CVAug 6, 2023Code
Beyond First Impressions: Integrating Joint Multi-modal Cues for Comprehensive 3D RepresentationHaowei Wang, Jiji Tang, Jiayi Ji et al.
In recent years, 3D understanding has turned to 2D vision-language pre-trained models to overcome data scarcity challenges. However, existing methods simply transfer 2D alignment strategies, aligning 3D representations with single-view 2D images and coarse-grained parent category text. These approaches introduce information degradation and insufficient synergy issues, leading to performance loss. Information degradation arises from overlooking the fact that a 3D representation should be equivalent to a series of multi-view images and more fine-grained subcategory text. Insufficient synergy neglects the idea that a robust 3D representation should align with the joint vision-language space, rather than independently aligning with each modality. In this paper, we propose a multi-view joint modality modeling approach, termed JM3D, to obtain a unified representation for point cloud, text, and image. Specifically, a novel Structured Multimodal Organizer (SMO) is proposed to address the information degradation issue, which introduces contiguous multi-view images and hierarchical text to enrich the representation of vision and language modalities. A Joint Multi-modal Alignment (JMA) is designed to tackle the insufficient synergy problem, which models the joint modality by incorporating language knowledge into the visual modality. Extensive experiments on ModelNet40 and ScanObjectNN demonstrate the effectiveness of our proposed method, JM3D, which achieves state-of-the-art performance in zero-shot 3D classification. JM3D outperforms ULIP by approximately 4.3% on PointMLP and achieves an improvement of up to 6.5% accuracy on PointNet++ in top-1 accuracy for zero-shot 3D classification on ModelNet40. The source code and trained models for all our experiments are publicly available at https://github.com/Mr-Neko/JM3D.
CVMar 3, 2023Code
Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand DisentanglementXingqun Qi, Chen Liu, Muyi Sun et al.
Predicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asymmetric motions between two hands and generate two hands in a holistic manner, leading to unnatural results. In this work, we introduce a novel bilateral hand disentanglement based two-stage 3D hand generation method to achieve natural and diverse 3D hand prediction from body dynamics. In the first stage, we intend to generate natural hand gestures by two hand-disentanglement branches. Considering the asymmetric gestures and motions of two hands, we introduce a Spatial-Residual Memory (SRM) module to model spatial interaction between the body and each hand by residual learning. To enhance the coordination of two hand motions wrt. body dynamics holistically, we then present a Temporal-Motion Memory (TMM) module. TMM can effectively model the temporal association between body dynamics and two hand motions. The second stage is built upon the insight that 3D hand predictions should be non-deterministic given the sequential body postures. Thus, we further diversify our 3D hand predictions based on the initial output from the stage one. Concretely, we propose a Prototypical-Memory Sampling Strategy (PSS) to generate the non-deterministic hand gestures by gradient-based Markov Chain Monte Carlo (MCMC) sampling. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on the B2H dataset and our newly collected TED Hands dataset. The dataset and code are available at https://github.com/XingqunQi-lab/Diverse-3D-Hand-Gesture-Prediction.
CVJul 22, 2022
NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural RepresentationsYunlong Ran, Jing Zeng, Shibo He et al.
Implicit neural representations have shown compelling results in offline 3D reconstruction and also recently demonstrated the potential for online SLAM systems. However, applying them to autonomous 3D reconstruction, where a robot is required to explore a scene and plan a view path for the reconstruction, has not been studied. In this paper, we explore for the first time the possibility of using implicit neural representations for autonomous 3D scene reconstruction by addressing two key challenges: 1) seeking a criterion to measure the quality of the candidate viewpoints for the view planning based on the new representations, and 2) learning the criterion from data that can generalize to different scenes instead of a hand-crafting one. To solve the challenges, firstly, a proxy of Peak Signal-to-Noise Ratio (PSNR) is proposed to quantify a viewpoint quality; secondly, the proxy is optimized jointly with the parameters of an implicit neural network for the scene. With the proposed view quality criterion from neural networks (termed as Neural Uncertainty), we can then apply implicit representations to autonomous 3D reconstruction. Our method demonstrates significant improvements on various metrics for the rendered image quality and the geometry quality of the reconstructed 3D models when compared with variants using TSDF or reconstruction without view planning. Project webpage https://kingteeloki-ran.github.io/NeurAR/
CVJul 24, 2024Code
Affective Behaviour Analysis via Progressive LearningChen Liu, Wei Zhang, Feng Qiu et al.
Affective Behavior Analysis aims to develop emotionally intelligent technology that can recognize and respond to human emotions. To advance this field, the 7th Affective Behavior Analysis in-the-wild (ABAW) competition holds the Multi-Task Learning Challenge based on the s-Aff-Wild2 database. The participants are required to develop a framework that achieves Valence-Arousal Estimation, Expression Recognition, and AU detection simultaneously. To achieve this goal, we propose a progressive multi-task learning framework that fully leverages the distinct focuses of each task on facial emotion features. Specifically, our method design can be summarized into three main aspects: 1) Separate Training and Joint Training: We first train each task model separately and then perform joint training based on the pre-trained models, fully utilizing the feature focus aspects of each task to improve the overall framework performance. 2) Feature Fusion and Temporal Modeling:} We investigate effective strategies for fusing features extracted from each task-specific model and incorporate temporal feature modeling during the joint training phase, which further refines the performance of each task. 3) Joint Training Strategy Optimization: To identify the optimal joint training approach, we conduct a comprehensive strategy search, experimenting with various task combinations and training methodologies to further elevate the overall performance of each task. According to the official results, our team achieves first place in the MTL challenge with a total score of 1.5286 (i.e., AU F-score 0.5580, Expression F-score 0.4286, CCC VA score 0.5420). Our code is publicly available at https://github.com/YenanLiu/ABAW7th.
