S. Rasoul Etesami

GT
h-index12
19papers
517citations
Novelty49%
AI Score39

19 Papers

1.2GTSep 18, 2017
Managing Price Uncertainty in Prosumer-Centric Energy Trading: A Prospect-Theoretic Stackelberg Game Approach

Georges El Rahi, S. Rasoul Etesami, Walid Saad et al.

In this paper, the problem of energy trading between smart grid prosumers, who can simultaneously consume and produce energy, and a grid power company is studied. The problem is formulated as a single-leader, multiple-follower Stackelberg game between the power company and multiple prosumers. In this game, the power company acts as a leader who determines the pricing strategy that maximizes its profits, while the prosumers act as followers who react by choosing the amount of energy to buy or sell so as to optimize their current and future profits. The proposed game accounts for each prosumer's subjective decision when faced with the uncertainty of profits, induced by the random future price. In particular, the framing effect, from the framework of prospect theory (PT), is used to account for each prosumer's valuation of its gains and losses with respect to an individual utility reference point. The reference point changes between prosumers and stems from their past experience and future aspirations of profits. The followers' noncooperative game is shown to admit a unique pure-strategy Nash equilibrium (NE) under classical game theory (CGT) which is obtained using a fully distributed algorithm. The results are extended to account for the case of PT using algorithmic solutions that can achieve an NE under certain conditions. Simulation results show that the total grid load varies significantly with the prosumers' reference point and their loss-aversion level. In addition, it is shown that the power company's profits considerably decrease when it fails to account for the prosumers' subjective perceptions under PT.

1.2GTDec 28, 2019
Smart Routing of Electric Vehicles for Load Balancing in Smart Grids

S. Rasoul Etesami, Walid Saad, Narayan Mandayam et al.

Electric vehicles (EVs) are expected to be a major component of the smart grid. The rapid proliferation of EVs will introduce an unprecedented load on the existing electric grid due to the charging/discharging behavior of the EVs, thus motivating the need for novel approaches for routing EVs across the grid. In this paper, a novel gametheoretic framework for smart routing of EVs within the smart grid is proposed. The goal of this framework is to balance the electricity load across the grid while taking into account the traffic congestion and the waiting time at charging stations. The EV routing problem is formulated as a noncooperative game. For this game, it is shown that selfish behavior of EVs will result in a pure-strategy Nash equilibrium with the price of anarchy upper bounded by the variance of the ground load induced by the residential, industrial, or commercial users. Moreover, the results are extended to capture the stochastic nature of induced ground load as well as the subjective behavior of the owners of EVs as captured by using notions from the behavioral framework of prospect theory. Simulation results provide new insights on more efficient energy pricing at charging stations and under more realistic grid conditions.

1.2SYFeb 2, 2016
Convergence Time of Quantized Metropolis Consensus Over Time-Varying Networks

Tamer Basar, Seyed Rasoul Etesami, Alex Olshevsky

We consider the quantized consensus problem on undirected time-varying connected graphs with n nodes, and devise a protocol with fast convergence time to the set of consensus points. Specifically, we show that when the edges of each network in a sequence of connected time-varying networks are activated based on Poisson processes with Metropolis rates, the expected convergence time to the set of consensus points is at most O(n^2 log^2 n), where each node performs a constant number of updates per unit time.

1.2GTJan 4, 2020
Optimal versus Nash Equilibrium Computation for Networked Resource Allocation

