Q-learning in stochastic environments through the use of ``lookahead'' upper and lower bounds. To do this, LBQL employs previously collected experience and each iteration's state-action values as dual feasible penalties to construct a sequence of sampled information relaxation problems. The solutions to these problems provide estimated upper and lower bounds on the optimal value, which we track via stochastic approximation. These quantities are then used to constrain the iterates to stay within the bounds at every iteration. Numerical experiments on benchmark problems show that LBQL exhibits faster convergence and more robustness to hyperparameters when compared to standard Q-learning and several related techniques. Our approach is particularly appealing in problems that require expensive simulations or real-world interactions.

5.2OCOct 21, 2019Code
Dynamic Subgoal-based Exploration via Bayesian Optimization

Yijia Wang, Matthias Poloczek, Daniel R. Jiang

Reinforcement learning in sparse-reward navigation environments with expensive and limited interactions is challenging and poses a need for effective exploration. Motivated by complex navigation tasks that require real-world training (when cheap simulators are not available), we consider an agent that faces an unknown distribution of environments and must decide on an exploration strategy. It may leverage a series of training environments to improve its policy before it is evaluated in a test environment drawn from the same environment distribution. Most existing approaches focus on fixed exploration strategies, while the few that view exploration as a meta-optimization problem tend to ignore the need for cost-efficient exploration. We propose a cost-aware Bayesian optimization approach that efficiently searches over a class of dynamic subgoal-based exploration strategies. The algorithm adjusts a variety of levers -- the locations of the subgoals, the length of each episode, and the number of replications per trial -- in order to overcome the challenges of sparse rewards, expensive interactions, and noise. An experimental evaluation demonstrates that the new approach outperforms existing baselines across a number of problem domains. We also provide a theoretical foundation and prove that the method asymptotically identifies a near-optimal subgoal design.

32.5LGOct 14, 2019Code
BoTorch: A Framework for Efficient Monte-Carlo Bayesian Optimization

Maximilian Balandat, Brian Karrer, Daniel R. Jiang et al.

Bayesian optimization provides sample-efficient global optimization for a broad range of applications, including automatic machine learning, engineering, physics, and experimental design. We introduce BoTorch, a modern programming framework for Bayesian optimization that combines Monte-Carlo (MC) acquisition functions, a novel sample average approximation optimization approach, auto-differentiation, and variance reduction techniques. BoTorch's modular design facilitates flexible specification and optimization of probabilistic models written in PyTorch, simplifying implementation of new acquisition functions. Our approach is backed by novel theoretical convergence results and made practical by a distinctive algorithmic foundation that leverages fast predictive distributions, hardware acceleration, and deterministic optimization. We also propose a novel "one-shot" formulation of the Knowledge Gradient, enabled by a combination of our theoretical and software contributions. In experiments, we demonstrate the improved sample efficiency of BoTorch relative to other popular libraries.

19.4AIMay 15, 2018
Feedback-Based Tree Search for Reinforcement Learning

Daniel R. Jiang, Emmanuel Ekwedike, Han Liu

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of small, finite-horizon versions of the original infinite-horizon Markov decision process. The terminal condition of the finite-horizon problems, or the leaf-node evaluator of the decision tree generated by MCTS, is specified using a combination of an estimated value function and an estimated policy function. The recommendations generated by the MCTS procedure are then provided as feedback in order to refine, through classification and regression, the leaf-node evaluator for the next iteration. We provide the first sample complexity bounds for a tree search-based RL algorithm. In addition, we show that a deep neural network implementation of the technique can create a competitive AI agent for the popular multi-player online battle arena (MOBA) game King of Glory.

9.3OCApr 20, 2017
Monte Carlo Tree Search with Sampled Information Relaxation Dual Bounds

Daniel R. Jiang, Lina Al-Kanj, Warren B. Powell

Monte Carlo Tree Search (MCTS), most famously used in game-play artificial intelligence (e.g., the game of Go), is a well-known strategy for constructing approximate solutions to sequential decision problems. Its primary innovation is the use of a heuristic, known as a default policy, to obtain Monte Carlo estimates of downstream values for states in a decision tree. This information is used to iteratively expand the tree towards regions of states and actions that an optimal policy might visit. However, to guarantee convergence to the optimal action, MCTS requires the entire tree to be expanded asymptotically. In this paper, we propose a new technique called Primal-Dual MCTS that utilizes sampled information relaxation upper bounds on potential actions, creating the possibility of "ignoring" parts of the tree that stem from highly suboptimal choices. This allows us to prove that despite converging to a partial decision tree in the limit, the recommended action from Primal-Dual MCTS is optimal. The new approach shows significant promise when used to optimize the behavior of a single driver navigating a graph while operating on a ride-sharing platform. Numerical experiments on a real dataset of 7,000 trips in New Jersey suggest that Primal-Dual MCTS improves upon standard MCTS by producing deeper decision trees and exhibits a reduced sensitivity to the size of the action space.

18.1OCSep 7, 2015
Risk-Averse Approximate Dynamic Programming with Quantile-Based Risk Measures

Daniel R. Jiang, Warren B. Powell

In this paper, we consider a finite-horizon Markov decision process (MDP) for which the objective at each stage is to minimize a quantile-based risk measure (QBRM) of the sequence of future costs; we call the overall objective a dynamic quantile-based risk measure (DQBRM). In particular, we consider optimizing dynamic risk measures where the one-step risk measures are QBRMs, a class of risk measures that includes the popular value at risk (VaR) and the conditional value at risk (CVaR). Although there is considerable theoretical development of risk-averse MDPs in the literature, the computational challenges have not been explored as thoroughly. We propose data-driven and simulation-based approximate dynamic programming (ADP) algorithms to solve the risk-averse sequential decision problem. We address the issue of inefficient sampling for risk applications in simulated settings and present a procedure, based on importance sampling, to direct samples toward the "risky region" as the ADP algorithm progresses. Finally, we show numerical results of our algorithms in the context of an application involving risk-averse bidding for energy storage.