Bayesian Floor Field: Transferring people flow predictions across environmentsFrancesco Verdoja, Tomasz Piotr Kucner, Ville Kyrki
Mapping people dynamics is a crucial skill for robots, because it enables them to coexist in human-inhabited environments. However, learning a model of people dynamics is a time consuming process which requires observation of large amount of people moving in an environment. Moreover, approaches for mapping dynamics are unable to transfer the learned models across environments: each model is only able to describe the dynamics of the environment it has been built in. However, the impact of architectural geometry on people's movement can be used to anticipate their patterns of dynamics, and recent work has looked into learning maps of dynamics from occupancy. So far however, approaches based on trajectories and those based on geometry have not been combined. In this work we propose a novel Bayesian approach to learn people dynamics able to combine knowledge about the environment geometry with observations from human trajectories. An occupancy-based deep prior is used to build an initial transition model without requiring any observations of pedestrian; the model is then updated when observations become available using Bayesian inference. We demonstrate the ability of our model to increase data efficiency and to generalize across real large-scale environments, which is unprecedented for maps of dynamics.
Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger GraspsJens Lundell, Enric Corona, Tran Nguyen Le et al.
While there exists many methods for manipulating rigid objects with parallel-jaw grippers, grasping with multi-finger robotic hands remains a quite unexplored research topic. Reasoning and planning collision-free trajectories on the additional degrees of freedom of several fingers represents an important challenge that, so far, involves computationally costly and slow processes. In this work, we present Multi-FinGAN, a fast generative multi-finger grasp sampling method that synthesizes high quality grasps directly from RGB-D images in about a second. We achieve this by training in an end-to-end fashion a coarse-to-fine model composed of a classification network that distinguishes grasp types according to a specific taxonomy and a refinement network that produces refined grasp poses and joint angles. We experimentally validate and benchmark our method against a standard grasp-sampling method on 790 grasps in simulation and 20 grasps on a real Franka Emika Panda. All experimental results using our method show consistent improvements both in terms of grasp quality metrics and grasp success rate. Remarkably, our approach is up to 20-30 times faster than the baseline, a significant improvement that opens the door to feedback-based grasp re-planning and task informative grasping. Code is available at https://irobotics.aalto.fi/multi-fingan/.
Season-invariant GNSS-denied visual localization for UAVsJouko Kinnari, Francesco Verdoja, Ville Kyrki
Localization without Global Navigation Satellite Systems (GNSS) is a critical functionality in autonomous operations of unmanned aerial vehicles (UAVs). Vision-based localization on a known map can be an effective solution, but it is burdened by two main problems: places have different appearance depending on weather and season, and the perspective discrepancy between the UAV camera image and the map make matching hard. In this work, we propose a localization solution relying on matching of UAV camera images to georeferenced orthophotos with a trained convolutional neural network model that is invariant to significant seasonal appearance difference (winter-summer) between the camera image and map. We compare the convergence speed and localization accuracy of our solution to six reference methods. The results show major improvements with respect to reference methods, especially under high seasonal variation. We finally demonstrate the ability of the method to successfully localize a real UAV, showing that the proposed method is robust to perspective changes.
7.3ROMar 26, 2021
GNSS-denied geolocalization of UAVs by visual matching of onboard camera images with orthophotosJouko Kinnari, Francesco Verdoja, Ville Kyrki
Localization of low-cost Unmanned Aerial Vehicles (UAVs) often relies on Global Navigation Satellite Systems (GNSS). GNSS are susceptible to both natural disruptions to radio signal and intentional jamming and spoofing by an adversary. A typical way to provide georeferenced localization without GNSS for small UAVs is to have a downward-facing camera and match camera images to a map. The downward-facing camera adds cost, size, and weight to the UAV platform and the orientation limits its usability for other purposes. In this work, we propose a Monte-Carlo localization method for georeferenced localization of an UAV requiring no infrastructure using only inertial measurements, a camera facing an arbitrary direction, and an orthoimage map. We perform orthorectification of the UAV image, relying on a local planarity assumption of the environment, relaxing the requirement of downward-pointing camera. We propose a measure of goodness for the matching score of an orthorectified UAV image and a map. We demonstrate that the system is able to localize globally an UAV with modest requirements for initialization and map resolution.