S. Rasoul Etesami

Motivated by emerging resource allocation and data placement problems such as web caches and peer-to-peer systems, we consider and study a class of resource allocation problems over a network of agents (nodes). In this model, nodes can store only a limited number of resources while accessing the remaining ones through their closest neighbors. We consider this problem under both optimization and game-theoretic frameworks. In the case of optimal resource allocation we will first show that when there are only k=2 resources, the optimal allocation can be found efficiently in O(n^2\log n) steps, where n denotes the total number of nodes. However, for k>2 this problem becomes NP-hard with no polynomial time approximation algorithm with a performance guarantee better than 1+1/102k^2, even under metric access costs. We then provide a 3-approximation algorithm for the optimal resource allocation which runs only in linear time O(n). Subsequently, we look at this problem under a selfish setting formulated as a noncooperative game and provide a 3-approximation algorithm for obtaining its pure Nash equilibria under metric access costs. We then establish an equivalence between the set of pure Nash equilibria and flip-optimal solutions of the Max-k-Cut problem over a specific weighted complete graph. Using this reduction, we show that finding the lexicographically smallest Nash equilibrium for k> 2 is NP-hard, and provide an algorithm to find it in O(n^3 2^n) steps. While the reduction to weighted Max-k-Cut suggests that finding a pure Nash equilibrium using best response dynamics might be PLS-hard, it allows us to use tools from quadratic programming to devise more systematic algorithms towards obtaining Nash equilibrium points.

4.6LGMar 14, 2022
The Role of Local Steps in Local SGD

Tiancheng Qin, S. Rasoul Etesami, César A. Uribe

We consider the distributed stochastic optimization problem where $n$ agents want to minimize a global function given by the sum of agents' local functions, and focus on the heterogeneous setting when agents' local functions are defined over non-i.i.d. data sets. We study the Local SGD method, where agents perform a number of local stochastic gradient steps and occasionally communicate with a central node to improve their local optimization tasks. We analyze the effect of local steps on the convergence rate and the communication complexity of Local SGD. In particular, instead of assuming a fixed number of local steps across all communication rounds, we allow the number of local steps during the $i$-th communication round, $H_i$, to be different and arbitrary numbers. Our main contribution is to characterize the convergence rate of Local SGD as a function of $\{H_i\}_{i=1}^R$ under various settings of strongly convex, convex, and nonconvex local functions, where $R$ is the total number of communication rounds. Based on this characterization, we provide sufficient conditions on the sequence $\{H_i\}_{i=1}^R$ such that Local SGD can achieve linear speed-up with respect to the number of workers. Furthermore, we propose a new communication strategy with increasing local steps superior to existing communication strategies for strongly convex local functions. On the other hand, for convex and nonconvex local functions, we argue that fixed local steps are the best communication strategy for Local SGD and recover state-of-the-art convergence rate results. Finally, we justify our theoretical results through extensive numerical experiments.

3.3GTJul 31, 2024
Decentralized and Uncoordinated Learning of Stable Matchings: A Game-Theoretic Approach

S. Rasoul Etesami, R. Srikant

We consider the problem of learning stable matchings with unknown preferences in a decentralized and uncoordinated manner, where "decentralized" means that players make decisions individually without the influence of a central platform, and "uncoordinated" means that players do not need to synchronize their decisions using pre-specified rules. First, we provide a game formulation for this problem with known preferences, where the set of pure Nash equilibria (NE) coincides with the set of stable matchings, and mixed NE can be rounded to a stable matching. Then, we show that for hierarchical markets, applying the exponential weight (EXP) learning algorithm to the stable matching game achieves logarithmic regret in a fully decentralized and uncoordinated fashion. Moreover, we show that EXP converges locally and exponentially fast to a stable matching in general markets. We also introduce another decentralized and uncoordinated learning algorithm that globally converges to a stable matching with arbitrarily high probability. Finally, we provide stronger feedback conditions under which it is possible to drive the market faster toward an approximate stable matching. Our proposed game-theoretic framework bridges the discrete problem of learning stable matchings with the problem of learning NE in continuous-action games.

2.0LGMar 31, 2023
Online Reinforcement Learning in Markov Decision Process Using Linear Programming

Vincent Leon, S. Rasoul Etesami

We consider online reinforcement learning in episodic Markov decision process (MDP) with unknown transition function and stochastic rewards drawn from some fixed but unknown distribution. The learner aims to learn the optimal policy and minimize their regret over a finite time horizon through interacting with the environment. We devise a simple and efficient model-based algorithm that achieves $\widetilde{O}(LX\sqrt{TA})$ regret with high probability, where $L$ is the episode length, $T$ is the number of episodes, and $X$ and $A$ are the cardinalities of the state space and the action space, respectively. The proposed algorithm, which is based on the concept of ``optimism in the face of uncertainty", maintains confidence sets of transition and reward functions and uses occupancy measures to connect the online MDP with linear programming. It achieves a tighter regret bound compared to the existing works that use a similar confidence set framework and improves computational effort compared to those that use a different framework but with a slightly tighter regret bound.