CVMar 29, 2023
NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect IlluminationHaoqian Wu, Zhipeng Hu, Lincheng Li et al.
Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blur the high-frequency reflection details. In this paper, we propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images, while considering near-field indirect illumination. In a nutshell, we introduce the Monte Carlo sampling based path tracing and cache the indirect illumination as neural radiance, enabling a physics-faithful and easy-to-optimize inverse rendering method. To enhance efficiency and practicality, we leverage SG to represent the smooth environment illuminations and apply importance sampling techniques. To supervise indirect illuminations from unobserved directions, we develop a novel radiance consistency constraint between implicit neural radiance and path tracing results of unobserved rays along with the joint optimization of materials and illuminations, thus significantly improving the decomposition performance. Extensive experiments demonstrate that our method outperforms the state-of-the-art on multiple synthetic and real datasets, especially in terms of inter-reflection decomposition.Our code and data are available at https://woolseyyy.github.io/nefii/.
CVMar 2, 2023
Zero-Shot Text-to-Parameter Translation for Game Character Auto-CreationRui Zhao, Wei Li, Zhipeng Hu et al.
Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles) makes it possible for users to personalize and customize in-game characters. Previous in-game character auto-creation systems are mostly image-driven, where facial parameters are optimized so that the rendered character looks similar to the reference face photo. This paper proposes a novel text-to-parameter translation method (T2P) to achieve zero-shot text-driven game character auto-creation. With our method, users can create a vivid in-game character with arbitrary text description without using any reference photo or editing hundreds of parameters manually. In our method, taking the power of large-scale pre-trained multi-modal CLIP and neural rendering, T2P searches both continuous facial parameters and discrete facial parameters in a unified framework. Due to the discontinuous parameter representation, previous methods have difficulty in effectively learning discrete facial parameters. T2P, to our best knowledge, is the first method that can handle the optimization of both discrete and continuous parameters. Experimental results show that T2P can generate high-quality and vivid game characters with given text prompts. T2P outperforms other SOTA text-to-3D generation methods on both objective evaluations and subjective evaluations.
CVMar 8, 2022
GaitStrip: Gait Recognition via Effective Strip-based Feature Representations and Multi-Level FrameworkMing Wang, Beibei Lin, Xianda Guo et al.
Many gait recognition methods first partition the human gait into N-parts and then combine them to establish part-based feature representations. Their gait recognition performance is often affected by partitioning strategies, which are empirically chosen in different datasets. However, we observe that strips as the basic component of parts are agnostic against different partitioning strategies. Motivated by this observation, we present a strip-based multi-level gait recognition network, named GaitStrip, to extract comprehensive gait information at different levels. To be specific, our high-level branch explores the context of gait sequences and our low-level one focuses on detailed posture changes. We introduce a novel StriP-Based feature extractor (SPB) to learn the strip-based feature representations by directly taking each strip of the human body as the basic unit. Moreover, we propose a novel multi-branch structure, called Enhanced Convolution Module (ECM), to extract different representations of gaits. ECM consists of the Spatial-Temporal feature extractor (ST), the Frame-Level feature extractor (FL) and SPB, and has two obvious advantages: First, each branch focuses on a specific representation, which can be used to improve the robustness of the network. Specifically, ST aims to extract spatial-temporal features of gait sequences, while FL is used to generate the feature representation of each frame. Second, the parameters of the ECM can be reduced in test by introducing a structural re-parameterization technique. Extensive experimental results demonstrate that our GaitStrip achieves state-of-the-art performance in both normal walking and complex conditions.
CVOct 22, 2023
High-Quality 3D Face Reconstruction with Affine Convolutional NetworksZhiqian Lin, Jiangke Lin, Lincheng Li et al.
Recent works based on convolutional encoder-decoder architecture and 3DMM parameterization have shown great potential for canonical view reconstruction from a single input image. Conventional CNN architectures benefit from exploiting the spatial correspondence between the input and output pixels. However, in 3D face reconstruction, the spatial misalignment between the input image (e.g. face) and the canonical/UV output makes the feature encoding-decoding process quite challenging. In this paper, to tackle this problem, we propose a new network architecture, namely the Affine Convolution Networks, which enables CNN based approaches to handle spatially non-corresponding input and output images and maintain high-fidelity quality output at the same time. In our method, an affine transformation matrix is learned from the affine convolution layer for each spatial location of the feature maps. In addition, we represent 3D human heads in UV space with multiple components, including diffuse maps for texture representation, position maps for geometry representation, and light maps for recovering more complex lighting conditions in the real world. All the components can be trained without any manual annotations. Our method is parametric-free and can generate high-quality UV maps at resolution of 512 x 512 pixels, while previous approaches normally generate 256 x 256 pixels or smaller. Our code will be released once the paper got accepted.