3.0ROMar 12, 2021
Augmented Environment Representations with Complete Object ModelsKrishnananda Prabhu Sivananda, Francesco Verdoja, Ville Kyrki
While 2D occupancy maps commonly used in mobile robotics enable safe navigation in indoor environments, in order for robots to understand and interact with their environment and its inhabitants representing 3D geometry and semantic environment information is required. Semantic information is crucial in effective interpretation of the meanings humans attribute to different parts of a space, while 3D geometry is important for safety and high-level understanding. We propose a pipeline that can generate a multi-layer representation of indoor environments for robotic applications. The proposed representation includes 3D metric-semantic layers, a 2D occupancy layer, and an object instance layer where known objects are replaced with an approximate model obtained through a novel model-matching approach. The metric-semantic layer and the object instance layer are combined to form an augmented representation of the environment. Experiments show that the proposed shape matching method outperforms a state-of-the-art deep learning method when tasked to complete unseen parts of objects in the scene. The pipeline performance translates well from simulation to real world as shown by F1-score analysis, with semantic segmentation accuracy using Mask R-CNN acting as the major bottleneck. Finally, we also demonstrate on a real robotic platform how the multi-layer map can be used to improve navigation safety.
21.4ROMar 8, 2021
DDGC: Generative Deep Dexterous Grasping in ClutterJens Lundell, Francesco Verdoja, Ville Kyrki
Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on synthesizing high-quality grasps and removing clutter while being 5 times faster. This, in turn, opens up the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods.
Online Object-Oriented Semantic Mapping and Map UpdatingNils Dengler, Tobias Zaenker, Francesco Verdoja et al.
Creating and maintaining an accurate representation of the environment is an essential capability for every service robot. Especially for household robots acting in indoor environments, semantic information is important. In this paper, we present a semantic mapping framework with modular map representations. Our system is capable of online mapping and object updating given object detections from RGB-D data and provides various 2D and 3D~representations of the mapped objects. To undo wrong data associations, we perform a refinement step when updating object shapes. Furthermore, we maintain an existence likelihood for each object to deal with false positive and false negative detections and keep the map updated. Our mapping system is highly efficient and achieves a run time of more than 10 Hz. We evaluated our approach in various environments using two different robots, i.e., a Toyota HSR and a Fraunhofer Care-O-Bot-4. As the experimental results demonstrate, our system is able to generate maps that are close to the ground truth and outperforms an existing approach in terms of intersection over union, different distance metrics, and the number of correct object mappings
Notes on the Behavior of MC DropoutFrancesco Verdoja, Ville Kyrki
Among the various options to estimate uncertainty in deep neural networks, Monte-Carlo dropout is widely popular for its simplicity and effectiveness. However the quality of the uncertainty estimated through this method varies and choices in architecture design and in training procedures have to be carefully considered and tested to obtain satisfactory results. In this paper we present a study offering a different point of view on the behavior of Monte-Carlo dropout, which enables us to observe a few interesting properties of the technique to keep in mind when considering its use for uncertainty estimation.
5.7ROMay 22, 2020
On the Potential of Smarter Multi-layer MapsFrancesco Verdoja, Ville Kyrki
The most common way for robots to handle environmental information is by using maps. At present, each kind of data is hosted on a separate map, which complicates planning because a robot attempting to perform a task needs to access and process information from many different maps. Also, most often correlation among the information contained in maps obtained from different sources is not evaluated or exploited. In this paper, we argue that in robotics a shift from single-source maps to a multi-layer mapping formalism has the potential to revolutionize the way robots interact with knowledge about their environment. This observation stems from the raise in metric-semantic mapping research, but expands to include in its formulation also layers containing other information sources, e.g., people flow, room semantic, or environment topology. Such multi-layer maps, here named hypermaps, not only can ease processing spatial data information but they can bring added benefits arising from the interaction between maps. We imagine that a new research direction grounded in such multi-layer mapping formalism for robots can use artificial intelligence to process the information it stores to present to the robot task-specific information simplifying planning and bringing us one step closer to high-level reasoning in robots.