2.3GTMar 13, 2024
Learning How to Strategically Disclose Information

Raj Kiriti Velicheti, Melih Bastopcu, S. Rasoul Etesami et al.

Strategic information disclosure, in its simplest form, considers a game between an information provider (sender) who has access to some private information that an information receiver is interested in. While the receiver takes an action that affects the utilities of both players, the sender can design information (or modify beliefs) of the receiver through signal commitment, hence posing a Stackelberg game. However, obtaining a Stackelberg equilibrium for this game traditionally requires the sender to have access to the receiver's objective. In this work, we consider an online version of information design where a sender interacts with a receiver of an unknown type who is adversarially chosen at each round. Restricting attention to Gaussian prior and quadratic costs for the sender and the receiver, we show that $\mathcal{O}(\sqrt{T})$ regret is achievable with full information feedback, where $T$ is the total number of interactions between the sender and the receiver. Further, we propose a novel parametrization that allows the sender to achieve $\mathcal{O}(\sqrt{T})$ regret for a general convex utility function. We then consider the Bayesian Persuasion problem with an additional cost term in the objective function, which penalizes signaling policies that are more informative and obtain $\mathcal{O}(\log(T))$ regret. Finally, we establish a sublinear regret bound for the partial information feedback setting and provide simulations to support our theoretical results.

3.3GTDec 4, 2023
Scalable and Independent Learning of Nash Equilibrium Policies in $n$-Player Stochastic Games with Unknown Independent Chains

Tiancheng Qin, S. Rasoul Etesami

We study a subclass of $n$-player stochastic games, namely, stochastic games with independent chains and unknown transition matrices. In this class of games, players control their own internal Markov chains whose transitions do not depend on the states/actions of other players. However, players' decisions are coupled through their payoff functions. We assume players can receive only realizations of their payoffs, and that the players can not observe the states and actions of other players, nor do they know the transition probability matrices of their own Markov chain. Relying on a compact dual formulation of the game based on occupancy measures and the technique of confidence set to maintain high-probability estimates of the unknown transition matrices, we propose a fully decentralized mirror descent algorithm to learn an $ε$-NE for this class of games. The proposed algorithm has the desired properties of independence, scalability, and convergence. Specifically, under no assumptions on the reward functions, we show the proposed algorithm converges in polynomial time in a weaker distance (namely, the averaged Nikaido-Isoda gap) to the set of $ε$-NE policies with arbitrarily high probability. Moreover, assuming the existence of a variationally stable Nash equilibrium policy, we show that the proposed algorithm converges asymptotically to the stable $ε$-NE policy with arbitrarily high probability. In addition to Markov potential games and linear-quadratic stochastic games, this work provides another subclass of $n$-player stochastic games that, under some mild assumptions, admit polynomial-time learning algorithms for finding their stationary $ε$-NE policies.

5.9SEDec 8, 2024
From Critique to Clarity: A Pathway to Faithful and Personalized Code Explanations with Large Language Models

Zexing Xu, Zhuang Luo, Yichuan Li et al.

In the realm of software development, providing accurate and personalized code explanations is crucial for both technical professionals and business stakeholders. Technical professionals benefit from enhanced understanding and improved problem-solving skills, while business stakeholders gain insights into project alignments and transparency. Despite the potential, generating such explanations is often time-consuming and challenging. This paper presents an innovative approach that leverages the advanced capabilities of large language models (LLMs) to generate faithful and personalized code explanations. Our methodology integrates prompt enhancement, self-correction mechanisms, personalized content customization, and interaction with external tools, facilitated by collaboration among multiple LLM agents. We evaluate our approach using both automatic and human assessments, demonstrating that our method not only produces accurate explanations but also tailors them to individual user preferences. Our findings suggest that this approach significantly improves the quality and relevance of code explanations, offering a valuable tool for developers and stakeholders alike.

