AIGTMATHAug 22, 2022

Formal Contracts Mitigate Social Dilemmas in Multi-Agent RL

arXiv:2208.10469v45 citationsh-index: 31
Originality Highly original
AI Analysis

It addresses social dilemmas in MARL for applications like traffic and resource management, offering a novel solution to enhance cooperation among selfish agents.

The paper tackles the problem of sub-optimal behavior in multi-agent reinforcement learning (MARL) due to diverging individual and group incentives by introducing formal contracts that allow agents to voluntarily agree to binding reward transfers, resulting in socially optimal equilibria and improved welfare across various domains.

Multi-agent Reinforcement Learning (MARL) is a powerful tool for training autonomous agents acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all Fully Observable Markov Games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we show that for general contract spaces, and even under partial observability, richer contract spaces lead to higher welfare. Hence, contract space design solves an exploration-exploitation tradeoff, sidestepping incentive issues. We complement our theoretical analysis with experiments. Issues of exploration in the contracting augmentation are mitigated using a training methodology inspired by multi-objective reinforcement learning: Multi-Objective Contract Augmentation Learning (MOCA). We test our methodology in static, single-move games, as well as dynamic domains that simulate traffic, pollution management and common pool resource management.

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