ROLGMar 8, 2021

DDGC: Generative Deep Dexterous Grasping in Clutter

arXiv:2103.04783v284 citations
AI Analysis

This addresses the challenge of enabling practical multi-finger robotic grasping in cluttered environments, which has been limited by excessive computation time, representing a strong specific gain rather than a foundational advance.

The paper tackles the problem of generating high-quality multi-finger grasps in cluttered scenes, which is computationally slow with existing methods, and introduces DDGC, a fast generative method that outperforms a baseline in grasp quality and clutter removal while being 5 times faster.

Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on synthesizing high-quality grasps and removing clutter while being 5 times faster. This, in turn, opens up the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods.

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