1.2GTJun 23, 2025
Online Learning for Dynamic Vickrey-Clarke-Groves Mechanism in Unknown Environments

Vincent Leon, S. Rasoul Etesami

We consider the problem of online dynamic mechanism design for sequential auctions in unknown environments, where the underlying market and, thus, the bidders' values vary over time as interactions between the seller and the bidders progress. We model the sequential auctions as an infinite-horizon average-reward Markov decision process (MDP). In each round, the seller determines an allocation and sets a payment for each bidder, while each bidder receives a private reward and submits a sealed bid to the seller. The state, which represents the underlying market, evolves according to an unknown transition kernel and the seller's allocation policy without episodic resets. We first extend the Vickrey-Clarke-Groves (VCG) mechanism to sequential auctions, thereby obtaining a dynamic counterpart that preserves the desired properties: efficiency, truthfulness, and individual rationality. We then focus on the online setting and develop a reinforcement learning algorithm for the seller to learn the underlying MDP and implement a mechanism that closely resembles the dynamic VCG mechanism. We show that the learned mechanism approximately satisfies efficiency, truthfulness, and individual rationality and achieves guaranteed performance in terms of various notions of regret.

7.1LGJun 12, 2025
GUARD: Guided Unlearning and Retention via Data Attribution for Large Language Models

Peizhi Niu, Evelyn Ma, Huiting Zhou et al.

Unlearning in large language models is becoming increasingly important due to regulatory compliance, copyright protection, and privacy concerns. However, a key challenge in LLM unlearning is unintended forgetting, where the removal of specific data inadvertently impairs the utility of the model and its retention of valuable, desired information. While prior work has primarily focused on architectural innovations, the influence of data-level factors on unlearning performance remains underexplored. As a result, existing methods often suffer from degraded retention when forgetting high-impact data. To address this problem, we propose GUARD, a novel framework for Guided Unlearning And Retention via Data attribution. At its core, GUARD introduces a lightweight proxy data attribution metric tailored for LLM unlearning, which quantifies the alignment between the Forget and Retain sets while remaining computationally efficient. Building on this, we design a novel unlearning objective that assigns adaptive, nonuniform unlearning weights to samples, inversely proportional to their proxy attribution scores. Through such a reallocation of unlearning power, GUARD mitigates unintended retention loss. We also provide rigorous theoretical guarantees that GUARD significantly improves retention while maintaining forgetting metrics comparable to prior methods. Extensive experiments on the TOFU and MUSE benchmarks across multiple LLM architectures demonstrate that GUARD reduces utility sacrifice on the TOFU Retain Set by up to 194.92 percent in terms of Truth Ratio when forgetting 10 percent of the training data, and improves knowledge retention on the MUSE NEWS Retain Set by 16.20 percent, with comparable or very moderate increases in privacy loss compared to state-of-the-art methods.

6.9LGJan 30, 2022
Faster Convergence of Local SGD for Over-Parameterized Models

Tiancheng Qin, S. Rasoul Etesami, César A. Uribe

Modern machine learning architectures are often highly expressive. They are usually over-parameterized and can interpolate the data by driving the empirical loss close to zero. We analyze the convergence of Local SGD (or FedAvg) for such over-parameterized models in the heterogeneous data setting and improve upon the existing literature by establishing the following convergence rates. For general convex loss functions, we establish an error bound of $Ø(1/T)$ under a mild data similarity assumption and an error bound of $Ø(K/T)$ otherwise, where $K$ is the number of local steps and $T$ is the total number of iterations. For non-convex loss functions we prove an error bound of $Ø(K/T)$. These bounds improve upon the best previous bound of $Ø(1/\sqrt{nT})$ in both cases, where $n$ is the number of nodes, when no assumption on the model being over-parameterized is made. We complete our results by providing problem instances in which our established convergence rates are tight to a constant factor with a reasonably small stepsize. Finally, we validate our theoretical results by performing large-scale numerical experiments that reveal the convergence behavior of Local SGD for practical over-parameterized deep learning models, in which the $Ø(1/T)$ convergence rate of Local SGD is clearly shown.

