23.8CLOct 10, 2023
NEWTON: Are Large Language Models Capable of Physical Reasoning?Yi Ru Wang, Jiafei Duan, Dieter Fox et al. · uw
Large Language Models (LLMs), through their contextualized representations, have been empirically proven to encapsulate syntactic, semantic, word sense, and common-sense knowledge. However, there has been limited exploration of their physical reasoning abilities, specifically concerning the crucial attributes for comprehending everyday objects. To address this gap, we introduce NEWTON, a repository and benchmark for evaluating the physics reasoning skills of LLMs. Further, to enable domain-specific adaptation of this benchmark, we present a pipeline to enable researchers to generate a variant of this benchmark that has been customized to the objects and attributes relevant for their application. The NEWTON repository comprises a collection of 2800 object-attribute pairs, providing the foundation for generating infinite-scale assessment templates. The NEWTON benchmark consists of 160K QA questions, curated using the NEWTON repository to investigate the physical reasoning capabilities of several mainstream language models across foundational, explicit, and implicit reasoning tasks. Through extensive empirical analysis, our results highlight the capabilities of LLMs for physical reasoning. We find that LLMs like GPT-4 demonstrate strong reasoning capabilities in scenario-based tasks but exhibit less consistency in object-attribute reasoning compared to humans (50% vs. 84%). Furthermore, the NEWTON platform demonstrates its potential for evaluating and enhancing language models, paving the way for their integration into physically grounded settings, such as robotic manipulation. Project site: https://newtonreasoning.github.io
Git Re-Basin: Merging Models modulo Permutation SymmetriesSamuel K. Ainsworth, Jonathan Hayase, Siddhartha Srinivasa
The success of deep learning is due in large part to our ability to solve certain massive non-convex optimization problems with relative ease. Though non-convex optimization is NP-hard, simple algorithms -- often variants of stochastic gradient descent -- exhibit surprising effectiveness in fitting large neural networks in practice. We argue that neural network loss landscapes often contain (nearly) a single basin after accounting for all possible permutation symmetries of hidden units a la Entezari et al. 2021. We introduce three algorithms to permute the units of one model to bring them into alignment with a reference model in order to merge the two models in weight space. This transformation produces a functionally equivalent set of weights that lie in an approximately convex basin near the reference model. Experimentally, we demonstrate the single basin phenomenon across a variety of model architectures and datasets, including the first (to our knowledge) demonstration of zero-barrier linear mode connectivity between independently trained ResNet models on CIFAR-10. Additionally, we identify intriguing phenomena relating model width and training time to mode connectivity. Finally, we discuss shortcomings of the linear mode connectivity hypothesis, including a counterexample to the single basin theory.
17.1ROOct 12, 2022
Real World Offline Reinforcement Learning with Realistic Data SourceGaoyue Zhou, Liyiming Ke, Siddhartha Srinivasa et al.
Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived datasets like replay buffers of online RL agents or sub-optimal trajectories, and thus hold limited relevance for real-world robotics. In this work (Real-ORL), we posit that data collected from safe operations of closely related tasks are more practical data sources for real-world robot learning. Under these settings, we perform an extensive (6500+ trajectories collected over 800+ robot hours and 270+ human labor hour) empirical study evaluating generalization and transfer capabilities of representative ORL methods on four real-world tabletop manipulation tasks. Our study finds that ORL and imitation learning prefer different action spaces, and that ORL algorithms can generalize from leveraging offline heterogeneous data sources and outperform imitation learning. We release our dataset and implementations at URL: https://sites.google.com/view/real-orl
Iterative Linear Quadratic Optimization for Nonlinear Control: Differentiable Programming Algorithmic TemplatesVincent Roulet, Siddhartha Srinivasa, Maryam Fazel et al.
Iterative optimization algorithms depend on access to information about the objective function. In a differentiable programming framework, this information, such as gradients, can be automatically derived from the computational graph. We explore how nonlinear control algorithms, often employing linear and/or quadratic approximations, can be effectively cast within this framework. Our approach illuminates shared components and differences between gradient descent, Gauss-Newton, Newton, and differential dynamic programming methods in the context of discrete time nonlinear control. Furthermore, we present line-search strategies and regularized variants of these algorithms, along with a comprehensive analysis of their computational complexities. We study the performance of the aforementioned algorithms on various nonlinear control benchmarks, including autonomous car racing simulations using a simplified car model. All implementations are publicly available in a package coded in a differentiable programming language.
1.4LGFeb 3
Robust Intervention Learning from Emergency Stop InterventionsEthan Pronovost, Khimya Khetarpal, Siddhartha Srinivasa
Human interventions are a common source of data in autonomous systems during testing. These interventions provide an important signal about where the current policy needs improvement, but are often noisy and incomplete. We define Robust Intervention Learning (RIL) as the problem of learning from intervention data while remaining robust to the quality and informativeness of the intervention signal. In the best case, interventions are precise and avoiding them is sufficient to solve the task, but in many realistic settings avoiding interventions is necessary but not sufficient for achieving good performance. We study robust intervention learning in the context of emergency stop interventions and propose Residual Intervention Fine-Tuning (RIFT), a residual fine-tuning algorithm that treats intervention feedback as an incomplete learning signal and explicitly combines it with a prior policy. By framing intervention learning as a fine-tuning problem, our approach leverages structure encoded in the prior policy to resolve ambiguity when intervention signals under-specify the task. We provide theoretical analysis characterizing conditions under which this formulation yields principled policy improvement, and identify regimes where intervention learning is expected to fail. Our experiments reveal that residual fine-tuning enables robust and consistent policy improvement across a range of intervention strategies and prior policy qualities, and highlight robust intervention learning as a promising direction for future work.
13.9ROApr 6
RoboPlayground: Democratizing Robotic Evaluation through Structured Physical DomainsYi Ru Wang, Carter Ung, Evan Gubarev et al.
Evaluation of robotic manipulation systems has largely relied on fixed benchmarks authored by a small number of experts, where task instances, constraints, and success criteria are predefined and difficult to extend. This paradigm limits who can shape evaluation and obscures how policies respond to user-authored variations in task intent, constraints, and notions of success. We argue that evaluating modern manipulation policies requires reframing evaluation as a language-driven process over structured physical domains. We present RoboPlayground, a framework that enables users to author executable manipulation tasks using natural language within a structured physical domain. Natural language instructions are compiled into reproducible task specifications with explicit asset definitions, initialization distributions, and success predicates. Each instruction defines a structured family of related tasks, enabling controlled semantic and behavioral variation while preserving executability and comparability. We instantiate RoboPlayground in a structured block manipulation domain and evaluate it along three axes. A user study shows that the language-driven interface is easier to use and imposes lower cognitive workload than programming-based and code-assist baselines. Evaluating learned policies on language-defined task families reveals generalization failures that are not apparent under fixed benchmark evaluations. Finally, we show that task diversity scales with contributor diversity rather than task count alone, enabling evaluation spaces to grow continuously through crowd-authored contributions. Project Page: https://roboplayground.github.io
Benchmarking Structured Policies and Policy Optimization for Real-World Dexterous Object ManipulationNiklas Funk, Charles Schaff, Rishabh Madan et al.