9.4CVSep 15, 2019
Beyond Top-Grasps Through Scene CompletionJens Lundell, Francesco Verdoja, Ville Kyrki
Current end-to-end grasp planning methods propose grasps in the order of seconds that attain high grasp success rates on a diverse set of objects, but often by constraining the workspace to top-grasps. In this work, we present a method that allows end-to-end top-grasp planning methods to generate full six-degree-of-freedom grasps using a single RGB-D view as input. This is achieved by estimating the complete shape of the object to be grasped, then simulating different viewpoints of the object, passing the simulated viewpoints to an end-to-end grasp generation method, and finally executing the overall best grasp. The method was experimentally validated on a Franka Emika Panda by comparing 429 grasps generated by the state-of-the-art Fully Convolutional Grasp Quality CNN, both on simulated and real camera images. The results show statistically significant improvements in terms of grasp success rate when using simulated images over real camera images, especially when the real camera viewpoint is angled. Code and video are available at https://irobotics.aalto.fi/beyond-top-grasps-through-scene-completion/.
19.6ROMar 2, 2019
Robust Grasp Planning Over Uncertain Shape CompletionsJens Lundell, Francesco Verdoja, Ville Kyrki
We present a method for planning robust grasps over uncertain shape completed objects. For shape completion, a deep neural network is trained to take a partial view of the object as input and outputs the completed shape as a voxel grid. The key part of the network is dropout layers which are enabled not only during training but also at run-time to generate a set of shape samples representing the shape uncertainty through Monte Carlo sampling. Given the set of shape completed objects, we generate grasp candidates on the mean object shape but evaluate them based on their joint performance in terms of analytical grasp metrics on all the shape candidates. We experimentally validate and benchmark our method against another state-of-the-art method with a Barrett hand on 90000 grasps in simulation and 200 grasps on a real Franka Emika Panda. All experimental results show statistically significant improvements both in terms of grasp quality metrics and grasp success rate, demonstrating that planning shape-uncertainty-aware grasps brings significant advantages over solely planning on a single shape estimate, especially when dealing with complex or unknown objects.
Deep Network Uncertainty Maps for Indoor NavigationFrancesco Verdoja, Jens Lundell, Ville Kyrki
Most mobile robots for indoor use rely on 2D laser scanners for localization, mapping and navigation. These sensors, however, cannot detect transparent surfaces or measure the full occupancy of complex objects such as tables. Deep Neural Networks have recently been proposed to overcome this limitation by learning to estimate object occupancy. These estimates are nevertheless subject to uncertainty, making the evaluation of their confidence an important issue for these measures to be useful for autonomous navigation and mapping. In this work we approach the problem from two sides. First we discuss uncertainty estimation in deep models, proposing a solution based on a fully convolutional neural network. The proposed architecture is not restricted by the assumption that the uncertainty follows a Gaussian model, as in the case of many popular solutions for deep model uncertainty estimation, such as Monte-Carlo Dropout. We present results showing that uncertainty over obstacle distances is actually better modeled with a Laplace distribution. Then, we propose a novel approach to build maps based on Deep Neural Network uncertainty models. In particular, we present an algorithm to build a map that includes information over obstacle distance estimates while taking into account the level of uncertainty in each estimate. We show how the constructed map can be used to increase global navigation safety by planning trajectories which avoid areas of high uncertainty, enabling higher autonomy for mobile robots in indoor settings.