Youliang Yan

CV
h-index21
19papers
2,539citations
Novelty52%
AI Score48

19 Papers

26.1CVNov 27, 2023Code
CoSeR: Bridging Image and Language for Cognitive Super-Resolution

Haoze Sun, Wenbo Li, Jianzhuang Liu et al.

Existing super-resolution (SR) models primarily focus on restoring local texture details, often neglecting the global semantic information within the scene. This oversight can lead to the omission of crucial semantic details or the introduction of inaccurate textures during the recovery process. In our work, we introduce the Cognitive Super-Resolution (CoSeR) framework, empowering SR models with the capacity to comprehend low-resolution images. We achieve this by marrying image appearance and language understanding to generate a cognitive embedding, which not only activates prior information from large text-to-image diffusion models but also facilitates the generation of high-quality reference images to optimize the SR process. To further improve image fidelity, we propose a novel condition injection scheme called "All-in-Attention", consolidating all conditional information into a single module. Consequently, our method successfully restores semantically correct and photorealistic details, demonstrating state-of-the-art performance across multiple benchmarks. Code: https://github.com/VINHYU/CoSeR

17.8CVJul 5, 2024
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction

Yuxuan Mu, Xinxin Zuo, Chuan Guo et al.

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcomings by utilizing the recent state-of-the-art 3D explicit representation, Gaussian Splatting, and an unconditional diffusion model. This model learns to generate 3D objects represented by sets of GS ellipsoids. With these strong generative 3D priors, though learning unconditionally, the diffusion model is ready for view-guided reconstruction without further model fine-tuning. This is achieved by propagating fine-grained 2D features through the efficient yet flexible splatting function and the guided denoising sampling process. In addition, a 2D diffusion model is further employed to enhance rendering fidelity, and improve reconstructed GS quality by polishing and re-using the rendered images. The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views. Experiments on the challenging real-world CO3D dataset demonstrate the superiority of our approach. Project page: https://yxmu.foo/GSD/

19.2CLMar 20
DLLM Agent: See Farther, Run Faster

Huiling Zhen, Weizhe Lin, Renxi Liu et al.

Diffusion large language models (DLLMs) have emerged as an alternative to autoregressive (AR) decoding with appealing efficiency and modeling properties, yet their implications for agentic multi-step decision making remain underexplored. We ask a concrete question: when the generation paradigm is changed but the agent framework and supervision are held fixed, do diffusion backbones induce systematically different planning and tool-use behaviors, and do these differences translate into end-to-end efficiency gains? We study this in a controlled setting by instantiating DLLM and AR backbones within the same agent workflow (DeepDiver) and performing matched agent-oriented fine-tuning on the same trajectory data, yielding diffusion-backed DLLM Agents and directly comparable AR agents. Across benchmarks and case studies, we find that, at comparable accuracy, DLLM Agents are on average over 30% faster end to end than AR agents, with some cases exceeding 8x speedup. Conditioned on correct task completion, DLLM Agents also require fewer interaction rounds and tool invocations, consistent with higher planner hit rates that converge earlier to a correct action path with less backtracking. We further identify two practical considerations for deploying diffusion backbones in tool-using agents. First, naive DLLM policies are more prone to structured tool-call failures, necessitating stronger tool-call-specific training to emit valid schemas and arguments. Second, for multi-turn inputs interleaving context and action spans, diffusion-style span corruption requires aligned attention masking to avoid spurious context-action information flow; without such alignment, performance degrades. Finally, we analyze attention dynamics across workflow stages and observe paradigm-specific coordination patterns, suggesting stronger global planning signals in diffusion-backed agents.

3.7CVJul 13, 2024Code
LeRF: Learning Resampling Function for Adaptive and Efficient Image Interpolation

Jiacheng Li, Chang Chen, Fenglong Song et al.