Dexterous manipulation is a challenging and important problem in robotics. While data-driven methods are a promising approach, current benchmarks require simulation or extensive engineering support due to the sample inefficiency of popular methods. We present benchmarks for the TriFinger system, an open-source robotic platform for dexterous manipulation and the focus of the 2020 Real Robot Challenge. The benchmarked methods, which were successful in the challenge, can be generally described as structured policies, as they combine elements of classical robotics and modern policy optimization. This inclusion of inductive biases facilitates sample efficiency, interpretability, reliability and high performance. The key aspects of this benchmarking is validation of the baselines across both simulation and the real system, thorough ablation study over the core features of each solution, and a retrospective analysis of the challenge as a manipulation benchmark. The code and demo videos for this work can be found on our website (https://sites.google.com/view/benchmark-rrc).
Amodal 3D Reconstruction for Robotic Manipulation via Stability and ConnectivityWilliam Agnew, Christopher Xie, Aaron Walsman et al.
Learning-based 3D object reconstruction enables single- or few-shot estimation of 3D object models. For robotics, this holds the potential to allow model-based methods to rapidly adapt to novel objects and scenes. Existing 3D reconstruction techniques optimize for visual reconstruction fidelity, typically measured by chamfer distance or voxel IOU. We find that when applied to realistic, cluttered robotics environments, these systems produce reconstructions with low physical realism, resulting in poor task performance when used for model-based control. We propose ARM, an amodal 3D reconstruction system that introduces (1) a stability prior over object shapes, (2) a connectivity prior, and (3) a multi-channel input representation that allows for reasoning over relationships between groups of objects. By using these priors over the physical properties of objects, our system improves reconstruction quality not just by standard visual metrics, but also performance of model-based control on a variety of robotics manipulation tasks in challenging, cluttered environments. Code is available at github.com/wagnew3/ARM.
17.2ROAug 21, 2019Code
MuSHR: A Low-Cost, Open-Source Robotic Racecar for Education and ResearchSiddhartha S. Srinivasa, Patrick Lancaster, Johan Michalove et al.
We present MuSHR, the Multi-agent System for non-Holonomic Racing. MuSHR is a low-cost, open-source robotic racecar platform for education and research, developed by the Personal Robotics Lab in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. MuSHR aspires to contribute towards democratizing the field of robotics as a low-cost platform that can be built and deployed by following detailed, open documentation and do-it-yourself tutorials. A set of demos and lab assignments developed for the Mobile Robots course at the University of Washington provide guided, hands-on experience with the platform, and milestones for further development. MuSHR is a valuable asset for academic research labs, robotics instructors, and robotics enthusiasts.
29.0CVDec 19, 2024
VLM-AD: End-to-End Autonomous Driving through Vision-Language Model SupervisionYi Xu, Yuxin Hu, Zaiwei Zhang et al.
Human drivers rely on commonsense reasoning to navigate diverse and dynamic real-world scenarios. Existing end-to-end (E2E) autonomous driving (AD) models are typically optimized to mimic driving patterns observed in data, without capturing the underlying reasoning processes. This limitation constrains their ability to handle challenging driving scenarios. To close this gap, we propose VLM-AD, a method that leverages vision-language models (VLMs) as teachers to enhance training by providing additional supervision that incorporates unstructured reasoning information and structured action labels. Such supervision enhances the model's ability to learn richer feature representations that capture the rationale behind driving patterns. Importantly, our method does not require a VLM during inference, making it practical for real-time deployment. When integrated with state-of-the-art methods, VLM-AD achieves significant improvements in planning accuracy and reduced collision rates on the nuScenes dataset. It further improves route completion and driving scores under closed-loop evaluation, demonstrating its effectiveness in long-horizon, interactive driving scenarios and its potential for safe and reliable real-world deployment.
20.0AIDec 23, 2024
Causal Composition Diffusion Model for Closed-loop Traffic GenerationHaohong Lin, Xin Huang, Tung Phan-Minh et al.
Simulation is critical for safety evaluation in autonomous driving, particularly in capturing complex interactive behaviors. However, generating realistic and controllable traffic scenarios in long-tail situations remains a significant challenge. Existing generative models suffer from the conflicting objective between user-defined controllability and realism constraints, which is amplified in safety-critical contexts. In this work, we introduce the Causal Compositional Diffusion Model (CCDiff), a structure-guided diffusion framework to address these challenges. We first formulate the learning of controllable and realistic closed-loop simulation as a constrained optimization problem. Then, CCDiff maximizes controllability while adhering to realism by automatically identifying and injecting causal structures directly into the diffusion process, providing structured guidance to enhance both realism and controllability. Through rigorous evaluations on benchmark datasets and in a closed-loop simulator, CCDiff demonstrates substantial gains over state-of-the-art approaches in generating realistic and user-preferred trajectories. Our results show CCDiff's effectiveness in extracting and leveraging causal structures, showing improved closed-loop performance based on key metrics such as collision rate, off-road rate, FDE, and comfort.
20.7LGDec 19, 2024
DriveGPT: Scaling Autoregressive Behavior Models for DrivingXin Huang, Eric M. Wolff, Paul Vernaza et al.
We present DriveGPT, a scalable behavior model for autonomous driving. We model driving as a sequential decision-making task, and learn a transformer model to predict future agent states as tokens in an autoregressive fashion. We scale up our model parameters and training data by multiple orders of magnitude, enabling us to explore the scaling properties in terms of dataset size, model parameters, and compute. We evaluate DriveGPT across different scales in a planning task, through both quantitative metrics and qualitative examples, including closed-loop driving in complex real-world scenarios. In a separate prediction task, DriveGPT outperforms state-of-the-art baselines and exhibits improved performance by pretraining on a large-scale dataset, further validating the benefits of data scaling.