6.9LGJan 28, 2022
Learning Stationary Nash Equilibrium Policies in $n$-Player Stochastic Games with Independent Chains

S. Rasoul Etesami

We consider a subclass of $n$-player stochastic games, in which players have their own internal state/action spaces while they are coupled through their payoff functions. It is assumed that players' internal chains are driven by independent transition probabilities. Moreover, players can receive only realizations of their payoffs, not the actual functions, and cannot observe each other's states/actions. For this class of games, we first show that finding a stationary Nash equilibrium (NE) policy without any assumption on the reward functions is interactable. However, for general reward functions, we develop polynomial-time learning algorithms based on dual averaging and dual mirror descent, which converge in terms of the averaged Nikaido-Isoda distance to the set of $ε$-NE policies almost surely or in expectation. In particular, under extra assumptions on the reward functions such as social concavity, we derive polynomial upper bounds on the number of iterates to achieve an $ε$-NE policy with high probability. Finally, we evaluate the effectiveness of the proposed algorithms in learning $ε$-NE policies using numerical experiments for energy management in smart grids.

1.6LGMar 23, 2021
Online Learning in Budget-Constrained Dynamic Colonel Blotto Games

Vincent Leon, S. Rasoul Etesami

In this paper, we study the strategic allocation of limited resources using a Colonel Blotto game (CBG) under a dynamic setting and analyze the problem using an online learning approach. In this model, one of the players is a learner who has limited troops to allocate over a finite time horizon, and the other player is an adversary. In each round, the learner plays a one-shot Colonel Blotto game with the adversary and strategically determines the allocation of troops among battlefields based on past observations. The adversary chooses its allocation action randomly from some fixed distribution that is unknown to the learner. The learner's objective is to minimize its regret, which is the difference between the cumulative reward of the best mixed strategy and the realized cumulative reward by following a learning algorithm while not violating the budget constraint. The learning in dynamic CBG is analyzed under the framework of combinatorial bandits and bandits with knapsacks. We first convert the budget-constrained dynamic CBG to a path planning problem on a directed graph. We then devise an efficient algorithm that combines a special combinatorial bandit algorithm for path planning problem and a bandits with knapsack algorithm to cope with the budget constraint. The theoretical analysis shows that the learner's regret is bounded by a term sublinear in time horizon and polynomial in other parameters. Finally, we justify our theoretical results by carrying out simulations for various scenarios.

7.2LGNov 6, 2020
Communication-efficient Decentralized Local SGD over Undirected Networks

Tiancheng Qin, S. Rasoul Etesami, César A. Uribe

We consider the distributed learning problem where a network of $n$ agents seeks to minimize a global function $F$. Agents have access to $F$ through noisy gradients, and they can locally communicate with their neighbors a network. We study the Decentralized Local SDG method, where agents perform a number of local gradient steps and occasionally exchange information with their neighbors. Previous algorithmic analysis efforts have focused on the specific network topology (star topology) where a leader node aggregates all agents' information. We generalize that setting to an arbitrary network by analyzing the trade-off between the number of communication rounds and the computational effort of each agent. We bound the expected optimality gap in terms of the number of iterates $T$, the number of workers $n$, and the spectral gap of the underlying network. Our main results show that by using only $R=Ω(n)$ communication rounds, one can achieve an error that scales as $O({1}/{nT})$, where the number of communication rounds is independent of $T$ and only depends on the number of agents. Finally, we provide numerical evidence of our theoretical results through experiments on real and synthetic data.