Image resampling is a basic technique that is widely employed in daily applications, such as camera photo editing. Recent deep neural networks (DNNs) have made impressive progress in performance by introducing learned data priors. Still, these methods are not the perfect substitute for interpolation, due to the drawbacks in efficiency and versatility. In this work, we propose a novel method of Learning Resampling Function (termed LeRF), which takes advantage of both the structural priors learned by DNNs and the locally continuous assumption of interpolation. Specifically, LeRF assigns spatially varying resampling functions to input image pixels and learns to predict the hyper-parameters that determine the shapes of these resampling functions with a neural network. Based on the formulation of LeRF, we develop a family of models, including both efficiency-orientated and performance-orientated ones. To achieve interpolation-level efficiency, we adopt look-up tables (LUTs) to accelerate the inference of the learned neural network. Furthermore, we design a directional ensemble strategy and edge-sensitive indexing patterns to better capture local structures. On the other hand, to obtain DNN-level performance, we propose an extension of LeRF to enable it in cooperation with pre-trained upsampling models for cascaded resampling. Extensive experiments show that the efficiency-orientated version of LeRF runs as fast as interpolation, generalizes well to arbitrary transformations, and outperforms interpolation significantly, e.g., up to 3dB PSNR gain over Bicubic for x2 upsampling on Manga109. Besides, the performance-orientated version of LeRF reaches comparable performance with existing DNNs at much higher efficiency, e.g., less than 25% running time on a desktop GPU.

40.5CVFeb 27, 2024
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Jiaqi Lin, Zhihao Li, Xiao Tang et al. · pku

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.

22.3CVMar 26, 2020Code
Mask Encoding for Single Shot Instance Segmentation

Rufeng Zhang, Zhi Tian, Chunhua Shen et al.

To date, instance segmentation is dominated by twostage methods, as pioneered by Mask R-CNN. In contrast, one-stage alternatives cannot compete with Mask R-CNN in mask AP, mainly due to the difficulty of compactly representing masks, making the design of one-stage methods very challenging. In this work, we propose a simple singleshot instance segmentation framework, termed mask encoding based instance segmentation (MEInst). Instead of predicting the two-dimensional mask directly, MEInst distills it into a compact and fixed-dimensional representation vector, which allows the instance segmentation task to be incorporated into one-stage bounding-box detectors and results in a simple yet efficient instance segmentation framework. The proposed one-stage MEInst achieves 36.4% in mask AP with single-model (ResNeXt-101-FPN backbone) and single-scale testing on the MS-COCO benchmark. We show that the much simpler and flexible one-stage instance segmentation method, can also achieve competitive performance. This framework can be easily adapted for other instance-level recognition tasks. Code is available at: https://git.io/AdelaiDet

33.6CVJan 2, 2020Code
BlendMask: Top-Down Meets Bottom-Up for Instance Segmentation

Hao Chen, Kunyang Sun, Zhi Tian et al.

Instance segmentation is one of the fundamental vision tasks. Recently, fully convolutional instance segmentation methods have drawn much attention as they are often simpler and more efficient than two-stage approaches like Mask R-CNN. To date, almost all such approaches fall behind the two-stage Mask R-CNN method in mask precision when models have similar computation complexity, leaving great room for improvement. In this work, we achieve improved mask prediction by effectively combining instance-level information with semantic information with lower-level fine-granularity. Our main contribution is a blender module which draws inspiration from both top-down and bottom-up instance segmentation approaches. The proposed BlendMask can effectively predict dense per-pixel position-sensitive instance features with very few channels, and learn attention maps for each instance with merely one convolution layer, thus being fast in inference. BlendMask can be easily incorporated with the state-of-the-art one-stage detection frameworks and outperforms Mask R-CNN under the same training schedule while being 20% faster. A light-weight version of BlendMask achieves $ 34.2% $ mAP at 25 FPS evaluated on a single 1080Ti GPU card. Because of its simplicity and efficacy, we hope that our BlendMask could serve as a simple yet strong baseline for a wide range of instance-wise prediction tasks. Code is available at https://git.io/AdelaiDet

22.2CVAug 10, 2019Code
Exploiting temporal consistency for real-time video depth estimation

Haokui Zhang, Chunhua Shen, Ying Li et al.