CVJul 17, 2024
HIMO: A New Benchmark for Full-Body Human Interacting with Multiple ObjectsXintao Lv, Liang Xu, Yichao Yan et al.
Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.
CVAug 20, 2023
BAVS: Bootstrapping Audio-Visual Segmentation by Integrating Foundation KnowledgeChen Liu, Peike Li, Hu Zhang et al.
Given an audio-visual pair, audio-visual segmentation (AVS) aims to locate sounding sources by predicting pixel-wise maps. Previous methods assume that each sound component in an audio signal always has a visual counterpart in the image. However, this assumption overlooks that off-screen sounds and background noise often contaminate the audio recordings in real-world scenarios. They impose significant challenges on building a consistent semantic mapping between audio and visual signals for AVS models and thus impede precise sound localization. In this work, we propose a two-stage bootstrapping audio-visual segmentation framework by incorporating multi-modal foundation knowledge. In a nutshell, our BAVS is designed to eliminate the interference of background noise or off-screen sounds in segmentation by establishing the audio-visual correspondences in an explicit manner. In the first stage, we employ a segmentation model to localize potential sounding objects from visual data without being affected by contaminated audio signals. Meanwhile, we also utilize a foundation audio classification model to discern audio semantics. Considering the audio tags provided by the audio foundation model are noisy, associating object masks with audio tags is not trivial. Thus, in the second stage, we develop an audio-visual semantic integration strategy (AVIS) to localize the authentic-sounding objects. Here, we construct an audio-visual tree based on the hierarchical correspondence between sounds and object categories. We then examine the label concurrency between the localized objects and classified audio tags by tracing the audio-visual tree. With AVIS, we can effectively segment real-sounding objects. Extensive experiments demonstrate the superiority of our method on AVS datasets, particularly in scenarios involving background noise. Our project website is https://yenanliu.github.io/AVSS.github.io/.
SDJul 31, 2023
Audio-Visual Segmentation by Exploring Cross-Modal Mutual SemanticsChen Liu, Peike Li, Xingqun Qi et al.
The audio-visual segmentation (AVS) task aims to segment sounding objects from a given video. Existing works mainly focus on fusing audio and visual features of a given video to achieve sounding object masks. However, we observed that prior arts are prone to segment a certain salient object in a video regardless of the audio information. This is because sounding objects are often the most salient ones in the AVS dataset. Thus, current AVS methods might fail to localize genuine sounding objects due to the dataset bias. In this work, we present an audio-visual instance-aware segmentation approach to overcome the dataset bias. In a nutshell, our method first localizes potential sounding objects in a video by an object segmentation network, and then associates the sounding object candidates with the given audio. We notice that an object could be a sounding object in one video but a silent one in another video. This would bring ambiguity in training our object segmentation network as only sounding objects have corresponding segmentation masks. We thus propose a silent object-aware segmentation objective to alleviate the ambiguity. Moreover, since the category information of audio is unknown, especially for multiple sounding sources, we propose to explore the audio-visual semantic correlation and then associate audio with potential objects. Specifically, we attend predicted audio category scores to potential instance masks and these scores will highlight corresponding sounding instances while suppressing inaudible ones. When we enforce the attended instance masks to resemble the ground-truth mask, we are able to establish audio-visual semantics correlation. Experimental results on the AVS benchmarks demonstrate that our method can effectively segment sounding objects without being biased to salient objects.
CVMar 27, 2023
DyGait: Exploiting Dynamic Representations for High-performance Gait RecognitionMing Wang, Xianda Guo, Beibei Lin et al.
Gait recognition is a biometric technology that recognizes the identity of humans through their walking patterns. Compared with other biometric technologies, gait recognition is more difficult to disguise and can be applied to the condition of long-distance without the cooperation of subjects. Thus, it has unique potential and wide application for crime prevention and social security. At present, most gait recognition methods directly extract features from the video frames to establish representations. However, these architectures learn representations from different features equally but do not pay enough attention to dynamic features, which refers to a representation of dynamic parts of silhouettes over time (e.g. legs). Since dynamic parts of the human body are more informative than other parts (e.g. bags) during walking, in this paper, we propose a novel and high-performance framework named DyGait. This is the first framework on gait recognition that is designed to focus on the extraction of dynamic features. Specifically, to take full advantage of the dynamic information, we propose a Dynamic Augmentation Module (DAM), which can automatically establish spatial-temporal feature representations of the dynamic parts of the human body. The experimental results show that our DyGait network outperforms other state-of-the-art gait recognition methods. It achieves an average Rank-1 accuracy of 71.4% on the GREW dataset, 66.3% on the Gait3D dataset, 98.4% on the CASIA-B dataset and 98.3% on the OU-MVLP dataset.
CVDec 6, 2022
FlowFace: Semantic Flow-guided Shape-aware Face SwappingHao Zeng, Wei Zhang, Changjie Fan et al.