18.7ROJul 1, 2025
RoboEval: Where Robotic Manipulation Meets Structured and Scalable EvaluationYi Ru Wang, Carter Ung, Grant Tannert et al. · uw
We present RoboEval, a simulation benchmark and structured evaluation framework designed to reveal the limitations of current bimanual manipulation policies. While prior benchmarks report only binary task success, we show that such metrics often conceal critical weaknesses in policy behavior -- such as poor coordination, slipping during grasping, or asymmetric arm usage. RoboEval introduces a suite of tiered, semantically grounded tasks decomposed into skill-specific stages, with variations that systematically challenge spatial, physical, and coordination capabilities. Tasks are paired with fine-grained diagnostic metrics and 3000+ human demonstrations to support imitation learning. Our experiments reveal that policies with similar success rates diverge in how tasks are executed -- some struggle with alignment, others with temporally consistent bimanual control. We find that behavioral metrics correlate with success in over half of task-metric pairs, and remain informative even when binary success saturates. By pinpointing when and how policies fail, RoboEval enables a deeper, more actionable understanding of robotic manipulation -- and highlights the need for evaluation tools that go beyond success alone.
9.4LGFeb 4, 2025
Generative Data Mining with Longtail-Guided DiffusionDavid S. Hayden, Mao Ye, Timur Garipov et al.
It is difficult to anticipate the myriad challenges that a predictive model will encounter once deployed. Common practice entails a reactive, cyclical approach: model deployment, data mining, and retraining. We instead develop a proactive longtail discovery process by imagining additional data during training. In particular, we develop general model-based longtail signals, including a differentiable, single forward pass formulation of epistemic uncertainty that does not impact model parameters or predictive performance but can flag rare or hard inputs. We leverage these signals as guidance to generate additional training data from a latent diffusion model in a process we call Longtail Guidance (LTG). Crucially, we can perform LTG without retraining the diffusion model or the predictive model, and we do not need to expose the predictive model to intermediate diffusion states. Data generated by LTG exhibit semantically meaningful variation, yield significant generalization improvements on numerous image classification benchmarks, and can be analyzed by a VLM to proactively discover, textually explain, and address conceptual gaps in a deployed predictive model.
8.1ROFeb 14, 2022
Benchmarking Robot Manipulation with the Rubik's CubeBoling Yang, Patrick E. Lancaster, Siddhartha S. Srinivasa et al.
Benchmarks for robot manipulation are crucial to measuring progress in the field, yet there are few benchmarks that demonstrate critical manipulation skills, possess standardized metrics, and can be attempted by a wide array of robot platforms. To address a lack of such benchmarks, we propose Rubik's cube manipulation as a benchmark to measure simultaneous performance of precise manipulation and sequential manipulation. The sub-structure of the Rubik's cube demands precise positioning of the robot's end effectors, while its highly reconfigurable nature enables tasks that require the robot to manage pose uncertainty throughout long sequences of actions. We present a protocol for quantitatively measuring both the accuracy and speed of Rubik's cube manipulation. This protocol can be attempted by any general-purpose manipulator, and only requires a standard 3x3 Rubik's cube and a flat surface upon which the Rubik's cube initially rests (e.g. a table). We demonstrate this protocol for two distinct baseline approaches on a PR2 robot. The first baseline provides a fundamental approach for pose-based Rubik's cube manipulation. The second baseline demonstrates the benchmark's ability to quantify improved performance by the system, particularly that resulting from the integration of pre-touch sensing. To demonstrate the benchmark's applicability to other robot platforms and algorithmic approaches, we present the functional blocks required to enable the HERB robot to manipulate the Rubik's cube via push-grasping.
11.6RONov 22, 2021
Balancing Efficiency and Comfort in Robot-Assisted Bite TransferSuneel Belkhale, Ethan K. Gordon, Yuxiao Chen et al.
Robot-assisted feeding in household environments is challenging because it requires robots to generate trajectories that effectively bring food items of varying shapes and sizes into the mouth while making sure the user is comfortable. Our key insight is that in order to solve this challenge, robots must balance the efficiency of feeding a food item with the comfort of each individual bite. We formalize comfort and efficiency as heuristics to incorporate in motion planning. We present an approach based on heuristics-guided bi-directional Rapidly-exploring Random Trees (h-BiRRT) that selects bite transfer trajectories of arbitrary food item geometries and shapes using our developed bite efficiency and comfort heuristics and a learned constraint model. Real-robot evaluations show that optimizing both comfort and efficiency significantly outperforms a fixed-pose based method, and users preferred our method significantly more than that of a method that maximizes only user comfort. Videos and Appendices are found on our website: https://sites.google.com/view/comfortbitetransfer-icra22/home.
3.0RONov 4, 2021
Stein Variational Probabilistic RoadmapsAlexander Lambert, Brian Hou, Rosario Scalise et al.
Efficient and reliable generation of global path plans are necessary for safe execution and deployment of autonomous systems. In order to generate planning graphs which adequately resolve the topology of a given environment, many sampling-based motion planners resort to coarse, heuristically-driven strategies which often fail to generalize to new and varied surroundings. Further, many of these approaches are not designed to contend with partial-observability. We posit that such uncertainty in environment geometry can, in fact, help drive the sampling process in generating feasible, and probabilistically-safe planning graphs. We propose a method for Probabilistic Roadmaps which relies on particle-based Variational Inference to efficiently cover the posterior distribution over feasible regions in configuration space. Our approach, Stein Variational Probabilistic Roadmap (SV-PRM), results in sample-efficient generation of planning-graphs and large improvements over traditional sampling approaches. We demonstrate the approach on a variety of challenging planning problems, including real-world probabilistic occupancy maps and high-dof manipulation problems common in robotics.
11.6ROOct 10, 2021
Leveraging Experience in Lazy SearchMohak Bhardwaj, Sanjiban Choudhury, Byron Boots et al.
Lazy graph search algorithms are efficient at solving motion planning problems where edge evaluation is the computational bottleneck. These algorithms work by lazily computing the shortest potentially feasible path, evaluating edges along that path, and repeating until a feasible path is found. The order in which edges are selected is critical to minimizing the total number of edge evaluations: a good edge selector chooses edges that are not only likely to be invalid, but also eliminates future paths from consideration. We wish to learn such a selector by leveraging prior experience. We formulate this problem as a Markov Decision Process (MDP) on the state of the search problem. While solving this large MDP is generally intractable, we show that we can compute oracular selectors that can solve the MDP during training. With access to such oracles, we use imitation learning to find effective policies. If new search problems are sufficiently similar to problems solved during training, the learned policy will choose a good edge evaluation ordering and solve the motion planning problem quickly. We evaluate our algorithms on a wide range of 2D and 7D problems and show that the learned selector outperforms baseline commonly used heuristics. We further provide a novel theoretical analysis of lazy search in a Bayesian framework as well as regret guarantees on our imitation learning based approach to motion planning.
17.2ROSep 22, 2021
Real Robot Challenge: A Robotics Competition in the CloudStefan Bauer, Felix Widmaier, Manuel Wüthrich et al.
Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.
7.3ROSep 15, 2021
Analyzing Multiagent Interactions in Traffic Scenes via Topological BraidsChristoforos Mavrogiannis, Jonathan DeCastro, Siddhartha S. Srinivasa
We focus on the problem of analyzing multiagent interactions in traffic domains. Understanding the space of behavior of real-world traffic may offer significant advantages for algorithmic design, data-driven methodologies, and benchmarking. However, the high dimensionality of the space and the stochasticity of human behavior may hinder the identification of important interaction patterns. Our key insight is that traffic environments feature significant geometric and temporal structure, leading to highly organized collective behaviors, often drawn from a small set of dominant modes. In this work, we propose a representation based on the formalism of topological braids that can summarize arbitrarily complex multiagent behavior into a compact object of dual geometric and symbolic nature, capturing critical events of interaction. This representation allows us to formally enumerate the space of outcomes in a traffic scene and characterize their complexity. We illustrate the value of the proposed representation in summarizing critical aspects of real-world traffic behavior through a case study on recent driving datasets. We show that despite the density of real-world traffic, observed behavior tends to follow highly organized patterns of low interaction. Our framework may be a valuable tool for evaluating the richness of driving datasets, but also for synthetically designing balanced training datasets or benchmarks.
14.7ROSep 10, 2021
Winding Through: Crowd Navigation via Topological InvarianceChristoforos Mavrogiannis, Krishna Balasubramanian, Sriyash Poddar et al.
We focus on robot navigation in crowded environments. The challenge of predicting the motion of a crowd around a robot makes it hard to ensure human safety and comfort. Recent approaches often employ end-to-end techniques for robot control or deep architectures for high-fidelity human motion prediction. While these methods achieve important performance benchmarks in simulated domains, dataset limitations and high sample complexity tend to prevent them from transferring to real-world environments. Our key insight is that a low-dimensional representation that captures critical features of crowd-robot dynamics could be sufficient to enable a robot to wind through a crowd smoothly. To this end, we mathematically formalize the act of passing between two agents as a rotation, using a notion of topological invariance. Based on this formalism, we design a cost functional that favors robot trajectories contributing higher passing progress and penalizes switching between different sides of a human. We incorporate this functional into a model predictive controller that employs a simple constant-velocity model of human motion prediction. This results in robot motion that accomplishes statistically significantly higher clearances from the crowd compared to state-of-the-art baselines while maintaining competitive levels of efficiency, across extensive simulations and challenging real-world experiments on a self-balancing robot.
11.6ROMay 25, 2021
Lazy Lifelong Planning for Efficient Replanning in Graphs with Expensive Edge EvaluationJaein Lim, Siddhartha Srinivasa, Panagiotis Tsiotras
We present an incremental search algorithm, called Lifelong-GLS, which combines the vertex efficiency of Lifelong Planning A* (LPA*) and the edge efficiency of Generalized Lazy Search (GLS) for efficient replanning on dynamic graphs where edge evaluation is expensive. We use a lazily evaluated LPA* to repair the cost-to-come inconsistencies of the relevant region of the current search tree based on the previous search results, and then we restrict the expensive edge evaluations only to the current shortest subpath as in the GLS framework. The proposed algorithm is complete and correct in finding the optimal solution in the current graph, if one exists. We also show that the search returns a bounded suboptimal solution, if an inflated heuristic edge weight is used and the tree repairing propagation is truncated early for faster search. Finally, we show the efficiency of the proposed algorithm compared to the standard LPA* and the GLS algorithms over consecutive search episodes in a dynamic environment. For each search, the proposed algorithm reduces the edge evaluations by a significant amount compared to the LPA*. Both the number of vertex expansions and the number of edge evaluations are reduced substantially compared to GLS, as the proposed algorithm utilizes previous search results to facilitate the new search.
8.9ROApr 11, 2021
Guided Incremental Local Densification for Accelerated Sampling-based Motion PlanningAditya Mandalika, Rosario Scalise, Brian Hou et al.
Sampling-based motion planners rely on incremental densification to discover progressively shorter paths. After computing feasible path $ξ$ between start $x_s$ and goal $x_t$, the Informed Set (IS) prunes the configuration space $\mathcal{C}$ by conservatively eliminating points that cannot yield shorter paths. Densification via sampling from this Informed Set retains asymptotic optimality of sampling from the entire configuration space. For path length $c(ξ)$ and Euclidean heuristic $h$, $IS = \{ x | x \in \mathcal{C}, h(x_s, x) + h(x, x_t) \leq c(ξ) \}$. Relying on the heuristic can render the IS especially conservative in high dimensions or complex environments. Furthermore, the IS only shrinks when shorter paths are discovered. Thus, the computational effort from each iteration of densification and planning is wasted if it fails to yield a shorter path, despite improving the cost-to-come for vertices in the search tree. Our key insight is that even in such a failure, shorter paths to vertices in the search tree (rather than just the goal) can immediately improve the planner's sampling strategy. Guided Incremental Local Densification (GuILD) leverages this information to sample from Local Subsets of the IS. We show that GuILD significantly outperforms uniform sampling of the Informed Set in simulated $\mathbb{R}^2$, $SE(2)$ environments and manipulation tasks in $\mathbb{R}^7$.
5.3ROApr 2, 2021
Learning Online from Corrective Feedback: A Meta-Algorithm for RoboticsMatthew Schmittle, Sanjiban Choudhury, Siddhartha S. Srinivasa
A key challenge in Imitation Learning (IL) is that optimal state actions demonstrations are difficult for the teacher to provide. For example in robotics, providing kinesthetic demonstrations on a robotic manipulator requires the teacher to control multiple degrees of freedom at once. The difficulty of requiring optimal state action demonstrations limits the space of problems where the teacher can provide quality feedback. As an alternative to state action demonstrations, the teacher can provide corrective feedback such as their preferences or rewards. Prior work has created algorithms designed to learn from specific types of noisy feedback, but across teachers and tasks different forms of feedback may be required. Instead we propose that in order to learn from a diversity of scenarios we need to learn from a variety of feedback. To learn from a variety of feedback we make the following insight: the teacher's cost function is latent and we can model a stream of feedback as a stream of loss functions. We then use any online learning algorithm to minimize the sum of these losses. With this insight we can learn from a diversity of feedback that is weakly correlated with the teacher's true cost function. We unify prior work into a general corrective feedback meta-algorithm and show that regardless of feedback we can obtain the same regret bounds. We demonstrate our approach by learning to perform a household navigation task on a robotic racecar platform. Our results show that our approach can learn quickly from a variety of noisy feedback.
