Faster Reinforcement Learning by Freezing Slow States
This addresses a practical problem in reinforcement learning for domains with high-frequency decisions and slowly changing information, such as inventory control and dynamic pricing, offering a computationally efficient solution.
The paper tackles the computational challenge of solving infinite horizon Markov decision processes with fast-slow state structures by proposing a novel approximation strategy that freezes slow states during planning, leading to easier-to-solve problems and a more favorable discount factor. The result is high-quality policies with significantly less computation, as demonstrated empirically on domains like inventory control and dynamic pricing.
We study infinite horizon Markov decision processes (MDPs) with "fast-slow" structure, where some state variables evolve rapidly ("fast states") while others change more gradually ("slow states"). This structure commonly arises in practice when decisions must be made at high frequencies over long horizons, and where slowly changing information still plays a critical role in determining optimal actions. Examples include inventory control under slowly changing demand indicators or dynamic pricing with gradually shifting consumer behavior. Modeling the problem at the natural decision frequency leads to MDPs with discount factors close to one, making them computationally challenging. We propose a novel approximation strategy that "freezes" slow states during phases of lower-level planning and subsequently applies value iteration to an auxiliary upper-level MDP that evolves on a slower timescale. Freezing states for short periods of time leads to easier-to-solve lower-level problems, while a slower upper-level timescale allows for a more favorable discount factor. On the theoretical side, we analyze the regret incurred by our frozen-state approach, which leads to simple insights on how to trade off regret versus computational cost. Empirically, we benchmark our new frozen-state methods on three domains, (i) inventory control with fixed order costs, (ii) a gridworld problem with spatial tasks, and (iii) dynamic pricing with reference-price effects. We demonstrate that the new methods produce high-quality policies with significantly less computation, and we show that simply omitting slow states is often a poor heuristic.