In this work, we propose a semantic flow-guided two-stage framework for shape-aware face swapping, namely FlowFace. Unlike most previous methods that focus on transferring the source inner facial features but neglect facial contours, our FlowFace can transfer both of them to a target face, thus leading to more realistic face swapping. Concretely, our FlowFace consists of a face reshaping network and a face swapping network. The face reshaping network addresses the shape outline differences between the source and target faces. It first estimates a semantic flow (i.e., face shape differences) between the source and the target face, and then explicitly warps the target face shape with the estimated semantic flow. After reshaping, the face swapping network generates inner facial features that exhibit the identity of the source face. We employ a pre-trained face masked autoencoder (MAE) to extract facial features from both the source face and the target face. In contrast to previous methods that use identity embedding to preserve identity information, the features extracted by our encoder can better capture facial appearances and identity information. Then, we develop a cross-attention fusion module to adaptively fuse inner facial features from the source face with the target facial attributes, thus leading to better identity preservation. Extensive quantitative and qualitative experiments on in-the-wild faces demonstrate that our FlowFace outperforms the state-of-the-art significantly.
CVNov 15, 2022
Evidence-based Match-status-Aware Gait Recognition for Out-of-Gallery Gait IdentificationHeming Du, Chen Liu, Ming Wang et al.
Existing gait recognition methods typically identify individuals based on the similarity between probe and gallery samples. However, these methods often neglect the fact that the gallery may not contain identities corresponding to the probes, leading to incorrect recognition.To identify Out-of-Gallery (OOG) gait queries, we propose an Evidence-based Match-status-Aware Gait Recognition (EMA-GR) framework. Inspired by Evidential Deep Learning (EDL), EMA-GR is designed to quantify the uncertainty associated with the match status of recognition. Thus, EMA-GR identifies whether the probe has a counterpart in the gallery. Specifically, we adopt an evidence collector to gather match status evidence from a recognition result pair and parameterize a Dirichlet distribution over the gathered evidence, following the Dempster-Shafer Theory of Evidence (DST). We measure the uncertainty and predict the match status of the recognition results, and thus determine whether the probe is an OOG query.To the best of our knowledge, our method is the first attempt to tackle OOG queries in gait recognition. Moreover, EMA-GR is agnostic against gait recognition methods and improves the robustness against OOG queries. Extensive experiments demonstrate that our method achieves state-of-the-art performance on datasets with OOG queries, and can also generalize well to other identity-retrieval tasks. Importantly, our method surpasses existing state-of-the-art methods by a substantial margin, achieving a 51.26% improvement when the OOG query rate is around 50% on OUMVLP.
CVAug 2, 2022
GaitGL: Learning Discriminative Global-Local Feature Representations for Gait RecognitionBeibei Lin, Shunli Zhang, Ming Wang et al.
Existing gait recognition methods either directly establish Global Feature Representation (GFR) from original gait sequences or generate Local Feature Representation (LFR) from several local parts. However, GFR tends to neglect local details of human postures as the receptive fields become larger in the deeper network layers. Although LFR allows the network to focus on the detailed posture information of each local region, it neglects the relations among different local parts and thus only exploits limited local information of several specific regions. To solve these issues, we propose a global-local based gait recognition network, named GaitGL, to generate more discriminative feature representations. To be specific, a novel Global and Local Convolutional Layer (GLCL) is developed to take full advantage of both global visual information and local region details in each layer. GLCL is a dual-branch structure that consists of a GFR extractor and a mask-based LFR extractor. GFR extractor aims to extract contextual information, e.g., the relationship among various body parts, and the mask-based LFR extractor is presented to exploit the detailed posture changes of local regions. In addition, we introduce a novel mask-based strategy to improve the local feature extraction capability. Specifically, we design pairs of complementary masks to randomly occlude feature maps, and then train our mask-based LFR extractor on various occluded feature maps. In this manner, the LFR extractor will learn to fully exploit local information. Extensive experiments demonstrate that GaitGL achieves better performance than state-of-the-art gait recognition methods. The average rank-1 accuracy on CASIA-B, OU-MVLP, GREW and Gait3D is 93.6%, 98.7%, 68.0% and 63.8%, respectively, significantly outperforming the competing methods. The proposed method has won the first prize in two competitions: HID 2020 and HID 2021.
CVOct 25, 2022
Facial Action Units Detection Aided by Global-Local Expression EmbeddingZhipeng Hu, Wei Zhang, Lincheng Li et al.
Since Facial Action Unit (AU) annotations require domain expertise, common AU datasets only contain a limited number of subjects. As a result, a crucial challenge for AU detection is addressing identity overfitting. We find that AUs and facial expressions are highly associated, and existing facial expression datasets often contain a large number of identities. In this paper, we aim to utilize the expression datasets without AU labels to facilitate AU detection. Specifically, we develop a novel AU detection framework aided by the Global-Local facial Expressions Embedding, dubbed GLEE-Net. Our GLEE-Net consists of three branches to extract identity-independent expression features for AU detection. We introduce a global branch for modeling the overall facial expression while eliminating the impacts of identities. We also design a local branch focusing on specific local face regions. The combined output of global and local branches is firstly pre-trained on an expression dataset as an identity-independent expression embedding, and then finetuned on AU datasets. Therefore, we significantly alleviate the issue of limited identities. Furthermore, we introduce a 3D global branch that extracts expression coefficients through 3D face reconstruction to consolidate 2D AU descriptions. Finally, a Transformer-based multi-label classifier is employed to fuse all the representations for AU detection. Extensive experiments demonstrate that our method significantly outperforms the state-of-the-art on the widely-used DISFA, BP4D and BP4D+ datasets.