Faster Policy Learning with Continuous-Time GradientsSamuel Ainsworth, Kendall Lowrey, John Thickstun et al.
We study the estimation of policy gradients for continuous-time systems with known dynamics. By reframing policy learning in continuous-time, we show that it is possible construct a more efficient and accurate gradient estimator. The standard back-propagation through time estimator (BPTT) computes exact gradients for a crude discretization of the continuous-time system. In contrast, we approximate continuous-time gradients in the original system. With the explicit goal of estimating continuous-time gradients, we are able to discretize adaptively and construct a more efficient policy gradient estimator which we call the Continuous-Time Policy Gradient (CTPG). We show that replacing BPTT policy gradients with more efficient CTPG estimates results in faster and more robust learning in a variety of control tasks and simulators.
20.9RONov 13, 2020
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine ManipulationLiyiming Ke, Jingqiang Wang, Tapomayukh Bhattacharjee et al.
Billions of people use chopsticks, a simple yet versatile tool, for fine manipulation of everyday objects. The small, curved, and slippery tips of chopsticks pose a challenge for picking up small objects, making them a suitably complex test case. This paper leverages human demonstrations to develop an autonomous chopsticks-equipped robotic manipulator. Due to the lack of accurate models for fine manipulation, we explore model-free imitation learning, which traditionally suffers from the covariate shift phenomenon that causes poor generalization. We propose two approaches to reduce covariate shift, neither of which requires access to an interactive expert or a model, unlike previous approaches. First, we alleviate single-step prediction errors by applying an invariant operator to increase the data support at critical steps for grasping. Second, we generate synthetic corrective labels by adding bounded noise and combining parametric and non-parametric methods to prevent error accumulation. We demonstrate our methods on a real chopstick-equipped robot that we built, and observe the agent's success rate increase from 37.3% to 80%, which is comparable to the human expert performance of 82.6%.
13.7RONov 8, 2020
Multimodal Trajectory Prediction via Topological Invariance for Navigation at Uncontrolled IntersectionsJunha Roh, Christoforos Mavrogiannis, Rishabh Madan et al.
We focus on decentralized navigation among multiple non-communicating rational agents at \emph{uncontrolled} intersections, i.e., street intersections without traffic signs or signals. Avoiding collisions in such domains relies on the ability of agents to predict each others' intentions reliably, and react quickly. Multiagent trajectory prediction is NP-hard whereas the sample complexity of existing data-driven approaches limits their applicability. Our key insight is that the geometric structure of the intersection and the incentive of agents to move efficiently and avoid collisions (rationality) reduces the space of likely behaviors, effectively relaxing the problem of trajectory prediction. In this paper, we collapse the space of multiagent trajectories at an intersection into a set of modes representing different classes of multiagent behavior, formalized using a notion of topological invariance. Based on this formalism, we design Multiple Topologies Prediction (MTP), a data-driven trajectory-prediction mechanism that reconstructs trajectory representations of high-likelihood modes in multiagent intersection scenes. We show that MTP outperforms a state-of-the-art multimodal trajectory prediction baseline (MFP) in terms of prediction accuracy by 78.24% on a challenging simulated dataset. Finally, we show that MTP enables our optimization-based planner, MTPnav, to achieve collision-free and time-efficient navigation across a variety of challenging intersection scenarios on the CARLA simulator.
7.0RONov 5, 2020
Leveraging Post Hoc Context for Faster Learning in Bandit Settings with Applications in Robot-Assisted FeedingEthan K. Gordon, Sumegh Roychowdhury, Tapomayukh Bhattacharjee et al.
Autonomous robot-assisted feeding requires the ability to acquire a wide variety of food items. However, it is impossible for such a system to be trained on all types of food in existence. Therefore, a key challenge is choosing a manipulation strategy for a previously unseen food item. Previous work showed that the problem can be represented as a linear bandit with visual context. However, food has a wide variety of multi-modal properties relevant to manipulation that can be hard to distinguish visually. Our key insight is that we can leverage the haptic context we collect during and after manipulation (i.e., "post hoc") to learn some of these properties and more quickly adapt our visual model to previously unseen food. In general, we propose a modified linear contextual bandit framework augmented with post hoc context observed after action selection to empirically increase learning speed and reduce cumulative regret. Experiments on synthetic data demonstrate that this effect is more pronounced when the dimensionality of the context is large relative to the post hoc context or when the post hoc context model is particularly easy to learn. Finally, we apply this framework to the bite acquisition problem and demonstrate the acquisition of 8 previously unseen types of food with 21% fewer failures across 64 attempts.
8.3ROJul 31, 2020
Telemanipulation with Chopsticks: Analyzing Human Factors in User DemonstrationsLiyiming Ke, Ajinkya Kamat, Jingqiang Wang et al.
Chopsticks constitute a simple yet versatile tool that humans have used for thousands of years to perform a variety of challenging tasks ranging from food manipulation to surgery. Applying such a simple tool in a diverse repertoire of scenarios requires significant adaptability. Towards developing autonomous manipulators with comparable adaptability to humans, we study chopsticks-based manipulation to gain insights into human manipulation strategies. We conduct a within-subjects user study with 25 participants, evaluating three different data-collection methods: normal chopsticks, motion-captured chopsticks, and a novel chopstick telemanipulation interface. We analyze factors governing human performance across a variety of challenging chopstick-based grasping tasks. Although participants rated teleoperation as the least comfortable and most difficult-to-use method, teleoperation enabled users to achieve the highest success rates on three out of five objects considered. Further, we notice that subjects quickly learned and adapted to the teleoperation interface. Finally, while motion-captured chopsticks could provide a better reflection of how humans use chopsticks, the teleoperation interface can produce quality on-hardware demonstrations from which the robot can directly learn.
9.4ROApr 10, 2020
Implicit Multiagent Coordination at Unsignalized Intersections via Multimodal Inference Enabled by Topological BraidsChristoforos Mavrogiannis, Jonathan A. DeCastro, Siddhartha S. Srinivasa
We focus on navigation among rational, non-communicating agents at unsignalized street intersections. Following collision-free motion under such settings demands nuanced implicit coordination among agents. Often, the structure of these domains constrains multiagent trajectories to belong to a finite set of modes. Our key insight is that empowering agents with a model of these modes can enable effective coordination, realized implicitly via intent signals encoded in agents' actions. In this paper, we represent modes of joint behavior in a compact and interpretable fashion using the formalism of topological braids. We design a decentralized planning algorithm that generates actions aimed at reducing the uncertainty over the mode of the emerging multiagent behavior. This mechanism enables agents that individually run our algorithm to collectively reject unsafe intersection crossings. We validate our approach in a simulated case study featuring challenging multiagent scenarios at a four-way unsignalized intersection. Our model is shown to reduce frequency of collisions by >65% over a set of baselines explicitly reasoning over trajectories, while maintaining comparable time efficiency.