2.3LGJan 2, 2020
Toward Optimal Adversarial Policies in the Multiplicative Learning System with a Malicious Expert

S. Rasoul Etesami, Negar Kiyavash, Vincent Leon et al.

We consider a learning system based on the conventional multiplicative weight (MW) rule that combines experts' advice to predict a sequence of true outcomes. It is assumed that one of the experts is malicious and aims to impose the maximum loss on the system. The loss of the system is naturally defined to be the aggregate absolute difference between the sequence of predicted outcomes and the true outcomes. We consider this problem under both offline and online settings. In the offline setting where the malicious expert must choose its entire sequence of decisions a priori, we show somewhat surprisingly that a simple greedy policy of always reporting false prediction is asymptotically optimal with an approximation ratio of $1+O(\sqrt{\frac{\ln N}{N}})$, where $N$ is the total number of prediction stages. In particular, we describe a policy that closely resembles the structure of the optimal offline policy. For the online setting where the malicious expert can adaptively make its decisions, we show that the optimal online policy can be efficiently computed by solving a dynamic program in $O(N^3)$. Our results provide a new direction for vulnerability assessment of commonly used learning algorithms to adversarial attacks where the threat is an integral part of the system.

6.6GTOct 6, 2016
Stochastic Games for Smart Grid Energy Management with Prospect Prosumers

Seyed Rasoul Etesami, Walid Saad, Narayan Mandayam et al.

In this paper, the problem of smart grid energy management under stochastic dynamics is investigated. In the considered model, at the demand side, it is assumed that customers can act as prosumers who own renewable energy sources and can both produce and consume energy. Due to the coupling between the prosumers' decisions and the stochastic nature of renewable energy, the interaction among prosumers is formulated as a stochastic game, in which each prosumer seeks to maximize its payoff, in terms of revenues, by controlling its energy consumption and demand. In particular, the subjective behavior of prosumers is explicitly reflected into their payoff functions using prospect theory, a powerful framework that allows modeling real-life human choices. For this prospect-based stochastic game, it is shown that there always exists a stationary Nash equilibrium where the prosumers' trading policies in the equilibrium are independent of the time and their histories of the play. Moreover, a novel distributed algorithm with no information sharing among prosumers is proposed and shown to converge to an $ε$-Nash equilibrium. On the other hand, at the supply side, the interaction between the utility company and the prosumers is formulated as an online optimization problem in which the utility company's goal is to learn its optimal energy allocation rules. For this case, it is shown that such an optimization problem admits a no-regret algorithm meaning that regardless of the actual outcome of the game among the prosumers, the utility company can follow a strategy that mitigates its allocation costs as if it knew the entire demand market a priori. Simulation results show the convergence of the proposed algorithms to their predicted outcomes and present new insights resulting from prospect theory that contribute toward more efficient energy management in the smart grids.

10.3GTDec 19, 2014
Game-Theoretic Analysis of the Hegselmann-Krause Model for Opinion Dynamics in Finite Dimensions

Seyed Rasoul Etesami, Tamer Basar

We consider the Hegselmann-Krause model for opinion dynamics and study the evolution of the system under various settings. We first analyze the termination time of the synchronous Hegselmann-Krause dynamics in arbitrary finite dimensions and show that the termination time in general only depends on the number of agents involved in the dynamics. To the best of our knowledge, that is the sharpest bound for the termination time of such dynamics that removes dependency of the termination time from the dimension of the ambient space. This answers an open question in [1] on how to obtain a tighter upper bound for the termination time. Furthermore, we study the asynchronous Hegselmann-Krause model from a novel game-theoretic approach and show that the evolution of an asynchronous Hegselmann-Krause model is equivalent to a sequence of best response updates in a well-designed potential game. We then provide a polynomial upper bound for the expected time and expected number of switching topologies until the dynamic reaches an arbitrarily small neighborhood of its equilibrium points, provided that the agents update uniformly at random. This is a step toward analysis of heterogeneous Hegselmann-Krause dynamics. Finally, we consider the heterogeneous Hegselmann-Krause dynamics and provide a necessary condition for the finite termination time of such dynamics. In particular, we sketch some future directions toward more detailed analysis of the heterogeneous Hegselmann-Krause model.