CVAug 11, 2023
Zero-shot Text-driven Physically Interpretable Face EditingYapeng Meng, Songru Yang, Xu Hu et al.
This paper proposes a novel and physically interpretable method for face editing based on arbitrary text prompts. Different from previous GAN-inversion-based face editing methods that manipulate the latent space of GANs, or diffusion-based methods that model image manipulation as a reverse diffusion process, we regard the face editing process as imposing vector flow fields on face images, representing the offset of spatial coordinates and color for each image pixel. Under the above-proposed paradigm, we represent the vector flow field in two ways: 1) explicitly represent the flow vectors with rasterized tensors, and 2) implicitly parameterize the flow vectors as continuous, smooth, and resolution-agnostic neural fields, by leveraging the recent advances of implicit neural representations. The flow vectors are iteratively optimized under the guidance of the pre-trained Contrastive Language-Image Pretraining~(CLIP) model by maximizing the correlation between the edited image and the text prompt. We also propose a learning-based one-shot face editing framework, which is fast and adaptable to any text prompt input. Our method can also be flexibly extended to real-time video face editing. Compared with state-of-the-art text-driven face editing methods, our method can generate physically interpretable face editing results with high identity consistency and image quality. Our code will be made publicly available.
CVOct 15, 2023
CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera PosesHongyu Fu, Xin Yu, Lincheng Li et al.
Existing volumetric neural rendering techniques, such as Neural Radiance Fields (NeRF), face limitations in synthesizing high-quality novel views when the camera poses of input images are imperfect. To address this issue, we propose a novel 3D reconstruction framework that enables simultaneous optimization of camera poses, dubbed CBARF (Cascaded Bundle-Adjusting NeRF).In a nutshell, our framework optimizes camera poses in a coarse-to-fine manner and then reconstructs scenes based on the rectified poses. It is observed that the initialization of camera poses has a significant impact on the performance of bundle-adjustment (BA). Therefore, we cascade multiple BA modules at different scales to progressively improve the camera poses. Meanwhile, we develop a neighbor-replacement strategy to further optimize the results of BA in each stage. In this step, we introduce a novel criterion to effectively identify poorly estimated camera poses. Then we replace them with the poses of neighboring cameras, thus further eliminating the impact of inaccurate camera poses. Once camera poses have been optimized, we employ a density voxel grid to generate high-quality 3D reconstructed scenes and images in novel views. Experimental results demonstrate that our CBARF model achieves state-of-the-art performance in both pose optimization and novel view synthesis, especially in the existence of large camera pose noise.
GRSep 20, 2024
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation ModelFeng Qiu, Wei Zhang, Chen Liu et al.
Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric constraints (like those designed on facial landmarks) are insufficient to capture subtle emotions, while expression features trained on classification tasks lack fine granularity for complex emotions. To address this, we propose \textbf{FreeAvatar}, a robust facial animation transfer method that relies solely on our learned expression representation. Specifically, FreeAvatar consists of two main components: the expression foundation model and the facial animation transfer model. In the first component, we initially construct a facial feature space through a face reconstruction task and then optimize the expression feature space by exploring the similarities among different expressions. Benefiting from training on the amounts of unlabeled facial images and re-collected expression comparison dataset, our model adapts freely and effectively to any in-the-wild input facial images. In the facial animation transfer component, we propose a novel Expression-driven Multi-avatar Animator, which first maps expressive semantics to the facial control parameters of 3D avatars and then imposes perceptual constraints between the input and output images to maintain expression consistency. To make the entire process differentiable, we employ a trained neural renderer to translate rig parameters into corresponding images. Furthermore, unlike previous methods that require separate decoders for each avatar, we propose a dynamic identity injection module that allows for the joint training of multiple avatars within a single network.
CVAug 25, 2023
EfficientDreamer: High-Fidelity and Robust 3D Creation via Orthogonal-view Diffusion PriorZhipeng Hu, Minda Zhao, Chaoyi Zhao et al.
While image diffusion models have made significant progress in text-driven 3D content creation, they often fail to accurately capture the intended meaning of text prompts, especially for view information. This limitation leads to the Janus problem, where multi-faced 3D models are generated under the guidance of such diffusion models. In this paper, we propose a robust high-quality 3D content generation pipeline by exploiting orthogonal-view image guidance. First, we introduce a novel 2D diffusion model that generates an image consisting of four orthogonal-view sub-images based on the given text prompt. Then, the 3D content is created using this diffusion model. Notably, the generated orthogonal-view image provides strong geometric structure priors and thus improves 3D consistency. As a result, it effectively resolves the Janus problem and significantly enhances the quality of 3D content creation. Additionally, we present a 3D synthesis fusion network that can further improve the details of the generated 3D contents. Both quantitative and qualitative evaluations demonstrate that our method surpasses previous text-to-3D techniques. Project page: https://efficientdreamer.github.io.