Accuracy of depth estimation from static images has been significantly improved recently, by exploiting hierarchical features from deep convolutional neural networks (CNNs). Compared with static images, vast information exists among video frames and can be exploited to improve the depth estimation performance. In this work, we focus on exploring temporal information from monocular videos for depth estimation. Specifically, we take the advantage of convolutional long short-term memory (CLSTM) and propose a novel spatial-temporal CSLTM (ST-CLSTM) structure. Our ST-CLSTM structure can capture not only the spatial features but also the temporal correlations/consistency among consecutive video frames with negligible increase in computational cost. Additionally, in order to maintain the temporal consistency among the estimated depth frames, we apply the generative adversarial learning scheme and design a temporal consistency loss. The temporal consistency loss is combined with the spatial loss to update the model in an end-to-end fashion. By taking advantage of the temporal information, we build a video depth estimation framework that runs in real-time and generates visually pleasant results. Moreover, our approach is flexible and can be generalized to most existing depth estimation frameworks. Code is available at: https://tinyurl.com/STCLSTM

20.5CVJan 24, 2024
Generative Human Motion Stylization in Latent Space

Chuan Guo, Yuxuan Mu, Xinxin Zuo et al.

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel generative model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-art in style reenactment, content preservation, and generalization across various applications and settings. Project Page: https://murrol.github.io/GenMoStyle

3.0IVDec 20, 2023
Computational Spectral Imaging with Unified Encoding Model: A Comparative Study and Beyond

Xinyuan Liu, Lizhi Wang, Lingen Li et al.

Computational spectral imaging is drawing increasing attention owing to the snapshot advantage, and amplitude, phase, and wavelength encoding systems are three types of representative implementations. Fairly comparing and understanding the performance of these systems is essential, but challenging due to the heterogeneity in encoding design. To overcome this limitation, we propose the unified encoding model (UEM) that covers all physical systems using the three encoding types. Specifically, the UEM comprises physical amplitude, physical phase, and physical wavelength encoding models that can be combined with a digital decoding model in a joint encoder-decoder optimization framework to compare the three systems under a unified experimental setup fairly. Furthermore, we extend the UEMs to ideal versions, namely, ideal amplitude, ideal phase, and ideal wavelength encoding models, which are free from physical constraints, to explore the full potential of the three types of computational spectral imaging systems. Finally, we conduct a holistic comparison of the three types of computational spectral imaging systems and provide valuable insights for designing and exploiting these systems in the future.

14.8IVMay 5, 2023
AsConvSR: Fast and Lightweight Super-Resolution Network with Assembled Convolutions

Jiaming Guo, Xueyi Zou, Yuyi Chen et al.

In recent years, videos and images in 720p (HD), 1080p (FHD) and 4K (UHD) resolution have become more popular for display devices such as TVs, mobile phones and VR. However, these high resolution images cannot achieve the expected visual effect due to the limitation of the internet bandwidth, and bring a great challenge for super-resolution networks to achieve real-time performance. Following this challenge, we explore multiple efficient network designs, such as pixel-unshuffle, repeat upscaling, and local skip connection removal, and propose a fast and lightweight super-resolution network. Furthermore, by analyzing the applications of the idea of divide-and-conquer in super-resolution, we propose assembled convolutions which can adapt convolution kernels according to the input features. Experiments suggest that our method outperforms all the state-of-the-art efficient super-resolution models, and achieves optimal results in terms of runtime and quality. In addition, our method also wins the first place in NTIRE 2023 Real-Time Super-Resolution - Track 1 ($\times$2). The code will be available at https://gitee.com/mindspore/models/tree/master/research/cv/AsConvSR

21.3CVAug 19, 2021
Real-time Image Enhancer via Learnable Spatial-aware 3D Lookup Tables

Tao Wang, Yong Li, Jingyang Peng et al.