7.0ROFeb 27, 2020
Posterior Sampling for Anytime Motion Planning on Graphs with Expensive-to-Evaluate EdgesBrian Hou, Sanjiban Choudhury, Gilwoo Lee et al.
Collision checking is a computational bottleneck in motion planning, requiring lazy algorithms that explicitly reason about when to perform this computation. Optimism in the face of collision uncertainty minimizes the number of checks before finding the shortest path. However, this may take a prohibitively long time to compute, with no other feasible paths discovered during this period. For many real-time applications, we instead demand strong anytime performance, defined as minimizing the cumulative lengths of the feasible paths yielded over time. We introduce Posterior Sampling for Motion Planning (PSMP), an anytime lazy motion planning algorithm that leverages learned posteriors on edge collisions to quickly discover an initial feasible path and progressively yield shorter paths. PSMP obtains an expected regret bound of $\tilde{O}(\sqrt{\mathcal{S} \mathcal{A} T})$ and outperforms comparative baselines on a set of 2D and 7D planning problems.
8.3ROFeb 7, 2020
Bayesian Residual Policy Optimization: Scalable Bayesian Reinforcement Learning with Clairvoyant ExpertsGilwoo Lee, Brian Hou, Sanjiban Choudhury et al.
Informed and robust decision making in the face of uncertainty is critical for robots that perform physical tasks alongside people. We formulate this as Bayesian Reinforcement Learning over latent Markov Decision Processes (MDPs). While Bayes-optimality is theoretically the gold standard, existing algorithms do not scale well to continuous state and action spaces. Our proposal builds on the following insight: in the absence of uncertainty, each latent MDP is easier to solve. We first obtain an ensemble of experts, one for each latent MDP, and fuse their advice to compute a baseline policy. Next, we train a Bayesian residual policy to improve upon the ensemble's recommendation and learn to reduce uncertainty. Our algorithm, Bayesian Residual Policy Optimization (BRPO), imports the scalability of policy gradient methods and task-specific expert skills. BRPO significantly improves the ensemble of experts and drastically outperforms existing adaptive RL methods.
15.1ROJan 21, 2020
Lyceum: An efficient and scalable ecosystem for robot learningColin Summers, Kendall Lowrey, Aravind Rajeswaran et al.
We introduce Lyceum, a high-performance computational ecosystem for robot learning. Lyceum is built on top of the Julia programming language and the MuJoCo physics simulator, combining the ease-of-use of a high-level programming language with the performance of native C. In addition, Lyceum has a straightforward API to support parallel computation across multiple cores and machines. Overall, depending on the complexity of the environment, Lyceum is 5-30x faster compared to other popular abstractions like OpenAI's Gym and DeepMind's dm-control. This substantially reduces training time for various reinforcement learning algorithms; and is also fast enough to support real-time model predictive control through MuJoCo. The code, tutorials, and demonstration videos can be found at: www.lyceum.ml.
Mo' States Mo' Problems: Emergency Stop Mechanisms from ObservationSamuel Ainsworth, Matt Barnes, Siddhartha Srinivasa
In many environments, only a relatively small subset of the complete state space is necessary in order to accomplish a given task. We develop a simple technique using emergency stops (e-stops) to exploit this phenomenon. Using e-stops significantly improves sample complexity by reducing the amount of required exploration, while retaining a performance bound that efficiently trades off the rate of convergence with a small asymptotic sub-optimality gap. We analyze the regret behavior of e-stops and present empirical results in discrete and continuous settings demonstrating that our reset mechanism can provide order-of-magnitude speedups on top of existing reinforcement learning methods.
3.5ROSep 14, 2019
Towards Effective Human-AI Teams: The Case of Collaborative PackingGilwoo Lee, Christoforos Mavrogiannis, Siddhartha S. Srinivasa
We focus on the problem of designing an artificial agent (AI), capable of assisting a human user to complete a task. Our goal is to guide human users towards optimal task performance while keeping their cognitive load as low as possible. Our insight is that doing so requires an understanding of human decision making for the task domain at hand. In this work, we consider the domain of collaborative packing, in which an AI agent provides placement recommendations to a human user. As a first step, we explore the mechanisms underlying human packing strategies. We conducted a user study in which 100 human participants completed a series of packing tasks in a virtual environment. We analyzed their packing strategies and discovered spatial and temporal patterns, such as that humans tend to place larger items at corners first. We expect that imbuing an artificial agent with an understanding of this spatiotemporal structure will enable improved assistance, which will be reflected in the task performance and the human perception of the AI. Ongoing work involves the development of a framework that incorporates the extracted insights to predict and manipulate human decision making towards an efficient trajectory of low cognitive load and high efficiency. A follow-up study will evaluate our framework against a set of baselines featuring alternative strategies of assistance. Our eventual goal is the deployment and evaluation of our framework on an autonomous robotic manipulator, actively assisting users on a packing task.
13.6ROAug 19, 2019
Adaptive Robot-Assisted Feeding: An Online Learning Framework for Acquiring Previously Unseen Food ItemsEthan K. Gordon, Xiang Meng, Matt Barnes et al.
A successful robot-assisted feeding system requires bite acquisition of a wide variety of food items. It must adapt to changing user food preferences under uncertain visual and physical environments. Different food items in different environmental conditions require different manipulation strategies for successful bite acquisition. Therefore, a key challenge is how to handle previously unseen food items with very different success rate distributions over strategy. Combining low-level controllers and planners into discrete action trajectories, we show that the problem can be represented using a linear contextual bandit setting. We construct a simulated environment using a doubly robust loss estimate from previously seen food items, which we use to tune the parameters of off-the-shelf contextual bandit algorithms. Finally, we demonstrate empirically on a robot-assisted feeding system that, even starting with a model trained on thousands of skewering attempts on dissimilar previously seen food items, $ε$-greedy and LinUCB algorithms can quickly converge to the most successful manipulation strategy.
20.3ROJul 22, 2019
LEGO: Leveraging Experience in Roadmap Generation for Sampling-Based PlanningRahul Kumar, Aditya Mandalika, Sanjiban Choudhury et al.