CVMar 11, 2025Code
7ABAW-Compound Expression Recognition via Curriculum LearningChen Liu, Feng Qiu, Wei Zhang et al.
With the advent of deep learning, expression recognition has made significant advancements. However, due to the limited availability of annotated compound expression datasets and the subtle variations of compound expressions, Compound Emotion Recognition (CE) still holds considerable potential for exploration. To advance this task, the 7th Affective Behavior Analysis in-the-wild (ABAW) competition introduces the Compound Expression Challenge based on C-EXPR-DB, a limited dataset without labels. In this paper, we present a curriculum learning-based framework that initially trains the model on single-expression tasks and subsequently incorporates multi-expression data. This design ensures that our model first masters the fundamental features of basic expressions before being exposed to the complexities of compound emotions. Specifically, our designs can be summarized as follows: 1) Single-Expression Pre-training: The model is first trained on datasets containing single expressions to learn the foundational facial features associated with basic emotions. 2) Dynamic Compound Expression Generation: Given the scarcity of annotated compound expression datasets, we employ CutMix and Mixup techniques on the original single-expression images to create hybrid images exhibiting characteristics of multiple basic emotions. 3) Incremental Multi-Expression Integration: After performing well on single-expression tasks, the model is progressively exposed to multi-expression data, allowing the model to adapt to the complexity and variability of compound expressions. The official results indicate that our method achieves the \textbf{best} performance in this competition track with an F-score of 0.6063. Our code is released at https://github.com/YenanLiu/ABAW7th.
CVMar 16, 2024
Affective Behaviour Analysis via Integrating Multi-Modal KnowledgeWei Zhang, Feng Qiu, Chen Liu et al.
Affective Behavior Analysis aims to facilitate technology emotionally smart, creating a world where devices can understand and react to our emotions as humans do. To comprehensively evaluate the authenticity and applicability of emotional behavior analysis techniques in natural environments, the 6th competition on Affective Behavior Analysis in-the-wild (ABAW) utilizes the Aff-Wild2, Hume-Vidmimic2, and C-EXPR-DB datasets to set up five competitive tracks, i.e., Valence-Arousal (VA) Estimation, Expression (EXPR) Recognition, Action Unit (AU) Detection, Compound Expression (CE) Recognition, and Emotional Mimicry Intensity (EMI) Estimation. In this paper, we present our method designs for the five tasks. Specifically, our design mainly includes three aspects: 1) Utilizing a transformer-based feature fusion module to fully integrate emotional information provided by audio signals, visual images, and transcripts, offering high-quality expression features for the downstream tasks. 2) To achieve high-quality facial feature representations, we employ Masked-Auto Encoder as the visual features extraction model and fine-tune it with our facial dataset. 3) Considering the complexity of the video collection scenes, we conduct a more detailed dataset division based on scene characteristics and train the classifier for each scene. Extensive experiments demonstrate the superiority of our designs.
88.0CLApr 29
CL-bench Life: Can Language Models Learn from Real-Life Context?Shihan Dou, Yujiong Shen, Chenhao Huang et al.
Today's AI assistants such as OpenClaw are designed to handle context effectively, making context learning an increasingly important capability for models. As these systems move beyond professional settings into everyday life, the nature of the contexts they must handle also shifts. Real-life contexts are often messy, fragmented, and deeply tied to personal and social experience, such as multi-party conversations, personal archives, and behavioral traces. Yet it remains unclear whether current frontier language models can reliably learn from such contexts and solve tasks grounded in them. To this end, we introduce CL-bench Life, a fully human-curated benchmark comprising 405 context-task pairs and 5,348 verification rubrics, covering common real-life scenarios. Solving tasks in CL-bench Life requires models to reason over complex, messy real-life contexts, calling for strong real-life context learning abilities that go far beyond those evaluated in existing benchmarks. We evaluate ten frontier LMs and find that real-life context learning remains highly challenging: even the best-performing model achieves only 19.3% task solving rate, while the average performance across models is only 13.8%. Models still struggle to reason over contexts such as messy group chat histories and fragmented behavioral records from everyday life. CL-bench Life provides a crucial testbed for advancing real-life context learning, and progress on it can enable more intelligent and reliable AI assistants in everyday life.
CVDec 19, 2024
Multimodal Latent Diffusion Model for Complex Sewing Pattern GenerationShengqi Liu, Yuhao Cheng, Zhuo Chen et al.
Generating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose SewingLDM, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, \ie, body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability. Our project page: https://shengqiliu1.github.io/SewingLDM.
CVMar 3, 2025
EasyCraft: A Robust and Efficient Framework for Automatic Avatar CraftingSuzhen Wang, Weijie Chen, Wei Zhang et al.
Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.
SDMar 17, 2025
Dynamic Derivation and Elimination: Audio Visual Segmentation with Enhanced Audio SemanticsChen Liu, Liying Yang, Peike Li et al.