Recently, deep learning-based image enhancement algorithms achieved state-of-the-art (SOTA) performance on several publicly available datasets. However, most existing methods fail to meet practical requirements either for visual perception or for computation efficiency, especially for high-resolution images. In this paper, we propose a novel real-time image enhancer via learnable spatial-aware 3-dimentional lookup tables(3D LUTs), which well considers global scenario and local spatial information. Specifically, we introduce a light weight two-head weight predictor that has two outputs. One is a 1D weight vector used for image-level scenario adaptation, the other is a 3D weight map aimed for pixel-wise category fusion. We learn the spatial-aware 3D LUTs and fuse them according to the aforementioned weights in an end-to-end manner. The fused LUT is then used to transform the source image into the target tone in an efficient way. Extensive results show that our model outperforms SOTA image enhancement methods on public datasets both subjectively and objectively, and that our model only takes about 4ms to process a 4K resolution image on one NVIDIA V100 GPU.

12.0IVAug 3, 2021Code
Wavelet-Based Network For High Dynamic Range Imaging

Tianhong Dai, Wei Li, Xilei Cao et al.

High dynamic range (HDR) imaging from multiple low dynamic range (LDR) images has been suffering from ghosting artifacts caused by scene and objects motion. Existing methods, such as optical flow based and end-to-end deep learning based solutions, are error-prone either in detail restoration or ghosting artifacts removal. Comprehensive empirical evidence shows that ghosting artifacts caused by large foreground motion are mainly low-frequency signals and the details are mainly high-frequency signals. In this work, we propose a novel frequency-guided end-to-end deep neural network (FHDRNet) to conduct HDR fusion in the frequency domain, and Discrete Wavelet Transform (DWT) is used to decompose inputs into different frequency bands. The low-frequency signals are used to avoid specific ghosting artifacts, while the high-frequency signals are used for preserving details. Using a U-Net as the backbone, we propose two novel modules: merging module and frequency-guided upsampling module. The merging module applies the attention mechanism to the low-frequency components to deal with the ghost caused by large foreground motion. The frequency-guided upsampling module reconstructs details from multiple frequency-specific components with rich details. In addition, a new RAW dataset is created for training and evaluating multi-frame HDR imaging algorithms in the RAW domain. Extensive experiments are conducted on public datasets and our RAW dataset, showing that the proposed FHDRNet achieves state-of-the-art performance.

16.2CVJun 7, 2021
NTIRE 2021 Challenge on Burst Super-Resolution: Methods and Results

Goutam Bhat, Martin Danelljan, Radu Timofte et al.

This paper reviews the NTIRE2021 challenge on burst super-resolution. Given a RAW noisy burst as input, the task in the challenge was to generate a clean RGB image with 4 times higher resolution. The challenge contained two tracks; Track 1 evaluating on synthetically generated data, and Track 2 using real-world bursts from mobile camera. In the final testing phase, 6 teams submitted results using a diverse set of solutions. The top-performing methods set a new state-of-the-art for the burst super-resolution task.

18.7IVMay 17, 2021
Real-Time Video Super-Resolution on Smartphones with Deep Learning, Mobile AI 2021 Challenge: Report

Andrey Ignatov, Andres Romero, Heewon Kim et al.

Video super-resolution has recently become one of the most important mobile-related problems due to the rise of video communication and streaming services. While many solutions have been proposed for this task, the majority of them are too computationally expensive to run on portable devices with limited hardware resources. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based video super-resolution solutions that can achieve a real-time performance on mobile GPUs. The participants were provided with the REDS dataset and trained their models to do an efficient 4X video upscaling. The runtime of all models was evaluated on the OPPO Find X2 smartphone with the Snapdragon 865 SoC capable of accelerating floating-point networks on its Adreno GPU. The proposed solutions are fully compatible with any mobile GPU and can upscale videos to HD resolution at up to 80 FPS while demonstrating high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.

22.1IVMay 17, 2021
Real-Time Quantized Image Super-Resolution on Mobile NPUs, Mobile AI 2021 Challenge: Report

Andrey Ignatov, Radu Timofte, Maurizio Denna et al.