We consider the problem of leveraging prior experience to generate roadmaps in sampling-based motion planning. A desirable roadmap is one that is sparse, allowing for fast search, with nodes spread out at key locations such that a low-cost feasible path exists. An increasingly popular approach is to learn a distribution of nodes that would produce such a roadmap. State-of-the-art is to train a conditional variational auto-encoder (CVAE) on the prior dataset with the shortest paths as target input. While this is quite effective on many problems, we show it can fail in the face of complex obstacle configurations or mismatch between training and testing. We present an algorithm LEGO that addresses these issues by training the CVAE with target samples that satisfy two important criteria. Firstly, these samples belong only to bottleneck regions along near-optimal paths that are otherwise difficult-to-sample with a uniform sampler. Secondly, these samples are spread out across diverse regions to maximize the likelihood of a feasible path existing. We formally define these properties and prove performance guarantees for LEGO. We extensively evaluate LEGO on a range of planning problems, including robot arm planning, and report significant gains over heuristics as well as learned baselines.
12.3ROJul 16, 2019
Leveraging Experience in Lazy SearchMohak Bhardwaj, Sanjiban Choudhury, Byron Boots et al.
Lazy graph search algorithms are efficient at solving motion planning problems where edge evaluation is the computational bottleneck. These algorithms work by lazily computing the shortest potentially feasible path, evaluating edges along that path, and repeating until a feasible path is found. The order in which edges are selected is critical to minimizing the total number of edge evaluations: a good edge selector chooses edges that are not only likely to be invalid, but also eliminates future paths from consideration. We wish to learn such a selector by leveraging prior experience. We formulate this problem as a Markov Decision Process (MDP) on the state of the search problem. While solving this large MDP is generally intractable, we show that we can compute oracular selectors that can solve the MDP during training. With access to such oracles, we use imitation learning to find effective policies. If new search problems are sufficiently similar to problems solved during training, the learned policy will choose a good edge evaluation ordering and solve the motion planning problem quickly. We evaluate our algorithms on a wide range of 2D and 7D problems and show that the learned selector outperforms baseline commonly used heuristics.
15.3ROJun 5, 2019
Robot-Assisted Feeding: Generalizing Skewering Strategies across Food Items on a Realistic PlateRyan Feng, Youngsun Kim, Gilwoo Lee et al.
A robot-assisted feeding system must successfully acquire many different food items. A key challenge is the wide variation in the physical properties of food, demanding diverse acquisition strategies that are also capable of adapting to previously unseen items. Our key insight is that items with similar physical properties will exhibit similar success rates across an action space, allowing the robot to generalize its actions to previously unseen items. To better understand which skewering strategy works best for each food item, we collected a dataset of 2450 robot bite acquisition trials for 16 food items with varying properties. Analyzing the dataset provided insights into how the food items' surrounding environment, fork pitch, and fork roll angles affect bite acquisition success. We then developed a bite acquisition framework that takes the image of a full plate as an input, segments it into food items, and then applies our Skewering-Position-Action network (SPANet) to choose a target food item and a corresponding action so that the bite acquisition success rate is maximized. SPANet also uses the surrounding environment features of food items to predict action success rates. We used this framework to perform multiple experiments on uncluttered and cluttered plates. Results indicate that our integrated system can successfully generalize skewering strategies to many previously unseen food items.
26.4LGMay 30, 2019
Imitation Learning as $f$-Divergence MinimizationLiyiming Ke, Sanjiban Choudhury, Matt Barnes et al.
We address the problem of imitation learning with multi-modal demonstrations. Instead of attempting to learn all modes, we argue that in many tasks it is sufficient to imitate any one of them. We show that the state-of-the-art methods such as GAIL and behavior cloning, due to their choice of loss function, often incorrectly interpolate between such modes. Our key insight is to minimize the right divergence between the learner and the expert state-action distributions, namely the reverse KL divergence or I-projection. We propose a general imitation learning framework for estimating and minimizing any f-Divergence. By plugging in different divergences, we are able to recover existing algorithms such as Behavior Cloning (Kullback-Leibler), GAIL (Jensen Shannon) and Dagger (Total Variation). Empirical results show that our approximate I-projection technique is able to imitate multi-modal behaviors more reliably than GAIL and behavior cloning.
21.5ROApr 4, 2019
Generalized Lazy Search for Robot Motion Planning: Interleaving Search and Edge Evaluation via Event-based TogglesAditya Mandalika, Sanjiban Choudhury, Oren Salzman et al.
Lazy search algorithms can efficiently solve problems where edge evaluation is the bottleneck in computation, as is the case for robotic motion planning. The optimal algorithm in this class, LazySP, lazily restricts edge evaluation to only the shortest path. Doing so comes at the expense of search effort, i.e., LazySP must recompute the search tree every time an edge is found to be invalid. This becomes prohibitively expensive when dealing with large graphs or highly cluttered environments. Our key insight is the need to balance both edge evaluation and search effort to minimize the total planning time. Our contribution is two-fold. First, we propose a framework, Generalized Lazy Search (GLS), that seamlessly toggles between search and evaluation to prevent wasted efforts. We show that for a choice of toggle, GLS is provably more efficient than LazySP. Second, we leverage prior experience of edge probabilities to derive GLS policies that minimize expected planning time. We show that GLS equipped with such priors significantly outperforms competitive baselines for many simulated environments in R2, SE(2) and 7-DoF manipulation.
Improving Robot Success Detection using Static Object DataRosario Scalise, Jesse Thomason, Yonatan Bisk et al.
We use static object data to improve success detection for stacking objects on and nesting objects in one another. Such actions are necessary for certain robotics tasks, e.g., clearing a dining table or packing a warehouse bin. However, using an RGB-D camera to detect success can be insufficient: same-colored objects can be difficult to differentiate, and reflective silverware cause noisy depth camera perception. We show that adding static data about the objects themselves improves the performance of an end-to-end pipeline for classifying action outcomes. Images of the objects, and language expressions describing them, encode prior geometry, shape, and size information that refine classification accuracy. We collect over 13 hours of egocentric manipulation data for training a model to reason about whether a robot successfully placed unseen objects in or on one another. The model achieves up to a 57% absolute gain over the task baseline on pairs of previously unseen objects.
Tactical Rewind: Self-Correction via Backtracking in Vision-and-Language NavigationLiyiming Ke, Xiujun Li, Yonatan Bisk et al.
We present the Frontier Aware Search with backTracking (FAST) Navigator, a general framework for action decoding, that achieves state-of-the-art results on the Room-to-Room (R2R) Vision-and-Language navigation challenge of Anderson et. al. (2018). Given a natural language instruction and photo-realistic image views of a previously unseen environment, the agent was tasked with navigating from source to target location as quickly as possible. While all current approaches make local action decisions or score entire trajectories using beam search, ours balances local and global signals when exploring an unobserved environment. Importantly, this lets us act greedily but use global signals to backtrack when necessary. Applying FAST framework to existing state-of-the-art models achieved a 17% relative gain, an absolute 6% gain on Success rate weighted by Path Length (SPL).