Sound-guided object segmentation has drawn considerable attention for its potential to enhance multimodal perception. Previous methods primarily focus on developing advanced architectures to facilitate effective audio-visual interactions, without fully addressing the inherent challenges posed by audio natures, \emph{\ie}, (1) feature confusion due to the overlapping nature of audio signals, and (2) audio-visual matching difficulty from the varied sounds produced by the same object. To address these challenges, we propose Dynamic Derivation and Elimination (DDESeg): a novel audio-visual segmentation framework. Specifically, to mitigate feature confusion, DDESeg reconstructs the semantic content of the mixed audio signal by enriching the distinct semantic information of each individual source, deriving representations that preserve the unique characteristics of each sound. To reduce the matching difficulty, we introduce a discriminative feature learning module, which enhances the semantic distinctiveness of generated audio representations. Considering that not all derived audio representations directly correspond to visual features (e.g., off-screen sounds), we propose a dynamic elimination module to filter out non-matching elements. This module facilitates targeted interaction between sounding regions and relevant audio semantics. By scoring the interacted features, we identify and filter out irrelevant audio information, ensuring accurate audio-visual alignment. Comprehensive experiments demonstrate that our framework achieves superior performance in AVS datasets.
SDMar 17, 2025
Robust Audio-Visual Segmentation via Audio-Guided Visual Convergent AlignmentChen Liu, Peike Li, Liying Yang et al.
Accurately localizing audible objects based on audio-visual cues is the core objective of audio-visual segmentation. Most previous methods emphasize spatial or temporal multi-modal modeling, yet overlook challenges from ambiguous audio-visual correspondences such as nearby visually similar but acoustically different objects and frequent shifts in objects' sounding status. Consequently, they may struggle to reliably correlate audio and visual cues, leading to over- or under-segmentation. To address these limitations, we propose a novel framework with two primary components: an audio-guided modality alignment (AMA) module and an uncertainty estimation (UE) module. Instead of indiscriminately correlating audio-visual cues through a global attention mechanism, AMA performs audio-visual interactions within multiple groups and consolidates group features into compact representations based on their responsiveness to audio cues, effectively directing the model's attention to audio-relevant areas. Leveraging contrastive learning, AMA further distinguishes sounding regions from silent areas by treating features with strong audio responses as positive samples and weaker responses as negatives. Additionally, UE integrates spatial and temporal information to identify high-uncertainty regions caused by frequent changes in sound state, reducing prediction errors by lowering confidence in these areas. Experimental results demonstrate that our approach achieves superior accuracy compared to existing state-of-the-art methods, particularly in challenging scenarios where traditional approaches struggle to maintain reliable segmentation.
CVMay 30, 2023
EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture GenerationXingqun Qi, Chen Liu, Lincheng Li et al.
Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key factors of authentic co-speech gesture generation. In this work, we propose EmotionGesture, a novel framework for synthesizing vivid and diverse emotional co-speech 3D gestures from audio. Considering emotion is often entangled with the rhythmic beat in speech audio, we first develop an Emotion-Beat Mining module (EBM) to extract the emotion and audio beat features as well as model their correlation via a transcript-based visual-rhythm alignment. Then, we propose an initial pose based Spatial-Temporal Prompter (STP) to generate future gestures from the given initial poses. STP effectively models the spatial-temporal correlations between the initial poses and the future gestures, thus producing the spatial-temporal coherent pose prompt. Once we obtain pose prompts, emotion, and audio beat features, we will generate 3D co-speech gestures through a transformer architecture. However, considering the poses of existing datasets often contain jittering effects, this would lead to generating unstable gestures. To address this issue, we propose an effective objective function, dubbed Motion-Smooth Loss. Specifically, we model motion offset to compensate for jittering ground-truth by forcing gestures to be smooth. Last, we present an emotion-conditioned VAE to sample emotion features, enabling us to generate diverse emotional results. Extensive experiments demonstrate that our framework outperforms the state-of-the-art, achieving vivid and diverse emotional co-speech 3D gestures. Our code and dataset will be released at the project page: https://xingqunqi-lab.github.io/Emotion-Gesture-Web/
CVDec 23, 2021
Learning Implicit Body Representations from Double Diffusion Based Neural Radiance FieldsGuangming Yao, Hongzhi Wu, Yi Yuan et al.
In this paper, we present a novel double diffusion based neural radiance field, dubbed DD-NeRF, to reconstruct human body geometry and render the human body appearance in novel views from a sparse set of images. We first propose a double diffusion mechanism to achieve expressive representations of input images by fully exploiting human body priors and image appearance details at two levels. At the coarse level, we first model the coarse human body poses and shapes via an unclothed 3D deformable vertex model as guidance. At the fine level, we present a multi-view sampling network to capture subtle geometric deformations and image detailed appearances, such as clothing and hair, from multiple input views. Considering the sparsity of the two level features, we diffuse them into feature volumes in the canonical space to construct neural radiance fields. Then, we present a signed distance function (SDF) regression network to construct body surfaces from the diffused features. Thanks to our double diffused representations, our method can even synthesize novel views of unseen subjects. Experiments on various datasets demonstrate that our approach outperforms the state-of-the-art in both geometric reconstruction and novel view synthesis.