Image super-resolution is one of the most popular computer vision problems with many important applications to mobile devices. While many solutions have been proposed for this task, they are usually not optimized even for common smartphone AI hardware, not to mention more constrained smart TV platforms that are often supporting INT8 inference only. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based image super-resolution solutions that can demonstrate a real-time performance on mobile or edge NPUs. For this, the participants were provided with the DIV2K dataset and trained quantized models to do an efficient 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated NPU capable of accelerating quantized neural networks. The proposed solutions are fully compatible with all major mobile AI accelerators and are capable of reconstructing Full HD images under 40-60 ms while achieving high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.

33.8CVJul 29, 2019
Enforcing geometric constraints of virtual normal for depth prediction

Wei Yin, Yifan Liu, Chunhua Shen et al.

Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric constraints in the 3D space. In this work, we show the importance of the high-order 3D geometric constraints for depth prediction. By designing a loss term that enforces one simple type of geometric constraints, namely, virtual normal directions determined by randomly sampled three points in the reconstructed 3D space, we can considerably improve the depth prediction accuracy. Significantly, the byproduct of this predicted depth being sufficiently accurate is that we are now able to recover good 3D structures of the scene such as the point cloud and surface normal directly from the depth, eliminating the necessity of training new sub-models as was previously done. Experiments on two benchmarks: NYU Depth-V2 and KITTI demonstrate the effectiveness of our method and state-of-the-art performance.

27.3CVMar 12, 2019
Knowledge Adaptation for Efficient Semantic Segmentation

Tong He, Chunhua Shen, Zhi Tian et al.

Both accuracy and efficiency are of significant importance to the task of semantic segmentation. Existing deep FCNs suffer from heavy computations due to a series of high-resolution feature maps for preserving the detailed knowledge in dense estimation. Although reducing the feature map resolution (i.e., applying a large overall stride) via subsampling operations (e.g., pooling and convolution striding) can instantly increase the efficiency, it dramatically decreases the estimation accuracy. To tackle this dilemma, we propose a knowledge distillation method tailored for semantic segmentation to improve the performance of the compact FCNs with large overall stride. To handle the inconsistency between the features of the student and teacher network, we optimize the feature similarity in a transferred latent domain formulated by utilizing a pre-trained autoencoder. Moreover, an affinity distillation module is proposed to capture the long-range dependency by calculating the non-local interactions across the whole image. To validate the effectiveness of our proposed method, extensive experiments have been conducted on three popular benchmarks: Pascal VOC, Cityscapes and Pascal Context. Built upon a highly competitive baseline, our proposed method can improve the performance of a student network by 2.5\% (mIOU boosts from 70.2 to 72.7 on the cityscapes test set) and can train a better compact model with only 8\% float operations (FLOPS) of a model that achieves comparable performances.

21.6CVMar 5, 2019
Decoders Matter for Semantic Segmentation: Data-Dependent Decoding Enables Flexible Feature Aggregation

Zhi Tian, Tong He, Chunhua Shen et al.

Recent semantic segmentation methods exploit encoder-decoder architectures to produce the desired pixel-wise segmentation prediction. The last layer of the decoders is typically a bilinear upsampling procedure to recover the final pixel-wise prediction. We empirically show that this oversimple and data-independent bilinear upsampling may lead to sub-optimal results. In this work, we propose a data-dependent upsampling (DUpsampling) to replace bilinear, which takes advantages of the redundancy in the label space of semantic segmentation and is able to recover the pixel-wise prediction from low-resolution outputs of CNNs. The main advantage of the new upsampling layer lies in that with a relatively lower-resolution feature map such as $\frac{1}{16}$ or $\frac{1}{32}$ of the input size, we can achieve even better segmentation accuracy, significantly reducing computation complexity. This is made possible by 1) the new upsampling layer's much improved reconstruction capability; and more importantly 2) the DUpsampling based decoder's flexibility in leveraging almost arbitrary combinations of the CNN encoders' features. Experiments demonstrate that our proposed decoder outperforms the state-of-the-art decoder, with only $\sim$20\% of computation. Finally, without any post-processing, the framework equipped with our proposed decoder achieves new state-of-the-art performance on two datasets: 88.1\% mIOU on PASCAL VOC with 30\% computation of the previously best model; and 52.5\% mIOU on PASCAL Context.