The Assistive Multi-Armed BanditLawrence Chan, Dylan Hadfield-Menell, Siddhartha Srinivasa et al.
Learning preferences implicit in the choices humans make is a well studied problem in both economics and computer science. However, most work makes the assumption that humans are acting (noisily) optimally with respect to their preferences. Such approaches can fail when people are themselves learning about what they want. In this work, we introduce the assistive multi-armed bandit, where a robot assists a human playing a bandit task to maximize cumulative reward. In this problem, the human does not know the reward function but can learn it through the rewards received from arm pulls; the robot only observes which arms the human pulls but not the reward associated with each pull. We offer sufficient and necessary conditions for successfully assisting the human in this framework. Surprisingly, better human performance in isolation does not necessarily lead to better performance when assisted by the robot: a human policy can do better by effectively communicating its observed rewards to the robot. We conduct proof-of-concept experiments that support these results. We see this work as contributing towards a theory behind algorithms for human-robot interaction.
4.9ROJan 22, 2019
Learning Configuration Space Belief Model from Collision Checks for Motion PlanningSumit Kumar, Shushman Choudhary, Siddhartha Srinivasa
For motion planning in high dimensional configuration spaces, a significant computational bottleneck is collision detection. Our aim is to reduce the expected number of collision checks by creating a belief model of the configuration space using results from collision tests. We assume the robot's configuration space to be a continuous ambient space whereby neighbouring points tend to share the same collision state. This enables us to formulate a probabilistic model that assigns to unevaluated configurations a belief estimate of being collision-free. We have presented a detailed comparative analysis of various kNN methods and distance metrics used to evaluate C-space belief. We have also proposed a weighting matrix in C-space to improve the performance of kNN methods. Moreover, we have proposed a topological method that exploits the higher order structure of the C-space to generate a belief model. Our results indicate that our proposed topological method outperforms kNN methods by achieving higher model accuracy while being computationally efficient.
8.0ROOct 24, 2018
Sample-Efficient Learning of Nonprehensile Manipulation Policies via Physics-Based Informed State DistributionsLerrel Pinto, Aditya Mandalika, Brian Hou et al.
This paper proposes a sample-efficient yet simple approach to learning closed-loop policies for nonprehensile manipulation. Although reinforcement learning (RL) can learn closed-loop policies without requiring access to underlying physics models, it suffers from poor sample complexity on challenging tasks. To overcome this problem, we leverage rearrangement planning to provide an informative physics-based prior on the environment's optimal state-visitation distribution. Specifically, we present a new technique, Learning with Planned Episodic Resets (LeaPER), that resets the environment's state to one informed by the prior during the learning phase. We experimentally show that LeaPER significantly outperforms traditional RL approaches by a factor of up to 5X on simulated rearrangement. Further, we relax dynamics from quasi-static to welded contacts to illustrate that LeaPER is robust to the use of simpler physics models. Finally, LeaPER's closed-loop policies significantly improve task success rates relative to both open-loop controls with a planned path or simple feedback controllers that track open-loop trajectories. We demonstrate the performance and behavior of LeaPER on a physical 7-DOF manipulator in https://youtu.be/feS-zFq6J1c.
0.8LGOct 6, 2018
Bayes-CPACE: PAC Optimal Exploration in Continuous Space Bayes-Adaptive Markov Decision ProcessesGilwoo Lee, Sanjiban Choudhury, Brian Hou et al.
We present the first PAC optimal algorithm for Bayes-Adaptive Markov Decision Processes (BAMDPs) in continuous state and action spaces, to the best of our knowledge. The BAMDP framework elegantly addresses model uncertainty by incorporating Bayesian belief updates into long-term expected return. However, computing an exact optimal Bayesian policy is intractable. Our key insight is to compute a near-optimal value function by covering the continuous state-belief-action space with a finite set of representative samples and exploiting the Lipschitz continuity of the value function. We prove the near-optimality of our algorithm and analyze a number of schemes that boost the algorithm's efficiency. Finally, we empirically validate our approach on a number of discrete and continuous BAMDPs and show that the learned policy has consistently competitive performance against baseline approaches.
20.5ROOct 1, 2018
Bayesian Policy Optimization for Model UncertaintyGilwoo Lee, Brian Hou, Aditya Mandalika et al.
Addressing uncertainty is critical for autonomous systems to robustly adapt to the real world. We formulate the problem of model uncertainty as a continuous Bayes-Adaptive Markov Decision Process (BAMDP), where an agent maintains a posterior distribution over latent model parameters given a history of observations and maximizes its expected long-term reward with respect to this belief distribution. Our algorithm, Bayesian Policy Optimization, builds on recent policy optimization algorithms to learn a universal policy that navigates the exploration-exploitation trade-off to maximize the Bayesian value function. To address challenges from discretizing the continuous latent parameter space, we propose a new policy network architecture that encodes the belief distribution independently from the observable state. Our method significantly outperforms algorithms that address model uncertainty without explicitly reasoning about belief distributions and is competitive with state-of-the-art Partially Observable Markov Decision Process solvers.
9.6ROSep 30, 2018
Improved Proximity, Contact, and Force Sensing via Optimization of Elastomer-Air Interface GeometryPatrick E. Lancaster, Joshua R. Smith, Siddhartha S. Srinivasa
We describe a single fingertip-mounted sensing system for robot manipulation that provides proximity (pre-touch), contact detection (touch), and force sensing (post-touch). The sensor system consists of optical time-of-flight range measurement modules covered in a clear elastomer. Because the elastomer is clear, the sensor can detect and range nearby objects, as well as measure deformations caused by objects that are in contact with the sensor and thereby estimate the applied force. We examine how this sensor design can be improved with respect to invariance to object reflectivity, signal-to-noise ratio, and continuous operation when switching between the distance and force measurement regimes. By harnessing time-of-flight technology and optimizing the elastomer-air boundary to control the emitted light's path, we develop a sensor that is able to seamlessly transition between measuring distances of up to 50mm and contact forces of up to 10 newtons. Furthermore, we provide all hardware design files and software sources, and offer thorough instructions on how to manufacture the sensor from inexpensive, commercially available components.
7.2ROMay 20, 2018
Balancing Shared Autonomy with Human-Robot CommunicationRosario Scalise, Yonatan Bisk, Maxwell Forbes et al.
Robotic agents that share autonomy with a human should leverage human domain knowledge and account for their preferences when completing a task. This extra knowledge can dramatically improve plan efficiency and user-satisfaction, but these gains are lost if communicating with a robot is taxing and unnatural. In this paper, we show how viewing humanrobot language through the lens of shared autonomy explains the efficiency versus cognitive load trade-offs humans make when deciding how cooperative and explicit to make their instructions.