CVDec 6, 2021
One-shot Talking Face Generation from Single-speaker Audio-Visual Correlation LearningSuzhen Wang, Lincheng Li, Yu Ding et al.
Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn a consistent speech style from different speakers. We observe that it would be much easier to learn a consistent speech style from a specific speaker, which leads to authentic mouth movements. Hence, we propose a novel one-shot talking face generation framework by exploring consistent correlations between audio and visual motions from a specific speaker and then transferring audio-driven motion fields to a reference image. Specifically, we develop an Audio-Visual Correlation Transformer (AVCT) that aims to infer talking motions represented by keypoint based dense motion fields from an input audio. In particular, considering audio may come from different identities in deployment, we incorporate phonemes to represent audio signals. In this manner, our AVCT can inherently generalize to audio spoken by other identities. Moreover, as face keypoints are used to represent speakers, AVCT is agnostic against appearances of the training speaker, and thus allows us to manipulate face images of different identities readily. Considering different face shapes lead to different motions, a motion field transfer module is exploited to reduce the audio-driven dense motion field gap between the training identity and the one-shot reference. Once we obtained the dense motion field of the reference image, we employ an image renderer to generate its talking face videos from an audio clip. Thanks to our learned consistent speaking style, our method generates authentic mouth shapes and vivid movements. Extensive experiments demonstrate that our synthesized videos outperform the state-of-the-art in terms of visual quality and lip-sync.
CVJul 20, 2021
Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head MotionSuzhen Wang, Lincheng Li, Yu Ding et al.
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter network to focus on detailed facial movement generation. To depict the entire image motions arising from audio, we exploit a keypoint based dense motion field representation. Then, we develop a motion field generator to produce the dense motion fields from input audio, head poses, and a reference image. As this keypoint based representation models the motions of facial regions, head, and backgrounds integrally, our method can better constrain the spatial and temporal consistency of the generated videos. Finally, an image generation network is employed to render photo-realistic talking-head videos from the estimated keypoint based motion fields and the input reference image. Extensive experiments demonstrate that our method produces videos with plausible head motions, synchronized facial expressions, and stable backgrounds and outperforms the state-of-the-art.
CVJul 8, 2021
Prior Aided Streaming Network for Multi-task Affective Recognitionat the 2nd ABAW2 CompetitionWei Zhang, Zunhu Guo, Keyu Chen et al.
Automatic affective recognition has been an important research topic in human computer interaction (HCI) area. With recent development of deep learning techniques and large scale in-the-wild annotated datasets, the facial emotion analysis is now aimed at challenges in the real world settings. In this paper, we introduce our submission to the 2nd Affective Behavior Analysis in-the-wild (ABAW2) Competition. In dealing with different emotion representations, including Categorical Emotions (CE), Action Units (AU), and Valence Arousal (VA), we propose a multi-task streaming network by a heuristic that the three representations are intrinsically associated with each other. Besides, we leverage an advanced facial expression embedding as prior knowledge, which is capable of capturing identity-invariant expression features while preserving the expression similarities, to aid the down-streaming recognition tasks. The extensive quantitative evaluations as well as ablation studies on the Aff-Wild2 dataset prove the effectiveness of our proposed prior aided streaming network approach.
CVApr 16, 2021
Write-a-speaker: Text-based Emotional and Rhythmic Talking-head GenerationLincheng Li, Suzhen Wang, Zhimeng Zhang et al.
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailored for different individuals. It takes the animation parameters as input and exploits an attention mask to manipulate facial expression changes for the input individuals. Furthermore, to better establish authentic correspondences between visual motions (i.e., facial expression changes and head movements) and audios, we leverage a high-accuracy motion capture dataset instead of relying on long videos of specific individuals. After attaining the visual and audio correspondences, we can effectively train our network in an end-to-end fashion. Extensive experiments on qualitative and quantitative results demonstrate that our algorithm achieves high-quality photo-realistic talking-head videos including various facial expressions and head motions according to speech rhythms and outperforms the state-of-the-art.
CVFeb 4, 2020
Multi-label Relation Modeling in Facial Action Units DetectionXianpeng Ji, Yu Ding, Lincheng Li et al.
This paper describes an approach to the facial action units detections. The involved action units (AU) include AU1 (Inner Brow Raiser), AU2 (Outer Brow Raiser), AU4 (Brow Lowerer), AU6 (Cheek Raise), AU12 (Lip Corner Puller), AU15 (Lip Corner Depressor), AU20 (Lip Stretcher), and AU25 (Lip Part). Our work relies on the dataset released by the FG-2020 Competition: Affective Behavior Analysis In-the-Wild (ABAW). The proposed method consists of the data preprocessing, the feature extraction and the AU classification. The data preprocessing includes the detection of face texture and landmarks. The texture static and landmark dynamic features are extracted through neural networks and then fused as the feature latent representation. Finally, the fused feature is taken as the initial hidden state of a recurrent neural network with a trainable lookup AU table. The output of the RNN is the results of AU classification. The detected accuracy is evaluated with 0.5$\times$accuracy + 0.5$\times$F1. Our method achieve 0.56 with the validation data that is specified by the organization committee.