11.4IRAug 1, 2022
Towards Psychologically-Grounded Dynamic Preference ModelsMihaela Curmei, Andreas Haupt, Dylan Hadfield-Menell et al.
Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the influence of recommendations on people's preferences must be grounded in psychologically plausible models. We contribute a methodology for developing grounded dynamic preference models. We demonstrate this method with models that capture three classic effects from the psychology literature: Mere-Exposure, Operant Conditioning, and Hedonic Adaptation. We conduct simulation-based studies to show that the psychological models manifest distinct behaviors that can inform system design. Our study has two direct implications for dynamic user modeling in recommendation systems. First, the methodology we outline is broadly applicable for psychologically grounding dynamic preference models. It allows us to critique recent contributions based on their limited discussion of psychological foundation and their implausible predictions. Second, we discuss implications of dynamic preference models for recommendation systems evaluation and design. In an example, we show that engagement and diversity metrics may be unable to capture desirable recommendation system performance.
14.4LGDec 3, 2025
Full-Stack Alignment: Co-Aligning AI and Institutions with Thick Models of ValueJoe Edelman, Tan Zhi-Xuan, Ryan Lowe et al.
Beneficial societal outcomes cannot be guaranteed by aligning individual AI systems with the intentions of their operators or users. Even an AI system that is perfectly aligned to the intentions of its operating organization can lead to bad outcomes if the goals of that organization are misaligned with those of other institutions and individuals. For this reason, we need full-stack alignment, the concurrent alignment of AI systems and the institutions that shape them with what people value. This can be done without imposing a particular vision of individual or collective flourishing. We argue that current approaches for representing values, such as utility functions, preference orderings, or unstructured text, struggle to address these and other issues effectively. They struggle to distinguish values from other signals, to support principled normative reasoning, and to model collective goods. We propose thick models of value will be needed. These structure the way values and norms are represented, enabling systems to distinguish enduring values from fleeting preferences, to model the social embedding of individual choices, and to reason normatively, applying values in new domains. We demonstrate this approach in five areas: AI value stewardship, normatively competent agents, win-win negotiation systems, meaning-preserving economic mechanisms, and democratic regulatory institutions.
Formal Contracts Mitigate Social Dilemmas in Multi-Agent RLAndreas A. Haupt, Phillip J. K. Christoffersen, Mehul Damani et al.
Multi-agent Reinforcement Learning (MARL) is a powerful tool for training autonomous agents acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all Fully Observable Markov Games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we show that for general contract spaces, and even under partial observability, richer contract spaces lead to higher welfare. Hence, contract space design solves an exploration-exploitation tradeoff, sidestepping incentive issues. We complement our theoretical analysis with experiments. Issues of exploration in the contracting augmentation are mitigated using a training methodology inspired by multi-objective reinforcement learning: Multi-Objective Contract Augmentation Learning (MOCA). We test our methodology in static, single-move games, as well as dynamic domains that simulate traffic, pollution management and common pool resource management.