Jie Hong

CV
h-index10
3papers
61citations
Novelty52%
AI Score30

3 Papers

10.5CVDec 5, 2024
DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction

Xuesong Li, Jinguang Tong, Jie Hong et al.

Dynamic scene reconstruction from monocular video is essential for real-world applications. We introduce DGNS, a hybrid framework integrating \underline{D}eformable \underline{G}aussian Splatting and Dynamic \underline{N}eural \underline{S}urfaces, effectively addressing dynamic novel-view synthesis and 3D geometry reconstruction simultaneously. During training, depth maps generated by the deformable Gaussian splatting module guide the ray sampling for faster processing and provide depth supervision within the dynamic neural surface module to improve geometry reconstruction. Conversely, the dynamic neural surface directs the distribution of Gaussian primitives around the surface, enhancing rendering quality. In addition, we propose a depth-filtering approach to further refine depth supervision. Extensive experiments conducted on public datasets demonstrate that DGNS achieves state-of-the-art performance in 3D reconstruction, along with competitive results in novel-view synthesis.

5.2CVDec 3, 2024
Improving Viewpoint Consistency in 3D Generation via Structure Feature and CLIP Guidance

Qing Zhang, Jinguang Tong, Jing Zhang et al.

Despite recent advances in text-to-3D generation techniques, current methods often suffer from geometric inconsistencies, commonly referred to as the Janus Problem. This paper identifies the root cause of the Janus Problem: viewpoint generation bias in diffusion models, which creates a significant gap between the actual generated viewpoint and the expected one required for optimizing the 3D model. To address this issue, we propose a tuning-free approach called the Attention and CLIP Guidance (ACG) mechanism. ACG enhances desired viewpoints by adaptively controlling cross-attention maps, employs CLIP-based view-text similarities to filter out erroneous viewpoints, and uses a coarse-to-fine optimization strategy with staged prompts to progressively refine 3D generation. Extensive experiments demonstrate that our method significantly reduces the Janus Problem without compromising generation speed, establishing ACG as an efficient, plug-and-play component for existing text-to-3D frameworks.

12.1CVAug 25, 2021Code
Blind Image Decomposition

Junlin Han, Weihao Li, Pengfei Fang et al.

We propose and study a novel task named Blind Image Decomposition (BID), which requires separating a superimposed image into constituent underlying images in a blind setting, that is, both the source components involved in mixing as well as the mixing mechanism are unknown. For example, rain may consist of multiple components, such as rain streaks, raindrops, snow, and haze. Rainy images can be treated as an arbitrary combination of these components, some of them or all of them. How to decompose superimposed images, like rainy images, into distinct source components is a crucial step toward real-world vision systems. To facilitate research on this new task, we construct multiple benchmark datasets, including mixed image decomposition across multiple domains, real-scenario deraining, and joint shadow/reflection/watermark removal. Moreover, we propose a simple yet general Blind Image Decomposition Network (BIDeN) to serve as a strong baseline for future work. Experimental results demonstrate the tenability of our benchmarks and the effectiveness of BIDeN.